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Bukkaku

Bukkaku Steam news

RZE | To be announced | game

Coming Soon

GameSteam Store content

AdventureCasualIndieRPGSimulation

  • Steam app typegame
  • Steam App ID1912840
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRZE

Bukkaku news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1912840
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperRZE
  • PublisherRZE
  • Parent gameNot available

Genres: Adventure, Casual, Indie, RPG, Simulation

Company pages: Developer: RZEPublisher: RZE

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Bukkaku Steam news

Bukkaku news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Do you want more bukkaku parties? - 20 June 2026

    Bukkaku and Ynccuth were never primarily intended as a means of getting rich or making a profit but rather as a form of entertainment and a way to channel my inner creative thoughts. I am also focusing my energy and time on my second dream project—the animated film Ynccuth. Take a look at the current state of the game build.The indie game is of experimental genre with mostly horror elements. Bit of survival with sci-fi and RPG elements.

  • Is _there even interest in this typeee of “different” g_ames? - 22 March 2025

    The issues of today's world are worth pondering. When I consider everything happening around us, it doesn’t exactly fill me with joy. Whether it’s global events or the gaming and entertainment industry. Bukkaku is currently far from completion. I keep wondering if such a complex and problematic development process will ever see the light of day in a form that I would be satisfied with. It’s a challenging project—everything is meticulously hand-drawn and created (take that, fuck AI, my friend), and it stands out artistically. I’m considering the unpopular idea of financial support through a crowdfunding campaign. Will it work? Is there even interest in this type of “different” games? What is the financial threshold or injection required just for visibility? Artistic experimental games no longer have the same boom or interest as they once did. Unfortunately, today there is less and less s…

  • Complicated creation process - 2 September 2024

    Time passes faster than I thought. The question is how much work I actually have left to do on all my projects. The answer, unfortunately, is quite clear. It's several years. I don't have as much time as I'd like to, and that's due to a job that, while safely covering important financial needs, is not internally fulfilling like my personal projects. I have two long term dream projects in the works that I want to pursue more in the future. An animated film called Ynccuth and a computer game called Bukkaku. In the meantime, I am also working on my RZE studio and my own e-shop wauow.com. I'd like to report on the progress and news in short posts once in a while as well with updates. The maps are designed as a mixture of psychedelic and strongly abstract environments. You move around the map with the character and try to escape from the monsters. In the end, it's quite fun when nothing lead…

  • The Gameplay of Bukkaku - 17 December 2023

    The Gameplay of Bukkaku Finally, it's time for some new information about my ever-changing game project with the "interesting" name of Bukkaku. I finally decided to go 3D low poly in a way that makes a lot of sense to this concept from the start. In addition, I also work on the digital e-shop wauow.com and create an animated film Ynccuth. It is a never-ending project that is constantly changing and experimenting with the technical game system. This punk approach will of course also have an impact on the final product. Hope to see you sometime. The maps are designed as a mixture of psychedelic and strongly abstract environments. You move around the map with the character and try to escape from the monsters. In the end, it's quite fun when nothing leads you astray. There will be no character or game settings. No clues or explanations. I hate endless explanations about the game and its nam…

  • News from RZE - 30 November 2022

    YNCCUTH In progress. Animated horror film with fantasy and science fiction elements from RZE Studio. A film by Lukas Reznicek. Peekaboo Short animated movie from the Origami world of upcomming indie game Bukkaku. Telling the story of a short life of certain wood creature living in tough world, that after unexpected circumstaces discovers an enormous power inside him self. Live with Bugaboo his story full of terror and pain in magical surface of the Wood or in monster filled depths. "Bugaboo" is a cute creature with terrifying features resembling wraith or monster. I was working for over a year on animation. Graphical elements are comming from origami polygonal style and since the begining of game creation i am constantly improving on it and shaping it to detail and more specific image. It is sharp origami angles combined with live colors of Maxican flavor. Short animated horror movie "P…

  • Bukkaku in 3D - 30 November 2022

    It's been a long time since I last reported. A lot of things have changed, so I'd like to update you on what's currently happening with the long-running Bukkaku project, the new Ynccuth movie, and graphic design projects. For the game's problematic project with the "controversial" title, I've been thinking about a total re-working of the game and graphic concept in the last few months. As a perpetually dissatisfied creator, I'd like to tighten the concept up even and define the final fixed points as my ever-changing final idea. For a long time now, this game prototype has been over my head with its ambitious goals. After all, I'm more of a graphic designer than a programmer. I have to say that programming this game is beyond me. For so many years, I've spent my spare time on this project alone, not only doing the graphics, but also programming functional levels, animations or game maps.…

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