SPSTEAMPULSELIVE ANALYTICS
Lose Ctrl

Lose Ctrl Steam news

Play From Your Heart Ug (haftungsbeschränkt) | Apr 15, 2025 | game

Released

0players observed · 16 October 2026 - 00:36:28 UTC

AdventureCasualIndieRacingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Lose Ctrl news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews15
  • Release dateApr 15, 2025
  • DeveloperPlay From Your Heart Ug (haftungsbeschränkt)
  • PublisherPlay From Your Heart Ug (haftungsbeschränkt), btf

Genres: Adventure, Casual, Indie, Racing

Company pages: Developer: Play From Your Heart Ug (haftungsbeschränkt)Publisher: Play From Your Heart Ug (haftungsbeschränkt), btf

Top Steam chartsTop 100 gamesGame directorySteam Store page

Lose Ctrl Steam news

Lose Ctrl news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Release Version 1.0 - 15 April 2025

    Dear followers, it is finally done! I achieved the unthinkable! Lose Ctrl is finished and available in stores around the world. We had some struggles along the way, I needed to rewrite a lot from scratch and there many doubters. Even when I was awarded the Deutsche Computerspielpreis for Best Game Design, many people doubted me and said: Martin Jeremiah, you will NEVER release this game. But guess what: they were wrong! They were SO WRONG! It is possible! You can release a game and be a successfull influencer/guru/entrepreneur at the same time. Don't let anybody tell you any different. I persevered, I powered through it. All the hard work, all the long nights, two burn-outs and one rehab - it all lead to this moment - and boy was it worth fighting for! What you are about to play right now is one of the most daring, one of the most entertaining and one of the most deep works of interacti…

  • Personal Update - 28 February 2025

    Dear followers, it has been a while since the last update. Does that mean, I am not working on the game anymore? HELL NO! As a matter of fact I am working harder than ever. Pulling all nighters and giving it my all every day! But Martin Jeremiah, why are there no updates, you might ask? Fear not, my friend, there will be a HUGE UPDATE very soon. When everybody else left I decided to take the project in a more personal direction, giving it even more of that delicious and award-winning Martin-Jeremiah-Apple-flavour. Alas, this takes time - a lot of time! A story as interesting and dramatic as mine is not easily put into a game. It is nearly impossible, but I intend to do it anyway. As you all know my I am also working on my new book, which is also very demanding but fullfilling. Expect news for both the game and the book soon. Wish you all a happy gaming, Martin Jeremiah Apple

  • Rollback of last update - 30 September 2024

    Dear people, in the last few days I have received a lot of reports about crashes and bugs in regards to our game. Effective immediately we well be rolling back our last update! Everything will run as smooth as before! We integrated the old code-base again, which is inferior, but more reliable! I will investigate what caused the crashes and bugs, and find the people at fault. This will not happen again. Wish you all a happy gaming, Martin Jeremiah Apple

  • HUGE UPDATE - 20 September 2024

    Dearest gamers, this update might not seem like much, but I assure you it is a huge update for me personally. I BASICALLY REWROTE ALL THE CODE! The game will now run smoother, look better, consume less power, have lower latency in multiplayer and will be over all a far superior experience. On the surface there won't be any changes, be it in terms of content or UI, but under the hood everything is new and improved and ready for the future. This update will ensure, that the game has a bright future ahead of itself and that future content updates will be easy to integrate. Personal note: this is a huge success for me as a programmer/person. After our coding team left, people told me to abandon the project. But I learned to code, and not only that: I also cleaned up and improved the existing code. So I have to confess I feel a lot of personal relief and satisfaction now that this update is…

  • Update 0.9.5 - June 2024 - 26 June 2024

    Dear players, it has been a while since the last update, but I can assure you that I, Martin Jeremiah Apple, am working hard and tirelessly to ensure the quality and vision of this game. I am happy to annouce the following features for this new update: I integrated STEAM ACHIEVEMENTS! Can you get them all? I reworked the ending, it is now better! I fixed some bugs and glitches! I corrected over 250 typos, which were overlooked by the former team! I did a lot of engine-related stuff. It was very complicated and would take too long to explain. Thank you for reading and for your continued support. Your feedback is priceless to me! Sincerly, Martin Jeremiah Apple Founder & CEO

  • Update 0.9.1 (Splitscreen Update) - 7 February 2024

    For this update we focused on the Splitscreen mode. We reworked some visuals and added more tracks, which you can play together on one keyboard or via Steam Remote Play. Added 5 new tracks for Splitscreen with different difficulties Reworked Splitscreen visuals Fixed minor bugs and glitches

  • Update 0.9.0b - 19 January 2024

    Here is a small update with the following fixes: Fixed reset and lighting bugs in the later city levels Fixed a bug where the diary is stuck when you advance dialogue with your mouse Multiplayer motivational dialogues are now skippable Multiplayer playing fields are now numbered

  • Version 0.9.0a - 15 December 2023

    After taking in all your feedback, we made the following changes: Work-level: fixed a bug where an Input Field was not clickable Diary-level: thought-bubbles are now clickable only once Dance-level: now shows you which buttons you have to press General: fixed some titles and text boxes

  • Release Postponed - 29 November 2023

    Today is the day! Or at least it should have been. Unfortunately, we have to announce that we cannot release Lose Ctrl into Early Access today although we would have loved to! Why? We are ready for steam, but steam is not ready for us 😀 Or in other terms: There have been some hiccups in the steam review process that needed to be addressed and unfortunately this seems to elongate the whole process by a couple of days. How long? We cannot say for certain, but we hope to release in the next days or next week, given things go more smoothly in the meantime! Sorry if you've been waiting for the release, we sure have been looking forward to it too! Your Lose Ctrl Team

  • Early Access Release 29.11. - 16 November 2023

    Dear Community, I am veryy happy to announce that Lose Ctrl while enter the Early Access stage on 29th November. Finally my vision for a game will become reality. I am looking forward to all of you playing the game, hearing feedback and keep working on this experience to make it better and more enjoyable. Thank you all for your support and love, Martin J. Apple Founder and CEO

  • DEMO STREAM EXLUSIVE WITH CEO MARTIN APPLE - 10 October 2023

    Hi, my name is Martin J. Apple, founder and CEO of Play From Your Heart UG (haftungsbeschränkt). I will take one hour out of my busy work schedule to play the demo of Lose CTRL and answer all your questions and various topics like: game development, authorship, business, AI, art, loneliness, success mindset, visualization, money, NFTs, Web 3.0 and advancing the medium of games to an new and all-encompassing art form.

  • Exclusive Demo Session with CEO Martin Apple - 9 October 2023

    Hi, my name is Martin J. Apple, founder and CEO of Play From Your Heart UG (haftungsbeschränkt). I will take one hour out of my busy work schedule to play the demo of Lose CTRL and answer all your questions and various topics like: game development, authorship, business, AI, art, loneliness, success mindset, visualization, money, NFTs, Web 3.0 and advancing the medium of games to an new and all-encompassing art form.

Patch notes and updates

S.noRelease datePatch nameGID number
128 February 2025Personal Update1792751526036126
230 September 2024Rollback of last update6339469370196348284
37 February 2024Update 0.9.1 (Splitscreen Update)5589599109261566599
419 January 2024Update 0.9.0b5510784213101173223
515 December 2023Version 0.9.0a5409450219975923476

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.