SPSTEAMPULSELIVE ANALYTICS
Septaroad Voyager

Septaroad Voyager Steam metadata

Rockwell Studios, LLC | Jun 1, 2023 | game

Released

0players observed · 24 September 2026 - 02:03:05 UTC

RPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)1,020
  • Revenue (VGI)$17,549
  • Review score85% positive

Septaroad Voyager metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)1,020
  • Revenue (VGI)$17,549
  • Review score85% positive
  • Total reviews34
  • Release dateJun 1, 2023
  • DeveloperRockwell Studios, LLC
  • PublisherRockwell Studios, LLC

Genres: RPG, Early Access

Company pages: Developer: Rockwell Studios, LLCPublisher: Rockwell Studios, LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

Septaroad Voyager Steam metadata

Septaroad Voyager metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2091620/metadata
Steam Storehttps://store.steampowered.com/app/2091620/
Steam Communityhttps://steamcommunity.com/app/2091620
PCGamingWiki search
IGDB searchSearch IGDB for Septaroad Voyager

Reviews, pricing, and metadata

Review summary

Positive

85% positive, 29 positive, 5 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Full controller support, Steam Cloud, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 1 June 2023

Latest Steam announcements

  • Early Access Developments September 2024 - 30 September 2024

    Hi everyone. We have some difficult news to break to you. But since we believe in open and honest communication with our community, here we go: Septaroad Voyager's sales have not been meeting expectations. Our development team has obligations to meet, and so development is going to have to take a back seat to other full-time jobs. Our lead developer Nathaniel spent most of September looking for a new job, which he has found. He will continue contributing to Septaroad Voyager, just in the evening and on the weekend. We promise we are not stopping development on the game. During September we still managed to fix a number of bugs, add new improvements, and push out some updates, including the following: The party's summoned ally now follows as intended on game load. Saving in a dungeon after defeating the boss no longer breaks the saved game file. The non-directional ambient lighting in le…

  • Early Access Developments August 2024 - 29 August 2024

    Hi everyone. As promised, we are updating you again at the end of the month with our progress on Septaroad Voyager. In July we released the prologues to all seven characters in the main campaign. In August we took your feedback (and there was a lot of it!) and we have been trying to improve and balance the game. We also added treasure chests and resource nodes for mining and herbalism, and we integrated resource-related quests into the main campaign. And the biggest new addition to the content in Septaroad Voyager is new music by Jenny O'Connor, whom you might know as The Hot Violinist. You can hear Jenny's music at https://www.jennyoconnor.com/music/ and throughout the desert areas of Septaroad Voyager. We've had the functionality for mining ore and picking herbs for a while now. But with the first world levels in place, we finally started implementing them into the game. Bringing herb…

  • Patch notes 14 August 2024 - 14 August 2024

    Based on player feedback, we have adjusted the following: Area-of-effect attacks are now faster and they do more damage. Turkeys now do untyped damage, instead of sword damage. Characters weak against sword damage were taking too much damage from an early-game enemy. Overall turkey attack power was also reduced. Skill points and experience points earned through combat have been adjusted. Skills are now faster to unlock through earning skill points in combat. Level-ups are now slower through earning experience points in combat. Enemy damage curves have been adjusted to make the early game easier. Tortoises no longer are strong against bows. This made them too difficult for Jomo, who starts with a bow where the most common enemies are tortoises. We will continue fixing, adjusting, and balancing the game based on your feedback. Thank you very much for your help!

  • Main Campaign Prologues Now Ready To Play - 18 July 2024

    Today we are pleased to announce the release of Septaroad Voyager's campaign prologues. Each of the main campaign's seven heroes are now recruitable and playable. Start a new game, choose a starting character, then make your way through the world and recruit the others! You'll notice that your old saved games are no longer accessible. Don't worry! Your saved games are organized by campaign. Change the campaign back to Infinite Roads and all of your saved games will still be there. The gameplay is still the same, but the content is all new. You should see a lot of the new enemies and locales in the new trailer and screenshots we uploaded yesterday. Although Septaroad Voyager has been in Early Access for over a year, in many ways this is like day one. We are giving you a campaign that no one has played yet. And in true Early Access form, we have a lot of work to do: filling in the world w…

