- v4.1.8: Hotfix and expansion teaser - 23 June 2026
Greetings surveyors! This is a small release which addresses a memory leak at the engine level. I'm excited to share the release date for the final expansion with you soon. Thanks for playing!Final expansion teaserv4.1.8 changes Fixed a memory leak at the engine level. Killed haptics on application visibility changes and close. Upgraded desktop builds to Electron 42.
- v4.1.7: Endgame hotfix - 18 March 2026
This hotfix solves a softlock that would occur on the destinations screen for Alpha Periphery C after collecting its first story artifact. Thanks so much to bscross and MPurpureus for your reports and troubleshooting!
- v4.1.6: Year-end enhancements - 24 December 2025
Greetings surveyors!I’m excited to share another batch of improvements as I work on the final expansion. This addresses your feedback since the last release, and continues to polish the EP with a handful of other enhancements and fixes.Unfortunately, the expansion will not release until the new year. The new world is fully playable and can be completed in a few hours. Most recently, I overhauled its terrain generator, made some graphical enhancements, and created its Steam achievement icons. I’m currently in the middle of its nearly 1000 words of new text, with more details to share soon.Enjoy!v4.1.6 changesFixed a hard lock in the demo.Improved the destination guide around and inside caves.Faced mountains when fast traveling to their foothills.Improved audibility of thruster recharge progress notifications.Prevented thruster recharge when thrusters are not installed.Ducked scanner soun…
- v4.1.5: Expansion preparations - 15 November 2025
Greetings surveyors!I’m excited to share a handful of features, enhancements, and fixes inspired by showcasing Periphery Synthetic at MDEV last weekend. These primarily improve the feel of the flight mechanics—especially on the airless lava moon, arriving next month in the final expansion. Yet, there are some smaller details here to help prepare for the expansion as well.Enjoy!v4.1.5 changesAdded certain artifacts as trinkets when collected.Added audio notifications for toggling turbo and thrusters charge.Added Alpha Periphery D3 to the skies of certain worlds.Added visual labels to some clickable screen elements.Recharged thrusters when collecting artifacts, caches, and trinkets.Improved the feel and progression of the RCS system.Revised thrusters tutorial text with new mechanics.Fixed a focus memory issue on the material screen.Fixed an audio ramping issue introduced in Chromium 140.U…
- v4.1.4: Side E progress update - 20 October 2025
Greetings surveyors!Recently I’ve hinted that I’m focusing on the final expansion for Periphery Synthetic. I’m excited to immediately release a handful of improvements that were developed alongside it. Continue reading for exclusive screenshots and details about Side E—as well as the full patch notes.The final expansionBeware! The price of Periphery Synthetic will increase by $1 USD when Side E is released. It will be a free update for all existing players.Side E introduces a challenging new world: Alpha Periphery D3. Its objective is to provide contrast to the existing worlds of Periphery Synthetic. The result is an airless moon with a defining environmental feature.The lava labyrinthIts dynamic lava—which oscillates in altitude like clockwork—is the focal point of its challenges. At its lowest, surveyors may descend into vertical calderas to retrieve and escape with their artifacts. Y…
- v4.1.3: Quality of life improvements - 28 September 2025
Greetings surveyors!This release adds some quality of life improvements based on your feedback since the expansion release. Enjoy!v4.1.3 changesReplaced trinkets with caches in place of artifacts on fully-explored worlds.Removed some audio occlusion when vertical look is toggled off.Added slider for Instrument Polyphony to Audio Performance screen.Added slider for Keyboard Turn Speed to the Controls screen.Added quick navigation of the Materials screen with left/right/previous/next keys.Fixed audio for interface sliders not working since v4.1.0.Played an audio notification based on your progress when unplugging.Fixed button focus indicators using world color scheme when unplugging.Fixed a performance issue with the MIDI instrument.
- v4.1.2: Endgame update - 22 September 2025
Greetings surveyors!I’m excited to share the most complete version of Periphery Synthetic yet: the Endgame update. Finally, you may choose from its multiple endings, stick around with endless crafting, and jam along with support for MIDI devices! Continue reading for a summary of the update’s key features and its full patch notes. Enjoy! Key featuresUnplugging. This new function allows you to roll the credits of Periphery Synthetic at any time—now with five unique endings! Will you abdicate your duties? be a good surveyor? or align yourself with a major power? This addition of over 500 words and unique choices explores the consequences of your journey.Embryons. This new material adds further depth to the crafting system! Subatomic materials can now be converted between each other using embryons. Excess subatomics are now recycled into embryons to expand your inventory capacity to infini…
- v4.0.3: Expansion release hotfix - 17 August 2025
Greetings surveyors!Thank you all for a fun and successful release weekend. This release addresses your feedback, as well as a few things that I noticed in my most recent livestream. Enjoy!v4.0.1 changesReduced the costs of Scanners subsystem upgrades.Improved how the Ballasts subsystem behaves at lower levels.Fixed unintentional bunnyhopping when jump control is not held.Prevented the Invested milestone from unlocking too early.Increased the volume of some quieter sounds.Fixed the recharge sound for Mulligans subsystem not always firing.Improved sun color calculations in low-atmosphere environments.Improved how destinations/milestones/perceptions/trinkets are marked as read.Adjusted some interface labels.v4.0.2 changesFixed a hard lock on the Trinkets screen when pressing the back button.v4.0.3 changesFixed world completion milestones gained too early.
