Bionic Commando news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 21 September 2026 - 23:31:03 UTC
- SteamPulse tracked peak16
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score73% positive
- Total reviews1,810
- Release dateJul 28, 2009
- DeveloperCapcom
- PublisherCapcom
Company pages: Developer: CapcomPublisher: Capcom
Bionic Commando Steam news
Bionic Commando news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Capcom 30th Anniversary Character Encyclopedia available now!! - 11 December 2013
If you're a Capcom super-fan, be sure to check out the Capcom 30th Anniversary Character Encyclopedia, available now on Amazon for less than nine bucks! The book celebrates Capcom's thirty-year legacy of brilliant character design with more than 200 pages of lush art, character facts, statistics, and historical information. Characters major and minor, current and classic, all have representation, so there's something for just about every Capcom fan ever. Check it out !
- Capcom 30th Anniversary Character Encyclopedia available now!! - 11 December 2013
http://images.onesite.com/capcom-unity.com/user/gregaman/9f6046911b84e2fe9404f9344191c9be.jpg?v=156150 If you're a Capcom super-fan, be sure to check out the Capcom 30th Anniversary Character Encyclopedia, available now on Amazon for less than nine bucks! The book celebrates Capcom's thirty-year legacy of brilliant character design with more than 200 pages of lush art, character facts, statistics, and historical information. Characters major and minor, current and classic, all have representation, so there's something for just about every Capcom fan ever. Check it out!
- The Most Insane Cyborgs In Japanese Video Games - 20 February 2013
Cyborgs in fiction are always associated with free will, morality, the importance of being human or the limits of the human body. Toughened up by the harsh, cruel worlds they live in, cyborgs are always insanely cool. We decided to collect some of the craziest ones from Japanese video games. Maxima (King Of Fighters series) source: ReXXXSoprano's LP Grobyc (Chrono Cross) source: Tom Pommes' LP Yoshimitsu (Tekken, Soulcalibur series) source: SDTekken Brad Fang (Contra: Hard Corps) source: LancerD1984's LP Barret Wallace (Final Fantasy VII) source: KotRFFXIV's LP Nathan Spencer (Bionic Commando) source: Capcom Wiki Ziggurat 8 (Xenosaga) source: Helsionium's LP Olga, Gray Fox and Raiden (Metal Gear series) source: Metal Gear Wiki There might be tons of other cool cyborg characters—you should add your own suggestions in the comments below, with visual support.
- Bionic Commando dev Grin worked on Strider reboot, Streets of Rage remake - 21 February 2012
The developer behind Bionic Commando, Wanted and Terminator: Salvation worked on a Strider reboot and a Streets of Rage remake before it closed down. Spanish website AnaitGames , which is run by our friends at Eurogamer.es , was told of the cancelled projects by sources at Grin Barcelona, the satellite studio of Swedish developer Grin, which closed its doors in 2009. Artwork, screenshots and videos of a raft of cancelled Grin games have been released. Perhaps most eye-catching is a CGI teaser trailer of the Strider reboot. Grin Barcelona helped with Strider, developing assets for the first prototype of the game. The art team made the teaser video, below, with the help of animation studio 23Lunes. Strider was to be a reboot similar to PC, PS3 and Xbox 360 Bionic Commando reboot Grin made for Capcom for release in 2009. The "Snow Teaser", below, is for a "video game project" with "no name…
- Rumor: This Could Be A Teaser for a Cancelled Strider Game - 21 February 2012
Before its demise, gaming studio GRIN was working on new entries in the Bionic Commando and Strider series, Spanish gaming website Anait Games reported today . Anait Games says the above trailer, found on the website of Spanish animation studio 23 Lunes , is actually a teaser for the cancelled Strider game, which Capcom had reportedly commissioned from GRIN. Though eponymous protagonist Strider Hiryu has been popular for Capcom, appearing in several of its Marvel vs. Capcom fighting games, the platforming series has been silent in recent years. Its last full-fledged title was Strider II , released for the PlayStation in 2000. Nintendo released the Sega Genesis version of Strider on Wii Virtual Console last week . We've reached out to 23 Lunes and will update this story with any further comments. GRIN: Los juegos perdidos
