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Cities Virtual Reality

Cities Virtual Reality Steam news

WireMonkeyGames | Coming soon | game

Coming Soon

GameSteam Store content

CasualIndieSimulationStrategyEarly Access

  • Steam app typegame
  • Steam App ID1956260
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperWireMonkeyGames

Cities Virtual Reality news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1956260
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperWireMonkeyGames
  • PublisherWireMonkeyGames
  • Parent gameNot available

Genres: Casual, Indie, Simulation, Strategy, Early Access

Company pages: Developer: WireMonkeyGamesPublisher: WireMonkeyGames

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Cities Virtual Reality Steam news

Cities Virtual Reality news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Long time no see! - 12 September 2026

    What's been going on?Hello all! It's been a long while since the last update. Things have been busy. There are newgames in the works, I've moved countries, and the team has grown! Nothing here has beendropped though, so let's catch up. First, the update that never got postedB10 got a proper wrap-up written for it and then never went out. So before anything else,here's what actually landed in it.The one I'm happiest with is the navigation system. Scaling the in-game world to real-worldunits broke Unity's built-in navigation, so I wrote my own A* system to replace it.The main menu finally exists too, on both flatscreen and VR. That one had been waiting a longtime.A* path finding! VR menus! Cities VR, nowCVR is getting a total makeover. Unity isn't the right fit for this game any more. So it's being replaced with a custom system,built for this game specifically, rather than a general-purpo…

  • Build 10 : Test build 21. - 30 October 2022

    Hello all, quick build here to address some game loading issues. Changed: - Moved the rick roll (:

  • Build 10 : Test build 20. - 15 October 2022

    Hello all! Work has been very slow but I have been able to patch many bugs. I have also worked on some other bits such as the airports, car behaviour and VR. Added: - Added tile detail to ariports. Changed: - Updated VR line builder. - Updated line builder so some tiles cannot be placed e.g. tiles bigger than 1x1. - Improved cars so they dont overlap as much. Patched: - Patched the mock phone offset. - Patched a bug where cars would get stuck and float towards ramps with lower FPS. - Patched a bug where cargo ships would stop each other from getting to the docks. - Patched a bug where tiles would be placed under ground when the line builder would pass through cliffs. - Patched a bug where power would not be removed from buildings using power directly from source. - Patched a bug where waste pipes would not use water on network. - Patched a bug where buildings would keep power after havi…

  • Build 10 : Test build 19. - 11 September 2022

    Hello everyone! For todays build I have been working on the waste system. It works a lot better now! I have also stomped out a number of bugs. Waste can now overflow onto land and cause tiles to become polluted so think about waste pipe placement when routing your cities waste. If too many waste tiles are over one water tile it will start moving onto land. New canal waste movement: Waste movement on land: Waste overflow: Added: - Added it so waste can now overflow onto land. - Added canal waste flow. Changed: - Arrow camera speed. Patched: - Patched a bug where water falls would show on canal tiles at wrong time. - Patched a new bug related the removal of trees/rocks. - Patched a bug where waste would clump at one location. - Patched a bug where pipes would be placed on land. - Patched a bug where buildings would not be added to power/water grids. - Patched a bug where waste pipes would…

  • Build 10 : Test build 18. - 12 August 2022

    Hello everyone! I have a big update for today. I have added the new airport system. Plane and the airport: The plane models: Plane take off and landing: Plane crash: Throwing planes in VR: Added: - Airports. - Planes. Patched: - A bug where trees and rocks would not be removed on some tiles. - A bug where boats would get stuck on some maps. - Two bugs related to rubble on saving chunks. - A bug where the table adjust would conflict with the timebox. We are getting closer and closer to the end of B10! There are only a few things left to add and patch before the build is fully done. Once done we can move onto B11, that build is going to be fun! I will be reworking the main menus, working on the chunk system, adding terrain edit tools and I will even be working on porting CVR to the Lynx-r1! There are many other things I will be working on B11 that I have not covered here, if you want to l…

  • Build 10 : Test build 17. - 3 August 2022

    Hello everyone! Today I have updated the XR rig. I had been getting reports that tracking had not been working for quest systems, this should fix that! Patched: - XR rigs Keep in mind this is just the tracking, I'm not sure about the input system yet so if there is a problem do report it!