- Wards of Andromeda launches - 15 August 2025
Greetings surveyors!I’m excited to announce that Periphery Synthetic has expanded with Wards of Andromeda! After more than a year of development, it nearly doubles the size of the EP. Explore two new worlds, synthesize new gliding and crafting abilities, and uncover a deeper past in this free content update for all players.Need more details? Please check out the Wards of Andromeda reveal for the release trailer, screenshots, and summaries of key changes.If this is your first time hearing of Periphery Synthetic, then this is the perfect time to jump in! The expansion offers a richer experience with more ways to complete your unique playthrough.For existing players, it is not required to start a new game. To access the new content, you may activate and follow your scanners. However, due to these major changes, it is recommended to start a new game (or new game plus) to experience the EP a…
- Wards of Andromeda launches August 15, 2025 - 25 June 2025
Greetings surveyors!I’m excited to announce the release date for the first free content expansion for Periphery Synthetic, titled: Wards of Andromeda. The expansion will debut on August 15 with exciting new features! Explore two evolving new worlds—with fresh abilities that change how you move and progress through the EP.Continue reading for a short teaser trailer and a breakdown of what to expect with the expansion.Announcement trailerThe trailer begins with quick zooming cuts of portals on the familiar worlds of Alpha Periphery. Emerging from the portals, it changes focus to a new world which exists inside them, with longer shots showcasing its non-Euclidean terrain. Its focus then shifts to the new moss planet, contrasting its dynamic and colorful terrain against its explorable alien structures. A recurring theme of these shots is how both new worlds combine land and water exploratio…
- v3.2.12: Year-end enhancements - 31 December 2024
Greetings surveyors! I’m excited to share the final update for Periphery Synthetic in 2024.This release brings a vertical slice of audio and graphical enhancements to polish out a year of exciting updates. Be sure to upgrade your thrusters and check out the exospheres of Alpha Periphery B and C if you haven’t already. Enjoy! v3.2.12 changes Core Gameplay Prevented material distillation while in zero-atmosphere environments. Decreased the time interval between automatic perception checks. Core Interface Fixed a visual contrast issue with the system tutorials in dark mode. Core Graphics Reduced terrain-related frame drops when moving at maximum speed. Alpha Periphery B Remixed the music in the exosphere. Improved the sun glow. Reduced particle effects while quickly travelling vertically. Fixed certain particle effects appearing at high altitudes. Made a certain perception easier to find.…
- Periphery Synthetic will expand with Side D - 28 December 2024
Greetings surveyors! I’m excited to reveal the trailer for Side D, the first free content expansion for Periphery Synthetic. The EP launched with three musical worlds to explore as you upgrade your abilities and reveal their secrets. The upcoming expansion significantly expands your journey with two new worlds, complete with new abilities and secrets to unlock! Continue reading for the trailer and major details about the changes arriving in 2025. Watch the trailer About the trailer The trailer begins with flythroughs of familiar locations across the Alpha Periphery system. They are regularly interjected by title cards which actively describe the gameplay. My intent with this first section was to reintroduce folks to the EP while showcasing the diversity of its explorable environments. Compared to previous trailers, I’m unafraid to share some surprises here, such as the exosphere above t…
- v3.2.11: Steam release hotfix - 9 December 2024
Greetings surveyors! Here are a few extra improvements to share for Periphery Synthetic. These were found while storyboarding and collecting footage for an upcoming trailer that will reveal the two new worlds coming in the free Side D content expansion. I'm excited to share more about the expansion soon. Enjoy! v3.2.11 changes Added a slider for collectable volume to the Audio Mixer screen. Added some screenreader tips to the manual. Fixed an issue with drawing stars at higher draw distances.
