SPSTEAMPULSELIVE ANALYTICS
Bionic Commando

Bionic Commando Steam metadata

Capcom | Jul 28, 2009 | game

Released

2players observed · 7 October 2026 - 08:37:06 UTC

ActionAdventureThird PersonSingleplayerGreat SoundtrackSteam Store

  • Latest observed players2 · 7 October 2026 - 08:37:06 UTC
  • SteamPulse tracked peak16
  • Units sold (VGI)94,548
  • Revenue (VGI)$600,797
  • Review score73% positive

Bionic Commando metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 7 October 2026 - 08:37:06 UTC
  • SteamPulse tracked peak16
  • Units sold (VGI)94,548
  • Revenue (VGI)$600,797
  • Review score73% positive
  • Total reviews1,810
  • Release dateJul 28, 2009
  • DeveloperCapcom
  • PublisherCapcom

Genres: Action, Adventure

Company pages: Developer: CapcomPublisher: Capcom

Top Steam chartsTop 100 gamesGame directorySteam Store page

Bionic Commando Steam metadata

Bionic Commando metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/21670/metadata
Steam Storehttps://store.steampowered.com/app/21670/
Steam Communityhttps://steamcommunity.com/app/21670
PCGamingWiki search
IGDB searchSearch IGDB for Bionic Commando

Reviews, pricing, and metadata

Review summary

Mostly Positive

73% positive, 1,319 positive, 491 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Multi-player, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases
  • Steam 28 July 2009
  • Xbox 19 May 2009

Latest Steam announcements

  • Capcom 30th Anniversary Character Encyclopedia available now!! - 11 December 2013

    If you're a Capcom super-fan, be sure to check out the Capcom 30th Anniversary Character Encyclopedia, available now on Amazon for less than nine bucks! The book celebrates Capcom's thirty-year legacy of brilliant character design with more than 200 pages of lush art, character facts, statistics, and historical information. Characters major and minor, current and classic, all have representation, so there's something for just about every Capcom fan ever. Check it out !

  • Capcom 30th Anniversary Character Encyclopedia available now!! - 11 December 2013

    http://images.onesite.com/capcom-unity.com/user/gregaman/9f6046911b84e2fe9404f9344191c9be.jpg?v=156150 If you're a Capcom super-fan, be sure to check out the Capcom 30th Anniversary Character Encyclopedia, available now on Amazon for less than nine bucks! The book celebrates Capcom's thirty-year legacy of brilliant character design with more than 200 pages of lush art, character facts, statistics, and historical information. Characters major and minor, current and classic, all have representation, so there's something for just about every Capcom fan ever. Check it out!

  • The Most Insane Cyborgs In Japanese Video Games - 20 February 2013

    Cyborgs in fiction are always associated with free will, morality, the importance of being human or the limits of the human body. Toughened up by the harsh, cruel worlds they live in, cyborgs are always insanely cool. We decided to collect some of the craziest ones from Japanese video games. Maxima (King Of Fighters series) source: ReXXXSoprano's LP Grobyc (Chrono Cross) source: Tom Pommes' LP Yoshimitsu (Tekken, Soulcalibur series) source: SDTekken Brad Fang (Contra: Hard Corps) source: LancerD1984's LP Barret Wallace (Final Fantasy VII) source: KotRFFXIV's LP Nathan Spencer (Bionic Commando) source: Capcom Wiki Ziggurat 8 (Xenosaga) source: Helsionium's LP Olga, Gray Fox and Raiden (Metal Gear series) source: Metal Gear Wiki There might be tons of other cool cyborg characters—you should add your own suggestions in the comments below, with visual support.

