- What’s next for The Time I Have Left - 2 June 2025
Hey everyone! Yite here, it's been a while since I wrote a blog post. The Time I Have Left is back! Not that it really left, but things have been in a difficult spot for us these past few months. But here we are at it again. Today I’ll briefly discuss how things are now and also clarify how we will move forward, so let’s cut to the chase! Short Version New trailer at Indie Quest! We closed our studio but the core team members are back as an indie team. We have no budget… but the game is progressing nicely! We want to release the game on consoles and in many languages but we’ll need your support. Long Version New Trailer and gameplay reveal Did you know we debuted a new trailer during the IndieQuest Showcase? If not, you can check it out right now: Did you catch all the new stuff? Since quite a few people have tried the demo already, this time I wanted to share something that gave more i…
- Patch Notes: May 29 2025 - 30 May 2025
Hey everyone! We just debuted a new trailer (you can find it in the gallery!) and to go with it we have prepared a small update to the demo. Nothing too big if you have already played it, but there are some important things that we wanted to patch in there! Changes Added a Credits and Licenses section. Added an additional red highlight to Aline when doing a dodge with perfect timing. Small UI animation improvements. Changed all instances of “Ground Game Atelier” branding to “Ground” (More info on this in a future blog post). Bugfixes Fixed various minor issues (performance, localization, gameplay, etc). Fixed several Japanese translation errors. Your old saves should work as before without issue, but let us know if you encounter any problems in this new version! Sincerely, Yite/b]
- Demo Update: Added Japanese localization! - 13 December 2024
Hello everyone! Nitro here. We've got another patch incoming! The Kickstarter campaign has about a week left, and we still need your help to reach our goal. We encourage you to check it out and share it with your friends! And your enemies too, while we're at it. The big news in this patch is that we're adding a new localization to the demo: Japanese! You can switch languages in the Options menu. Now, onto the changelog: Features Added the Japanese localization. Some UI elements now have an automatic scroll when their text is too long to fit. Balance The melee attacks for Enemy 3 (the one with the spikes!) now consume much more of the creature's Willpower to compensate for them being so difficult to avoid. Bugfixes The Map App no longer freezes if you open the Quick Navigation menu while there are no named locations to quick-navigate. Fixed various minor issues (performance, localization…
- Demo Update! - 29 November 2024
Hello everyone! Nitro here. The Kickstarter campaign is still ongoing, and we'd love your support in sharing it! In the meantime, we've got a patch for the demo. We've been reading everyone's feedback and, after some consideration, we've decided to offer additional options to tweak the difficulty of combat while playing in the "Story Play style". These tweaks are optional: You can unequip the associated Passive Skills to completely disable them if you wish, making it so the only difference between the different Play style Modes is how the timer is treated. Bear in mind that to receive the new skills in Story Mode you will need to start a new game (do not load a previous save). Story Play style: * The passive Skill "Reflexes" now increases the size of QTE success areas (e.g. when you attempt to kick down a pillar). * Added two new Passive Skill Perception: briefly slows down enemy attack…
- Demo + Kickstarter campaign - 22 November 2024
Hi everyone! Yesterday was a big day! We just launched a new demo and a Kickstarter campaign for The Time I Have Left! As a small self-funded team without publisher, this campaign is decisive for the final stretch of development. We are looking for support to complete and improve the game with all your help. But what better way to ask for your support than sharing with you a lengthy new demo? During this 1-month campaign, you can play the first chapter of the game (almost) in full and see for yourself if it lives up to your expectations. Also, you can also help development by just sharing the demo and the Kickstarter page with your friends or on social media! And don't forget to check out the latest trailer! We can't wait to hear your feedback. Sincerely, The team at Ground Game Atelier
- New demo (and more!) for The Time I Have Left - 21 November 2024