- v3.2.10: Accessibility enhancements - 4 December 2024
Greetings surveyors! I'm excited to share another batch of accessibility enhancements for Periphery Synthetic based on your feedback. Importantly, this release adds instructions for how to use each system, which reveal more information about them as you upgrade their subsystems. There are also some enhancements to the collectable and destination guide sounds to improve their audibility. Overall, I'm quite pleased with the number of enhancements I've made this past week to celebrate the EP's nominations for the Indie Game Awards and GAconf Awards. Your feedback makes this project better. Enjoy! v3.2.10 changes Added instructions to the system screens that reveal as they are unlocked. Added modulation to the scan destination guide when facing the wrong way. Fixed an issue with material lock-on sound parameter calculations. Rearranged the manual so the controls come first. Reduced saturati…
- v3.2.9: Accessibility enhancements - 1 December 2024
I’m excited to share another round of improvements for Periphery Synthetic. These focus on improving the accessibility of its navigational audio cues by increasing their clarity, especially for extremely vertical spaces. Importantly, the filtering of many sounds now reacts to the look angle when vertical look is enabled. Similarly, there are some specific improvements if you had trouble navigating certain enclosed spaces. A few extra changes from the upcoming expansion have found their way here too. Enjoy! v3.2.9 changes Core Gameplay Increased effects of wheels axes upgrades. Core Audio Improved clarity of scan destination guide sounds. Applied filtering to collectable sounds based on vertical look. Filtered out collectable sounds when idle. Alpha Periphery B Prevented artifacts from spawning under solid ground. Alpha Periphery C Added silent sweet spots for underground collision detec…
- v3.2.8: Accessibility enhancements - 28 November 2024
Greetings surveyors! I’m excited to share another vertical slice of improvements for Periphery Synthetic. The main objective for this release was to improve its hearing accessibility. It adds new sliders to the audio mixer for changing the stereo width and loudness of each ear. It also makes several enhancements to the audio mix to clarify important navigational sounds. These improvements are paired with a variety of smaller changes made during the development of the first free content expansion. Enjoy! v3.2.8 changes Core Gameplay Allowed New Seed Plus to be resumed from Prototype seeds. Core Interface Added stereo width slider to the Audio Mixer. Added left and right volume boost sliders to the Audio Mixer. Removed the toggle for stereo or mono output from the Audio Mixer. Removed unnecessary focus memory on the New Seed screen. Core Audio Improved clarity of collectable sounds. Impro…
- Nominee at the Indie Game Awards - 20 November 2024
Greetings surveyors! I'm excited to announce that Periphery Synthetic has been nominated for the Notable Achievement in Accessibility category at the first-ever Indie Game Awards. It joins five other independent titles which pushed accessibility forward in 2024 by prioritizing inclusive design. The inaugural event will be livestreamed by IGN on Thursday, December 19, 2024 at 6 PM CST. I'm looking forward to the final results—and learning who takes home their prestigious Game of the Year award. While I'm proud of my personal accomplishments with Periphery Synthetic, the EP would not have been nominated without the help of the larger community. From all of your feedback and the continuous improvements made throughout its development, to its inclusion at this year's Access-Ability Showcase and GAconf USA, it has surpassed all of my original expectations. As you might suspect, I don't care…
- v3.2.7: Steam release hotfix - 10 November 2024
Greetings surveyors! As I work on the first free content expansion, I’m continuing to make improvements to the core experience based on your feedback. I’m excited to share a vertical slice of those with you today, including: a new dark mode interface, a toggle for stereo or mono audio, and many improvements to the How to Play screen. Thanks for playing! Core GameplaySpawned caches at exhausted artifact locations in New Game Plus.Fixed an issue with the destination name generator.Fixed an issue with the trinket name generator. Core Interface Added a toggle for a dark mode interface. Added a toggle for stereo or mono output to the Audio screen. Added a focus outline to the manual on the How to Play screen. Added a button to open the manual in a new window. Improved how focus is managed on the How to Play screen.Increased speed of scrolling with the gamepad. Core Audio Improved spatializat…
- Overanalyzing and Synthesizing - 30 October 2024
Greetings surveyors! I was delighted to be invited to speak virtually at GAconf USA on October 28, 2024. The conference was filled with a diversity of perspectives covering topics such as inclusive design, assistive technologies, and behind-the-scenes looks at accessibility in games. It was an incredibly informative experience which reminded me that people are awesome—and we have so much to learn from each other. I'm deeply grateful for the organizers who produced this must-see event. You may find more talks from the conference in the GAconf USA 2024 playlist. I’m excited to share more details about the upcoming free content expansion with you soon. There is a lot more to it than I’ve revealed. Enjoy!
- v3.2.6: Steam release hotfix - 21 September 2024
Greetings surveyors! Recently I started working exclusively on the new planet and mechanics coming in the first free content expansion. This release merges a number of general improvements from my secret development branch into the public builds. I'm excited to share a larger progress update about how the expansion changes the entire game with you soon. In the meantime, thanks for playing. Enjoy! v3.2.6 changes Added a Danger Zone screen that's accessible from the Settings screen. Added dangerous buttons to reset progress in the Danger Zone. Fixed demo save not being continued in full version. Fixed the criteria for the Archeologist and Elementalist milestones. Improved when screens forget their last focused element. Improved the title of the New Seed screen. Revised order and quantity of cache rewards on Alpha Periphery C.