Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2019020 |
| Live current players | 0 |
| SteamPulse tracked peak | 7 |
| Live count (today's peak floor) | 0 |
| Price | $0.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $0.99 |
| Current price USD | $0.99 |
| Release date | Jul 7, 2023 |
| Developer | Furious AS |
| Publisher | Furious AS |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 6 user reviews |
| Positive review percent | 67% |
| Positive reviews | 4 |
| Negative reviews | 2 |
| Total reviews | 6 |
| Steam recommendations | Not available |
| Achievements | 61 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/2019020/ |
Short description
Alight in the Dark is a reverse bullet hell rogue-lite with a strategic ability and equipment system where player choice is not only crucial, but a core part of developing your build, allowing you to either survive or dominate based on the choices you make.
About this game
Alight in the Dark is a reverse bullet hell survival game with a strategic ability and equipment system. Players have limited inventory space and must choose items wisely. The game features side levels for a change of pace and rewards for completing challenges. This game offers a fresh start each playthrough, but with permanent unlocks (characters, upgraded stats) for an advantage. It also has a permanent progression system where players earn souls for unlocking base stats. Players use abilities and equipment to survive against relentless attacks and make strategic decisions using the elements of fire, earth, water, air, light, and shadow. Player choice is crucial and decision making is paused per choice. The game is set in a world where humanity underwent a "revolution of faith," resulting in the split of light into these elements. Development Roadmap Outdated Roadmap Updates for this game have been postponed indefinitely, the roadmap below is where we would take the game next if it gains traction/popularity Soul Shards (Ascension System) Rewards from gaining Global profile levels (levels that persist between games) these can be used in a powerful skill tree like interface where choices matter depending on which Element path you want to focus on. Tiers 1 through 4, levels 1 through 100 (Global levels) - As of 29th July 2023, Tier 1 (levels 1 through 15) is now available. Experience gains from release will persist for this future system, all experience gained in-game is added to a global total experience, which in turn is used for the Ascension System Ability Synergies & Evolutions Using equipment and certain ability combinations will result in the option to evolve them into stronger versions These evolutions will aim to have their own sequence of upgrades Tier 1 evolution: 2 maxed abilities = 1 evolved ability Tier 2 evolution: 1 evolved ability + synergizing equipment = Tier 2 evolution of ability Expansions We will be adding more maps, more abilities and more bosses, but in moderation. We will try not to make the game unnecessarily complex We are currently leaning towards an approach to this were we raise the base game price per "big expansion"…
Supported languages
English * * languages with full audio support