Hey everyone! We've got some exciting news! First of all, did you catch the new trailer we released in The MIX? If you haven't, you can check it out on our YouTube channel! Or on the game's store page: Whichever you like the most! Of course, there's a special third option: To watch it in-game! We're releasing a new demo for the game, which contains a handful of enemies, a boss fight, and overall about an hour or two of content (unless you're a speed demon or have already played it during Gamescom, in which case we'll have to say it's a skill issue on your part. Because you're just too good). Try our new demo and tell us what you think! As per usual, you can contact us on Discord. Finally, we have one final announcement: We are launching a Kickstarter campaign! Yes, we know what you're thinking: Wasn't this game supposed to launch in 2024? That was our initial goal, one that could have b…
- The MIX Fall Showcase: Get ready for a new trailer! - 18 November 2024
Hi everyone! We hope you're ready for what's to come this week because we have a juicy update for you! Tune in next Thursday for a brand new trailer during The MIX Fall Showcase! And that's not the only surprise we have 👀👀👀 📅November 21st 🕙9:00 PST / 12:00 EST / 18:00 CEST 📍 Youtube / Twitch See you on Thursday! https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExZXZwaTNwMXUxZWVtYzFoOTBkYnV1anRob3BhbTQzcmVwdjFra2tzNyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/WP8NtWk6wANrjqC4kH/giphy.gif
- Turn-based RPG Fest - 3 October 2024
Hi everyone! The Turn-based RPG Fest is here and we didn't want to miss it :) This time we have prepared a special in-depth feature about the combat system in The Time I Have Left and how it ties with the exploration. Also, this is your chance to take a first look at one of the bosses! The stream will run from Friday 4th, at 19:30 CEST, until Monday 7th, at 10:00 CEST (times subject to change). ___________________________ NEAR-DEATH EXPERIENCES: TURN-BASED COMBAT WITH AN ACTIVE TWIST Duration: 45 minutes Language: English Host: Yite (Creative Director) Yite will host a special developer feature discussing some of the unique aspects of The Time I Have Left’s combat system, including answers to some of the most common questions we have received during development. ___________________________
- Indie Dev Day 2024 - 26 September 2024
Hi, everyone! Are you in Barcelona (Spain) this weekend? Then you have a new opportunity to try the new playable demos for The Time I Have Left during Indie Dev Day! We have made some tweaks after the feedback we got during Gamescom, come have a chat with us and let us know your opinion about the game!
- The Time I Have Left at Gamescom 2024 - 19 August 2024
Hello everyone! Once more we are heading back to Köln, Germany, for Gamescom 2024 (August 21-25)! This year you can find us at the Indie Arena Booth (Hall 10.2), Booth 3, with Catalan Arts and a few other Spanish studios. If you want to get a taste of The Time I Have Left, feel free to come by and give the demos a try! Yes, you read that right: we'll have 2 DEMOS AVAILABLE! One for first-time players. One for returning players with brand new content. Plus... a little surprise for those of you who want to experience the challenges to come. With this, we bring an option to test further into the game for those who tried the pre-alpha demo, either on Steam or last year at Gamescom, so make sure to check it out for some spicy encounters!! Also, on Tuesday 20th we'll attend Courage Cologne, an indie game showcase night. If you are in Köln and want to try the demo at a relaxed venue, come say…
- WORLD PREMIERE: Announcing "The Time I Have Left - REMAKE" - 1 April 2024
WORLD PREMIERE! The world has spoken! It's time for The Time I Have Left to modernize itself. Since we don't want to be left behind by the times, we have decided to skip ahead and release THE TIME I HAVE LEFT - REMAKE, a glorious quintuple A reimagining of the unreleased classic with all the modern features you all want and love! Take a look at our new trailer, and don't forget to wishlist now on Steam to get EXCLUSIVE REWARDS*! From the ashes of fixed camera angles and turn-based combat, true modernity will rise! *There are no actual rewards --- Happy April Fool's Day from the team!
- Happy Holidays from The Time I Have Left! - 24 December 2023
Happy Holidays from The Time I Have Left! Thank you all for this 2023! We can't thank you enough for being around. It's been a crazy busy year...the team has grown, we have improved our pipeline and development has progressed a lot. We are still working as a small team without publishing support so there are still a lot of things to do, but development marches on smoothly and we are still hard at work cooking a lot of new things for next year! To celebrate, here's an illustration by our amazing artist neuneunou, you can follow her on Instagram. See you around in 2024!