  • Early Access Developments June 2024 - 30 June 2024

    Welcome back, everyone! As promised, we are here at the end of June with an update on Septaroad Voyager's progress. For the main campaign, we have the 7 starting zones almost all connected. We should have all of the battle/wilderness zones between the starting towns finished within the next few days and then we will start on chapter 1 for each character. We spent most of the month adding new zones and new enemies to make the world feel varied. This is Sun Fields, the area outside Nicopolis, where Thekla starts her adventure. https://rockwell-studios.com/wp-content/uploads/2024/06/Satyr.gif We want the area to have a Byzantine feel, so we're adding some elements of Roman mythology. We're also teaming up with a musician to add some unique music for this area. We hope to give you a lot more detail on that next month. To get from the northern areas to the southern areas on the map, you'll h…

  • Early Access Developments May 2024 - 30 May 2024

    Hello again! As promised, we are back at the end of the month to update you on our progress. Throughout May, we were fixing bugs, adding features, and adding new content to the upcoming campaign for Septaroad Voyager. We added a new level, Gloomwood, between Halgdalir and Gearbridge. Here you'll encounter skeletons, ghosts, bats, spiders, and goblins trying to stop your quest. In that picture you'll notice that we're reading a sign. That's a relatively small functional addition this month, but we felt it was important for you to have signs to guide you. We spent some time trying to get the right look in Gloomwood. https://rockwell-studios.com/wp-content/uploads/2024/05/Gloomwood-PostProcess.gif Some of the tools we use to get the right look include lighting, a color-grading lookup table, and postprocess effects like the vignette. We want to make sure each area has the right look, so we'…

  • Early Access Developments April 2024 - 30 April 2024

    Hello Septaroad fans! We are back with our monthly Early Access update. The big news this month is that we have finished ALL 7 of the prologues and we are now building the world that will connect the different starting zones together. When we have the world more or less laid out, then we can script the story developments in each character's first chapter. Let's take a closer look at what we accomplished this month. Here are some screenshots of the prologues we finished this month. We added new zones Wind Plains, Summerwood, and Thousand-Spear Road. And in those zones you'll find some new enemies including crabs and mushroom kids. One new feature that we're kind of proud of is a subtle fog in the Summerwood forest, where Emmerich is fighting a mushroom kid. You can't see it very well in that screenshot, but we added a fog with boundaries that we control completely, which is a change from…

  • Early Access Developments March 2024 - 31 March 2024

    Hi everyone! We are back now at the end of March with our promised monthly Early Access update. We here at Rockwell Studios would like to wish all of you a happy Easter. Also, we hope you had a good Passover and are continuing to have a blessed Ramadan. We have been working hard throughout the month to improve Septaroad Voyager and to get the campaign ready for you to play. So far, we have 3 of the 7 prologues finished. Our goal is to finish the prologue and chapter 1 for every character by June. Here's a look at the prologues for Emmerich, Mika, and Jomo. Those of you who have been following our patch notes throughout the month know how much we have changed and fixed. For everyone, let's take a closer look. One of the most easily visible changes is the bigger and brighter spell effects. Here are the updated effects for Meteor, Ice, and Arcane Bolt. https://rockwell-studios.com/wp-conte…

  • Patch notes 21 March 2024 - 21 March 2024

    We uploaded a few patches since the last patch notes. Here's what's new: Improved functionality when scrolling mouse wheel over menu to choose which action to perform. Ability description now updates automatically after scrolling. Maps containing a static texture (such as in the main campaign) instead of map tiles no longer crash. Attackers stay facing their targets longer. Targets that get hit stay in place for a short time. This helps tie combat down a little bit and makes particle effects easier to read. Fixed an area in dungeons where you would not be able to exit to the south on a specific level. Added empty rooms to dungeons to give players a breather, so the dungeons aren't one long slog through endless combat until reaching the boss. Faster running speed Fixed bug where while setting up tactics, clicking on a condition will carry down into the menu below, unintentionally enablin…

  • Patch notes 13 March 2024 - 13 March 2024

    Today's patches changed the following: Fixed a place in the yellow hills map where you could exit to the west when the way should be blocked. Added particle effect that characters play on death. Fixed a problem where NPC speech/quest indicators could disappear. HUD elements stay hidden throughout conversations instead of appear and disappearing when the speaker changes. New functionality for gameplay scripting that will help with cutscenes and other scripted events. Different events based on character gender, enemies can stay passive until scripted event makes them enter combat.

