- 1.4.3 O struggler... - 13 December 2024
Took a quick break from Lands to add a little celebratory update today in thanks for the huge influx of players this past week due to the sseth video. It's bigger than launch month already. Can't say thank you enough Added Struggler prestige class, gain extra attacks when damaged and have a chance to endure any damage dealt to self, will be hunted by Pretas Reworked Death Knight a little bit to just deal tons of damage based on armor, removed the Doom stuff Master repulsion cost raised to 7 Thank you everyone, again, for being a great community and incredibly chill, I am very energized to continue the work
- fixed again, had accidentally left "test mode" on - 11 October 2024
apologies to anyone who experienced gaining thousands of glory etc
- briar mage crash fix - 11 October 2024
thank you to everyone who reported it, haha
- 1.4.2 the Lands roll forth... - 10 October 2024
Between moments of illness, wanted to push out at least some work for the path here, some fixes / light changes, of the thousand little tweaks I'd love to make, haha Stormbringer now correctly applies Charge when dealing lightning damage Agni Helm now correctly scales with Willpower Qamar now correctly only does astral damage if at least one armor slot is empty somewhat increased the King's hit / life Asclepa now correctly does 5 * willpower damage Arjana blind / freeze increase changed to dexterity / 5 Master Repulsion psychic / astral damage increase now also scales with skill level, needs enemies to gain stacks Briar Mage no longer applies entangle on game turn, now applies entangle to a few enemies at global range and increases all physical / poison damage by stacks of entangle on the target * 10 Additionally, the new project has a steam page: Lands of Achra Much effort is being put…
- anroth tweaked back - 10 August 2024
realized people really like the "cashout" gameplay of anroth so softened the power-point penalty
- 1.4.1 some rebalance - 10 August 2024
customary rebalancing of recent things, boosted master repulsion as well Tethic monks depowered somewhat Master Freeze now applies a lot less self-freeze on stand still and no longer increases all freeze applied (forgot to do this) Master Repulsion now applies 5% of Repulsion on self * skill level Ogham now only performs a prayer once per initial attack, not per empty armor slot (still scales heavily with ranged AOE) Anroth now spends all your power points when you learn it Fixed a bug that was causing Hadad 3rd prayer to charge with any unit attacking Fixed Apophis 3rd prayer not gaining 2 charges Fixed Agni items not healing typos / other bugs
- version 1.4 the Eaten Star - 4 August 2024
This update has a lot of buffs, with some infinite combos being corrected, plus two new funky prestige classes, one of them being very overpowered (probably, haha, I want to see what people do with it). Some new threats: Scorch damage multiplier + a new "Purge" enemy trait. An Eaten Star void zone General You can now clear your current character data / all data from the title menu Hovering over enemies on the world map will show your relevant resistance next to their damage type Scorch total damage now repeats per 20 stacks Culture / Class / Religion Ihra now also gain protection on entrance Brud now also heals off of Plague Arjana reworked, now applies Blind on hit, increases all Freeze / Blind stacks by Dexterity Kull no longer increases all evasion, now just gains 3 evasion on step / dodge Naqui now also gains 1 attune on being attacked Baghatar now instead deals +5% damage per empty…
- version 1.3 'the Blue Tower' - 12 June 2024
I am HONORED to present some new Granga and Swamp content, haha. Focused on adding some more enemies, funky prestige classes, and in general buffing a lot of stuff that seemed weaker (this is in general what I like to do). I've actually felt guilty since everyone in early access got to experience really rapid additions and all the new people haven't gotten to "enjoy" that. However I think the burnout is pretty much gotten over, it was very helpful to take a break General Added FPS limit option TAB no longer instantly enters a new world-tile if it's the only option Slightly increased item spawn (ideally it's possible to find everything pre-void) Some new verses from the vizier-imp Enemies Added 2 new special Void location: Astral Swamps and Blue Tower Added Tethic Monk as an early enemy reduced Jawhara cycle-hp scaling Culture Skeleton starting health lowered to be in line with Imp / Mor…
- the path ahead - 23 May 2024
Wanted to make a post welcoming all the new players and to say more content is coming (examples above). The release went a lot better than I expected and I've taken the opportunity to begin to recharge my energies In general, even though it's been deemed "version 1" I want to add a lot more enemies and fill in more gaps, so that's the general roadmap for the Path, along with many other things that I'm not thinking of, haha It's been amazing getting to meet all you new folks both here and in the discord. Thank you to everyone who commented on the last big post, it kept my spirits high throughout the launch Simultaneously, I've also begun some preliminary work on a continuation of the Achra universe, now that I've learned more about how to build a game, and seen that other people actually enjoy this dark ancient-earth fantasia So there may be some additional updates on this stuff as well…
- Path of Achra, the approachably bite-size roguelike full of superpowered combos, has hit its full release - 12 May 2024
Bite-size arena battle roguelike and self-professed "broken build sandbox" Path of Achra has hit its 1.0 release. Developer Ulfsire's game is now finished, for whatever that means in a modern game. "I'm pretty much excrutiatingly grateful to you all who have helped bring it here, and 1.0 of course won't be the end of updates," posted Ulfsire... Read more.
