- Patch Version: 7.22.2022 - 22 July 2022
------------------------------------------------------------ :::::: GAMEPLAY :::::: Added an indicator in the minimap to show where the Tentacle will attack from during the Tentacle Event. Right-Clicking the minimap will open the Unit Window for that land. Added a tutorial to show that Right-Clicking opens the Unit Window. Art for the Sawmill was changed to better differentiate it from the Brickyard. :::::: BUGS :::::: Fixed a bug where trying to open the Tutorial with the shortcut key (E), could crash the game if hovering over your cards. ---------------------------------------------------------------------------- Some small news on the Meta-Progression: Due to some IRL stuff and this damned awful heat, my productivity has been affected some. I'm also changing some details with the Meta-Progression to make room for new cards, and make it a little easier for beginners. Still on the fenc…
- Patch Version: 7.13.2022 - 13 July 2022
------------------------------------------------------------ :::::: BUGS :::::: Some developer shortcuts were enabled. Not anymore! :V ------------------------------------------------------------ :::::: BUGS :::::: A visual bug where the Tutorial corner wasn't set correctly on reset, and wouldn't draw. :::::: GAMEPLAY :::::: If you have too much empty land, then the Darkness will not be kind to you. More empty land means faster Darkness. Some of the tutorials in the Beta have now been added! You can now save yourself from a soft-lock of losing your resources. You will however still need to learn to keep track of your resources in the beginning, as this is for mid-late game. ---------------------------------------------------------------------------- So with all that said, and as always! if you want to share feedback, find bugs, or have thoughts on the game, you can: - Message me on the…
- Patch Version: 7.10.2022 - 10 July 2022
------------------------------------------------------------ :::::: BUGS :::::: Using the shortcut to exit the Card List would crash the game if you were hovering over you cards. ---------------------------------------------------------------------------- So with all that said, and as always! if you want to share feedback, find bugs, or have thoughts on the game, you can: - Message me on the Steam Community Forums for the game, - Message me on the Itch.io Community Forums for the game. - or: https://i.imgur.com/9DVVZHA.png I look forward to seeing more people join the community and share their thoughts! I am still improving the game on top of the base I have, with the game currently being in a finished and beatable state! But I enjoy working on it and solving the issues with UX, so why not improve the game more?! Until next time, - Devious Oatmeal
- Patch Version: 7.9.2022 - 9 July 2022
------------------------------------------------------------ :::::: GAMEPLAY :::::: The events now have a vague label to help show what they do. :::::: BUGS :::::: There was a small bug with the event highlights. There was a small visual bug with showing the last event on the right. ------------------------------------------------------------ :::::: BUGS :::::: There was a visual bug with showing the text for the events at the top. ---------------------------------------------------------------------------- So with all that said, and as always! if you want to share feedback, find bugs, or have thoughts on the game, you can: - Message me on the Steam Community Forums for the game, - Message me on the Itch.io Community Forums for the game. - or: https://i.imgur.com/9DVVZHA.png I look forward to seeing more people join the community and share their thoughts! I am still improving the game…
- Patch Version: 7.8.2022 - 8 July 2022
------------------------------------------------------------ :::::: BUGS :::::: ○ Fixed a small bug on start-up. There was an ordering issue with variables where the dependent's variable existed at the wrong time. ------------------------------------------------------------ :::::: GAMEPLAY :::::: ○ Restore was a full heal with 3 uses. Now it heals for only 1, but has 5 uses. :::::: BUGS :::::: ○ The above bug had a bug in itself. I fixed that. ○ Visual bug with the patch number in the Options. ------------------------------------------------------------ :::::: GAMEPLAY :::::: ○ "D" now works for discarding cards in your hand again. ○ "E" now opens the tutorial again. :::::: BUGS :::::: ○ A visual big for a piece of the tutorial wasn't showing. ---------------------------------------------------------------------------- So with all that said, and as always! if you want to share feedback,…
- Patch Version: 7.7.2022 & Getting Back on Track! - 8 July 2022