  • Patch notes 12 March 2024 - 12 March 2024

    Hi everyone! I've been gone for a few days but I'm back at work now. Today's patch added the following: Improved particle effects for ultima, smite 1-3, arrow storm, ice bolt 1-3, and ice storm. Longer exit hallways from dungeon rooms, with the camera borders moved farther to the sides. Now there should be no more accidentally exiting the room. Support for enemies going immediately to combat after being spawned. This will be used in scripted encounters. Those scripted encounters used to be a little silly when the ambush starts and the enemies go to their default wandering state. Made decals for drawing walking paths over stone arches. Fixed normal maps on some decals that were lit incorrectly. We are working hard every day to improve the look and feel of Septaroad Voyager. We are also working toward a playable main campaign with an in-depth story. We hope to have more of that to show to…

  • Patch notes 6 March 2023 - 6 March 2024

    Today we fixed/added the following: Fixed a game-breaking bug that could stop the game when recruiting a new character into your party. Some spells will now dim the world's light and start a slow-motion effect. Fixed particle collision. Particles effects for the druid's lightning storm ability and the warlock's fire storm ability depended on detecting the ground level, and they did not work before. Now the particle effects for those abilities display correctly. Bigger and brighter lights for all abilities. Reworked particle effects for fire bolt 1-3, lightning bolt 1-3, nightmare 1-3, healing 1-3, fire storm, lightning storm, meteor strike, immolate, heaven's wrath. We are trying to get the right look and feel for various abilities in the game, to make the game more fun and attractive. We would love to hear your feedback on the updated visual effects.

  • Patch notes 2 March 2024 - 2 March 2024

    Today we made the following changes: Can equip and unequip through scripted story events Simpler pathfinding Character names can be inserted in dialog Gendered versions of dialog for using "my lord" or "my lady" etc. Also will be used for localizations where men talking to women, women talking to men, men talking to men, women talking to women require different versions of the text. Speech bubbles update location so if the camera or the character moves while speaking, the speech bubbles will show up in the right place Pause message shows up on the HUD if you are playing RTwP Cleaner autosave and loading animation Numerous graphical fixes and material fixes to meshes that had the wrong normals, materials that were not rendering correctly.

  • Early Access Developments February 2024 - 29 February 2024

    As promised, we are back at the end of another month to update you on what we've been doing in Septaroad Voyager. Behind the scenes, we are getting everything organized for the main campaign. We made a wiki where we are sharing mood boards and inspiration, discussing the feel and look of various places. I'm finally writing out the script for all of the characters' stories. And getting things down on paper (or the digital equivalent) is really helping me to stay organized. For the characters' stories, I am following a template well known and loved (or hated) among scriptwriters. It's called Save the Cat! and it's an excellent guide for solid story structure. As for the tangible things you can see in the game right now, the towns of Utakawa and Ramliyah are accessible in the randomly generated campaign currently available, so long as the route to those towns doesn't go through an unavaila…

  • Patch Notes 27 February 2024 - 27 February 2024

    Today we added the following: Force the game to load post process settings. In some cases the game would load without post process settings and effects such as the Sobel edge outline, vignette, and bokeh blur were not showing correctly. Better camera transitions. In some cases, when transitioning between levels, or when starting a new character, the camera would glitch to a location that is not meant to be seen in the game. We now have a fix for that. This has to be set up manually for each case of a character- or level-transition, so we will keep our eyes open for other places where this happens. Character customizer menu now fully supports default characters, for one default gender, or for characters who can be changed to a different gender. Character customizer supports different starting equipment loadouts, different starting character classes, and different starting abilities. This…