- VVVVVV Spells Victory for the Final Nintendo Download of 2011 - 29 December 2011
The Nintendo Download ends the year on a high note with the release of Terry Cavanagh 's indie darling VVVVVV on the 3DS eShop, adding a 3D twist to the game's already twisted gravity platforming. If the 3DS does nothing more than get a few indie PC greats into the hands of the masses, then I consider it a success. You may remember VVVVVV from its starring role in the Humble Indie Bundle #3, or from its charmingly primitive visuals mixed with a simple yet satisfying gravity control mechanic. Help Captain Viridian find his missing crew and save the day by flipping gravity on its stupid gravity ass. I should write the back of video game boxes. There are things other than VVVVVV in this week's download as well, but typing out their names isn't quite as entertaining, so I only did it once. You can find those below. WiiWare (Wii) Carmen Sandiego Adventures in Math Publisher: The Learning Com…
- Game Boy Version of Bionic Commando Coming to Nintendo eShop on Dec. 29 - 22 December 2011
With classics like the original Tetris , Metroid II and Blaster Master released in recent weeks, Nintendo's eShop has been a retro cornucopia for 3DS owners. Capcom's announced that they're adding another old-school title to the download store with the impending debut of 1992's Game Boy version of Bionic Commando. You'll be able to grab the monochromatic adventures of Nathan "Rad" Spencer next week. Bionic Commando Coming to 3DS eShop
- Tony Holmsten's Video Game Art Is a Final Fantasy - 29 June 2011
Tony Holmsten, formerly of Sweden now living in Japan, has been working as a video game artist since 2002 at two of Sweden's biggest studio's, Battlefield developers DICE and the now-defunct Grin. In that time, he's done concept art, level art, promo art and lighting for games like Battlefield 2142 , Bionic Commando and Fortress , the sadly-cancelled Final Fantasy spin-off . Most of the art in this gallery is for that ill-fated game, killed off by publishers Square Enix only six months into development . Say what you will about Grin's track record in previous titles, the art for the game sure was looking lovely. You can see more of Tony's work at his personal site . Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line !
- Why Would a Game With No Online Play Require an Online Connection? - 3 February 2011
For some, the inclusion of DRM - "digital rights management" which prevents copying - is a provocative act. That makes requiring an online check-in for a game with no online component, like Bionic Commando: Rearmed 2, both perplexing and obnoxious. PlayStation 3 owners buying the sequel to Capcom's show-stealing hit of 2008 were greeted with the message that "you must log-in to the PlayStation Network each time to play the game." Bionic Commando: Rearmed 2 has no online multiplayer component - unless you're counting the leaderboards for the game's challenge rooms. So the requirement, though Capcom first implemented it a year ago, is purely an anti-piracy move. The question is: How exactly does one pirate a console game acquired from a download service? The answer is, it's not piracy - not by the traditional definition covering piracy in PC gaming, or on illegally modified consoles. But…
- Scads Of Gameplay In This Bionic Commando 2: Rearmed Video - 4 December 2010
Gametrailers got a three-minute look at Bionic Commando: Rearmed 2 due early next year from Capcom. Packed with gameplay, fans should get a good idea of the game's innovative new features which, of course, include jumping. Bionic Commando: Rearmed 2 will release sometime before the end of march on the PlayStation Network and Xbox Live Arcade.
- Melt Down The Megacopter In Bionic Commando Rearmed 2 - 11 November 2010
This is how you bring down the Megacopter in Bionic Commando Rearmed 2 - hang on its undercarriage, blast away at the engines and then - jump on a plunger so it shits out a clown car? Well alright. That's one way to finish off a boss in BCR2. Capcom released the following gallery o' images and characters, along with 90 seconds of straight gameplay, set to the beats of Simon Viklund, who did the original's outstanding soundtrack. BCR2 is due sometime early next year.