  • Bionic Commando dev Grin worked on Strider reboot, Streets of Rage remake - 21 February 2012

    The developer behind Bionic Commando, Wanted and Terminator: Salvation worked on a Strider reboot and a Streets of Rage remake before it closed down. Spanish website AnaitGames , which is run by our friends at Eurogamer.es , was told of the cancelled projects by sources at Grin Barcelona, the satellite studio of Swedish developer Grin, which closed its doors in 2009. Artwork, screenshots and videos of a raft of cancelled Grin games have been released. Perhaps most eye-catching is a CGI teaser trailer of the Strider reboot. Grin Barcelona helped with Strider, developing assets for the first prototype of the game. The art team made the teaser video, below, with the help of animation studio 23Lunes. Strider was to be a reboot similar to PC, PS3 and Xbox 360 Bionic Commando reboot Grin made for Capcom for release in 2009. The "Snow Teaser", below, is for a "video game project" with "no name…

  • Rumor: This Could Be A Teaser for a Cancelled Strider Game - 21 February 2012

    Before its demise, gaming studio GRIN was working on new entries in the Bionic Commando and Strider series, Spanish gaming website Anait Games reported today . Anait Games says the above trailer, found on the website of Spanish animation studio 23 Lunes , is actually a teaser for the cancelled Strider game, which Capcom had reportedly commissioned from GRIN. Though eponymous protagonist Strider Hiryu has been popular for Capcom, appearing in several of its Marvel vs. Capcom fighting games, the platforming series has been silent in recent years. Its last full-fledged title was Strider II , released for the PlayStation in 2000. Nintendo released the Sega Genesis version of Strider on Wii Virtual Console last week . We've reached out to 23 Lunes and will update this story with any further comments. GRIN: Los juegos perdidos

  • VVVVVV Spells Victory for the Final Nintendo Download of 2011 - 29 December 2011

    The Nintendo Download ends the year on a high note with the release of Terry Cavanagh 's indie darling VVVVVV on the 3DS eShop, adding a 3D twist to the game's already twisted gravity platforming. If the 3DS does nothing more than get a few indie PC greats into the hands of the masses, then I consider it a success. You may remember VVVVVV from its starring role in the Humble Indie Bundle #3, or from its charmingly primitive visuals mixed with a simple yet satisfying gravity control mechanic. Help Captain Viridian find his missing crew and save the day by flipping gravity on its stupid gravity ass. I should write the back of video game boxes. There are things other than VVVVVV in this week's download as well, but typing out their names isn't quite as entertaining, so I only did it once. You can find those below. WiiWare (Wii) Carmen Sandiego Adventures in Math Publisher: The Learning Com…

  • Game Boy Version of Bionic Commando Coming to Nintendo eShop on Dec. 29 - 22 December 2011

    With classics like the original Tetris , Metroid II and Blaster Master released in recent weeks, Nintendo's eShop has been a retro cornucopia for 3DS owners. Capcom's announced that they're adding another old-school title to the download store with the impending debut of 1992's Game Boy version of Bionic Commando. You'll be able to grab the monochromatic adventures of Nathan "Rad" Spencer next week. Bionic Commando Coming to 3DS eShop

  • Tony Holmsten's Video Game Art Is a Final Fantasy - 29 June 2011

    Tony Holmsten, formerly of Sweden now living in Japan, has been working as a video game artist since 2002 at two of Sweden's biggest studio's, Battlefield developers DICE and the now-defunct Grin. In that time, he's done concept art, level art, promo art and lighting for games like Battlefield 2142 , Bionic Commando and Fortress , the sadly-cancelled Final Fantasy spin-off . Most of the art in this gallery is for that ill-fated game, killed off by publishers Square Enix only six months into development . Say what you will about Grin's track record in previous titles, the art for the game sure was looking lovely. You can see more of Tony's work at his personal site . Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line !

  • Why Would a Game With No Online Play Require an Online Connection? - 3 February 2011

    For some, the inclusion of DRM - "digital rights management" which prevents copying - is a provocative act. That makes requiring an online check-in for a game with no online component, like Bionic Commando: Rearmed 2, both perplexing and obnoxious. PlayStation 3 owners buying the sequel to Capcom's show-stealing hit of 2008 were greeted with the message that "you must log-in to the PlayStation Network each time to play the game." Bionic Commando: Rearmed 2 has no online multiplayer component - unless you're counting the leaderboards for the game's challenge rooms. So the requirement, though Capcom first implemented it a year ago, is purely an anti-piracy move. The question is: How exactly does one pirate a console game acquired from a download service? The answer is, it's not piracy - not by the traditional definition covering piracy in PC gaming, or on illegally modified consoles. But…

