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Escape From Meat City

Escape From Meat City Steam news

Naked Cactus | Sep 7, 2022 | game

Released

0players observed · 5 October 2026 - 20:46:09 UTC

ActionAdventureEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Escape From Meat City news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews28
  • Release dateSep 7, 2022
  • DeveloperNaked Cactus
  • PublisherNaked Cactus

Genres: Action, Adventure, Early Access

Company pages: Developer: Naked CactusPublisher: Naked Cactus

Top Steam chartsTop 100 gamesGame directorySteam Store page

Escape From Meat City Steam news

Escape From Meat City news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • UPDATE 19: Under the Hood - 28 July 2024

    https://i.imgur.com/3rt3uJw.jpeg Update time! I am hard at work grinding out all the new maps, but none of that is in this update! This is a primarily technical update to fix up a lot of sloppy old work that was underpinning some of the core mechanics, as well as making some important improvements to the game mode in anticipation of the updated level content. The biggest highlights are the choice of 1 of 3 free power-ups in the bus after each stage, and the reduction of the number of bus tokens needed to progress each level: now 3 instead of 5! There was definitely too much running around scouring the map for hands before, so this change greatly improves the pacing and makes the difficulty level less brutal. CHANGELIST: Fixed the Flame Rifle and Double Barrel Shotgun firing at crooked angles Fixed lots of materials having incorrect filtering settings, causing them to render oddly and ha…

  • UPDATE 18: NEW COAT OF PAINT - 16 March 2024

    https://media.discordapp.net/attachments/938281634745159681/1218467231558537237/image.png?ex=6607c50a&is=65f5500a&hm=9f995fdbe5409f0482a8bd98911234c3bb010eeee4fab37860c32f01b52fe054&=&format=webp&quality=lossless&width=1440&height=607 At long last: another update! This is a very big one with a ton of polish, visual improvements, technical improvements, and new content! 8 new power-ups! A whole new level! Everything looks better! Wow! Isn't life amazing? Never more so than now! Another big update, this one focusing mainly on new levels, will be coming at you soon... UPDATE CHANGELIST: Updated to Unreal 5.3 from 5.2 - should see better performance and fewer bugs Replaced Smokestacks level with a completely new version! Added lots of new environment art assets - mainly buildings and storefronts Made significant improvements to most textures, adding more detailed shading and grime. Added ca…

  • Settings patch - 27 September 2023

    Fixed a very small settings bug

  • UPDATE 17 PATCH - 27 September 2023

    -Fixed a bug that was causing the bus to get stuck between levels. -Fixed some input handling issues. Hoping this fixes the interact bug, but it may still occur. Please let me know if you encounter issues interacting with NPCs and other things!

  • UPDATE 17: CALL THE CORONER, RETURNS DEPARTMENT - 26 September 2023

    https://i.imgur.com/gDNoQTu.jpg After a ridiculously long wait, a humongous update! The biggest and most immediately obvious change is a big update to how the game looks: outlines! This game along with improvements to lighting, post processing, and visuals across every map! Also: fully functional ammo economy! Play the game with infinite ammo turned off and you can actually still win! New powerups! Improved weapon animations! New enemies! And more! There is a small patch coming shortly to fix a few visual issues caused by the new changes (specifically, the thin pixel artifacts around the edges of some of the weapon viewmodels) and then it will probably be a bit before the next major content update. I am currently hard at work on a major level overhaul that will see all of the maps completely replaced with new, built-from-scratch versions, and major changes to the core game mode. Because…

  • UPDATE 16: KILL FOR IT - 23 June 2023

    https://i.imgur.com/K1Dn3Sg.jpg A pretty substantial technical update with lots of new features and improvements! A new stage! Bug fixes aplenty! Its neat! Lots of these changes were necessary to make my upcoming content plans possible, so expect more cool new levels very soon! CHANGELIST Added new intro stage! Added a scoreboard after each stage Next stage will now only load once the player has pressed E on the score screen Added lots of new art assets! Items collected in the intro stage will no longer disappear afterwards Fixed Uzi viewmodel clipping off the screen when firing Improved weapon recoil animations Boosting is now disabled while standing on the ground, unless you have the Ski Boots active Fixed various bugs regarding save data and settings

  • Update 15 Patch - 29 May 2023

    Sorry for the delay! This is a small patch focusing on cleaning up issues with the last update, since all the new features came with lots of bugs. Now that all this technical stuff is out of the way, more substantial content updates coming soon! CHANGELIST: Fixed various bugs with the new game settings and ammo UI. The new settings Infinite Ammo, Infinite Time, and Skip Intro should now work consistently. Improved weapon sway and recoil animations Weapon pickup stats and the UI detail panel now accurately reflects which ammo type each weapon needs Secret under-the-hood changes for a cool new thing coming soon ;)