- Capcom Is Going To Make Games *Quicker* - 27 July 2010
Capcom, fresh off months of sluggish sales, is keen to make more video games. More video games might mean more sales! According to an article on Nikkei.com, Capcom is speeding up the development cycle on its games from 4 years to 1 ~ 2 years faster. The company currently releases about 2 name Capcom franchise titles a year. Moving forward, Capcom is planning each year to release 3 or 4 big titles like Resident Evil, etc. Capcom will continue to outsource development to American and European developers in order to release the vast number of titles it does. Dead Rising 2 was outsourced as was Bionic Commando. Street Fighter IV, for that matter, was also outsourced, but not to a Western developer. Osaka-based Dimps developed the title. Faster development cycles keep games current, relevant and manage expectations. When games are in development for five, six years, it becomes incredibly har…
- Bionic Commando, Dark Void Last Straws For Capcom - 17 May 2010
After not one, but two Western-developed sales blunders, Capcom is planning to stick with its home turf. Capcom's president, Haruhiro Tsujimoto, tells the Financial Times that the company is giving up on developing new franchise titles in the West after the catastrophic sales of two of its attempts, Bionic Commando and Dark Void. Predicted to sell in the millions, neither did better than 750,000 copies. Now, Capcom wants out. We already knew back in December how upset Capcom was about Bionic Commando's less than average debut . However, Dark Void may have been the straw that broke the camel's back. Without the fan base or movie tie-in of, for example, its successful Street Fighter franchise, Capcom realized that original titles like Dark Void were too risky to keep investing in. From now on, the only reason the company will employ developers from outside of Japan is to build sequels or…
- Capcom Profits Plummet 73.1 Percent - 7 May 2010
Last year was a rough year. Just ask Osaka-based Capcom. The game company, which is best known for the Street Fighter series, sales profits down. Way down. According to an official statement, Capcom saw new sales down 27.3 percent to ¥66.8 billion. Net profit was down 73.1 percent from the previous year to ¥2.17 billion. Sales were strong in Japan for titles like Wii game Monster Hunter Tri and PSP game Monster Hunter Freedom Unite. Elsewhere, games like Resident Evil 5 and Street Fighter IV continued to do brisk business. "However, weak sales of some new titles besides the releases of Lost Planet 2, Super Street Fighter IV and Monster Hunter Tri for overseas were postponed to the next fiscal year significantly depressed sales compared to previous year," stated Capcom. Those "weak" selling titles, Capcom noted, were namely Bionic Commando, Resident Evil: The Darkside Chronicles…
- Super Mario Crossover Creator Cut Luigi, Bionic Commando, More - 3 May 2010
Jay Pavlina recently released a sensation of a video game , a remix called Super Mario Bros. Crossover that allows gamers to play Super Mario Bros. as the heroes of Mega Man, Metroid and Castlevania. Other legends almost made it in. From a GameXplain interview with Pavlina about the making of the game GameXplain: Mario, Mega Man, Simon, Samus, Bill, and Link—that's a fantastic selection of characters, but were there any others you were considering adding? Were any cut for time or developmental reasons? Pavlina: Yes, originally there were nine characters, and I'd really like to get these characters in at some point if possible. The other three characters were going to be Ryu Hayabusa from Ninja Gaiden, Luigi, and the SOPHIA battle tank from Blaster Master. I also considered the guy from Bionic Commando. Most of the characters got cut due to time, but Luigi got cut due to a differen…
- Culture Clash - 26 April 2010
The man behind Mega Man is very busy these days. Not because of his 1987 creation and the more than 50 games it spawned since. No, Keiji Inafune's work is sadly free of the blue humonoid robot and his endless battles. Nowadays Inafune spends most of his time traveling the world keeping an eye on Capcom's other creations. As the game maker's new head of global production, Inafune says he has only one goal: To make sure that all of Capcom's games have that, to borrow a French phrase, je ne sais quoi. "It's a common comment I hear that games created in Europe aren't really Capcom games, that games created in Japan are true Capcom games," Inafune recently told a gathering of journalists at their annual Captivate event in Hawaii. "I want to put an end to that, basically saying that whether games are created in America or Japan or anywhere in the world, I will be the one overlooking it and so…
- Mega Man Creator To Assure Capcom's Future - 22 April 2010
- Game Changers: Sequels That Scared The True Fans - 14 April 2010
Yesterday 2K Games panicked some gamers with news that the turn-based tactics series X-Com will return as a first-person shooter. What other classic video game franchise have had their genres changed, and how did they weather the transformation? We're calling the phenomenon genre bending. You take a game known as being one of the best in its original genre, and give it a gameplay facelift, oftentimes modifying the core elements that made it a classic in the first place. To some, this is a refreshing change. To others, it borders on blasphemy. Let's take a look at how other classic franchise have fared when faced with genre bending. Bionic Commando Original Genre: Platforming Shooter New Genre: 3rd Person Action Adventure The Transformation: Capcom tapped developer Grin to recreate the 1987 arcade classic Bionic Commando as a full-on 3D action adventure game with 3rd-person shooting elem…
- Where Posters, Packaging & Box Art Comes From - 29 March 2010
A few weeks ago, I did a feature on a company that's responsible for game logos and box art. Today, then, I thought we'd look at something similar: a company that does box art and marketing material. The artwork you'll see in this post is the work of British firm Head First , an agency that specialises in advertising & design for both publishers and developers. This means they design stuff like box art, the back of a game's box, websites, posters, packaging, collector's edition packaging, and even the cardboard standees you see cluttering the aisles at your local GameStop. Dom Conlon, from Head First, reckons this kind of design work is far more crucial to a game's success than most people would give it credit for. "It's estimated that 40% of purchases are impulse", he says. "That's a pretty big chunk of people deciding right there and then to buy a game." "They could be gamers who have…
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