Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1912840 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | RZE |
| Publisher | RZE |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
The indie game is of experimental genre with mostly horror elements. Bit of survival with sci-fi and RPG elements. A story between life and death in a stylized game origami world. Bukkaku created by Lukas Reznicek aka RZE.
About this game
Bukkaku created by Lukas Reznicek. Experimental horror survival with elements of science fiction and RPG. A story between life and death in a stylized game origami world. The name „Bukkaku“ has many translations. It kind of makes sense if you think about it. If you are wondering why it sounds similar to bukkake, it's because it comms from the same root word. (bukkake 打っ掛け) First kanji (打) translates to “strike” or “sudden”. Mostly it's corresponding with "shattering to pieces" from which comms the graphical style which should be absolutely obvious. And last but not least it's a word for Buddhism temple playing essential role in the game. Bukkaku is created in the game engine Unity. It's more of an experimental genre with mostly horror elements. A bit of survival with hints of sci-fi and RPG. I'm still trying to make the game a bit different and with a different approach. I can reveal that it won't be a classic walk on the map with a lot of quests. Don't even expect an explanation of the story or game mechanisms, you'll just be thrown right into the world and have to play as a character yourself without any help. It's still a game, so there's an emphasis on your character finding peace in a world of darkness and light. The player character has neither lives nor is dead, they're just at a crossroads exploring deep darkness and blinding light that isn't necessarily evil and good. Rather the opposite. The graphic style is very much about contrast. Cute-looking elements with a dark, almost eerie atmosphere at the same time.
Supported languages
English * , Czech * languages with full audio support
