- 0.3.5_907.1945 - 7 September 2026
Bug FixesSold slaves are no longer stuck, and the caravan count no longer displays as negative.When migrating, if no tribesmen are selected, slaves cannot be selected either.Fixed issues with the creation queue.
- 0.3.5_830.1848 - 30 August 2026
Added a note to the room interfaces indicating that "the roof will be auto built together with the room."Fixed some bugs that would trigger red error messages, which did not actually affect gameplay.
- 0.3.5_817.1746 - 17 August 2026
Bug FixesRivers on the large map do not freeze in winterGhost-faced warriors should have a faster movement speed than other unit typesThe quality of weapons looted from enemies should not be None
- 0.3.5_806.1412 - 6 August 2026
Bug fixesBurning corpses causes an errorLeftover soldiers were not removed
- Added a larger map - 29 July 2026
Added a larger map.Old saves are compatible and unaffected.The main change is the expanded landmass, featuring additional rivers and fish/lobster resources.The future focus of our game will be on social simulation, organizations, family relationships, and so on, so we won't be developing more complex terrain.This larger map is also designed to accommodate families building estates in the future.Other Interaction ImprovementsYou can now place bedroom furniture on carpets.However, no other furniture can be placed.Carpets cannot overlap one another.Stone floors and stone bricks are now unlocked together.Altar stairs are now unlocked alongside the altar.Added missing text for Youchao's cultural effect.Added an option to disable these.Old illnessesRequires apprenticing to a masterRequires carving a Stone TabletAge-related illnessesRequires apprenticing to a masterRequires carving a steleDist…
- Beta 0.3.5_727.2117 - 27 July 2026
Bug fixesRoofs should not generate on city walls and altar basesRooms enclosed by animal pens and execution ground fences should not generate roofsFixed lightmaps on new mapsSome land on new maps cannot have buildings constructed on it
- 【Beta】Added a larger map - 25 July 2026
Added a larger map.Old saves are compatible and unaffected.The main change is the expanded landmass, featuring additional rivers and fish/lobster resources.The future focus of our game will be on social simulation, organizations, family relationships, and so on, so we won't be developing more complex terrain.This larger map is also designed to accommodate families building estates in the future.Other Interaction ImprovementsYou can now place bedroom furniture on carpets.However, no other furniture can be placed.Carpets cannot overlap one another.Stone floors and stone bricks are now unlocked together.Altar stairs are now unlocked alongside the altar.Added missing text for Youchao's cultural effect.Added an option to disable these.Old illnessesRequires apprenticing to a masterRequires carving a Stone TabletAge-related illnessesRequires apprenticing to a masterRequires carving a steleDist…
- 0.3.5_715.1601 - 15 July 2026
Slaves count as migrantsSlaves can be migrated from the Migrant buttonSlaves appear in the commodity list when opened from the Trade buttonBug fixesCharacters carry carts while sleepingChildren should have a kneeling animation during Divination, Mythology, and Fertility Worship
- 0.3.5_713.1101 - 13 July 2026
Bug FixesFixed an issue where vassals with the "Exempt from Obligations" relationship would be immediately occupied when attacked, preventing the player from defending them.
- 0.3.5_712.2121 - 12 July 2026
Bug FixedClicking on the storage area on the ground causes an error.