  • Scads Of Gameplay In This Bionic Commando 2: Rearmed Video - 4 December 2010

    Gametrailers got a three-minute look at Bionic Commando: Rearmed 2 due early next year from Capcom. Packed with gameplay, fans should get a good idea of the game's innovative new features which, of course, include jumping. Bionic Commando: Rearmed 2 will release sometime before the end of march on the PlayStation Network and Xbox Live Arcade.

  • Melt Down The Megacopter In Bionic Commando Rearmed 2 - 11 November 2010

    This is how you bring down the Megacopter in Bionic Commando Rearmed 2 - hang on its undercarriage, blast away at the engines and then - jump on a plunger so it shits out a clown car? Well alright. That's one way to finish off a boss in BCR2. Capcom released the following gallery o' images and characters, along with 90 seconds of straight gameplay, set to the beats of Simon Viklund, who did the original's outstanding soundtrack. BCR2 is due sometime early next year.

  • Capcom Is Going To Make Games *Quicker* - 27 July 2010

    Capcom, fresh off months of sluggish sales, is keen to make more video games. More video games might mean more sales! According to an article on Nikkei.com, Capcom is speeding up the development cycle on its games from 4 years to 1 ~ 2 years faster. The company currently releases about 2 name Capcom franchise titles a year. Moving forward, Capcom is planning each year to release 3 or 4 big titles like Resident Evil, etc. Capcom will continue to outsource development to American and European developers in order to release the vast number of titles it does. Dead Rising 2 was outsourced as was Bionic Commando. Street Fighter IV, for that matter, was also outsourced, but not to a Western developer. Osaka-based Dimps developed the title. Faster development cycles keep games current, relevant and manage expectations. When games are in development for five, six years, it becomes incredibly har…

  • Bionic Commando, Dark Void Last Straws For Capcom - 17 May 2010

    After not one, but two Western-developed sales blunders, Capcom is planning to stick with its home turf. Capcom's president, Haruhiro Tsujimoto, tells the Financial Times that the company is giving up on developing new franchise titles in the West after the catastrophic sales of two of its attempts, Bionic Commando and Dark Void. Predicted to sell in the millions, neither did better than 750,000 copies. Now, Capcom wants out. We already knew back in December how upset Capcom was about Bionic Commando's less than average debut . However, Dark Void may have been the straw that broke the camel's back. Without the fan base or movie tie-in of, for example, its successful Street Fighter franchise, Capcom realized that original titles like Dark Void were too risky to keep investing in. From now on, the only reason the company will employ developers from outside of Japan is to build sequels or…

  • Capcom Profits Plummet 73.1 Percent - 7 May 2010

    Last year was a rough year. Just ask Osaka-based Capcom. The game company, which is best known for the Street Fighter series, sales profits down. Way down. According to an official statement, Capcom saw new sales down 27.3 percent to ¥66.8 billion. Net profit was down 73.1 percent from the previous year to ¥2.17 billion. Sales were strong in Japan for titles like Wii game Monster Hunter Tri and PSP game Monster Hunter Freedom Unite. Elsewhere, games like Resident Evil 5 and Street Fighter IV continued to do brisk business. "However, weak sales of some new titles besides the releases of Lost Planet 2, Super Street Fighter IV and Monster Hunter Tri for overseas were postponed to the next fiscal year significantly depressed sales compared to previous year," stated Capcom. Those "weak" selling titles, Capcom noted, were namely Bionic Commando, Resident Evil: The Darkside Chronicles…

