- Ultra stylish Steam FPS gets massive update, on sale for $4 - 28 January 2024
It's not often that a game just slaps you in the face with its sounds, style, and speed, but this is exactly what the trailer for Dimensional Slaughter 's new update did to me today. The fast-paced roguelike FPS looks stunning, and it's just had a massive update alongside a Steam sale that makes the already cheap game cheaper. Read the rest of the story...
- DIMENSIONAL SLAUGHTER VER. SIGMA 7.0 - THE INBETWEEN UPDATE OUT NOW! - 27 January 2024
Main changes: Added a new Dimension Added 2 master levels Added a midway checkpoint through the game, so you don't always have to restart from the begining. Added a new weapon Added multiple new enemies Added new upgrades such as a dash Added slo-mo Added double jumps Revolver has a new alt fire Redid Sandsteel Shotgun's normal fire Gave Guttersnipe a new alt Finally Hired a real VA for Habil, Hatim Baqer Improved wallrun/jump physics Improved enemy AI Added a ledge clamber Redid a lot of UI The rest: A plethora of bug fixes Redid the Cancer track yet again Redid a lot of VFX New cactus Was unable to give @naoranorana from the discord server a bigger mousepad Stomp velocity now increases over time Grapple radius is bigger Increased step height Added a new "painterly filter" Added an option to go back to the OG Manliestdev-voiced grunts And that should be all! Be sure to follow me on Twi…
- Incredibly Fast-Paced and Very Rogue Movement Shooters Bundle! - 26 August 2023
Like retro-styled fast-paced roguelite movement shooters? We've got the bundle for you! Dimensional Slaughter, Force Reboot and Voidborn, all together for 15% OFF. Already own one? Complete the set! You'll still get a discount. Yeah that's all lmao. You can check out the bundle here. Follow us on Twitter! @ManliestDev - Dimensional Slaughter @Xekvera - Voidborn @ln404 - Force Reboot
- DIMENSIONAL SLAUGHTER UPDATE SIGMA 6.5 - THE AESTHETICS UPDATE - 18 May 2023
Initially, I didn't plan to release a new update for a while, I was planning to keep everything for version Sigma 7.0. But I ended up doing a bunch of changes that I honestly just couldn't keep waiting another several months, I wanted to release them NOW! So, here's version Sigma 6.5 adding them in. A lot of these are looks related, though there are also a bunch of other changes. Main changes: Added Object outlines Redid the ENTIRE color palette. Re-did Cultist Realm act 2 level design Gave Cancer act 1 and 2 a makeover Enemy spawns now telegraphed via lightning strikes Main UI no longer friendly pink and is now red Added the Mother Cycorpion, a larger and stronger version of the Cycorpion that jumps Enemy and object visibility improved heavily Re-did portal Graphics A bunch of other effects have been improved The rest: Player now has a shadow Cain's voice (Courtesy of Gianni Matragrano…
- Keybinds fix - 5 April 2023
After many months of hard work, sweat, blood and tears, I believe I have finally found the (Exceedingly obvious) roots behind all this game's input rebinding related issues. And so, all the previous issues relating to key rebinds should no longer be there. On top of this I've also done several smaller things. The screenshake slider no longer resets upon each level loaded Powerups should spawn more often now Shocker punching The Entity no longer sometimes leads to a locked fist Mechavore's weak point is a little more obvious now Nerfed the shocker punch distance upgrade Removed Herobrine Did some other smaller fixes
- Power Up Update - Sigma 6.3 - 21 March 2023
Small patch for now. The upgrades were supposed to appear in the next major update but that's gonna take a long time so I said "Screw it" and decided to add them in now. They only appear in difficulties under Expert, and have a 1/10 chance of appearing in a level, replacing a random ammo crate. The list includes: Speed Boost Infinite Ammo Infinite Shocker energy Invulnerability (Basically just Mario's Starman) You can see an example of one of them in action here. Disclaimer: The music used in the video is not used in the actual game. I've also improved the wall jump physics by increasing the height they give you, and I also lowered the wall slide gravity. I'm also considering just removing it entirely so the wall-slide just becomes a wall-run but we'll see. Various bugs have also been fixed, mainly the Dimension time being counted even during cutscenes. Oh yeah, and I added a screenshak…
- Tiny fix - 13 March 2023
Fixed an issue where the Crosshook was available in every level The portal's spawning location is now randomized in some levels
- Small movement changes + bug fixes - Dimensional Slaughter Sigma 6.2 - 12 March 2023
The last major update had quite positive reception, however there have been two major complaints: 1. The airborne velocity feels different, compared to previous versions it feels much harder to control especially after a wall jump. and 2. Key binds seem bugged, not persistent. In this update I have attempted to alleviate these issues. Key binds should be persistent now, and I've updated wall jump velocity to handle better. Along side this, I have also made some other changes related to player movement. Sliding down slopes now increases your speed, and sliding up slopes decreases it, albeit the decrease is slight. Upon hitting a ceiling, your upwards velocity is lost and you bounce off instead of staying against it Upon hitting a wall you rapidly lose your horizontal velocity, instead of keeping it and being stuck to the wall Let me know if you have any other feedback regarding player mo…
- Minor Update - Sigma 6.1 - 4 March 2023
Added: A better Weapon Wheel, you can choose the weapon by simply flicking the mouse rather than manually pressings a button Fixed a weapon wheel bug where it wouldnt work on certain areas Improved the default none-Shocker punch Added a button to reset the portal facility upon completion, for Leaderboard nerds Fixed multiple typos, corrected "Score" in the Leaderboard to "Time" Improved Wall jump velocity roll-off slightly Several other small bug fixes Let me know of any other changes I should be making! Hopefully I'll try to add them either in a small patch or the next major update.
