- Yet Another Update 1.0.1a (HOTFIX) - 18 September 2026
Welcome, Survivor! We're releasing a hotfix update for some of the issues reported and feedback received since version 1.0.1, with the following changes: Additions: An in-game save backup restore function - in the "Change Save Slot" menu, you can now select an empty slot to import a save backup to by pressing the "T" keyboard or "Y" controller button (added in a previous, unnamed hotfix, but we're adding it to this patchnote for the record).Changes: Sawman zombie's movement speed decreased a bit while it was performing its spin attack. The "Hyperactivity" item now causes you to bounce from the arena's borders if moving without any input.Quality of Life: "Team Level" is now visible in the Run History. Skill Tree categories now display " " if that category is maxed out. Left/right inputs on volume and similar settings now repeat when held down. Auto-Selection mode should now prioritize th…
- Yet Another Development Update - September 2026 - 9 September 2026
ㅤㅤWelcome, Survivor! I hope you're doing well! In today's devlog, I'd like to talk about how the full release went, what we're doing right now, and what's coming up in the near future. I'd also like to officially welcome all the new Survivors that joined us after the full release. These devlogs are something we do a few times a year to put the most important information and related events into one place and convey them to the community (which you're now part of, yay!). So, without further ado, let's get started! YAZS launch was awesome! We can all agree the launch was a success! A lot of you have returned to check what's new, but we've also gained 100,000 new players in the launch week! We've also managed to have almost 10,000 concurrent players on Steam, which, while not the highest peak in YAZS history, is still a very large number! Thank you all for being there with us! We hope you'r…
- Yet Another Update 1.0.1 - 9 September 2026
ㅤWelcome, Survivor! We're releasing an update with new features, requested changes, and fixes for some of the remaining issues reported since version 1.0.0c2. Other platforms will follow ASAP. The changes are as follows: Additions: A "pity system" was introduced to counter the cases of bad luck when it comes to rolling items required by the current mission (every roll without the item increases the chance of it appearing). Added "Zombie Volume" setting in the Options -> Audio. Added an automatic "Liberate" option to the "Auto-Selection" menu. "Run History" view now displays how much damage of each type has been dealt. Added a "Game Speed 100%" bind to the "Remap Controls" settings menu. The in-game cursor is back (finally!).Changes: Increased the Luck's impact on Military Training rarity. Increased the rate at which the main story missions are being offered in the Camp. Ranger's first m…
- Public BETA branch is now open! - 4 September 2026
ㅤWelcome, Survivor! The launch was great so far, so first of all, please accept our thanks! ːheart_meː We're not slowing down, and are spending each day working on improvements and fixes to the game, the amount of which grows larger with every passing work hour. Due to the number of changes being added, we have decided to open a permanent public beta branch of the game on Steam. This will allow us to test the changes in a controlled environment with the help of anyone who is interested in trying things out for us. Please read the information below to find out how to join the public beta version of the game and to learn about the potential risks involved. Bear in mind that everything in it is subject to change based on your feedback, so please keep us updated on your thoughts. IMPORTANT: To reduce any possible confusion and accelerate the implementation of fixes & changes, please keep al…
- Yet Another Update 1.0.0c (HOTFIX) - 26 August 2026
Welcome, Survivor! We're releasing a hotfix update for some of the issues reported and feedback received since the version 1.0.0b, with the following changes: Additions: Reintroduced the option to delete/reset the first save game profile at the "Change Save Slot" interface. "Remap Controls" setting in Options -> Controls now allows you to bind "Speed up" and "Slow down" hotkeys (remember, that speeds below 100% automatically disable the Leaderboards). "FPS Counter" setting was added in Options -> Interface. "Hide Build Version" setting was added in Options -> Interface (also hides the "Press F8 to submit feedback" text where applicable). Changes: New missions now appear in the Mission Log after reading their brief, without having to play them (this should make it easier/smoother to switch missions and return to the old ones when desired). "Trauma" mission adjusted to hopefully be a bit…
- Yet Another Zombie Survivors review - 26 August 2026
Yet Another Zombie Survivors might not have the fanciest name around - but is this pretty much bullet heaven perfection? Read the full article here: https://www.gamingonlinux.com/2026/08/yet-another-zombie-survivors-review/
- Yet Another Update 1.0.0b (HOTFIX) - 21 August 2026
Welcome, Survivor! We're releasing a quick hotfix update for issues reported and feedback received since the version 1.0.0a, with the following changes: Gameplay interfaces are no longer limited to 60 FPS. Added an option within the Display tab to toggle if the mouse cursor should stick to the game window or be able to leave it. Small tweaks to the gameplay of some missions to make their objectives easier to complete and less prone to mistakes. Items spawned from the "99'th Balloon" item are now properly considered by the mission objectives. Mechanic: Cooling Mods: The additional damage instance from this ability now applies before the original one of each weapon, so that if the target is defeated in a single attack, this attack is now of Ice damage type. Leaderboards: Fix for the Bio Lab arena not being selectable. Reduced the frequency of "Good Boy" and "Falcon" abilities sound effect…