  • Super Mario Crossover Creator Cut Luigi, Bionic Commando, More - 3 May 2010

    Jay Pavlina recently released a sensation of a video game , a remix called Super Mario Bros. Crossover that allows gamers to play Super Mario Bros. as the heroes of Mega Man, Metroid and Castlevania. Other legends almost made it in. From a GameXplain interview with Pavlina about the making of the game GameXplain: Mario, Mega Man, Simon, Samus, Bill, and Link—that's a fantastic selection of characters, but were there any others you were considering adding? Were any cut for time or developmental reasons? Pavlina: Yes, originally there were nine characters, and I'd really like to get these characters in at some point if possible. The other three characters were going to be Ryu Hayabusa from Ninja Gaiden, Luigi, and the SOPHIA battle tank from Blaster Master. I also considered the guy from Bionic Commando. Most of the characters got cut due to time, but Luigi got cut due to a differen…

  • Culture Clash - 26 April 2010

    The man behind Mega Man is very busy these days. Not because of his 1987 creation and the more than 50 games it spawned since. No, Keiji Inafune's work is sadly free of the blue humonoid robot and his endless battles. Nowadays Inafune spends most of his time traveling the world keeping an eye on Capcom's other creations. As the game maker's new head of global production, Inafune says he has only one goal: To make sure that all of Capcom's games have that, to borrow a French phrase, je ne sais quoi. "It's a common comment I hear that games created in Europe aren't really Capcom games, that games created in Japan are true Capcom games," Inafune recently told a gathering of journalists at their annual Captivate event in Hawaii. "I want to put an end to that, basically saying that whether games are created in America or Japan or anywhere in the world, I will be the one overlooking it and so…

  • Mega Man Creator To Assure Capcom's Future - 22 April 2010
  • Game Changers: Sequels That Scared The True Fans - 14 April 2010

    Yesterday 2K Games panicked some gamers with news that the turn-based tactics series X-Com will return as a first-person shooter. What other classic video game franchise have had their genres changed, and how did they weather the transformation? We're calling the phenomenon genre bending. You take a game known as being one of the best in its original genre, and give it a gameplay facelift, oftentimes modifying the core elements that made it a classic in the first place. To some, this is a refreshing change. To others, it borders on blasphemy. Let's take a look at how other classic franchise have fared when faced with genre bending. Bionic Commando Original Genre: Platforming Shooter New Genre: 3rd Person Action Adventure The Transformation: Capcom tapped developer Grin to recreate the 1987 arcade classic Bionic Commando as a full-on 3D action adventure game with 3rd-person shooting elem…

  • Where Posters, Packaging & Box Art Comes From - 29 March 2010

    A few weeks ago, I did a feature on a company that's responsible for game logos and box art. Today, then, I thought we'd look at something similar: a company that does box art and marketing material. The artwork you'll see in this post is the work of British firm Head First , an agency that specialises in advertising & design for both publishers and developers. This means they design stuff like box art, the back of a game's box, websites, posters, packaging, collector's edition packaging, and even the cardboard standees you see cluttering the aisles at your local GameStop. Dom Conlon, from Head First, reckons this kind of design work is far more crucial to a game's success than most people would give it credit for. "It's estimated that 40% of purchases are impulse", he says. "That's a pretty big chunk of people deciding right there and then to buy a game." "They could be gamers who have…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID21670
Live current players2
SteamPulse tracked peak16
Live count (today's peak floor)2
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJul 28, 2009
DeveloperCapcom
PublisherCapcom
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeMostly Positive
Positive review percent73%
Positive reviews1,319
Negative reviews491
Total reviews1,810
Steam recommendations1,402
AchievementsNot available
Average playtime forever505 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/21670/

Short description

The first true sequel to the classic 1988 Nintendo Entertainment System original, Bionic Commando sees the return of the bionically-enhanced Nathan "R.A.D." Spencer. Time has not been kind to Spencer: Five years after his heroic defeat of the Imperials, he has been betrayed by the government he swore to serve, imprisoned for...

