Yami RPG Editor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 ยท 22 September 2026 - 05:50:27 UTC
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews9
- Release dateDec 8, 2022
- DeveloperYami Sama
- PublisherYami Sama
Company pages: Developer: Yami SamaPublisher: Yami Sama
Yami RPG Editor Steam news
Yami RPG Editor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- YAMI Editor Concluding Update & Open Source - 15 March 2025
๐ Rewrite JavaScript Game Scripts to TypeScript TypeScript can detect syntax errors in advance, making it easier for AI to assist in writing plugin scripts. Once a code error is detected, you can have the AI fix it until no errors remain. After updating, you must wait for TypeScript compilation to complete before entering the game; otherwise, youโll encounter a black screen. ๐ Editor Localization Updates Added a Russian language pack, translated and provided by Steam community members ZerosmO / SmoLife โ huge thanks! Used ChatGPT to translate English tooltips. โ๏ธ Project Settings Adjustments ๐ฎ Virtual Axis Keys Added 4 virtual axis keys (default bindings: W, S, A, D). You can retrieve "Virtual Axis X/Y/Angle" via the "Set Number" command to simplify up, down, left, and right movement logic. โก WebGL Low Latency Mode Reduces rendering latency after user input, enhancing the operationalโฆ
- 6/1 Update - 1 June 2023
macOS version has been released โ Beta version, there may be some problems Performance optimization โ Improved actor collision performance, more actors in a scene New project - Plugin โ Steamworks API - Integrated with the STEAM game platform API, including: - Achievement system, get user's software and DLC purchase status, anti-piracy features... New project - Custom Commands โ Steamworks API - Activate Achievement - Clear Achievement - Is Achievement Activated - Is App Installed - Is Dlc Installed โ Set Display Mode - Windowed - Maximized - Fullscreen New features โ Window -> Team - Collision between teams can be switched on and off - Actors in the same team can be set to hostile relationship โ Deleted: Project Settings -> Collision System -> Ignore collision between actors in the same team โ New event for state: Autorun - Triggered when adding state and load savedata โ The state creaโฆ
- 4/27 Update - 27 April 2023
New features โ New command: Load Subscene - Dynamically load multiple sub-scenes into the main scene, allowing random combinations. โ New command: Unload Subscene - Unload all objects related to the specified sub-scene from the main scene. โ Add "Pointer Events" property to all elements - Enabled: trigger pointer events for this element normally - Disabled: disable triggering pointer events for this and descendant elements - Skipped: disable triggering pointer events for this element and allow triggering pointer events for descendant elements โ New tag: Dynamic global variable - Automatically update the text content when the variable changes โ Text and button elements can use and tags โ Command upgrade: can use variable tags โ Command upgrade: Set Number -> Object -> Tilemap - Width/Height (new properties)
- 4/26 Update - 26 April 2023
New features โ Tiles can be set terrain obstacles โ New command: Scene -> Set Tile โ New command: Scene -> Delete Tile Adjustments Actor collision size limit increased to 16 Actor scaling factor no longer affects collision size
- 4/22 Update - 22 April 2023
New feature - Localization โ Added Project Settings (F1) -> Localization: Languages, Default Game Language โ Added "Localization" window (F8): for managing language packs โ Added "File" menu -> Export language pack, Import language pack: for translation โ Localized texts can be inserted into some elements and commands via "Right-click Menu -> Tag -> Localization", such as: - Text Element - DialogBox Element - Button Element - Show Text - Show Choices - Set String (Template String) - Set Text (Content) - Set Dialog (Content) - Set Button (Content) Adjustments โ Optimized text rendering effect โ Removed Project Settings -> Text -> Pixelated Rendering โ Added Scene Object Menu -> Copy ID โ Added Asset File Menu -> Copy ID Event command changes โ New Command: System -> Set Language โ Variable -> Set Strings -> Other -> Game Language: New option โ Skill -> Create Trigger -> "Trigger" propertโฆ
- 4/13 Update - 13 April 2023
New feature โ Encrypt image files when deploying projects Adjustment โ Disable opening "Developer Tools" via F12 in the local game window after deployment Fix Bugs โ The UI scaling factor of the recently opened editor was not restored after restarting โ Event command: Move Actor -> Navigate - bypass actors, bypassed actors with no collision (weight=0)
- 4/11 Update - 11 April 2023
New Features โ New actor property: Actor Panel -> Collision Shape - Square: can be used for player actors, buildings - Circle: can be used for monsters, a large number of such actors moving at the same time are not easily blocked. โ New option: Project Settings -> Collision System -> Trigger Collision Mode 1. Collide with actor's shape: realize the collision detection of the trigger and the large-sized actor 2. Collide with actor's anchor: better performance โ Upgrade the "Trigger Shape Renderer" plugin to display actor collision shapes. (F3) Command Changes โ Actor -> Discard Targets: "Distance" can use a variable โ Actor -> Move Actor -> Navigate / Navigate - Bypass Actors, automatically refresh movement path every 500ms Fix Bugs โ Shared global variables could not be saved when "Save" folder did not exist. โ The opacity of the animation element was not effective. โ Animation elementโฆ
