SPSTEAMPULSELIVE ANALYTICS
The Call of Krul'ar

The Call of Krul'ar Steam metadata

Devious Oatmeal | Jun 8, 2022 | game

Released

0players observed · 22 September 2026 - 10:24:46 UTC

IndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak22
  • Units sold (VGI)1,080
  • Revenue (VGI)$2,591
  • Review score86% positive

The Call of Krul'ar metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak22
  • Units sold (VGI)1,080
  • Revenue (VGI)$2,591
  • Review score86% positive
  • Total reviews36
  • Release dateJun 8, 2022
  • DeveloperDevious Oatmeal
  • PublisherDevious Oatmeal

Genres: Indie, Simulation, Strategy

Company pages: Developer: Devious OatmealPublisher: Devious Oatmeal

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Call of Krul'ar Steam metadata

The Call of Krul'ar metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2005430/metadata
Steam Storehttps://store.steampowered.com/app/2005430/
Steam Communityhttps://steamcommunity.com/app/2005430
PCGamingWiki search
IGDB searchSearch IGDB for The Call of Krul'ar

Reviews, pricing, and metadata

Review summary

Positive

86% positive, 31 positive, 5 negative

Price and discount

$2.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

1

Platform releases
  • Steam 8 June 2022

Latest Steam announcements

  • Patch Version: 7.22.2022 - 22 July 2022

    ------------------------------------------------------------ :::::: GAMEPLAY :::::: Added an indicator in the minimap to show where the Tentacle will attack from during the Tentacle Event. Right-Clicking the minimap will open the Unit Window for that land. Added a tutorial to show that Right-Clicking opens the Unit Window. Art for the Sawmill was changed to better differentiate it from the Brickyard. :::::: BUGS :::::: Fixed a bug where trying to open the Tutorial with the shortcut key (E), could crash the game if hovering over your cards. ---------------------------------------------------------------------------- Some small news on the Meta-Progression: Due to some IRL stuff and this damned awful heat, my productivity has been affected some. I'm also changing some details with the Meta-Progression to make room for new cards, and make it a little easier for beginners. Still on the fenc…

  • Patch Version: 7.13.2022 - 13 July 2022

    ------------------------------------------------------------ :::::: BUGS :::::: Some developer shortcuts were enabled. Not anymore! :V ------------------------------------------------------------ :::::: BUGS :::::: A visual bug where the Tutorial corner wasn't set correctly on reset, and wouldn't draw. :::::: GAMEPLAY :::::: If you have too much empty land, then the Darkness will not be kind to you. More empty land means faster Darkness. Some of the tutorials in the Beta have now been added! You can now save yourself from a soft-lock of losing your resources. You will however still need to learn to keep track of your resources in the beginning, as this is for mid-late game. ---------------------------------------------------------------------------- So with all that said, and as always! if you want to share feedback, find bugs, or have thoughts on the game, you can: - Message me on the…

  • Patch Version: 7.10.2022 - 10 July 2022

    ------------------------------------------------------------ :::::: BUGS :::::: Using the shortcut to exit the Card List would crash the game if you were hovering over you cards. ---------------------------------------------------------------------------- So with all that said, and as always! if you want to share feedback, find bugs, or have thoughts on the game, you can: - Message me on the Steam Community Forums for the game, - Message me on the Itch.io Community Forums for the game. - or:​ https://i.imgur.com/9DVVZHA.png I look forward to seeing more people join the community and share their thoughts! I am still improving the game on top of the base I have, with the game currently being in a finished and beatable state! But I enjoy working on it and solving the issues with UX, so why not improve the game more?! Until next time, - Devious Oatmeal

  • Patch Version: 7.9.2022 - 9 July 2022

    ------------------------------------------------------------ :::::: GAMEPLAY :::::: The events now have a vague label to help show what they do. :::::: BUGS :::::: There was a small bug with the event highlights. There was a small visual bug with showing the last event on the right. ------------------------------------------------------------ :::::: BUGS :::::: There was a visual bug with showing the text for the events at the top. ---------------------------------------------------------------------------- So with all that said, and as always! if you want to share feedback, find bugs, or have thoughts on the game, you can: - Message me on the Steam Community Forums for the game, - Message me on the Itch.io Community Forums for the game. - or:​ https://i.imgur.com/9DVVZHA.png I look forward to seeing more people join the community and share their thoughts! I am still improving the game…