- Giveaway! Win a T-shirt of "The Time I Have Left" - 18 November 2023
Have you seen our official The Time I Have Left T-shirt? Read below and participate in our giveaway for a chance to win one! How to participate? Answer the question “What would you do if you only had 6 hours left to live?” in any of the 3 platforms: STEAM: Leave a comment in this post with your answer. X/TWITTER: Quote the giveaway tweet, mention @ground_ga, and post your answer. DISCORD: Leave a comment in the #tshirt-giveaway channel with your answer. Multiple entries are allowed as long as they are from different channels: one in Discord, one in X/Twitter, and one in Steam. When's the deadline? Entries can be submitted until December 3, 23:59 UTC+1. A week after the deadline, we’ll pick an answer at random and publicly announce the winner's name on all platforms. We'll contact the winner through the platform the answer was sent from. Make sure you can receive direct messages. Rules…
- The Time I Have Left - Turn-Based Carnival Stream - 15 November 2023
Here we are again! This time we are taking part in the Turn-based Carnival Steam Event, be sure to check it out to discover some incredible games! We have prepared a lengthy stream program that will be airing during the week. We have some new runs at our last demo by streamers Sei Ishimaru and Marina Seri and also a special in-depth look Q&A at our combat system! The Schedule: This time, the whole program will be pre-recorded and streamed continuously on loop, that means that instead of using a time system for the different sections we will have a sort of “playlist” running at all times. The stream will keep with the following schedule: SLOT 1: Silent Demo Run Duration: 45 min Language: English (Content, no commentary) A silent run of our latest demo with a well-balanced approach. No commentary on this one, just gameplay stright from the game. SLOT 2: Near-death Experiences (Developer F…
- Summer News Roundup - 15 September 2023
Hey everyone! Whew. Our second time at Gamescom came and went, and it’s been very exciting! We’ve met many new friends, and saw plenty of people try The Time I Have Left, which was a blast. Over the last month we’ve been showing bits and pieces of the changes and improvements to our game, and there’s been a lot of new developments as well! We’ve been showing this stuff over on our Twitter, but it’s high time we share all that with our community here. DELAY TO 2024 Let's tackle this first, since delays are always disappointing. Most of you already know that we are a very small, self-funded team and (as of the writing of this announcement) still searching for a publisher. We really apologize for making you wait a little more than anticipated, but rest assured that we are giving the game our all so it is worth the extra wait! GAMEPLAY TRAILER We finally unveiled our second trailer on IGN's…
- The Time I Have Left - Fear Fest + Indie Dev Day Livestream - 6 September 2023
We just got back from Gamescom, but we already have a couple of events lined up: The Time I Have Left will be featured in this year Fear Fest!! We will be at the Indie Dev Day in Barcelona! (Come say hi anytime if you are around) To celebrate the ocassion, we will have a lengthy streaming event during saturday including some live and pre-recorded footage centered around The Time I Have Left! Stream Schedule Saturday (All times are CEST, world time available on time links): 12:00h Stream Starts 12:00-16:00h Trailer showcase and Silent Demo Run We will have a cool playlist showing all the trailers we have released so far and a pre-recorded playthrough of our Gamescom demo with no commentary. Check out what's new and prepare your questions for the development team! 16:00 - 18:00h Main Event: Gamescom Demo Developer Walkthrough (English) We will play The Time I Have Left's Gamescom demo and…
- The Time I Have Left Gamescom 2023 Trailer release - 26 August 2023
We have just released our second trailer! This time, it showcases a lot of gameplay, and plenty of new content, and it even has some hints as to where the story might be heading. Be sure to check it out! And we would absolutely love to hear from you! Also, we have updated our Steam page and website with new images, gifs and info! You can also join our Discord server and discuss the game with us 👍
- The Time I Have Left at Gamescom 2023 - 24 August 2023
Hi everyone! We are back in Köln, Germany, for Gamescom 2023! We have an updated demo with lots of changes and expanded features, so if you’re attending Gamescom, please drop by and say hello! (We don’t bite. Mostly.) You can play The Time I Have Left at the Indie Arena Booth, hall 10.2, booth 98. But if you can’t attend, don’t worry! We’ll be LIVE on the Indie Arena Booth Twitch stream today at 11:25 AM (GMT+1) streaming a playthrough of the demo and discussing its features. If you can’t catch the stream live, don’t worry either, it will be archived. Also, we have a surprise ready for Gamescom, so stay tuned!
- Design Talk: Time Limits - 4 August 2023
In 6 hours you will be dead. It is fated to be. Even so… Is there anything you would like to do before the end? We have been repeating this hook non-stop for the past three years. It captures the essence of The Time I Have Left and (most of the time) is received with positive curiosity. But a question always arises: how does the timer tie into the game? Hi everyone! Yite here with another development blog, right before the Gamescom season starts (we will have another one soon!). The time limit is probably the most difficult core concept of TIHL to properly convey — and understandably so, since its uses are mostly associated with acting under pressure and going fast. "Isn't it too stressful?" “How am I supposed to explore thoroughly under a ticking timer?” "Will I have to repeat the 6 hours if I run out of time?" These are just a few questions that we have heard many times during develop…
- Design Talk: An iterative process - 5 July 2023
Hey everyone! Nitro here. Game development is an iterative process. As ideas get explored and features implemented, they are refined, remixed, replaced, or even completely discarded. Like the Ship of Theseus, the change is continuous enough that it can be hard to distinguish when one iteration of the game’s design ends and another begins. While different in its implementation, the current design for The Time I Have Left retains most of what we originally envisioned: A game built upon exploration, narrative, time limits, and accessible gameplay. In this article, I’ll cover some of the original ideas and how they grew into their current form through iterative development. EXPLORATION A time-driven affair The Time I Have Left (© Ground Game Atelier, 2023) The timer was a much more punishing mechanic in the first iteration of our design. Time would start the moment you begin the adventure a…