- 0.3.5_712.1433 - 12 July 2026
Auto-Generate RoofsAs Dahuang introduces more and more gameplay mechanics, excessive building micro-management has become a burden.Plus, building roofs has always been a bit cumbersome, so we've made them generate automatically.This will also make it easier for us to create new roof styles for noble mansions in the future.After building a room, a roof will be automatically generated for that room.After demolishing a room, its corresponding roof will disappear.At the bottom of the room interface, there will be an "Enable Roof" option. Unchecking this option is equivalent to not building a roof, which should cause some facilities underneath to lose durability due to being exposed.When hovering the mouse over a roof, a transparent effect will be applied, which also works for thatched sheds.The "Hide Roofs" option in the top right corner now works properly.Added branches and grass as buildi…
- [Main Branch] Vassal Independence Tendency and Oracles - 10 July 2026
Old saves are compatible, but all vassal tribes will also start to have an increase in their Independence Tendency, and you will need to make Oracles to soothe them. So starting a new save is still recommended.Vassal Independence TendencyModified the vassal mechanism, vassal tribes now have an Independence Tendency, and the vassal interface has also been changed."Handprints" are used to signify the signing of contracts. It is still tribute and military service, which counts as occupation.Both of these contracts will increase Independence Tendency; when it reaches 100, they will break away from the player's control. Therefore, the more vassals you have, the harder it is to control their independence.Of course, a method to suppress independence is also provided: Altar Divination - Distributing OraclesThe "Cohesion" previously in the schedule has been deleted and replaced with "Divination"…
- Vassal independence tendencies and Oracles will be merged into the main branch - 7 July 2026
Old save files are compatible, but the influence mechanics will definitely require a shift in strategy. Overall, the system has become much more intuitive. If you run into any issues, just reach out to me. Email: [email protected] Discord:https://discord.gg/Yjx8hvqgH
- Beta 0.3.5_629.0857 - 29 June 2026
OraclesFixed a bug where altar bonuses did not take effect on oraclesAdded an explanation that "oracles are distributed during the tribute ceremony"Interaction OptimizationOnly ash heap adds granary completion, others don'tRemoved empty space requirement for granaryFixed noble room tooltip layoutBronze standing lamp adds prosperityAdded food shelf to granaryBedroom braziers can satisfy warmth needsThis means that if a person is not warming up by a campfire, but there is a brazier in their bedroom, they will not feel cold. At the same time, the bedroom completion value provided by the brazier has been lowered, as it was too high before, causing some players to keep stacking braziers in bedrooms.Multilingual LocalizationFixed UI issues caused by long text in Russian and Portuguese
- [Beta Branch] Vassal Independence Tendency and Oracles - 24 June 2026
How to enter Beta: Right-click the game -> Properties -> Select Beta branchOld saves are compatible, but all vassal tribes will also start to have an increase in their Independence Tendency, and you will need to make Oracles to soothe them. So starting a new save is still recommended.Vassal Independence TendencyModified the vassal mechanism, vassal tribes now have an Independence Tendency, and the vassal interface has also been changed."Handprints" are used to signify the signing of contracts. It is still tribute and military service, which counts as occupation.Both of these contracts will increase Independence Tendency; when it reaches 100, they will break away from the player's control. Therefore, the more vassals you have, the harder it is to control their independence.Of course, a method to suppress independence is also provided: Altar Divination - Distributing OraclesThe "Cohesion"…
- 0.3.5_622.1851 - 22 June 2026
Bug fixesChildren join squad sorting breaksInteraction optimizationTwo different plagues now 15 days apartOptimized positive/negative value displayAvoid excessive pressure from plagues happening all at once.Vassal support mission ends by defeating them early
- 【Default Branch】0.3.5_531.0908 - 3 June 2026
Bug fixesIf a hunter runs out of arrows, they will stare at the prey motionless, and won't return at nightSave files cannot be loaded due to slaves dying of old ageSheep dying from plague, corpses cannot be processedStats balanceIntensity of InfamyIf a tribe is attacking me and I defeat them in victory, the attack mission should be removedDiplomacy interface optimizationProsperity stats should include noble roomsDiplomacy interface, weapon deterrence value should have a tooltipMany bugs are hard to reproduce, so it takes a long time to collect feedback. Please keep providing feedback. I've written the details here. Recently, I am working on the diplomacy-vassal-aggro-drop system, and the family system is also under development.-Magpie
- 【Beta】0.3.5_531.0908 - 31 May 2026
Bug fixesIf a hunter runs out of arrows, they will stare at the prey motionless, and won't return at nightSave files cannot be loaded due to slaves dying of old ageSheep dying from plague, corpses cannot be processedStats balanceIntensity of InfamyIf a tribe is attacking me and I defeat them in victory, the attack mission should be removedDiplomacy interface optimizationProsperity stats should include noble roomsDiplomacy interface, weapon deterrence value should have a tooltipMany bugs are hard to reproduce, so it takes a long time to collect feedback. Please keep providing feedback. I've written the details here. Recently, I am working on the diplomacy-vassal-aggro-drop system, and the family system is also under development.-Magpie
- 0.3.5_515.1232 - 15 May 2026
Attempting to fix these bugs:Tech/Culture progress stuckPeople gathering herbs get stuck at the map edge when returningError when placing items, causing items to be stuck in characters' hands and unable to be put downThese bugs are all extremely difficult to reproduce, so they might not be completely fixed.If you encounter them again, please give me more feedback. Thank you.-MagPie
- [Main Branch] 0.3.5_513.0708 - 12 May 2026
Bug fixCannot gain experience points when attacking other tribes