Magenta Horizon - Neverending Harvest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 26 September 2026 - 01:28:32 UTC
- SteamPulse tracked peak38
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews237
- Release dateDec 6, 2024
- DeveloperMaddison Baek
- Publisher2 Left Thumbs
Genres: Action, Adventure, Indie
Company pages: Developer: Maddison BaekPublisher: 2 Left Thumbs
Magenta Horizon - Neverending Harvest Steam news
Magenta Horizon - Neverending Harvest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 2026-07-04 1.2.7 version update - 4 July 2026
- Fixed a bug where you fling away by doing a vertical heavy attack right after the Flying V bounce motion. - Fixed the momentum glitch where you move backward linearly by doing an aerial hook attack after doing the aerial backpedal attack. - Changed the UI of Gameplay Option. Now the options will feature descriptions of their function if you select them. - Added option to double-click(tap) the skill button to swap the skill groups.
- 2026-06-20 1.2.6 version update - 19 June 2026
-Added a new option to show the directional input signal independently from the combo input UI. -Some background graphical asset adjustments.
- 2026-05-02 1.2.5 version update - 2 May 2026
- Fixed an input bug where your aerial frontal attack combo input doesn't work when you are too close to the enemy - Adjusted the hitbox of the boss from 4-2. Adjusted the Hubris variant's attack timing. - Slightly increased the hyperarmor duration when the player starts aerial heavy attack (Aerial Earthpecker, or Helm Breaker some say) - In the boss rush mode, players will have a brief invincibility during the post-boss arena waiting period. - Fixed the issue where some dangerous projectiles linger after some boss fights in Hubris boss rush mode. - Adjusted the SSS rank threshold of Hubris Bossrush mode.
- 2026-04-22 1.2.4 version update - 22 April 2026
- You can see the directional input signal arrow around the character when you turn on the combo input UI. This was added to make players see and guess the facing-direction in the chaotic situation. - BGM can be changed at the start of the Horde Mode. - Reduced one Treasure Cleaner at the final round of Horde Mode. Added lesser demons in that spot. - You can see the real-time score update and the round in the Horde Mode. - Adjusted the color of Hubris Bossrush Arena lighting. - Increased the duration where you can burst-shot the Instant Golem with Lantern Flare. - Fixed the issue where the Fungal Fountain ignores the boomerang during the hit animation by other types of colliders.
- 2026-04-20 1.2.3 version update - 20 April 2026
Hubris Boss rush mode is implemented. Can be entered via the secret entrance located in the ceiling of the bossrush lobby. You have to beat the Demon of Hubris on Hubris Mode to unlock this mode. This applies to the people who have already beaten that, because I had to edit the save file for this matter. In 10-2, you can teleport to the next stage at the ending sequence if you beat the boss in the first phase before the phase transition. Fixed a bug where you could save again at the dead checkpoint snail after killing it for the Shattered Hope effect.
- 2026-04-18 1.2.2 version update - 18 April 2026
Fixed a bug where your camera won't zoom out even though you didn't opt into the apt hubris challenge. Fixed the fog curtain covering the rollercoaster rails on 8-1 When facing the wall, if there's a joystick input towards the wall, Gretel will dash towards the wall. Setting the stick neutral will make her bounce away and dash to the opposite side like it used to. Added visual signal over Propeller Demon's attack direction Added poise meters to the dummy target in the training room Added S Rank requirements for the pause menu scoring board. Adjusted some minor movements here and there from enemies. Next update will likely include the boss rush mode for the Hubris bosses.
- 2026 Publisher Sale - 7 February 2026
Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more! Magenta Horizon is 50% off!Read up on the new MAJOR content update: Call of Hubris Be sure to check the Bundle List for any additional discounts that may be available to youNEW RELEASEYesterday saw the release of Underboard, a new team-based tactical roguelike autobattler!(The lead artist of which did the awesome custom art for this sale!) COMING SOON 4 more games have received official release dates! Each of which offers a public demo.Dice A Million - Dice-rolling Deckbuilder Roguelike - February 25thCrawling Angels - Physics-based Puzzle Horror - March 13thWasteland Bites - Survival Horror Food Truck Manager - April 3rdBesmirch - Survival Horror Farming Sim - May 11thWHAT ELSE?There were too many announcements this year to include in store pag…
- MAJOR FREE CONTENT UPDATE: Call of Hubris - 6 February 2026
Hope you are doing well. When the game was initially fully released in December 2024, I thought I had done all I could as a developer. But then, as time went by, after I played multiple challenging games that ignited my competitive-creative spirit (looking at you, Silksong and Angeline Era), I just wanted to challenge myself. I wanted to make something that even I can't comfortably approach as a creator. I wanted to be on (or over) their level in terms of how I can push the limit of the set game mechanic to a comical degree. Difficulty is such an enchanting thing. For most people out there, it wouldn't be a comprehensible idea that I'm making an even harder challenge for a game that got even less than 1% of the players who finished the Ascended Reaper difficulty. But the thing is, like many cases, human greed is never-ending, and so is my willingness to develop things that I already cal…
- 1.1.4 version quick fix patch note - 7 December 2025
Fixed a bug where the death screen stays even after death. This bug was caused by the 1.1.3 version code change, but it should be fine by now. I was a bit too hasty on this.
- 1.1.3 version patch note - 7 December 2025
You can now save money you earned in Horde Mode/Bossrush Mode by leaving to the mainmenu or dying. Fixed some minor bugs here and there.