- DIMENSIONAL SLAUGHTER MAJOR UPDATE - VERSION SIGMA 6.0 - 26 February 2023
Well, after a long wait the new major update is out now! Version Sigma 6.0. With this update, I have entirely re-done the Portal Facility, introducing Cain, The DimensionalDude, voiced by Gianni Matragrano. Cain is the game's new antagonist and will serve as a recurring boss. On top of this, I have added a new Dimension, "AERIAL ENTRAILS" set atop a blood-fueled airship from an apocalyptic future where robots have enslaved their human masters. But that doesn't matter. What matters is that THERE IS A GRAPPLE HOOK NOW! This is something I've been wanting to add for an extremely long time and I'm very glad I did, it turned out great. I'm sure you all will enjoy it a lot. And to even further this update, I have also added a leaderboard, a re-done UI and HUD (courtesy of my fried @BrepNir), an overhauled Cultist Executioner (Now called the Cultic Executioner), an improved Quickscoper (Now ti…
- DIMENSIONAL SLAUGHTER UPDATE SIGMA 6 TEASER + SALE - 22 December 2022
The next Major update for Dimensional Slaughter should come out in around a month or so. It will introduce: A new Dimension, featuring a crossbow grappel hook. A Crosshook, if you will. A Reimagined Portal Facility And a new Rival character! Cain, the DimensionalDude. (Voiced by Gianni Matagrano) four new music tracks A re-done UI A new Rvil Soldier variant, created to mix things up a bit and encourage use of weapons besides the Revolver. A MASSIVE amount of bug fixes ...and More Also, the game is on sale right now for 15% off, for the winter sale, so GET IT WHILE IT'S CHEAP!
- DIMENSIONAL SLAUGHTER HOTFIX UPDATE SIGMA 5.2 - 28 October 2022
Fixed an issue where the UI would turn off during boss levels, creating a problem for new players trying to figure out how to defeat the bosses Fixed an issue where the audio sliders would reset to default after each new scene load Made some changes the blood effects Fixed various audio bugs Added new Particle effects Made some UI changes Sorry I could not upload this fix earlier, I had a lot on my plate. Now that I am significantly more free I can focus on adding more content and fixing issues. Here's a sneak peek at the new tutorial level and a new variant of the Rvil Soldier, along with the new Rival character I'm working on! Be sure to follow me on Twitter for more regular updates!
- Halloween Update - 22 October 2022
From now on every October 31st there will be a spinning pumpkin on your screen. There is nothing you can do about it. (except change the system date) Follow me on Twitter and Youtube. And if you have not bought the game, then BUY IT!!!!!