A few notes on this patch. Due to my unfortunate crash and losing my progress, I was set back a bit. Buuuut, after reviewing some older code and looking at my backups, as luck would have it, there was a backup that still had a good chunk of the other updates, before the meta-progression! So for this update, you'll have some of the goodies that were in the Meta-Progression update, just not the Meta-Progression itself. But this is great for the main branch, as it means I can fix a really annoying bug! This is more-so a repeat of the CHANGE LIST, WATCHTOWERS, and the TUTORIAL sections of the META-PROGRESSION update. :::::: GAMEPLAY :::::: The ESC key now functions in closing the various menus. If all of the menus are closed in the game, then this will open the usual options menu. The Castle recipe has been changed and no longer includes the Barracks as one of the components. Players were o…
- Sad Times - 6 July 2022
This is going to suck, as I lost a good chunk of progress. So. When I finally put the Beta version up, I was extremely tired and excited, and had forgotten to actually save the backup to my little USB. Then, my computer crashed Yesterday, and I lost some backups and all the current progress I had made. Thankfully, I DID have some other backups, and I was able to recover, but I basically was knocked back to Version So, as much as it sucks to say this, it'll be a while till I can update again, since I basically have to rebuild a good chunk of the meta progression. I hope you all can be patient with me, and I will no longer develop when I am tired. I'll also be sure to backup far more often to the USB. The good news is, that although I lost that progress, I still remember how to do most of it, so I should be able to be back up and running in no time! Apologies, - Devious Oatmeal
- The Second Call! - 5 July 2022
WELCOME TO THE META-PROGRESSION! _______________________________________________________ IMPORTANT! To begin, this is not going to be in the main branch of the game! This will be in the BETA branch of the game. I've chosen to release this update into the BETA branch because I will be changing it to better balance and prepare for the full branch. It is recommended to use this branch as well, but it is not necessary. If you wish to access the beta branch, simply follow the instructions below. It should only take about 10 seconds. _______________________________________________________ :::::: BETA BRANCH ACCESS :::::: If you already know how to access the beta branch, then you can skip this section! Go into your library and click on "The Call of Krul'ar". You then click on the option on the right. You then click on "Preferences". You then click on the "Betas" section on the left in the pop…
- Working on Meta-Progression & The Next Update! - 18 June 2022
I am currently working on the updates, but the biggest part of the update will be the meta-progression; which is why this next update is taking a little longer than the others. Here's the current overall progress of the current update! I've got the little shopkeep drawn up, and ready for use! I also have this screenshot of the current meta-game screen progress! I still need to mess with the numbers a little and maybe make some things more clear, but now you're up to date on what I am currently doing! So with all that said! if you want to share feedback, find bugs, or have thoughts on the game or updates, you can: - Message me on the Steam Community Forums for the game, - Message me on the Itch.io Community Forums for the game. - or: https://i.imgur.com/9DVVZHA.png I look forward to seeing more people join the community and share their thoughts! I am still improving the game on top of t…
- Patch Version: 6.12.2022.2 - 12 June 2022
Only a few patches today. Spent a good while looking for a particularly nasty bug, and I just fixed some small visual bugs. :::::: BUGS :::::: Another attempt at fixing that elusive bug. For most, it shouldn't affect you. For some, it's an annoyance. Thankfully, someone was able to let me know of the crashes and bug. It helps a ton when you let devs know about bugs! :::::: BUGS :::::: The wrong prompt for picking up cards was showing. Updated some stats to the monster spawn rates. More spawn later, but it's not till much later; at about day 10. I fixed the bug where it crashed the game due to combat. It was when you tried to do an action too fast and the game's "action skip" code kicked in and applied damage. One line of code was all it needed, and I had missed it. ːlunar2019deadpanpigː But JUST in case there's something else, I added in a fail-safe code to just add the variable if it d…
- Patch Version: 6.11.2022.1 - 11 June 2022
So! To begin, I made a fairly large change that may affect some of you in an odd way. That big change is how the mouse buttons work. I've swapped some of the uses of the buttons, and for the most-part some of the stuff is the same- however! Picking up cards from your inventory is now done by using the left-mouse button, and selecting cards is now done by using the right mouse button. From what I have seen in playthroughs, everyone assumed left mouse button was to pick up cards, which makes sense since almost every other card game does that. There were only really two reason for this: The biggest reason as to why it was right click to lift was because it felt more natural to me- but that was because originally, when I made the game, there was no lifting cards. You would just select a card, then do an action by say, "having a house selected, then clicking on an empty land". And since I wa…
