- Kingdom Under Fire Update 7th September 2026 - 7 September 2026
Kingdom Under Fire 1.416CommonReduced frequency of Sync Errors.Locus Game ChainProtocol update.Extended viewable history length for opponent match records.
- Kingdom Under Fire Update 11th June 2026 - 11 June 2026
Kingdom Under Fire 1.415Locus Game ChainFixed an issue where created rooms were not visible in the lobby.
- Kingdom Under Fire Update 09th February 2026 - 9 February 2026
Kingdom Under Fire 1.414Locus Game ChainLocus GameChain Protocol Update
- Kingdom Under Fire Update 30th April 2025 - 30 April 2025
Kingdom Under Fire 1.413 Human Alliance Gernot starts at level 5, and gains 1 level for each completed Knight Templar training, up to a maximum of 3. If Knight Templars were trained beforehand, Gernot will appear at the corresponding level. Knight Templars and Gernot (after developing Charge skill) will no longer lose charge time when hit by frontal or explosive attacks during a charge. When hit from the side, charge time is reduced by 1 second (previously 1.33 seconds). Before developing the Charge skill, Gernot’s charge is canceled by any hit, as before. Dark Legion Lily's attacks now deal 1 damage even if they miss. However, missed attacks do not cancel the charge of Knight Templars or Gernot. Locus Game Chain Updated the node communication protocol in line with the Testnet launch.
- Kingdom Under Fire Update 11th December 2024 - 11 December 2024
Kingdom Under Fire 1.412 Dark Legion Increased the duration of Pentagram by 22%. When applied to self, Pentagram casting MP is restored by 90% Burrowed Shadow Puppets can now move through friendly units on the ground Locus Game Chain Added CPU, Memory, HDD usage gauges to gamechain node mproved node synchronization speed
- Kingdom Under Fire Update 24th September 2024 - 24 September 2024
Kingdom Under Fire 1.411 Human Alliance Fixed an issue where the remaining ammunition of the Dwarven Cannon would reset to 5 shots when forced to stop during cleaning When firing consecutively, the Dwarven Cannon's accuracy in predicting moving targets gradually decreases. After cleaning, it returns to the most accurate state The aerial attack range of the Dwarven Cannon has been reduced by 50% The Dwarven Cannon's attack power has been reduced from 55 to 52, and from 82 to 80 Bumberwing's attack power has been increased from 25 to 28 Dark Legion Shadow Puppets now explode when they die from fire damage (Fire Arrows, Fireball, Apocalypse) on the ground. They do not explode from non-explosive fire damage while in burrowed state Even if a Dirigible is destroyed while transporting Lily, Lily will survive with half her HP, provided there is ground to land on within a certain distance Locus…
- Kingdom Under Fire Update 17th July 2024 - 17 July 2024
Kingdom Under Fire 1.41 System Fixed an issue where the 1:1 score window disappears when you press Alt while it is displayed. Improved SyncErr recovery routine Human Alliance Fixed an issue where Clerics would get stuck in the building when building on top of them with healing turned on. Changed Peasant training hotkey from P to E. However, the P key still works. Dark Legion Fixed an issue where burrowing Shadow Puppets would get stuck in the building when built on top of them. The 50% increase in MP consumption when Loriana kills a worker with a multishot has been abolished, and instead, EXP will not increase in this case. Vampiric Kiss has been modified to leave 1 HP on Richter summoned bats. This applies equally to friendly or enemy summoned bats. Common If an animal is killed, the attacker loses 300 experience points. However, the level already obtained does not decrease. Locus Game…
- Kingdom Under Fire Update 19th June 2024 - 19 June 2024
Kingdom Under Fire 1.409 System During 1:1 multiplayer matches, the 1:1 score window that is automatically displayed to observers at the start of the game has been abolished and replaced with a 1:1 map score window that displays only the score information on the map being played and does not block the view. However, the Locus Record button displays the existing 1:1 record window without change. Building type selection using the Tab key no longer depends on the selected building in the UI. Instead, the Tab building selection state is initialized with a mouse L-click within the screen. Added xBRZ to the DirectX11 screen filters. Improvement of some SyncErr triggers. Human Alliance Warriors stuck in a building will automatically move to the outside of the building and escape. Bomber Wings have been adjusted to take only 70% damage from Archer, Dark Elf, and Loriana in addition to Cellin. H…