  • Patch notes 26 February 2024 - 26 February 2024

    Yesterday and today we uploaded some patches that changed the following: The depth-of-field blur is now a bokeh blur. This requires a video card that can run DX11 and it's more taxing on the video card. In the future we can make a simple gaussian blur fallback for DX9 cards and slower DX11 cards. Cleave now has a description indicating that it can hit two targets. AoE abilities no longer affect non-combat NPCs. Fixed a visual bug where the description of the previous ability appeared when reopening the ability menu. The player can now close the map with the M key (or the key mapped to the map). Enter and spacebar can be used to press the selected menu button. Fixed bugged text in the instructions for switching characters. Preparatory work for adding story characters to the game.

  • Patch Notes 22 February 2024 - 22 February 2024

    Today we added/changed/fixed the following: Default walking speed is a little slower. Hold down shift to run. Running will cancel any actions currently charging. Enemies move a little slower. You can now use the mouse to click on a target instead of clicking in the menu to choose the target of an action. Default key for interaction is now F. New defaults will be loaded when you load the game. If you customized your keybindings, you will need to change them again. Loot drops do not explode away from defeated enemies but now drop on the ground nearby Lots of new enemy names. Tiered goblins, orcs, boar, cultist knights, cultist warlocks, necromancers, scrapper mechanics, scrapper alchemists all have new names. An enemy not currently in combat that dodges or blocks an attack now enters combat as intended Enemies in the intro attack faster. More DOF blur to background and foreground Steal ab…

  • Patch Notes 8 February 2024 - 8 February 2024

    Changed location of saved games. This will help prevent messes if multiple accounts log into the same device. Also, 32-bit and 64-bit executables now save in the same location and their games will be accessible from a 32-bit or 64-bit executable on another device. The game will automatically copy your saved files to the new save location. You will need to play one more time on the device containing your most recent saved games in order for the saved game files to reach the cloud and your other devices.

  • Early Access Developments January 2024 - 31 January 2024

    Hello again! We're back at the end of January with more updates on Septaroad Voyager. We hope your 2024 is off to a great start. Ours certainly is. The biggest thing we've been working on this month is the addition of a major new minigame: dueling, presented as a collectible card game. We want each character to introduce some fun and unique new mechanic. We decided that we want Emmerich to be able to challenge people to duels. As you win duels around the world, you'll learn useful new techniques and increase your fame, opening up new opponents who have new techniques for you to learn. Dueling is not in the game yet. We've made all the cards and animations. And we've finished all of the other preparations so we should be able to get dueling into the game very soon. We have also been converting some of the new cities into maps that can be used in the procedurally generated world you can p…

  • Patch notes 3 January 2024 - 3 January 2024

    Hi everyone! First patch of the new year. Today we added a few small fixes, some content for use right now, and some content that will show up in the finished campaign. Fixed vignette effect, which had not been loading correctly. Added poor-quality equipment and legendary-quality equipment. Most of the equipment that drops off defeated enemies will be of poor quality. Most of the equipment you steal will be common quality. Most of the uncommon, rare, epic, and legendary drops will come from finishing dungeons. Fixed camera logic to account for the possibility that the player is underground. Before, if the camera detected that was inside the landscape, the camera would place itself above the landscape. That resulted in buggy behavior when the character was in a cave below the landscape. This behavior has been corrected. Added additional content not yet visible in the Early Access campaig…