- version 1.1 bugfixes - 9 May 2024
Thanks for all the good vibes, feeling the love, hope to give it back some more Mostly just a bunch of typos / bugfixes / attempted bugfixes here, thank you to all the new people who found stuff and sent in reports Apophis self-damage raised to 7% and now correctly does astral (was wrongfully dealing fire damage, which had a very invincible combo with fire healing) Added Esty8nine and Pawnce to content creator credits (they're awesome, forgot to add due to my sleep deprivation) Tried to shore up a bug that was causing spam-clicking the prayers (with a mouse) to crash the game, let me know if it's still happening Fixed a bug that was causing Phoenix's 3rd prayer not to charge Inuqqa should now correctly prevent freeze-triggered damage other bugs / typos
- version 1.0 the Outer Dark - 7 May 2024
At long last, the first "official" version of PoA. This has been a very new experience for me, not just the computer stuff -- I've never worked on and thought about a single project for 2+ years like this. I have a lot of appreciation for you all who helped me do it, and tried to describe it in this credits screen: new stuff for version 1.0 Added 8 more cycles, can now right click the cycle bar to go down in cycle Added Arjana, culture, apply 1 Blind when attacked, +1 stacks of Blind applied by you Added Myrmidon, class, +1 Inflex per 5 points of Dexterity, Block doubled against non-adjacent enemies, shield retaliates with block-scaling death damage Added Apophis, religion, grants you strength every time you enter a level, causes you to inflict % max life astral damage to yourself whenever you are attacked 4 new starting poems, from the tablet of the vizier-imp 3 new tracks to round out…
- version 0.9.9 crash fix - 29 April 2024
alright if this didn't break anything then next update will be may 7th, version 1.0, thank you everyone for helping with this the data for victory markers is now saved independently from the maqbara -- it'll be updated if you enter the character select screen, then going forward it will update when you win, and you should be able to delete Maqbara entries with impunity without losing the victory markers (hopefully) stopped players from entering a new land after dying on the map screen (this crashes the game) (hopefully) fixed a bug that was letting you try and enter the path of dust after deleting all maqbara entries (this crashes the game)
- version 0.9.8.9 closer - 28 April 2024
Pallas first prayer now gives +50% chance to block if it's fully charged Pallas now transforms all shields into a larger Hoplon (Hit doubled, Block doubled), also transforms your class weapon if it is a shield Sesha Knife now also deals astral damage to all enemies in a 2 tile range when you hit Guard now adds % chance to block Mindfighter (formerly Warrior of the Mind) now also gives 3% chance to block and +15 block per level (internal) reworked the block % calculation to make it display more accurately 2 new tracks + other stuff
- version 0.9.8.8 added Arbestus - 26 April 2024
thank you everyone, again, the support has been really helpful, probably going to bugfix / tweak this one then hold onto the next one for 1.0 Added Arbestus, hand armor, perform a hit against 1 enemy in a 2 tile range on attack / stand still, repeat for each bare fist Kaza Whip ability range increased to 3 Blight Helm now also summons a Cadaver if you attack a target that has Doom Astrohunting cost raised to 5, now gives -1 inflex per level Snakeform now gives dodge instead of armor, no longer reduces speed Virya now sets weapon size to 7 "on entrance" added to templar anoint Ashem now applies 1 Grace to you on being attacked Angra 1st prayer now a 4 tile range, 3rd prayer now applies sickness and bleed Takhal 2nd prayer now loses a charge when an ally dies (if enemies live) Humbaba now heals 10 on kill, 1st prayer now applies 5 Bloodrage Mehtar now also performs a hit against an adjace…
- version 0.9.8.7 added Ill Manica - 24 April 2024
2 weeks until 1.0, combing through the powers some more, another void item, thank you for the reports Added Ill Manica, void arm armor, apply 3 sickness on dealing Astral damage, deal Astral damage to the target when attacking with a bare fist Astrostoicism now applies Poise instead of Meditate (overlap with Master Teleport) Starstone Discplate now instead applies 5 Meditate and 5 Poise Acidify now applies Corrosion to 3 enemies in a 3 tile range, amount increases with level, also triggers on attack Oros no longer grants AOE to shimmering orbs (they'll still have AOE if the base weapon does) Psiblade cost increased other typos and stuff
- version 0.9.8.6 added Imp and some power reworks - 24 April 2024
did a few power reworks, apologies if this creates any volatile easiness, haha, some good stuff here for retaliatory builds though Added Imp, culture, -2 Inflex, change all dealt damage into a random damage type Eris's upgraded items now fully transfer their attributes when sacrificed Astrostoicism changed to "on being dealt damage by an enemy" Poison Skin now applies sickness to enemies at any range Frost Armor now applies extra Freeze per level Master Scorch's damage is now retaliatory and triggers on being attacked, cost increased Upuat now requires "if unencumbered" to enter Jackalform Acidify now also deals poison damage to all enemies with corrosion on divine intervention Angra first prayer now does minimum 1 damage (if at full life) Snakeform cost reduced, now heals on divine intervention instead of dealing poison damage Pugilism / Psiblade now only need the main-hand to be a bar…
- version 0.9.8.5 added Angra - 22 April 2024
Added Angra, deity of monstrosity, kills allies when they attack / are attacked, wants you to be next to enemies, first prayer does very high blood and poison damage to all units based on your missing life (up to x50) fixed Master Teleport bug that was causing enemies to apply meditate to themselves and damage you when they teleported all stats in the end screen moved to the "stats" hover
- version 0.9.8.4 added Beastmaster - 21 April 2024
the "path to version 1.0" streak continues, thank you so much to everyone who has been putting in bug reports and feedback, it's very doable to continuously modify stuff right now added Beastmaster, prestige class, 20 points in a beast familiar, summons a more powerful version of your highest-level beast familiar (poison, fire or ice) Master Teleport now also triggers when any unit teleports, and deals damage to a random enemy when you teleport Crystal Plating now applies meditate per point of inflex instead of dealing ice damage other bug fixes
- hotfix - 21 April 2024
had to rework night-crow a little bit because it wasn't working at all (damage events being triggered by the transformation itself was creating a sequence disruption between things like batform) also it should now actually be unlockable from finding staffs + some tone-downs of aurora chant and mura since they were already written in