- Demo Update! - 11 June 2022
Had to push something a little earlier than I wanted to regarding controls, because I forgot to save the older version and there was a bug that needed to be fixed in the demo right away. Quite the thing to wake up to! :V So here's some changes! A note: I have made a huge change to the mouse controls. Or as huge as one can with only 2 buttons. I have switched the left and right inputs on some interactions. Look below for details. :::::: GAMEPLAY :::::: Left now lifts cards, not right. Originally, I used right to lift because I wanted players to see they could select cards. From watching more and more playthroughs, it has become apparent that left click is the preferred method. Right click is now to select cards. Right click is now a drag function. You can hold the right button down and move back and forth to highlight cards faster. I moved the 2 starting units further back to protect the…
- Demo Update! - 10 June 2022
I have finally pushed the new Demo update! For some, especially with newer players, a lot wasn't explained, and there were some issues with teaching how to play. With this newer update I have added some UI contextual elements to better understand how the game is played! Or, at least that is the hope with the newer changes. There still isn't a verbose tutorial, as I am trying to avoid that- especially with the growing non-English speaking players and streamers that have started popping up. And another goal is to cater to the idea of experimentation and just trying things out. Seeing players in videos sound surprised or have that moment of realization is always wonderful to hear, and I really want to keep some of that surprise and mystery there! But, even with this new update, I will still try and add more to improve teaching players how to play. Currently, I am working on a somewhat diff…
- Patch Version: 6.10.2022.1 - 10 June 2022
:::::: GAMEPLAY :::::: An achievement has been added, and it is the biggest one! Beating the game! Monsters are now faster. The discard shortcut button "D", now works. Sorting cards now puts the Poisons all the way to the right. :::::: UI :::::: The Discard button shows an "alert" when you have highlighted cards to help show that it's a button, and not something you drag cards to. (Though I might add that too, but I want to make sure people don't accidentally discard cards) :::::: BUGS :::::: Fixed a bug where sorting your cards could delete all of the Poisons. And if you want to share feedback, find bugs, or have thoughts on the game, you can: - Message me on the Steam Community Forums for the game, - Message me on the Itch.io Community Forums for the game. - or: https://i.imgur.com/9DVVZHA.png
- Patch Version: 6.9.2022 - 9 June 2022
With the help of the growing community, I got a good chunk of feedback and issues that I have been tackling! So here are some bug fixes, UI additions, and recipe changes! :::::: UI :::::: Units' icons in lands have a "jump" animation when they attack. The Castle blinks a bubble to signal to the player to make another castle if it is low on HP. Some of the helper bubbles will stop showing once a player has done those actions enough times. When placing archers/captains, automatically place them in back, and soldiers/guardians in front. Renamed "firepit" to "bonfire" in labels. Units are Magenta when they are affected by the Event that weakens them. When a meter has finished, it will blink a little faster. The Events at the top now blink. (They will soon have tooltips since the idea of players figuring it out hasn't worked out too well) There is now an indicator that floats up when a un…
- Patch Version: 6.8.2022 - 8 June 2022
Alchemists are faster. Units are pink when weakened. When a meter is finished, it will blink. Events now blink, which are at the top. Spells don't pass time anymore. Limit lands that can be made. (Only 35 can be present at a time) Monsters now have a different color based on their HP. Fixed monsters warping if past middle of island. (This was a small exploit) Fixed a bug with music restarting on new day, even if muted.
- Demo Now Available! - 4 June 2022
For those of you that have been wanting to try the game, but don't want to use Itch.io, you can now get your hands on the newly released demo! With the demo, you will be able to get a fun taste of what it feels like to be a ruler- a ruler being chased by the unknown being in the darkness that is. So try it now, and see how long you can last!