Patch notes and updates

S.noRelease datePatch nameGID number
114 August 2024Patch notes 14 August 20245875594803674620284
221 March 2024Patch notes 21 March 20245686430301717508891
313 March 2024Patch notes 13 March 20245686429670868589442
412 March 2024Patch notes 12 March 20245679673637671618519
56 March 2024Patch notes 6 March 20235679673637648795196
62 March 2024Patch notes 2 March 20245688680204378686111
727 February 2024Patch Notes 27 February 20245728086065200585680
826 February 2024Patch notes 26 February 20245728086065196933544
922 February 2024Patch Notes 22 February 20245728086065182014302
108 February 2024Patch Notes 8 February 20245589599109266074300
113 January 2024Patch notes 3 January 20245410576585177726126
1212 December 2023Patch notes 12 December 20235395938616812546873
1327 September 2023Patch notes 27 September 20235220291886483670509
1411 September 2023Patch notes 11 September 20235159491482923599611
1531 August 2023Patch notes 31 August 20235141476355657734674
1623 July 2023Patch notes 23 July 20235124584051980754413
1711 July 2023Patch notes 11 July 20235124582150175594394
183 July 2023Patch notes 3 July 20235124582150145129183
1925 June 2023Patch notes 25 June 20235124581515265911056
2017 June 2023Patch notes 17 June 20235896948309846787050

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2091620
Live current players0
SteamPulse tracked peak11
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJun 1, 2023
DeveloperRockwell Studios, LLC
PublisherRockwell Studios, LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent85%
Positive reviews29
Negative reviews5
Total reviews34
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2091620/

Short description

Seven heroes. Infinite adventures. Embark on an epic journey through a vast world filled with danger. Assign tactics to your party members or control them individually in fast-paced battles. Discover the captivating tale of Septaroad Voyager.

About this game

Septaroad Voyager is a deep story-driven RPG focused on seven unlikely individuals who must grow--as people and as heroes--in order to save the world from the greatest threat it has ever known. Gather your seven heroes from across a beautiful and varied pixel-art world. Assign tactics to your party members to make them fight quickly and intelligently in fast-paced real-time battles. As something sinister chips away at the walls of reality, seven heroes hear a call to action. Unite them, strengthen them, and lead them to victory in Septaroad Voyager. Features Fast-paced battles against a variety of enemies with their own strengths, weaknesses, and abilities. Master the systems of Septaroad Voyager to defeat even the toughest foes. Program your party members using the Tactics system. Give them a condition to check for and an action to perform, then let them fight. With the right tactics, your party will fight its way to victory on its own. But for unforeseen situations, you can always give orders manually. Take the default heroes into your party or customize them however you want. Change their names and appearance. Level them up in 14 unique classes with their own selection of skills and equipment. Adventure across a huge and varied world, filled with unique environments, cultures, characters, and enemies. In addition to the main campaign and story quests, you can learn rumors from townsfolk, and add clues to those rumors to discover an infinite number of procedurally generated dungeons. Customize the difficulty and treasure of each dungeon depending on the clues you combine. Create your own adventures using the included game editor. Or for the truly dedicated modder, change the game itself by extending the included source code.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
23Steam Cloud
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Septaroad Voyager's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Septaroad Voyager's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Septaroad Voyager at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$14.99$14.99No discountSteam Store

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RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim125,29524 September 2026 - 02:59:49 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Warframe83,09724 September 2026 - 01:44:36 UTC181,509676,031Digital Extremes
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust54,11923 September 2026 - 23:53:42 UTC259,6461,359,516Facepunch Studios
Palworld47,74724 September 2026 - 02:29:26 UTC2,101,535451,088Pocketpair
Project Zomboid44,43724 September 2026 - 02:39:31 UTC122,811467,999The Indie Stone
Baldur's Gate 341,67923 September 2026 - 22:02:21 UTC875,343836,282Larian Studios
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
Stardew Valley31,77223 September 2026 - 23:46:21 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Graveyard Keeper 230,99224 September 2026 - 00:09:01 UTC49,484Not availableLazy Bear Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Valheim125,29524 September 2026 - 02:59:49 UTC498,478533,888Iron Gate AB
Slay the Spire 252,91924 September 2026 - 01:47:05 UTC574,638199,438Mega Crit
Palworld47,74724 September 2026 - 02:29:26 UTC2,101,535451,088Pocketpair
Project Zomboid44,43724 September 2026 - 02:39:31 UTC122,811467,999The Indie Stone
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds24,47724 September 2026 - 02:56:29 UTC39,10324,686Jagex Ltd
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
The Isle15,43623 September 2026 - 21:14:23 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.13,32024 September 2026 - 01:49:21 UTC266,908420,693semiwork

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