- 1 year anniversary + Pre-major-update big patch 20251205 - 5 December 2025
\The game was fully released last December 7th.In two days (or one, depending on your time zone), this game will officially turn one. Even though the number of players is small, thank you for standing by and helping to maintain the 90% very positive rating. It means a lot to me. I've got nothing else flowery to say about the anniversary, so let's get started.\ So, the conclusion I made after 1 year of experience is that, to put it bluntly; I expected too much from the players from the start. As much as I wanted to offer a game that doesn't hold back the punches even during the early game, it is true that only 30% or below people could ever beat the second stage out of all 30 stages. Those later stages aren't just there for the content bloat, mind you. It's something I genuinely wanted to show and share. It's doubly sadening because Act 1 - which is ironically freely available as a demo-…
- Two New Localization! - 6 September 2025
2025-09-06 1.1.1 version update \ German and Latin American Spanish are officially now implemented.\ Added a binary savefile security function. It turns out binary files are exploitable, and a deserialization attack can be done with the save file edit. It was added just for the safety measure, so it won't affect your save file. \ Fixed the collision bug that could potentially fling the Cluster of Nightmare enemy out of the combat arena.,Fixed the bug where you can accidentally click the new game button, revert, then click the extra mode to erase the collectibles or upgrades.
- 2025-08-10 1.1.0 version update - 10 August 2025
Accessibility option - Fog wall behind Arena: A gray curtain covers the combat arena when you engage in combat. It's there to reduce the visual noise from the background. Graphic option - Darkened Light Projectile: Some flashing projectiles can induce headache or eye pain for some people, so turning this option on would reduce the brightness of certain glowing projectiles, even if it can look kinda ugly or unnatural. HUD Necklace pieces: The necklace you equipped will be shown under Gretel's face HUD icon. Added one more checkpoint on the Wraith difficulty version of 2-2. The secret object in 11-1 that can open up the path to the secret boss is now less hidden than before. Some boss patterns in 11-S are slightly adjusted. Slightly.
- 2025-04-19 1.0.15 Hot Fixes - 18 April 2025
Tried to improve the performance issue during the bossrush mode. Need more input from other players. Changed the aspect that players could hit the small enemies and "revive" them after they started the death animation right after the boss clear event. Now they will stay dead after the boss clear event. Fixed the input malfunctioning bug that can happen during the bossrush transition event. Fixed the bug where Fungalik can get stuck in the geometry collider during the death animation.
- Hot Fixes 2025-03-22 1.0.14 - 22 March 2025
- fixed the inaccurate input icons of Charge Ready 3 in the combo list. - fixed some typos
- Hot Fixes 2025-02-16 1.0.13 - 15 February 2025
-Replaced the 2LT logo to the newer version. -Adjusted the pull attack trigger box size to be larger. -Fixed a bug where you could get pushed by Coil Demons and stuck in the wall. -Fixed a bug where the boss music plays if you reset the fight too quickly. -Fixed a bug where a vertical down attack right after flying V can fly you off forever. -Crash of Phoenix deals the same self-damage in all the difficulty settings and deals less self-damage than before.
- Magenta Horizon - Trading Cards & Steam Community Items - 7 February 2025
Trading Cards are Live! From today, you can color your Steam Profile with Magenta Horizon-themed content! The whole work is here to collect: Trading Cards, Badges, Emoticons, and Backgrounds. Each item has been hand-crafted by myself. Hope you enjoy the collectathon. Over One Hundred Reviews I want to say thank you all for your support in reaching this big milestone! Making Magenta Horizon was a meaningful journey in my life, your love for the game is what keeps me going. Oh yeah... There's a little patch note. 1.0.12 version. -Fixed a bug where you couldn't properly receive the reward money after beating a stage.
- 2025 Publisher Sale - 7 February 2025
Today kicks off the big 2 Left Thumbs Publisher Sale! Explore the full event page to scope out loads of discounts, free games, bundles and more! MAGENTA HORIZON HISTORIC LOW - 33% OFF In addition to making the awesome art for this sale, solo-dev Maddison Baek has crafted new community items for Magenta Horizon! Play the game to earn Trading Cards, and unlock awesome profile backgrounds and other Steam goodies. https://store.steampowered.com/app/2109060/Magenta_Horizon__Neverending_Harvest/ ---------------------------------- How about a FREE game?! Croak Crusader: Spawn of the Spore Spectre launched TODAY, and is available 100% for free! https://store.steampowered.com/app/2997920/Croak_Crusader_Spawn_of_the_Spore_Spectre/ This free title introduces the general gameplay, protagonist and antagonists of the upcoming (paid) release, Croak Crusader: the Champion of Canada. Be sure to add that…
- Hot Fixes 2025-02-04 1.0.11 - 4 February 2025
Fixed a bug where you couldn't receive Father's Hand ranged skill after beating 7-4. This bug happened since the 2025-01-30 1.0.9 version so check it out again if you were on that time frame.
- Hot Fixes 2025-01-30 1.0.9 - 29 January 2025
- Adjusted the juggle distance, and some attack height of the final boss. Nothing too big of a change to meaningfully alter the difficulty of the fight. - Fixed an issue where the player character changed the attack chain to the grounded ones when the character's feet made contact with the enemies while chaining the aerial melee combo. - On 10-2 on Wraith(and below) difficulty, Added one more checkpoint at the beginning of the stage and changed the enemy spawn layout in the boss fight arenas. No changes on the Reaper and higher difficulties. - Upon touching the horn currencies, the size will shrink so it won't make the screen visually noisy.
Patch notes and updates
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