  • Build 10 : Test build 16. - 10 July 2022

    Small one today, just a few fixes. Patched: - Road updates in VR - VR line builder - Timebox physics lag(Lag might be a problem on high speeds) - Tool belt lag

  • Build 10 : Test build 15. - 9 July 2022

    Hello! This build I have mainly been working on patching bugs but I was able to add one of the VR tools to the flatscreen mode of the game. Added: - Pollution cleaning tool to desktop Patched: - Dev textures on roads - Table adjustment - Removed sound system for now - World lights with weather system - waste on network icon not showing on some tiles - cleaning tool removing some roads - cars getting stuck at the end of roads - pollution not affecting water system That's all for now, next few builds are going to be focused on bugs so that I can get a somewhat playable demo out for NextFest and SteamVRFest. Once I'm done with bugs I will be working on B10 features.

  • Build 10 : Test build 14 - 29 June 2022

    Hello all! I have been working on the weather system for the past few days. Ground effects: New clouds: Added: - Seasons - Heavy rain - Light snow - Heavy snow - Dry weather Sorry that builds have been slow, I should be able to make CVR builds much faster now that I'm out of college!

  • Build 10 : Test build 13. - 21 May 2022

    Hello everyone! Found a game breaking bug so Im throwing this build out quick. Patched: - Bug that stopped build cursor from moving. - minor edits to the line builder.

  • Build 10 : Test build 12. - 20 May 2022

    Hello everyone. Updates are going to be slow for a few weeks, had a lot of college crap dropped on me. Added: - Console. Patched: - Some lag with building lines. - Tiles being placed mid air. - Lag with rain. So I'm not 100% sure on the patches, post any findings on the community page or the discord. As for testing the rain lag you can use the new console. Access console via tab. You can use this command : SetValueF 0 weatherstart 7

  • Build 10 : Test build 11 --- VR! - 11 May 2022

    Hello everyone! It was a pain but VR should be back now. Added: - VR. Patched: - Minor VR bugs. Ok so there is one problem I have found, When loading flatscreen with steamVR installed it still opens SteamVR but for systems without VR the game should still be fine.

  • Build 10 : Test build 10. - 2 May 2022

    Ok a few patches for today. Added: - Loading screen. - Object pooling for vehicles. Patched: - Cables not rendering with powerlines. - Power lines not swapping to sea variant. Been having some problems with getting the VR part of the game to load. Should have something soon. When the VR build does come back there will be a few bugs with it since I have not worked on it since I started the stress test builds.

  • Build 10 : Test build 9. - 30 April 2022

    Very small build today guys. Added: - Object pooling for citizens. Changed: - Nav mesh to only run when needed. Next few builds are going to be aimed at bugs. Once the big ones are done I will start working on the save system. There are a few things left on the main build(B10) that I need to add before we can move to the next build(B11). The big stuff being the air port tiles, more weather, economy stuff and a few smaller things. Also want to bring the VR build back in since right now its turned off for this stress test stuff. Might see VR coming back soon, it really depends on the performance of the current build.

  • Test build 8. - 29 April 2022

    Hello all! Got some small patches and a new tool for ya. Added: - line builder. Just click and drag! - Re-added weather. Changed: - Screenshot key is "P" now. - Citizen nav system(was Navmesh, is now basic path system) Patched: - Bug with ramps. - Bug that stopped players from placing buildings where old buildings had been removed. Known bugs: - Cars warping to other roads. - Cargo ships getting stuck. I hoping to get a basic world save/load system done asap so you guys can start sharing your cities. Also going to be working towards getting the VR build back up and running but don't worry the flatscreen build will still be active.

Patch notes and updates

S.noRelease datePatch nameGID number
130 October 2022Build 10 : Test build 21.4706851091183762824
23 August 2022Build 10 : Test build 17.4598757090446248689
310 July 2022Build 10 : Test build 16.4539082035570214300
49 July 2022Build 10 : Test build 15.4539082035566406295
529 June 2022Build 10 : Test build 144474904295751390991
621 May 2022Build 10 : Test build 13.4292505348832258100
720 May 2022Build 10 : Test build 12.4292505348828634529
82 May 2022Build 10 : Test build 10.4348798430289909799
930 April 2022Build 10 : Test build 9.4348798430282984443
1029 April 2022Test build 8.4348798430279193521

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