SPSTEAMPULSELIVE ANALYTICS
Stick It to the Stickman

Stick It to the Stickman Steam news

Free Lives | Aug 18, 2025 | game

Released

164players observed · 21 September 2026 - 23:37:25 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed players164 · 21 September 2026 - 23:37:25 UTC
  • SteamPulse tracked peak2,133
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Stick It to the Stickman news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players164 · 21 September 2026 - 23:37:25 UTC
  • SteamPulse tracked peak2,133
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews7,345
  • Release dateAug 18, 2025
  • DeveloperFree Lives
  • PublisherDevolver Digital

Genres: Action, Indie, Early Access

Company pages: Developer: Free LivesPublisher: Devolver Digital

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Stick It to the Stickman Steam news

Stick It to the Stickman news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Boardroom beat-em-up Stick It to the Stickman punches its way out of early access next month, complete with neurolinkage and an "absolutely absurd finale" - 17 August 2026

    Fetch your finest presentation materials about lines on graphs going upwards and proceed to try and beat your colleagues to death with them. Stick It to the Stickman, the roguelite beat ’em up which Anger Foot devs Free Lives have been bashing into shape for a year and a bit is set to emerge from early access on September 23rd. Read more

  • WE'RE ASCENDING TO 1.0 - 14 August 2026

    Highly valued scab workers,We appreciate that you're sticking around during the strike. In fact, we have a new business idea: selling cardboard signs! But that's for another email.We live in unprecedented times. Unfathomable news soaks every corner of this dank and impersonal medium. Hell freezes over as we approach the heat death of capitalism. We are excited to announce that…Stick it to the Stickman will be entering 1.0 on the 23rd of September!Rejoice! Scream! Soil your blue overalls and gucci suitpants alike, for it is happening! We will no longer be able to blame bugs and performance issues on Early Access, we will now have to blame Claude and your 4gb of RAM. (We do not use AI. It's not economical. Claude is the name of the intern we fired for pooping in the coffee machine. We will also be optimising the game.) Neurolink and \ will be joining the roster of Game Modes in Stickman,…

  • EARLY ACCESS EXIT PLAN - 7 August 2026

    Dear Employees,True corporate agility isn’t about avoiding the iceberg - it’s about monetizing the collision. Here at Free Lives, we pride ourselves on navigating chaotic industry trends with a profound refusal to acknowledge burnout and zero emotional attachment to our original commitments.We are full-steam ahead on bringing Stick It To The Stickman out of Early Access. 1.0 is officially on the horizon!We’ve locked in on the flagship modes you’re most excited for and we’re excited to announce the following is also coming:Neurolink: The highly anticipated fan-favorite is coming to 1.0!A Grand Final Mode: Designed specifically to round out the Stickman story with the absolutely absurd finale it deserves.In a move that management is calling an “unprecedented operational triumph,” we will be finishing the game at twice the speed by simply not developing part of it.The math is simple: The g…

  • HOTFIX || Foreign Fixes - 7 May 2026

    Hello! We've pushed a couple updates since the launch of Foreign Manufacturing, here's a summary of the changes:Fulfillment Centre now generates correctlyForeign Manufacturing tutorial now works on ultrawide monitorsFire Guns quest for Fulfillment now unlocks properlyFire Arrows quest for Foreign Manufacturing now unlocks properlyPerformance of Javellins improvedJavellins won't use 2 ammo per throwSpawned units in the Cage Fight preview now despawn when a fight startsBo Staff attack are now cooler while in the airCatapults now properly count as bluntVampire Archetype portrait fixedThe first boss in Foreign Manufacturing will not wander out of his arenaSome translation issues fixedExtra goodiesForeign Manufacturing now has overtimeSwamp Witch has been tweakedMore cannoneers added to combatChair toss now deals more damageFinal Boss in Foreign Manufacturing has been buffed

  • FOREIGN MANUFACTURING, OUT NOW - 4 May 2026

    Valued labourers,We are delighted to announce a new corporate expansion into foreign territories with our newest game mode, Foreign Manufacturing. Experience the wonders of travel at a reduced price for a temporary time.This new game mode can be unlocked through the Stockmarket (which is booming!) Here's what you can expect to experience:Thrilling stories of vengeance, gentrification, and avoiding labour laws!5 new Archetypes with a wide range of moves!New twists on buildcraft and ranged weaponry!New enemies in unique locations!Fight for the future of our corporation and this beautiful foreign land. We look forward to hearing your status reports, which you can give on our Discord. Farewell and good luck.Yours in business,~ Free Lives

  • COMPANY HISTORY MONTH, OUT NOW - 4 February 2026

    Our Shareholders, CEOs, and skittish lapdogs are happy to share with you a heart-warming story of our Founder as part of the 'Company History Month', a brand-new 2D stickfighting game mode available right now. The playthrough of the aforementioned mode is mandatory for all employees, as stories of the Founder's origins are core to our brand alignment strategy and serve as an ethical compass for all. In the case that you are unable to watch our beautiful explainer, here are the key takeaways:Company History Month explores the rise of our Founder from an orphaned newborn to the greatest businessman of our times.The currently active (and any subsequent) Stick It To The Stickman sale is a perfect opportunity for you to invest in Stickman Stocks now!*The price increase is imminent. This is not a warning, just good business. As a wise man once said, "Seven bucks is basically five bucks.Foreig…