  • Patch Version: 7.8.2022 - 8 July 2022

    ------------------------------------------------------------ :::::: BUGS :::::: ○ Fixed a small bug on start-up. There was an ordering issue with variables where the dependent's variable existed at the wrong time. ------------------------------------------------------------ :::::: GAMEPLAY :::::: ○ Restore was a full heal with 3 uses. Now it heals for only 1, but has 5 uses. :::::: BUGS :::::: ○ The above bug had a bug in itself. I fixed that. ○ Visual bug with the patch number in the Options. ------------------------------------------------------------ :::::: GAMEPLAY :::::: ○ "D" now works for discarding cards in your hand again. ○ "E" now opens the tutorial again. :::::: BUGS :::::: ○ A visual big for a piece of the tutorial wasn't showing. ---------------------------------------------------------------------------- So with all that said, and as always! if you want to share feedback,…

  • Patch Version: 7.7.2022 & Getting Back on Track! - 8 July 2022

    A few notes on this patch. Due to my unfortunate crash and losing my progress, I was set back a bit. Buuuut, after reviewing some older code and looking at my backups, as luck would have it, there was a backup that still had a good chunk of the other updates, before the meta-progression! So for this update, you'll have some of the goodies that were in the Meta-Progression update, just not the Meta-Progression itself. But this is great for the main branch, as it means I can fix a really annoying bug! This is more-so a repeat of the CHANGE LIST, WATCHTOWERS, and the TUTORIAL sections of the META-PROGRESSION update. :::::: GAMEPLAY :::::: The ESC key now functions in closing the various menus. If all of the menus are closed in the game, then this will open the usual options menu. The Castle recipe has been changed and no longer includes the Barracks as one of the components. Players were o…

  • Sad Times - 6 July 2022

    This is going to suck, as I lost a good chunk of progress. So. When I finally put the Beta version up, I was extremely tired and excited, and had forgotten to actually save the backup to my little USB. Then, my computer crashed Yesterday, and I lost some backups and all the current progress I had made. Thankfully, I DID have some other backups, and I was able to recover, but I basically was knocked back to Version So, as much as it sucks to say this, it'll be a while till I can update again, since I basically have to rebuild a good chunk of the meta progression. I hope you all can be patient with me, and I will no longer develop when I am tired. I'll also be sure to backup far more often to the USB. The good news is, that although I lost that progress, I still remember how to do most of it, so I should be able to be back up and running in no time! Apologies, - Devious Oatmeal

  • The Second Call! - 5 July 2022

    WELCOME TO THE META-PROGRESSION! _______________________________________________________ IMPORTANT! To begin, this is not going to be in the main branch of the game! This will be in the BETA branch of the game. I've chosen to release this update into the BETA branch because I will be changing it to better balance and prepare for the full branch. It is recommended to use this branch as well, but it is not necessary. If you wish to access the beta branch, simply follow the instructions below. It should only take about 10 seconds. _______________________________________________________ :::::: BETA BRANCH ACCESS :::::: If you already know how to access the beta branch, then you can skip this section! Go into your library and click on "The Call of Krul'ar". You then click on the option on the right. You then click on "Preferences". You then click on the "Betas" section on the left in the pop…

  • Working on Meta-Progression & The Next Update! - 18 June 2022

    I am currently working on the updates, but the biggest part of the update will be the meta-progression; which is why this next update is taking a little longer than the others. Here's the current overall progress of the current update! I've got the little shopkeep drawn up, and ready for use! I also have this screenshot of the current meta-game screen progress! I still need to mess with the numbers a little and maybe make some things more clear, but now you're up to date on what I am currently doing! So with all that said! if you want to share feedback, find bugs, or have thoughts on the game or updates, you can: - Message me on the Steam Community Forums for the game, - Message me on the Itch.io Community Forums for the game. - or:​ https://i.imgur.com/9DVVZHA.png I look forward to seeing more people join the community and share their thoughts! I am still improving the game on top of t…

  • Patch Version: 6.12.2022.2 - 12 June 2022

    Only a few patches today. Spent a good while looking for a particularly nasty bug, and I just fixed some small visual bugs. :::::: BUGS :::::: Another attempt at fixing that elusive bug. For most, it shouldn't affect you. For some, it's an annoyance. Thankfully, someone was able to let me know of the crashes and bug. It helps a ton when you let devs know about bugs! :::::: BUGS :::::: The wrong prompt for picking up cards was showing. Updated some stats to the monster spawn rates. More spawn later, but it's not till much later; at about day 10. I fixed the bug where it crashed the game due to combat. It was when you tried to do an action too fast and the game's "action skip" code kicked in and applied damage. One line of code was all it needed, and I had missed it. ːlunar2019deadpanpigː But JUST in case there's something else, I added in a fail-safe code to just add the variable if it d…