- 3/22 Update - 23 March 2023
New and elements โ Upgrade UI of template projects: replace some elements with buttons, support keyboard and gamepad input โ Animation: add "anchor" and "pivot" properties to sprite frames New events โ Global -> Autorun โ Global -> Gamepad Press โ Global -> Gamepad Release โ Global -> Left Stick Change โ Global -> Right Stick Change โ Element -> Create: Takes precedence over aoturun event triggering โ Element -> Key Down: Can be triggered when set as the focus element โ Element -> Key Up: Can be triggered when set as the focus element โ Element -> Select Button: Triggered when the mouse enters the button โ Element -> Deselect Button: Triggered when the mouse leaves the button โ Element -> Gamepad Press: Can be triggered when set as the focus element โ Element -> Gamepad Release: Can be triggered when set as the focus element โ Element -> Left Stick Change: Can be triggered when set as tโฆ
- 2/22 Update - 22 February 2023
New Editor Document (English/Chinese) โ Open via "Help -> Documentation" Adjustment โ If the system scaling is not 100%, the window will be automatically resized when starting the game in windowed mode Fix bugs: โ For some AMD graphics cards, the mouse movement is reversed when starting the game in full screen, and even the computer crashes. โ When calling command, there may be an error if "Transfer Player" is not selected. โ Textbox elements can be typed even if they are hidden โ Layout may be miscalculated when a window element is nested with another window element
- 2/2 Update - 2 February 2023
New Features โ New event themes, commands are now easier to read โ Add event command folding feature โ Add "Actor Text Display" plugin to the template projects - Specify an actor attribute, when the attribute is set to a string, it will be rendered to the screen. โ Hold ctrl + left click and drag while selecting a scene actor to move it at 0.5 unit distance intervals โ When the editor exports the asset file, remove the ID from the file name Command Changes โ Add Scene -> Shake Screen - Selectable random, horizontal and vertical modes โ Extend Actor->Move Actor->Navigate - Bypass Actors - Bypass the actors in the scene when pathfinding (the smaller the actor collision size, the better) โ Extend Actor->Follow Actor->"Bypass Actors" Option โ Extend Flow->If->Other->Game is paused / Game is not paused Fix Bugs โ Command Variable->Set Number->Math->Distance - If you input two coordinate poinโฆ
- 1/20 Update - 20 January 2023
Upgrade "Health Bar" plugin to add an automatic display mode - Show health bar for a period of time after the actor takes damage Upgrade "Actor Light System" plugin - Can set different light colors for the actor Add "Trigger - Point Light" plugin to default templates - Render a point light at the location of the trigger Add "Create Temp Point Light" custom command to default templates - Create a light source that is automatically destroyed after a certain period of time at a specified location. Upgrade template projects to optimize nighttime combat effects - You can switch between day/night in the lower right corner Add plugin parameter: @actor-getter Add plugin parameter: @position-getter Add Actor.priority property (affects the drawing order of the actor animation) Improve Project Settings->Actor->Party Inventory Mode->Share the player's inventory - Actors that join the player's partyโฆ
- 1/18 Update - 18 January 2023
Add sound layer for animation Add "Actor Light System" plugin to templates, disabled by default - Set the light radius and the actor will glow, similar to Diablo Command changes: Add Skill->Set Trigger Duration Add Skill->Set Trigger Motion Extend Variable->Set Boolean->Script Extend Variable->Set Value->Script Extend Variable->Set String->Script Expand Flow->If->Actor->Check Team Relationship - Is a teammate of actor ... - Is a friend of actor ... - Is an enemy of actor ... - Is a member of team ... - Is a friend of team ... - Is an enemy of team ... Modify Message->Show Choices, remove the limit of the number of choices - If the project is an event UI template, note that the events of the dialog box need to be modified to show more than 4 choices. Steps to modify: - Copy the new project's Dialog Box(UI File)->InnerOptionWindow -> LoadData event, overwrite the event in the same positioโฆ
- 1/11 Update - 11 January 2023
Event command changes: Add Flow->Transition Add Scene -> Set Terrain Add Actor->Get multiple actors Change the color of the "Label" command to the more distinguishable purple Expand Equipment Getter->By ID Extend Item Getter->By ID Modify ItemGetter->The Latest Item - When the number of items increases, you can get the item instance through it Add Region Getter Extend PositionGetter->Region - You can get the random position in the region Add File Browser->Select searched file->Context menu->Open file location Fix bugs: Wrong rendering range of tile map The rotation angle of the region light source is not the same as in the editor
- 1/7 Update - 7 January 2023