- Kingdom Under Fire Update 10th May 2024 - 10 May 2024
Kingdom Under Fire 1.408 System Resolved an issue where scrolling did not function when moving the mouse to the right and bottom edges of the screen in certain resolutions Resolved an issue where resources could become negative if they ran out while repairing a building Separated Family Mode from beta features. Beta features are now exclusively activated when specifically selected with .beta command Added functionality to select all of one type of production or tech buildings in RTS missions and skirmish mode by pressing Tab. Shift-Tab cycles backward. The camera does not move to the buildings' locations Human Alliance When multiple Hodian sorceresses summon stone golems, the golems are now summoned at dispersed locations Increased the damage taken by melee attackers who interrupt Gernot's attack motion from behind from 75% to 90% of Gernot's attack power Increased the number of flames…
- Kingdom Under Fire Update 4th April 2024 - 4 April 2024
Kingdom Under Fire 1.407 Locus Game Chain 1:1 Game Record Display During 1:1 multiplayer games, clicking on the newly added record button allows viewing the opponent's record for both users. Detailed status of nodes during synchronization is now displayed in the multiplayer lobby. Improved synchronization speed Kingdom Under Fire System Fixed a bug where equipped items would sometimes duplicate into the inventory in RPG mode missions. Fixed an issue where resource changes due to building repair and dismantling were not immediately reflected in the status bar. Human Alliance Increased the steel cost of Elven Rangers from 350 to 360. Units within guardposts now only gain experience divided by their level. Archers now replenish fire arrows within guardposts at a rate of 1 every 4 seconds, up to a maximum of 18. Mages can now enter guardposts and cast Lightning with 40 (1/3 of Sorceresses')…
- Kingdom Under Fire Update 29th February 2024 - 29 February 2024
Kingdom Under Fire 1.406 System Added Greek text support. It is selected by default in Greek OS, and can be selected in other OS by setting the language in res/kufmain.ini to "GRC". Added beta mode again, allowing you to test beta features outside of family mode. Turn on/off with the host command ‘.beta’. Beta mode games are not added to records. Modified the effect to be retroactively applied to existing buildings when turning the 'simsimhae' cheat on and off. Fixed the issue of session disconnection when a multiplayer session lasts longer than 2 hours. In Casual and Family modes, bonus resources will only be reflected when a worker delivers resources, otherwise the resources will not increase. (Beta) The maximum population for custom battle games has been increased to 300. Human Alliance Fixed an issue where Gernot was not produced in random races. Cellin can now spot enemy Elven Rang…
- Kingdom Under Fire Update 1st December 2023 - 1 December 2023
Kingdom Under Fire 1.405 Gernot, Knight Templar Increased Gernot summon conditions to 1 Lord Castle + 2 Castle + 1 Keep. 2 Lord Castles are also valid. Gernot Charge skill now consumes 40 MP, with a duration of 11 seconds. If Knight Templar or Gernot is attacked while charging, the charge will be lifted/cleared. Knight Templar cannot use charge when under the effect of Haste magic. Additionally, casting Haste while charging will also lift the charge. Changed Gernot's Divine Light Skill to Chivalric Light. Can be cast at a long range from the beginning, but without detection. Detection feature will be added after developing Divine Light. If the bat summoned by Richter is weakened by Chivalric Light and dies, it returns 50% of the summoning MP to Richter. Fixed the issue when Gernot, as the leader, uses Chivalric Light with Knight Templar in the group, Knight Templars will no longer mimic…
- Kingdom Under Fire Update 21st November 2023 - 21 November 2023