  • Patch Version: 6.11.2022.1 - 11 June 2022

    So! To begin, I made a fairly large change that may affect some of you in an odd way. That big change is how the mouse buttons work. I've swapped some of the uses of the buttons, and for the most-part some of the stuff is the same- however! Picking up cards from your inventory is now done by using the left-mouse button, and selecting cards is now done by using the right mouse button. From what I have seen in playthroughs, everyone assumed left mouse button was to pick up cards, which makes sense since almost every other card game does that. There were only really two reason for this: The biggest reason as to why it was right click to lift was because it felt more natural to me- but that was because originally, when I made the game, there was no lifting cards. You would just select a card, then do an action by say, "having a house selected, then clicking on an empty land". And since I wa…

  • Demo Update! - 11 June 2022

    Had to push something a little earlier than I wanted to regarding controls, because I forgot to save the older version and there was a bug that needed to be fixed in the demo right away. Quite the thing to wake up to! :V So here's some changes! A note: I have made a huge change to the mouse controls. Or as huge as one can with only 2 buttons. I have switched the left and right inputs on some interactions. Look below for details. :::::: GAMEPLAY :::::: Left now lifts cards, not right. Originally, I used right to lift because I wanted players to see they could select cards. From watching more and more playthroughs, it has become apparent that left click is the preferred method. Right click is now to select cards. Right click is now a drag function. You can hold the right button down and move back and forth to highlight cards faster. I moved the 2 starting units further back to protect the…

  • Demo Update! - 10 June 2022

    I have finally pushed the new Demo update! For some, especially with newer players, a lot wasn't explained, and there were some issues with teaching how to play. With this newer update I have added some UI contextual elements to better understand how the game is played! Or, at least that is the hope with the newer changes. There still isn't a verbose tutorial, as I am trying to avoid that- especially with the growing non-English speaking players and streamers that have started popping up. And another goal is to cater to the idea of experimentation and just trying things out. Seeing players in videos sound surprised or have that moment of realization is always wonderful to hear, and I really want to keep some of that surprise and mystery there! But, even with this new update, I will still try and add more to improve teaching players how to play. Currently, I am working on a somewhat diff…

  • Patch Version: 6.10.2022.1 - 10 June 2022

    :::::: GAMEPLAY :::::: An achievement has been added, and it is the biggest one! Beating the game! Monsters are now faster. The discard shortcut button "D", now works. Sorting cards now puts the Poisons all the way to the right. :::::: UI :::::: The Discard button shows an "alert" when you have highlighted cards to help show that it's a button, and not something you drag cards to. (Though I might add that too, but I want to make sure people don't accidentally discard cards) :::::: BUGS :::::: Fixed a bug where sorting your cards could delete all of the Poisons. And if you want to share feedback, find bugs, or have thoughts on the game, you can: - Message me on the Steam Community Forums for the game, - Message me on the Itch.io Community Forums for the game. - or:​ https://i.imgur.com/9DVVZHA.png

  • Patch Version: 6.9.2022 - 9 June 2022

    With the help of the growing community, I got a good chunk of feedback and issues that I have been tackling! So here are some bug fixes, UI additions, and recipe changes! :::::: UI :::::: Units' icons in lands have a "jump" animation when they attack. The Castle blinks a bubble to signal to the player to make another castle if it is low on HP. Some of the helper bubbles will stop showing once a player has done those actions enough times. When placing archers/captains, automatically place them in back, and soldiers/guardians in front. Renamed "firepit" to "bonfire" in labels. Units are Magenta when they are affected by the Event that weakens them.​ When a meter has finished, it will blink a little faster.​ The Events at the top now blink. (They will soon have tooltips since the idea of players figuring it out hasn't worked out too well)​ There is now an indicator that floats up when a un…

  • Patch Version: 6.8.2022 - 8 June 2022

    Alchemists are faster. Units are pink when weakened. When a meter is finished, it will blink. Events now blink, which are at the top. Spells don't pass time anymore. Limit lands that can be made. (Only 35 can be present at a time) Monsters now have a different color based on their HP. Fixed monsters warping if past middle of island. (This was a small exploit) Fixed a bug with music restarting on new day, even if muted.

  • Demo Now Available! - 4 June 2022

    For those of you that have been wanting to try the game, but don't want to use Itch.io, you can now get your hands on the newly released demo! With the demo, you will be able to get a fun taste of what it feels like to be a ruler- a ruler being chased by the unknown being in the darkness that is. So try it now, and see how long you can last!