  • MERRY RENTRENCH-MAS! || PATCH NOTES AND COMPETITION - 19 December 2025

    Valued Technofeudal Peasantry,It has been a great honour working with you, Q4 has been a massive success for our Shareholders. Your bonuses have been converted to Company Points, which can be spent on Eggnog at the lobby vending machine.With all of our holiday spirits combined, it is time to celebrate our first ever...RENTRENCH-MAS™!We have come to the realisation that profits increase when we pay fewer salaries, and it's YOUR job to bring that number down. Congratulations on this opportunity! "Retrench with impunity and joy. We're technically not making profit so it's legal!" as our Founder once said. Be inspired...Fred from accounting? FIRED! Union Rep Richard? INCINERATED!Peter the post boy? ABLAZE!Give the gift of an untimely termination this holiday. Did they do anything wrong? Who cares! We don't experience consequences from the top of our big pile of money!Check out these new add…

  • MAJOR UPDATE || LEVEL BUILDER IS HERE - 4 December 2025

    Valued employees,Here at the Looming Corporate Entity™, we have always valued your entrepreneurial spirit. Your imagination. Your business acumen. Your willingness to go above and beyond Key Performance Indicators. We’ve seen the hours of unpaid overtime you’ve worked to give us new ideas on ways to move forward, and we’ve appreciated it.But if you want a job done right, you do it yourself. So it’s time for you to be an industry leader…Put your creativity to the test in the Level Builder!The Financial Tower is now in your hands, and its corporate structure at your fingertips. Customise your enemies/coworkers! From their attacks to their size, or their clothes to their voice lines. Hiring decisions are fully in your hands.Customise your stickman’s moves, weapons and abilities! Your unique skill set is valued, whether you’re a minigun fanatic or coffee addict or you are into necromancy, y…

  • PATCH MEMO || SPOOKY SEASON - 30 October 2025

    Dear employees of The Company, It has come to the attention of the Shareholders that capitalising on a seasonal holiday will increase brand affinity, allow for the shipping of themed products, and make it appear as though we are "relatable human beings who enjoy fun." As such, we have invested in an after-hours office party experience of a lifetime. Our new Snack Acquisition and Consumption policy is in effect, aligning with our Mandatory Fun Alignment Value System.Clock into a Night Shift run for the full experience.CHANGELOGNight Shift:Killer Clowns invitedNosferatu invitedAccountants invitedNew floors addedReception appropriately themedA couple more things, but we wouldn't want to spoil the surprise.World Map:Appropriately themedOther things:Added new trap rooms to Day ShiftAvailable now.

  • HOTFIX || Unpaid overtime - 30 September 2025

    You are no longer forced to only play Night Shift. Whoops!

  • PATCH MEMO || TANKS AND NECROMANCERS - 29 September 2025

    The value of STKMN stocks continue to rise with another live video game program update. The only “tanking” we’re doing involves deploying military forces into cities.CHANGELOGBig things:Tanks now spawn in the City Map when your wanted level reaches 5 starsA new archetype! Gather an army of the undead with the Necromancer (Night Shift)Some bosses have been polished and made a little more resilientSmall things:Blood machine is maybe a bit betterCars can now reverse with tank controls enabledThe Handshake move tree no longer effects alliesIcons for currencies have been updatedOther boring bug fixesUntil next time, Sticko.

  • 150k UNITS SOLD | Level Builder in development - 25 September 2025

    Greetings valued employees. All 150 000 of you.We are excited to announce that progress has been made towards our company goals, and stock market investment is approaching lunar levels. As a part of our dynamic growth strategy, pictured below, we will now be commencing work on another department... The Level Builder. While it's not ready for deployment just yet, preparations are underway, and our engineers are currently assembling the necessary tools, screws, and motivational posters. Our company values creative problem solving, and the Level Builder is the perfect opportunity for you to show your skills. Begin construction on your own towersCreate and share your levels through the Steam workshopEquip your co-workers with clothingImport your own third dimensional modelsPractice your office space Feng shui with customisable floorplansBuilding your library of creationsHere is a Graphic In…

  • TEMPORARY PRICE MARKDOWN STRATEGY DEPLOYED - 18 September 2025

    In a bold move to stimulate shareholder happiness and crush the competition, Stick It To The Stickman is now 20% OFF for the first time in company history. This limited-time initiative has been approved by the Board, Finance, Legal, and the office janitor, as well as our Strategic Publishing Synergy Partner, Devolver Digital. Don’t miss your chance to invest at a temporarily devalued rate. Offer valid until the accounting regains control.

  • Hotfix - Shadow clones and boss icons - 15 September 2025

    Hello! Last week's patch caused some issues, we did some quick fixes.CHANGESBoss icons in the payslips in Night Shift fixedSecret character quest now more consistentSome ability name correctionsLarge executive bosses are now aware of their shouldersThat is all. Back to work.

