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Primitive Society Simulator

Primitive Society Simulator Steam news

YSH BigDove | Feb 26, 2024 | game

Released

4players observed · 24 September 2026 - 19:40:26 UTC

IndieSimulationStrategyEarly AccessCity BuilderSteam Store

  • Latest observed players4 · 24 September 2026 - 19:40:26 UTC
  • SteamPulse tracked peak455
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

Primitive Society Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players4 · 24 September 2026 - 19:40:26 UTC
  • SteamPulse tracked peak455
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews708
  • Release dateFeb 26, 2024
  • DeveloperYSH BigDove
  • PublisherYSH Games, The Bueno Interactive

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: YSH BigDovePublisher: YSH Games, The Bueno Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Primitive Society Simulator Steam news

Primitive Society Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 0.3.5_907.1945 - 7 September 2026

    Bug FixesSold slaves are no longer stuck, and the caravan count no longer displays as negative.When migrating, if no tribesmen are selected, slaves cannot be selected either.Fixed issues with the creation queue.

  • 0.3.5_830.1848 - 30 August 2026

    Added a note to the room interfaces indicating that "the roof will be auto built together with the room."Fixed some bugs that would trigger red error messages, which did not actually affect gameplay.

  • 0.3.5_817.1746 - 17 August 2026

    Bug FixesRivers on the large map do not freeze in winterGhost-faced warriors should have a faster movement speed than other unit typesThe quality of weapons looted from enemies should not be None

  • 0.3.5_806.1412 - 6 August 2026

    Bug fixesBurning corpses causes an errorLeftover soldiers were not removed

  • Added a larger map - 29 July 2026

    Added a larger map.Old saves are compatible and unaffected.The main change is the expanded landmass, featuring additional rivers and fish/lobster resources.The future focus of our game will be on social simulation, organizations, family relationships, and so on, so we won't be developing more complex terrain.This larger map is also designed to accommodate families building estates in the future.Other Interaction ImprovementsYou can now place bedroom furniture on carpets.However, no other furniture can be placed.Carpets cannot overlap one another.Stone floors and stone bricks are now unlocked together.Altar stairs are now unlocked alongside the altar.Added missing text for Youchao's cultural effect.Added an option to disable these.Old illnessesRequires apprenticing to a masterRequires carving a Stone TabletAge-related illnessesRequires apprenticing to a masterRequires carving a steleDist…

  • Beta 0.3.5_727.2117 - 27 July 2026

    Bug fixesRoofs should not generate on city walls and altar basesRooms enclosed by animal pens and execution ground fences should not generate roofsFixed lightmaps on new mapsSome land on new maps cannot have buildings constructed on it

  • 【Beta】Added a larger map - 25 July 2026

    Added a larger map.Old saves are compatible and unaffected.The main change is the expanded landmass, featuring additional rivers and fish/lobster resources.The future focus of our game will be on social simulation, organizations, family relationships, and so on, so we won't be developing more complex terrain.This larger map is also designed to accommodate families building estates in the future.Other Interaction ImprovementsYou can now place bedroom furniture on carpets.However, no other furniture can be placed.Carpets cannot overlap one another.Stone floors and stone bricks are now unlocked together.Altar stairs are now unlocked alongside the altar.Added missing text for Youchao's cultural effect.Added an option to disable these.Old illnessesRequires apprenticing to a masterRequires carving a Stone TabletAge-related illnessesRequires apprenticing to a masterRequires carving a steleDist…

  • 0.3.5_715.1601 - 15 July 2026

    Slaves count as migrantsSlaves can be migrated from the Migrant buttonSlaves appear in the commodity list when opened from the Trade buttonBug fixesCharacters carry carts while sleepingChildren should have a kneeling animation during Divination, Mythology, and Fertility Worship

  • 0.3.5_713.1101 - 13 July 2026

    Bug FixesFixed an issue where vassals with the "Exempt from Obligations" relationship would be immediately occupied when attacked, preventing the player from defending them.

  • 0.3.5_712.2121 - 12 July 2026

    Bug FixedClicking on the storage area on the ground causes an error.

  • 0.3.5_712.1433 - 12 July 2026

    Auto-Generate RoofsAs Dahuang introduces more and more gameplay mechanics, excessive building micro-management has become a burden.Plus, building roofs has always been a bit cumbersome, so we've made them generate automatically.This will also make it easier for us to create new roof styles for noble mansions in the future.After building a room, a roof will be automatically generated for that room.After demolishing a room, its corresponding roof will disappear.At the bottom of the room interface, there will be an "Enable Roof" option. Unchecking this option is equivalent to not building a roof, which should cause some facilities underneath to lose durability due to being exposed.When hovering the mouse over a roof, a transparent effect will be applied, which also works for thatched sheds.The "Hide Roofs" option in the top right corner now works properly.Added branches and grass as buildi…

  • [Main Branch] Vassal Independence Tendency and Oracles - 10 July 2026

    Old saves are compatible, but all vassal tribes will also start to have an increase in their Independence Tendency, and you will need to make Oracles to soothe them. So starting a new save is still recommended.Vassal Independence TendencyModified the vassal mechanism, vassal tribes now have an Independence Tendency, and the vassal interface has also been changed."Handprints" are used to signify the signing of contracts. It is still tribute and military service, which counts as occupation.Both of these contracts will increase Independence Tendency; when it reaches 100, they will break away from the player's control. Therefore, the more vassals you have, the harder it is to control their independence.Of course, a method to suppress independence is also provided: Altar Divination - Distributing OraclesThe "Cohesion" previously in the schedule has been deleted and replaced with "Divination"…