Add ARPG event UI template Command changes: Add UI->Set Pointer Event Root - Used to limit the valid range of UI pointer events Add Actor->Remove Target - Removes a specified actor from the pool of actor targets Add System->Pause Game Add System->Continue Game Add System->Prevent Scene Input Events - Pause to trigger global mouse events Add System->Restore Scene Input Events - Restore global mouse events Add System->Game Data - Used to save, load and delete save data. Extend Flow->For Each->Save Data - Get the index and saved local variables of each save data - This option is a bit special, you can get multiple variables Extend UI->Set Text->Content, variables can be used Extend UI->Set Dialog Box->Content, variables can be used Extend UI->Load Image->Shortcut Extends UI->Load Image->Base64 Image - Loads an image from a base64 image string to an element Extend Actor->Change Actor Equipmโฆ
- 12/29 Update - 29 December 2022
Add New Project->Template->Minimized Current Project - Export the most simplified open project, discard unused files Add File Browser->Context Menu->Cut Add "Set Number" command->Object->Actor - Shortcut Version - It increments when the actor's shortcut bar changes Add "Set Number" command->Other->Party Version - It increments when the party members change Add "Set List" command->Get Attribute Names Add "Set List" command->Get Attribute Keys Add "Set List" command->Get Enum Names Add "Set List" command->Get Enum Values Add "For Each" command->Attribute Key Add "For Each" command->Enum Value Add "Switch" command->Attribute Key Add Element Getter window->Get Parent Element Expand Skill Getter window->Shortcut Key, can use a variable Expand Item Getter window->Shortcut Key, can use a variable Expand Variable Getter window->Attribute Key, can use a variable Adjust the height of the Attributโฆ
- 12/26 Update - 26 December 2022
Add the "XBox Controller" plugin to the template project, disabled by default. Add the "Gamepad Vibration" custom command to the template project.
- 12/25 Update - 25 December 2022
New event command: "Get Actor". - It can be used to get an actor at the specified location in the scene. Add Window->Project Settings->Text->"Word Wrap" parameter - Word Wrap = Break Word (For Chinese, Japanese, Korean.) - Word Wrap = Keep Word (For English, etc.) Add "Position of Mouse" option to the "Position Getter" window
- 12/22 Update - 22 December 2022
Add the ability to drag and drop actor, animation and particle files to the scene Add the ability to drag and drop files to the input box Add the ability to drag and drop script files to the script list Add the "Play" option in the context menu when selecting a sound file Add "Copy as Text" option to the event command list menu Add "Copy" and "Paste" options to the file browser menu Add "Scale" property to the actor file Actor's "Scale" property affects the collision size Actor's "Scale" property affects animation components Fix the bug that the "Call Event" command cannot call built-in events. Fix the bug that optional script parameters may not be displayed.
- 12/19 Update - 19 December 2022
Remove the limit on the number of simultaneous sound effects. (sounds are no longer lost) Now you can refresh the game via F5 when running the game in debug mode. Modify the behavior of "Set Element" -> "Skip Pointer Events". (now the element no longer blocks the pointer events of the elements below it) Fix the bug of resource loading failure caused by case sensitive when deploying to Android and Linux web servers. Fix the bug that may be stuck in the loading screen when deploying to some servers.
- 12/18 Update - 17 December 2022
Upgrade "Add Animation Component" command. - Added "Offset Y" parameter Fix the bug that an error is reported if there is a text box element when "Delete Element"->"Delete All". Fix the bug that "Set Inventory"->"Decrease Items" cannot reduce the number of the first item. Modify the behavior of "Set animation component"->"Set sprite"=NONE, from restoring the default sprite image to setting an empty sprite image. Keep the same behavior as setting actor sprites
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 June 2023 | 6/1 Update | 5151601211226866047 |
| 2 | 27 April 2023 | 4/27 Update | 5133583642649173052 |
| 3 | 26 April 2023 | 4/26 Update | 5133583642647545627 |
| 4 | 22 April 2023 | 4/22 Update | 5133583099801915195 |
| 5 | 13 April 2023 | 4/13 Update | 6539831443777361771 |
| 6 | 11 April 2023 | 4/11 Update | 5121196841305949440 |
| 7 | 23 March 2023 | 3/22 Update | 5125698536878027721 |
| 8 | 22 February 2023 | 2/22 Update | 5059268543352820712 |
| 9 | 2 February 2023 | 2/2 Update | 5035622743880379968 |
| 10 | 20 January 2023 | 1/20 Update | 5035621474414507685 |
| 11 | 18 January 2023 | 1/18 Update | 5035621474406053715 |
| 12 | 11 January 2023 | 1/11 Update | 5035620840527327846 |
| 13 | 7 January 2023 | 1/7 Update | 5035620387694513705 |
| 14 | 29 December 2022 | 12/29 Update | 5000716037469500390 |
| 15 | 26 December 2022 | 12/26 Update | 5000716037455854573 |
| 16 | 25 December 2022 | 12/25 Update | 5000716037453074652 |
| 17 | 22 December 2022 | 12/22 Update | 5000716037441349221 |
| 18 | 19 December 2022 | 12/19 Update | 5623338145763573272 |
| 19 | 17 December 2022 | 12/18 Update | 5623338145759436208 |
| 20 | 16 December 2022 | 12/17 Update | 5623338145756030884 |
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