- DIMENSIONAL SLAUGHTER Sigma 5.1 Update - 17 October 2022
I've been listening to feedback and have decided to make some changes. Cycorpions are now slower on Medium and Little Baby difficulties Improved Cycorpion visibility, the solar panels on their backs now glow blue making them hard to miss even in the dark. Doombas fire less and with slower speed bullets on Medium and Little Baby mode You can no longer shoot or hit portals. This now means you can do seamless portal transitions with the Shocker Punch You can now only walljump when side-ways next to a wall. I'm hoping this will make people realize walljumps aren't meant for spider-manning. Fixed an issue where enemies would clip with the floor in some levels of The Cancer. Did a minor re-design to most UI designs. A bigger one is planned later. Added a pixelization slider. Fixed a lot of issues with the options settings not working properly. You can change the color palette now. The blood p…
- DIMENSIONAL SLAUGHTER EARLY ACCESS RELEASE - 11 October 2022
THE GAME IS OUT NOW IN EARLY ACCESS! THERE'S ALSO A SPECIAL RELEASE SALE GOING ON SO GRAB IT WHILE YOU CAN! Also What's new about the Early Access release anyway? Added a new Dimension, "THE CANCER" It comes with a new Weapon, "The Cauterizer" 3 (or 4?) new enemy types Two new Secret Levels Improved enemy visibilty greatly The Mechavore can now be stunned via the Shocker Punch The Shocker punch now has a much improved AOE for when your dashing Also did some other balance changes on the Shocker punch to encourage you to not rely on it fully, and actually use the movement mechanics to get Ammo Crates. Added an optional HUD element that shows how many alt fires you have left. Many bugfixes Added the backrooms. If you buy the Early Access version you will also get access to more content as it releases. Currently my plans are to introduce the 4rth Dimension, most likely within a month or two…
- DIMENSIONA SLAUGHTER SIGMA 4.1 PATCH NOTES - 5 October 2022
You guys have been letting me know about some issues recently, and as promised, I always try to make my game better. So here are some changes I made in response to your guys feedback. - Increased Shocker punch reach distance a bit, in order to hopefully result in less misses. - Made it so that if you fall out of bounds in the tutorial it teleports you back in. - Fixed an issue where reaching 10 upgrades would result in a softlock. - Fixed an issue where reaching the Cultist Realm secret level would result in not being able to choose an upgrade. - Gave the Mechavore a more obvious audio cue for when the weakpoint is exposed. - Made scorpions a bit taller, most of the time you don't even have to look down much anymore to shoot them, a forward shot with the shotgun often suffices. They also have decreased speed on normal and easy difficulty. - Added some more splash text. - Some other tiny…
- DIMENSIONAL SLAUGHTER SIGMA 4.0 - 1 October 2022
After a long time, you guys have finally managed to convince me to add an upgrade system. I've been hard at work this past week and with the help of my friend @BrepTheNir here it is! You can now choose an upgrade between each Dimension. Upgrades have rarity levels, going from Rare (Blue) to Radical (Purple) , and then "LEGENDARY" (Gold). You also have the option to instead opt for an extra life, or even skip the upgrade entirely if you prefer more of a challenge (Protip, the entire game WILL be beatable without upgrades) I also added a screen where you get to choose the next Dimension. Of course, there is still some randomness in the layouts and you don't get to choose the first Dimension. On top of that I've also done some smaller changes. I added a stat screen, buffed the Executioner and gave him a less flat look, made the sniper lower your sensitivity when scoped in, believe I fixed…
- DIMENSIONAL SLAUGHTER DEMO UPDATE SIGMA 3.1 - 25 September 2022
As promised, I have re-designed the revolver. As you can see, it is no longer ugly and generic. If you don't know what the old one looked like, here it is. Terrible. Glad that's gone. Anyways, onto the other patch notes: - FINALLY fixed the bug where people with an extra controller plugged in couldn't pause using esc. - Added fun Splash Text! - Re-did the health particles to be actual 3d objects instead of just crudely drawn 2d sprites. - Touched up one of the Cultist Realm act 1 Variations to make it look cooler - There is now a small sand waterfall sandfall there. I wanted to add more but couldn't figure out where. - Yeah that's about it. Be sure to add Dimensional Slaughter to your Wishlist, as early access is slated to release soon! Also feel free to join the Discord and follow us on Twitter if you haven't already.
- DIMENSIONAL SLAUGHTER SIGMA 3 - 19 September 2022
On top of what is covered in this video, I've also fixed a lot of bugs and added new small features. A few are: - Added wallslide particles and SFX for when you can walljump - Improved the tutorial - Fixed? An issue where you couldn't pause mid game if you had a controller plugged in. - Fixed a bug where upon startup vol would be set to 0 - Added a patch notes screen upon startup for older players who don't wanna replay the tutorial - Made one of the Cultist Realm levels look better - Removed Heroin Be sure to add Dimensional Slaughter to your Steam Wishlist, as the NextFest is coming up soon and that will greatly help me in getting this game noticed.
- DIMENNSIONAL SLAUGHTER DEMO ver. SIGMA 2.7 Patch - 5 September 2022
I've been working on some new content and reworks recently, such as a new way to get ammo via a new melee attack, the protagonist, a re-done revolver, re-done tutorial, and an upgrade system between Dimensions. I am hoping to release all that stuff before the NextFest. This update however is just mostly simple changes and fixes. I have: - Added a proper tutorial popup for the things that are hard to teach with 5 seconds of test-mid gameplay. Also because for some reason you guys can't seem to figure out what wall jump is. - Added Connor Adams top the credits as a composer. You can't hear his music yet though because that's not available in the demo however. - Added a border on UI elements - HUD now sways with the players movement - UI buttons now make sounds when pressed - There is now a start screen before your first play that allows you to change some settings before starting the tuto…