Patch notes and updates

S.noRelease datePatch nameGID number
122 July 2022Patch Version: 7.22.20224598755821867537655
213 July 2022Patch Version: 7.13.20224591999790063950991
310 July 2022Patch Version: 7.10.20224539082035570995948
49 July 2022Patch Version: 7.9.20224539082035565343125
58 July 2022Patch Version: 7.8.20224539082035562843818
612 June 2022Patch Version: 6.12.2022.24480532686359734283
711 June 2022Patch Version: 6.11.2022.14480532686355937463
811 June 2022Demo Update!4480532686355473114
910 June 2022Patch Version: 6.10.2022.14480532686351220467
109 June 2022Patch Version: 6.9.20224480532681060256619
118 June 2022Patch Version: 6.8.20224480532526714454276

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2005430
Live current players0
SteamPulse tracked peak22
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateJun 8, 2022
DeveloperDevious Oatmeal
PublisherDevious Oatmeal
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent86%
Positive reviews31
Negative reviews5
Total reviews36
Steam recommendationsNot available
Achievements1
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2005430/

Short description

Survive the horrors of the unknown as you expand your lands to keep from being dragged into the darkness; and devoured by that which lurks inside. Every time you make an action, the world around moves forward too. So be strategic in your choices, and be sure they are worth it.

About this game

Survive the horrors of the unknown as you expand your lands to keep from being dragged into the darkness; and devoured by that which lurks inside. Every time you make an action, the world around moves forward too. So be strategic in your choices, and be sure they are worth it. COLLECT Time moves with you. When you make an action, the world around you also moves forward. So be careful with your actions. And to help you manage time, place your workers to help collect resources. COMBINE Discover and Collect various cards found on the islands to Combine them into structures and to expand your lands. With the more resources you collect and combine, the more you can build from collecting and combining. EXPAND Build up your kingdom to the right as you craft new islands, and keep from being swallowed by the darkness that is always moving closer from the left. The more you expand your lands, the further the distance between you and the darkness. DEFEND Send out your soldiers to bide for more time. Make units from your structures as you expand, and place them on the front-lines to fight off the enemies that appear from the darkness. But be wary of the different beings that will appear... A DIRE WARNING Not much is known of all the creatures from the darkness, and you may have to learn how to deal with them on your own. And you can escape... But how to do so is unknown, as those who have lived have all lost their minds. The only advice that can be given to prepare you is the basics of surviving in this land. Collect, Combine, Expand, and Defend. But... do not think light of such simple instructions. Survival is far more an arduous task than one would first assume. As there have been tales of others being dragged into the darkness. So make a goal of not underestimating this world... Less you too become another tale of hubris and woe... And another tale of one that has been taken by... THE CALL OF KRUL'AR! if you want to share feedback, find bugs, or have thoughts on the game, you can: - Message me on the Steam Community Forums for the game, - Message me on the Itch.io Community Forums for the game. - or:​

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

The Call of Krul'ar's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Call of Krul'ar's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Call of Krul'ar at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.99$2.99No discountSteam Store

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War Thunder67,48922 September 2026 - 13:05:08 UTC125,317781,076Gaijin Entertainment
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
VRChat44,26022 September 2026 - 13:05:16 UTC74,217261,953VRChat Inc.
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
EA SPORTS FC™ 2636,79822 September 2026 - 13:05:08 UTC159,35063,186EA Canada, EA Romania
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
RimWorld31,31422 September 2026 - 13:28:42 UTC95,851239,107Ludeon Studios
Escape from Tarkov30,00222 September 2026 - 13:05:08 UTC46,24962,122Battlestate Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2788,21622 September 2026 - 13:58:41 UTC1,291,3282,758,031Valve
Slay the Spire 280,52322 September 2026 - 13:05:15 UTC574,638199,438Mega Crit
Baldur's Gate 344,96822 September 2026 - 13:46:08 UTC875,343836,282Larian Studios
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
Sid Meier’s Civilization® VI35,18922 September 2026 - 13:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
RimWorld31,31422 September 2026 - 13:28:42 UTC95,851239,107Ludeon Studios
Arena Breakout: Infinite30,70822 September 2026 - 13:07:02 UTC65,94478,112Morefun Studios
Total War: WARHAMMER III23,13522 September 2026 - 12:43:59 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human22,24922 September 2026 - 13:32:08 UTC231,343179,110Starry Studio
Black Desert19,74622 September 2026 - 12:17:38 UTC59,91792,632Pearl Abyss

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