  • Vassal independence tendencies and Oracles will be merged into the main branch - 7 July 2026

    Old save files are compatible, but the influence mechanics will definitely require a shift in strategy. Overall, the system has become much more intuitive. If you run into any issues, just reach out to me. Email: [email protected] Discord:https://discord.gg/Yjx8hvqgH

  • Beta 0.3.5_629.0857 - 29 June 2026

    OraclesFixed a bug where altar bonuses did not take effect on oraclesAdded an explanation that "oracles are distributed during the tribute ceremony"Interaction OptimizationOnly ash heap adds granary completion, others don'tRemoved empty space requirement for granaryFixed noble room tooltip layoutBronze standing lamp adds prosperityAdded food shelf to granaryBedroom braziers can satisfy warmth needsThis means that if a person is not warming up by a campfire, but there is a brazier in their bedroom, they will not feel cold. At the same time, the bedroom completion value provided by the brazier has been lowered, as it was too high before, causing some players to keep stacking braziers in bedrooms.Multilingual LocalizationFixed UI issues caused by long text in Russian and Portuguese

  • [Beta Branch] Vassal Independence Tendency and Oracles - 24 June 2026

    How to enter Beta: Right-click the game -> Properties -> Select Beta branchOld saves are compatible, but all vassal tribes will also start to have an increase in their Independence Tendency, and you will need to make Oracles to soothe them. So starting a new save is still recommended.Vassal Independence TendencyModified the vassal mechanism, vassal tribes now have an Independence Tendency, and the vassal interface has also been changed."Handprints" are used to signify the signing of contracts. It is still tribute and military service, which counts as occupation.Both of these contracts will increase Independence Tendency; when it reaches 100, they will break away from the player's control. Therefore, the more vassals you have, the harder it is to control their independence.Of course, a method to suppress independence is also provided: Altar Divination - Distributing OraclesThe "Cohesion"…

  • 0.3.5_622.1851 - 22 June 2026

    Bug fixesChildren join squad sorting breaksInteraction optimizationTwo different plagues now 15 days apartOptimized positive/negative value displayAvoid excessive pressure from plagues happening all at once.Vassal support mission ends by defeating them early

  • 【Default Branch】0.3.5_531.0908 - 3 June 2026

    Bug fixesIf a hunter runs out of arrows, they will stare at the prey motionless, and won't return at nightSave files cannot be loaded due to slaves dying of old ageSheep dying from plague, corpses cannot be processedStats balanceIntensity of InfamyIf a tribe is attacking me and I defeat them in victory, the attack mission should be removedDiplomacy interface optimizationProsperity stats should include noble roomsDiplomacy interface, weapon deterrence value should have a tooltipMany bugs are hard to reproduce, so it takes a long time to collect feedback. Please keep providing feedback. I've written the details here. Recently, I am working on the diplomacy-vassal-aggro-drop system, and the family system is also under development.-Magpie

  • 【Beta】0.3.5_531.0908 - 31 May 2026

    Bug fixesIf a hunter runs out of arrows, they will stare at the prey motionless, and won't return at nightSave files cannot be loaded due to slaves dying of old ageSheep dying from plague, corpses cannot be processedStats balanceIntensity of InfamyIf a tribe is attacking me and I defeat them in victory, the attack mission should be removedDiplomacy interface optimizationProsperity stats should include noble roomsDiplomacy interface, weapon deterrence value should have a tooltipMany bugs are hard to reproduce, so it takes a long time to collect feedback. Please keep providing feedback. I've written the details here. Recently, I am working on the diplomacy-vassal-aggro-drop system, and the family system is also under development.-Magpie

  • 0.3.5_515.1232 - 15 May 2026

    Attempting to fix these bugs:Tech/Culture progress stuckPeople gathering herbs get stuck at the map edge when returningError when placing items, causing items to be stuck in characters' hands and unable to be put downThese bugs are all extremely difficult to reproduce, so they might not be completely fixed.If you encounter them again, please give me more feedback. Thank you.-MagPie

  • [Main Branch] 0.3.5_513.0708 - 12 May 2026

    Bug fixCannot gain experience points when attacking other tribes

Patch notes and updates

S.noRelease datePatch nameGID number
17 September 20260.3.5_907.19451842846814453032
230 August 20260.3.5_830.18481842212951306852
317 August 20260.3.5_817.17461840944183785707
46 August 20260.3.5_806.14121840310314342503
527 July 2026Beta 0.3.5_727.21171839041357035759
625 July 2026【Beta】Added a larger map1839041357032064
715 July 20260.3.5_715.16011838407329254038
813 July 20260.3.5_713.11011837955055362292
912 July 20260.3.5_712.21211837955055361120
1012 July 20260.3.5_712.14331837955055360661
1129 June 2026Beta 0.3.5_629.08571836506165559059
1222 June 20260.3.5_622.18511835871199312683
133 June 2026【Default Branch】0.3.5_531.09081834602721184274
1431 May 2026【Beta】0.3.5_531.09081833968530894551
1515 May 20260.3.5_515.12321832700592790919
1612 May 2026[Main Branch] 0.3.5_513.07081832700592785002
1712 May 2026[Default Branch] 0.3.5_512.12301832065502822950
1812 May 2026[Beta] 0.3.5_506.17451832065502822699
196 May 2026[Default] 0.3.5_504.09101832065502807876
204 May 2026[Beta] 0.3.5_504.09101831432155576473

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