About this game

The first true sequel to the classic 1988 Nintendo Entertainment System original, Bionic Commando sees the return of the bionically-enhanced Nathan "R.A.D." Spencer. Time has not been kind to Spencer: Five years after his heroic defeat of the Imperials, he has been betrayed by the government he swore to serve, imprisoned for crimes he didn't commit, and sentenced to death. On the very day of Spencer's execution, terrorists detonate a massive experimental weapon in Ascension City, unleashing an intense earthquake that has turned the city into rubble and wiped out its population. With the terrain in ruins and the city's air defense grid now in the control of a massive terrorist force whose goal remains unclear, the FSA have only one option left - a behind-the-lines assault. It's the perfect job for a Bionic Commando. Bionic Commando transposes the much loved swing-and-shoot gameplay of the 8-bit original onto a stunning 3D environment of towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces, which are traversed using swinging, scaling, climbing and wall-walking techniques. Key Features: Use the bionic arm to swing between towering skyscrapers at breathtaking speed, hook onto distant objects, zip up on hanging girders and choose your own route through the game Gameplay that moves through horizontal and vertical environments - a 3D game that truly uses all three dimensions. Full multiplayer mode with rich stat-tracking to check whether you're a true commando or a lowly private Use the power of the bionic arm - and of next-gen physics - to realistically throw massive objects, pummel opponents, whip enemies into the air, or pull the landscape apart Arm yourself with a variety of weapons worthy of a Bionic Commando Starring Mike Patton, the former lead singer of Faith No More as the voice of Nathan Spencer Developed by Swedish studio GRIN, developers of the highly acclaimed Ghost Recon: Advanced Warfighter series for PC Bionic Commando takes advantage of the Steam Cloud by storing your save games in the cloud. Simply pick up where you left off when you log into your Steam account on any PC. Players who own both Bionic Commando an…

Supported languages

English * , French, Spanish - Spain, Italian, German;, Russian, Polish, Japanese, German, Korean * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbmBlood and Gore Strong Language Violence Online Interactions Not Rated by the ESRB
pegi18Not available
bbfc15Not available
oflcma15Strong Violence
nzoflcNot available%NZoflcDescriptors%
usk18Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 7, 2026 to Oct 7, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Bionic Commando's USD price history spans from Oct 7, 2026 to Oct 7, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Bionic Commando's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 7, 2026 through Oct 7, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Bionic Commando at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-07$9.99$9.99No discountSteam Store

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Adventure

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Aniimo53,3067 October 2026 - 01:59:36 UTC140,219Not availablePawprint Studio
The Outlast Trials43,4357 October 2026 - 07:01:52 UTC93,891101,323Red Barrels
Grand Theft Auto V Legacy41,9087 October 2026 - 08:22:20 UTC360,7612,058,145Rockstar North
Palworld40,3257 October 2026 - 09:01:13 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced40,0207 October 2026 - 07:29:54 UTC161,805217,159Rockstar North
Deskrawl: Idle ARPG39,2726 October 2026 - 23:28:18 UTC46,509Not availableFirst Day Games
Don't Starve Together35,6247 October 2026 - 09:05:24 UTC122,662531,182Klei Entertainment

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS382,1347 October 2026 - 09:27:02 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat164,2767 October 2026 - 08:20:26 UTC193,859110,826Marcel Zurawka, Julius Krüger
Delta Force91,2037 October 2026 - 09:10:02 UTC246,418192,933Team Jade
WARDOGS79,1867 October 2026 - 06:32:21 UTC399,748Not availableBULKHEAD
Rust54,6757 October 2026 - 07:17:07 UTC259,6461,403,838Facepunch Studios
War Thunder42,9487 October 2026 - 08:45:31 UTC125,317781,076Gaijin Entertainment
VRChat30,0307 October 2026 - 09:22:33 UTC74,217269,026VRChat Inc.
Escape from Tarkov27,0457 October 2026 - 08:19:13 UTC46,24962,122Battlestate Games
Arena Breakout: Infinite17,9427 October 2026 - 08:14:53 UTC65,94478,112Morefun Studios
DayZ17,6717 October 2026 - 06:36:19 UTC78,739460,377Bohemia Interactive
Diablo® IV16,0997 October 2026 - 07:37:07 UTC64,51869,242Blizzard Entertainment, Inc.
Black Desert15,9037 October 2026 - 08:34:58 UTC59,91792,632Pearl Abyss

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