  • PATCH MEMO || FULFILMENT RESTRUCTURING, NEW EMPLOYEES AND HAIR LOSS INITIATIVE - 11 September 2025

    Attention Employees of Stickman.co, A new update has been deployed to your operating system. Please review the following mandatory improvements to your corporate experience.CHANGELOGFulfillment:Now has an archetype selection screen. Archetype selection in run removed.Now has 3 new archetypes: Survivalist, Collector, and \Orientation selections removed, now integrated with the replayable levelChanges to Fulfillment wall depth for better weapon swinging Big things:New secret archetype in FulfillmentReduced ammo of some temporary moves in FulfillmentUsing up a temporary move no longer eats a permanent move Small things:Crowd Clearer no longer resets combo even if it hitsBlood Donation machine should behave better“Special” button prompt now appears betterTemporary moves are now more obviousSome more character outfitsVisual polish in some areas“Reset all” keybinding option now properly saves…

  • 100k Units sold! Control Yourselves! - 4 September 2025

    Hey Stickfriends! It’s been incredible seeing Stick It To The Stickman out in the wild after so many years of workplace simulations and unpaid overtime. We’ve now sold 100,000 units, which means 100,000 new employees have joined our aggressive climb toward total corporate supremacy. The Board is pleased. The shareholders are salivating. HR is missing. A huge thank you to the Stickman community for your bug reports, fan art, chaos, and continued emotional investment in this hostile work environment. You’ve kept the team caffeinated, focused, and legally gray. Since launch, we’ve been working on a lot of polish, bug fixing, and now optimisation. We’ve reworked the on-ramp into Cage Fight this patch, and we’re currently doing the same for The Fulfillment Center. Once we’ve added some more archetypes to Fulfillment, we’ll be charging into work on Foreign Manufacturing, which will be our nex…

  • BOARD RESOLUTION | ROBOTS ARE COMING - 26 August 2025

    The Board of Directors has reviewed the numbers, sacrificed appropriate low level employees, and arrived at a unanimous decision; with more than 70 thousand video game units sold the company surpassed its Q1 target. Congratulations, employees! You have earned expansion. Effective immediately, we are greenlighting project 'Rise of the Machines', a future content update currently entering the extremely violent planning phase. Expect more automation, more destruction, and an aggressive increase in workplace casualties. The robots are coming, and yes, they are also stickmen. Additionally, official Employee Evaluation will be conducted shortly. Please ensure your limbs are attached and your kill count is up to date. Now get back to work. The machines won’t rise themselves.

  • Save your Work - Bug fixes, new passives, and 50 000 sales - 23 August 2025

    Another patch! There was one in between the Morgue patch and these notes, so we're just putting everything here.Big things:Added multiple save slots. All save related features are now in their own menu.Moved the 50 000 "Stretch Goals" into "Under Construction. Yipeee!Added some new passives to Cage Fight and Tower.Added new moves to Cage Fight.Removed cheats from Cage Fight.Localisation fixes continue.Small things:Some UI, art, and icon updatesScooter can now be spray paintedActually removed the wishlist buttonThank you so much for all the support in helping us reach our first stretch goal

  • Stick It To The Stickman is now Steam Deck Verified! - 20 August 2025

    Stick It To The Stickman has officially been Steam Deck Verified!That means you can take your office brawls on the go! Whether you’re kicking through HR, dropkicking middle management, or just stapling your way to glory, you can now do it all from the comfort of your couch, your commute, or… the bathroom (we don’t judge). This is another big step for us during Early Access! Shoutout to everyone sending us ideas, bug reports, and kind words, keep 'em coming!

  • Mor(gu)e Content - Bug fixes and balance - 20 August 2025

    Another day, another patch! Once again, thanks for all of the bug reports, it's very helpful. And sorry about the little bug where we disabled sweat collection, it's fixed now.Big things:Morgue is now purchasable!Teleport ability fixes, we're trying to catch them all! You can now pay to reroll your opponent in Cage FightLocalisation updatesSome buffs for the Custodian and putting people into bubblesFixed some issues with collecting soulsNerfed Fire Extinguisher in Cage FightLittle things:Match fixer now works properly and has the correct iconMore sounds in Cage FightCage Fight MMR adjustmentsBoot scene logo and volume alignedFulfilment camera fixes for bosses"You're special" is now less annoyingNew passive in TowerSpecial abilities require more chargeAlso we're now Steam Deck verified! Now you can work on the move.So get back to work!

Patch notes and updates

S.noRelease datePatch nameGID number
17 May 2026HOTFIX || Foreign Fixes1832065502811423
219 December 2025MERRY RENTRENCH-MAS! || PATCH NOTES AND COMPETITION1819386365092897
330 September 2025HOTFIX || Unpaid overtime1811772772404380
415 September 2025Hotfix - Shadow clones and boss icons1810503566547334
520 August 2025Mor(gu)e Content - Bug fixes and balance1808601382404476
619 August 2025Absolute Cinema - Bug fixes and balance1808061939486092

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