  • UPDATE 15: FINITE UNIVERSE - 6 May 2023

    https://i.imgur.com/gPAuUV0.png A huge and long overdue update, finally! This brings the game into a new engine version, as well as bringing in lots of big new options allowing you to customize the parameters of your runs! Ported the game to Unreal 5.1 from 4.27. This should be a mostly invisible change, since I haven’t actually started implementing any of the cool new features yet, but it may cause some new bugs. Cool new features to come in future updates ;) Added “Skip tutorial” checkbox to new game menu Added option to disable the time limit (and the Human Services airdrops) to the new game menu Added option to disable infinite ammo to the new game menu. When this is disabled, ammo vendors will spawn in the maps, and enemies will have a chance to drop ammo pickups. This is currently missing some useful UI elements, and the ammo economy definitely needs some balancing, but those will…

  • UPDATE 14: NEW PAINT JOB - 17 March 2023

    https://i.imgur.com/nfqfFXW.jpg Update time! Lots of polish and balance improvements, as well as level updates! The biggest item today is the new main menu and mode selection UI, fancy! There have also been some under the hood changes to the spawn manager to improve the balance of chests and upgrade stations found throughout the game. CHANGELIST: Reworked main menu UI to be much prettier Replaced weapon and powerup chests with new models Fixed some new powerups never spawning from powerup chests Removed $100 weapon chests from the spawn system Increased spawn rate of weapon upgrade tables Fixed Uranium pickups not adding to the total Major level overhaul to Dunes Removed floating foot shadow

  • UPDATE 13: Let there be light - 2 March 2023

    https://i.imgur.com/D0qRBmq.jpg A relatively small graphics and bugfix focused update! The biggest change by far is the fancy new lighting! Check it out! Cleaned up palm tree models to have nicer geometry Fixed rough polygonal shading on a lot of the rock models found throughout the game Reduced the emissive glow of all textures, so shadows are much darker now. Improved lighting across all levels. Rolling meatballs are now spawned in by floating meatballs, and explode after a set life span Added floating meatballs to several levels Fixed a bug where the player would get stuck in the bus forever and never move to the next level (I hope! Please report it if you encounter this bug still!)

  • Settings Patch - 27 February 2023

    Fixed a bug where the game would sometimes launch in the incorrect resolution

  • Update 12 Patch - 12 February 2023

    Sorry for the delay! A quick patch with a few fixes to all the big changes from the last update. Added collectibles tallies to the scoreboard Reduced bonus health granted by collectibles Collectibles now give bonus score Reduced spread on some shotgun variants Minor additions to Tombstone

  • UPDATE 12: VEHICULAR HOMICIDE - 6 February 2023

    https://media.discordapp.net/attachments/1013898841549967390/1071862648473399316/Capture3.JPG?width=2841&height=1364 This is a very big and important update. We have dangerous automobile traffic! Collectible uranium! Meatballs! Lots of improvements to enemies and levels, including the first complete redo of one of the rougher early levels, something that I will be doing to a few more of the levels over the upcoming updates. CHANGELIST: Completely remade the Tombstone map Removed TowerBlocks from the map rotation. It’s being remade along the same lines as Tombstone and will be re-added once it’s ready. Adjusted enemy AI to be more mobile and aggressive. They will randomly wander much more, move around while shooting, jump around, and will find and pursue you if shot from far away. Major level overhaul to Backwash Added getting run over by trucks Added 3 types of collectible to each level…

  • UPDATE 11: feetlovers pizza - 11 January 2023

    https://i.imgur.com/WA1SpWz.jpg Another update! The big add this time is kicking! Press F to pay your respects to doors, barrels, and the faces of your enemies! Also a lot of level improvements and new art assets! The old stock image power-up icons are gone! Yay! CHANGELIST: Added new icons for power-ups Added feet and kicking! Press F to kick! Added kick damage power-up Re-added damage reflect power-up Major level overhauls to Smokestack and Backwash Update building parts to make windows easier to see and shoot through Added kickable/openable doors Minor level improvements to Neighborhood Raised the height of the player’s camera to make the heights of things in the environment appear more realistic Fixed Backwash using Smokestack’s icon on the level map

  • Update 10 Patch - 28 December 2022

    Fixed chompers spamming attack sounds Fixed a bug regarding chest and weapon interactions that was sometimes causing crashes or failed use button presses