- Yet Another Update 1.0.0a (HOTFIX) - 20 August 2026
Welcome, Survivor! We're releasing a quick hotfix update for errors reported in version 1.0, with the following changes: Potential fix for the interface locking on "SELECT AREA" screen. Fixed a lock that could happen when killed by the decontamination zone. Fixed Engineer's model glitching occasionally. Fixed "Ice Turret" ability not registering its damage type as Ice. Fixed the "Taser" weapon description error in German language version. Please remember that if anything seems to be working incorrectly, you can always contact us, and we will do our best to help. Also, when sending us an F8 feedback form, please fill out the email field so that we can get back to you. Thank you & have fun! ㅤStay awesome, ㅤㅤKalafiorek @ Awesome Games Studio ㅤ Discord ㅤ X / Twitter ㅤ Bluesky ㅤ Facebook ㅤ Instagram https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/
- Full Release - Version 1.0 - 20 August 2026
ㅤWelcome, Survivors! The time has come! After 3 years of Early Access, YAZS is finally out in version 1.0! We've created an awesome animated trailer for you to celebrate the occasion: Have you watched it? Great! Then, let's go straight into the meaty details: The Full Release of YAZS! This update is huge - the size of around four typical major content updates! Let's recap the most notable additions as we've presented them in our devlogs: Ranger, Bio Lab & Main Bosses! The Ranger - a combat-ready veteran - marches into the fray with her trusted companions, ready to face any foe, no matter their size! The ninth Survivor has been a park ranger in the past, and with great experience in handling enemies with the use of her crossbow and her closeness with her beloved animal friends, she makes a great team on her own. Still, when joined by other Survivors, she shines further with her ability t…
- 5 days until the full release! - 15 August 2026
ㅤWelcome, Survivors! Time marches on, and the full release draws nearer... On 20th of August, 11:00 AM UTC, version 1.0 of YAZS will be released! In case you missed it, here's the release date announcement trailer: In our last development news, we mentioned three things that we're adding with version 1.0, namely: New Survivor: Ranger New Arena: Bio Lab New Game Mode: Boss Rush Today, I'd like to expand on that and let you know about some other cool things that are coming in 1.0! Yet Another 1.0 Content Preview! In addition to Ranger, Bio Lab, and Boss Rush game mode, we'll be adding the following: ㅤ> The Camp As promised, we are adding a new hub location consisting of four sub-locations. You will be able to visit it between runs to access both old and new interfaces, as well as some hidden details scattered throughout. In the Camp, you can complete various missions (see below for more i…
- Yet Another Zombie Survivors 1.0 release announced for August - 23 July 2026
On August 20th, the excellent Yet Another Zombie Survivors 1.0 finally launches - we have a new trailer and new details of what to expect from it. Read the full article here: https://www.gamingonlinux.com/2026/07/yet-another-zombie-survivors-1-0-release-announced-for-august/
- YAZS 1.0 Release Date Announcement! - 22 July 2026
ㅤWelcome, Survivors! This is not a drill! We're announcing the release date of the game! Check out the trailer below for the date & teasers of upcoming content: This means the release of the long-awaited update 1.0 with so much additional content it could easily fit three to four major updates we've been making in the past is coming soon! In case you haven't checked the video above or can't watch it for one reason or another, here's the super-secret date reveal: August 20, 2026. But that's not all! 1.0 Content Preview! If you haven't yet watched the above trailer, be sure to do so, as we're teasing some of the upcoming content there! Among other additions, the 1.0 update will contain a new Survivor, a new map, and a new game mode. Let's have a better look at those: ㅤ> New Survivor - Ranger Dog barks? Bird cries? A combat-ready veteran marches into the fray with her trusted companions, r…
- Yet Another Zombie Survivors crossed over 500K sold with plans for the 1.0 release revealed - 20 May 2026
Yet Another Zombie Survivors is a popular bullet heaven that crossed an important sales milestone, and we know what's coming for the big 1.0 release. Read the full article here: https://www.gamingonlinux.com/2026/05/yet-another-zombie-survivors-crossed-over-500k-sold-with-plans-for-the-1-0-release-revealed/
- Our road to full release, version 1.0 - 14 May 2026
ㅤWelcome, Survivors! We're happy to announce that we've recently reached an important milestone: half a million copies sold! This means now over 500,000 of you now own YAZS, which we're super happy about! Please accept our sincere thanks for supporting us throughout the Early Access journey so far! Today, I'll talk about not only the things that are coming, but also about our shared past together ːheart_meː Important Survey (Quick & Anonymous)! We've created a very important anonymous survey that will help shape the future of the game, so I'd like you to spend a minute (or more) sharing your opinion on two important things, which are the following: - Should we continue adding achievements after the full release, and if so, in what shape and form? - Which from the list of things we're planning to add should be our priority from 1.0 onwards? ːfu_goldː CLICK HERE TO OPEN THE IMPORTANT SURV…