  • UPDATE 10: New Beginning - 28 December 2022

    https://i.imgur.com/zVrifqC.png A new update? It is possible! This one is mostly focused on bug fixes and UI improvements, but also includes a new rework of the intro stage to be a bit more interesting and hopefully improve the first time player experience! Now you can see weapon stats, and more! Another small update will be coming soon along with a few in-progress changes that didn't quite make it into this update, so keep an eye out for that in the next couple of days! https://i.imgur.com/ZVHupBj.jpg CHANGELIST: Reworked the opening stage to be larger and more interesting! Added detailed stat panels when looking at any weapon pickup! Pressing TAB now displays the stats of your currently equipped weapon! Added damage numbers that appear when enemies are damaged! Reworked Chompers and Human Services Armed Response Officers to improve traversal and fix a crashing bug Fixed a bug that was…

  • UPDATE 9: STICKY BUSINESS - 17 December 2022

    https://i.imgur.com/xj6mBl2.jpg Update 9! This one was done like a week ago but I kept changing stuff so it slipped back a bit. This one makes some major improvements and additions to the game, including a bunch of new weapons, new projectiles, and a rework to enemy spawning that should make a very big, noticeable difference to the pacing of the game. Hope you enjoy! CHANGELIST: Reworked enemy spawn points on all maps! This should significantly improve pacing and balance, with enemies more concentrated around points of interest instead of being randomly scattered evenly across the levels. General level design improvements on Refinery, Smokestack, and Neighborhood Fixed invisible enemies in tombstone Added new projectile type: STICKYBOMBS! Added multiple new weapons that fire stickybombs Added new NPCs across various levels Added some NPC side quests and collectible items to various leve…

  • UPDATE 8 - 29 November 2022

    https://i.imgur.com/hS6l3Nv.jpg We are back with a new update! This is a big one! I got a bit ahead of myself implementing a ton of new systems but a lot of them aren't actually usable yet because they're gonna need a bunch of new content to fill them up. So I've got my work cut out for me filling in the blanks over the next few weeks :) For now enjoy a bunch of new guns, enemy improvements, better build stability and more! CHANGELIST: Re-coded melee feds. The old ones were using bad code that was the most common cause of reported crashes. The build should be significantly more stable now. Most enemies now have sound effects that play when they are injured and when they are alerted to the player’s presence Implemented adventure mode in the backend. The mode functions now but is not accessible yet until the minimum required amount of maps are ready to ship Added player inventory and uniq…

  • UPDATE 7 Is now live! - 3 November 2022

    https://i.imgur.com/gYS9jBu.jpg Redid the opening stage! Removed freebie chests from all stages in standard mode (still appear in horde) Added choice of one of three free weapons to the first bus ride Disabled shadows on a huge number of dynamic objects which were having a massive performance impact Removed chunks of floating geometry in Towerblocks Fixed pipes missing collision in Towerblocks Added more building variety and performance improvements to Neighborhood Fixed some sound effects not being affected by the volume settings Removed a lots of unused content from the package build

  • Update 6 Hotfix - 29 October 2022

    Fixed a debug testing feature that was left on in the package build

Patch notes and updates

S.noRelease datePatch nameGID number
128 July 2024UPDATE 19: Under the Hood5963413094359920542
216 March 2024UPDATE 18: NEW COAT OF PAINT7309977427441347224
327 September 2023Settings patch5220291886483995897
427 September 2023UPDATE 17 PATCH5220291886482121797
526 September 2023UPDATE 17: CALL THE CORONER, RETURNS DEPARTMENT5219165352643128960
623 June 2023UPDATE 16: KILL FOR IT5124581515257281746
729 May 2023Update 15 Patch5151600576604033146
86 May 2023UPDATE 15: FINITE UNIVERSE5138087875088026303
917 March 2023UPDATE 14: NEW PAINT JOB5125698536855800967
102 March 2023UPDATE 13: Let there be light5070528176561443026
1127 February 2023Settings Patch5059268543372565987
1212 February 2023Update 12 Patch5036749277241201487
136 February 2023UPDATE 12: VEHICULAR HOMICIDE5035622743895838188
1411 January 2023UPDATE 11: feetlovers pizza5035620840526936646
1528 December 2022Update 10 Patch5000716037463386429
1628 December 2022UPDATE 10: New Beginning5000716037462282613
1717 December 2022UPDATE 9: STICKY BUSINESS5623338145757151161
1829 November 2022UPDATE 84836332027672981198
193 November 2022UPDATE 7 Is now live!4732747437201371494
2029 October 2022Update 6 Hotfix4706851091181963280

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