- Yet Another Update 0.9.2a (HOTFIX) - 30 March 2026
Welcome, Survivor! We're releasing a hotfix update for version 0.9.2. Here's the list of changes:Multiple potential fixes and safeguards against crashes reported by the players. Added a new tooltip for the "Skip" function, showing the Cash and HP gained from its usage. Fixes for "Axerangs" weapon not dealing damage properly. Fixes for "Bloom" effect not working correctly (or at all). Many additional optimization improvements and visual tweaks. Slight translation / language improvements. Please remember that if anything seems to be working incorrectly, you can always contact us and we will do our best to help both you and possibly any other players who may have encountered a similar problem (thanks, Simply!). Also, when sending us an F8 feedback form, please fill out the email field so that we can get back to you. Thank you & have fun! ㅤStay awesome, ㅤㅤAwesome Games Studio ㅤ Discord ㅤ X…
- Yet Another Update 0.9.2 - 19 March 2026
Welcome, Survivor! While we're working on the full release version (1.0), we'd like to share with you some of the things we've made so far. We've compiled so many new features and systems that you could even say it's a 0.10 update! We're adding support for 7 new languages to the game! Additionally, we've just released the game's official soundtrack here on Steam. But that's not all - far from it! Every weapon now has its own range parameter stat that makes it scale better or worse at specific distances. This opens new team compositions and tweaks the most powerful and the weakest choices. The game should now run much smoother, with increased framerates and faster load times all across the board. You can now control the Game Speed parameter and display the Pickup Range circle, to see the exact distance at which you'll pick things up. You can also now see each area's boundaries on the min…
- Public Beta Test - Version 0.9.2 - 9 March 2026
Welcome, Survivor! We are launching the beta test for the 0.9.2 update to the game. Apologies for the delay, the translations took a bit more than expected. Please read the information below to find out what's changing in this build and how you can help us test things. Keep in mind that everything is subject to change based on your feedback, so please let us know what you think. IMPORTANT: To reduce any possible confusion and accelerate the implementation of changes, please keep all the discussion related to the test versions to the spaces listed below: A dedicated #yazs-beta channel on our Discord server. "Public Beta Test" sub forum on YAZS Steam forums. Comments under this post.You can also send us your feedback at [email protected] adding "0.9.2 Beta" somewhere in the title of your message. You can write about your experience with the beta version, what potential issues…
- Yet Another Development Update — February 2026 - 3 February 2026
ㅤWelcome, Survivors! It's been a while, hope you're having a great 2026 so far! Today, I'd like to talk about the progress we're making and the changes we plan to implement soon. Full Release Development Update Work on version 1.0 is going on nicely and we're still aiming to release it in the first-half of the year. At the time of writing, we're in the second half of the implementation of the brand new, main hub location, which is the Survivor's base camp in which you'll be chilling and spending time in-between runs. We're looking into translating the various existing main menu interfaces into Hub-integrated menus. Rest assured that we're ensuring your experience will be as seamless as possible. If you prefer to quickly navigate to your destination with a few button presses, you'll still be able to do so. We've already written a lot of text, including character stories, quests and rando…
- 8,000+ votes cast, the results are in! - 11 December 2025
We have received 8,023 responses, thanks! You can view the results of the poll . And so, it's decided. Horde Survival took the third place, Survivors-like the second, and... with 3,528 votes as the first choice, the winning tag we'll be using is: ㅤㅤㅤㅤㅤ Drum roll please! ㅤㅤBullet Heaven Thank you, everyone, for taking part in the gaming history! While this means we did it, and we're almost there, there's one more thing we can do together: ㅤTag the games in this genre with the "Bullet Heaven" user tag! This way, the road to the official tag will be much faster, with Valve simply having to upgrade it to an official store tag! See the animation below for a quick refresher on how to tag the games: We all know that this tag might not have been your first choice, but please keep in mind, that splitting votes across different tags will only hurt our chances. We need one tag... to rule them all!…
- Yet Another Update 0.9.1e - 5 December 2025
Welcome, Survivor! Before we drop 0.9.2 with bigger changes, here's a little more winter spirit for all of you: Seasonal Events system added to the game, currently applying cosmetic changes to your runs. "Seasonal Events" setting added to the Options menu: Enable, disable, or force a seasonal event. "UI Scale" setting added to the Options menu: Set interface and font scale to your liking. This settings works independently to HUD Scaling, which was added in the previous update. Default UI scale is set to 150%, but can be freely changed with the new setting. Decreased XP required per level when over level 150 (more level-ups in late game endless modes). Medic: Experiment 21: each grenade can be of a different element, instead of all being the same. Fixed the laggy fade-in effect of the main menu screen from the last update. Fixed some item combinations not working correctly in specific sc…