Kingdom Under Fire 1.404 system Deleted the host command ‘.sync’. IBLT automatic resync function is always on Fixed an issue with a low probability of crashing in DirectSound buffer check. Fixed an issue with a low probability of crashing when the game ends while checking key input in the chat window. Fixed crash that occurred in building burning animation code Modified so that a crash does not occur even if an incorrect value is entered when calling EquipItem, GetGlobalVariableUnitItem, or RemoveItem triggers. Added information to SyncErr debug details. Removed elements in the Divine Light animation code that could cause SyncErr. Human Alliance Increased Gernot population consumption from 4 to 7 When Gernot is summoned, if the rally point is a resource mine, he does not go to the rally point. Modified to prevent Knight Templars and Gernot from passing through approaching units while ch…
- Kingdom Under Fire Update 30th October 2023 - 30 October 2023
Kingdom Under Fire 1.403 Game Modes When redistributing resources, bonus resources spent are now no longer redistributed to opponents. This change is made to reduce the overall increase in resources. In the Casual mode, bonus resources have been removed, and spent resource redistribution is reduced to 50%. The goal is to maintain the effect of narrowing skill differences while controlling the increase in resources to a certain extent. In Family mode, bonus resources are reduced to 50%, and spent resource redistribution is set to 90%. This aligns the resource amounts with the previous Casual mode. In Family mode, the restriction that allowed sub-heroes to be produced only from the third hall has been removed. In Gold mode, if the population exceeds the limit, resource collection efficiency decreases by 5% for each number exceeded. The minimum value is 30%. Does not apply to Casual or Fam…
- Kingdom Under Fire Update 26th September 2023 - 26 September 2023
Kingdom Under Fire 1.402 Widescreen Support Single Player : Widescreen mode is supported in all modes except for RPG missions. Multiplayer : Widescreen mode can be selected with the added ".wide" host command. It applies equally to all players, including obervers, to ensure a fair game. Initially widescreen is off in multiplayer gold mode, while on in casual/family modes. Widescreen is not supported in full screen Change Resolution but only in Pillar Box. You can disable widescreen in single-player mode by changing the "singleplayerWidescreen" value to 0 in the "res/kufmain.ini" file. Human Alliance Knight Templars armor is changed from 2-3-5-7 to 2-3-4-6 and Holy Aura defense bonus is increased from +1 to +2. Knight Templar to Ogre attack damage is reverted to 100%. Dwarven Cannons can now attack floating Spore Plants from 50% of normal range. Bomber Wings can now attack floating Spore…
- ### New Feature Added: User Game Record System ### - 22 September 2023
Hello, fellow warriors and conquerors! We're thrilled to announce a brand-new player dashboard feature that's now available for all players of Kingdom Under Fire: A War of Heroes, a serverless online multiplayer game. While it may not appear to be a flashy game update, this addition is a game-changer. We're about to dive into the world of detailed match data, and it's all thanks to the groundbreaking technology of the Locus Chain blockchain, the rock-solid foundation of KUF: A War of Heroes. With this innovative feature, you're not just playing; you're witnessing the evolution of your gaming prowess. Dive into the numbers, and you'll find everything from your win rate and unit score to your building score and total playtime. Each match's distinctive characteristics are securely recorded on the Locus Chain blockchain. It's like having a treasure trove of your past battles right at your f…
- Kingdom Under Fire Update 13th September - 13 September 2023
Kingdom Under Fire v1.401 New Sub-Hero Gernot In casual and family modes, when completing the second Lord's Castle, Gernot (level 10) appears by the building. Like other heroes, Gernot is not affected by Blacksmith’s attack/defense upgrades. Gernot uses three skills: Charge, Divine Light, and Holy Aura, just like Knight Templars. His skills is available regardless of development in Hall of Honor. Gernot uses long range Divine Light. Holy Aura is the same as the Knight Templar but because he appears at level 10, defense bonus is +7. It is also breakable by mental magics. In the "No Sub Hero" mode, Gernot does not appear. Human Alliance In multiplayer mode, the initial attack power of the Dwarven Cannon has been modified from 50 to 55. Modified to increase effective time duration by stacking the Mage's invisibility and haste spells on a single unit. (Family) Removed long range Divine Ligh…
- Kingdom Under Fire Update 22th August 2023 - 22 August 2023
Kingdom Under Fire 1.4 Locus GameChain Features Implemented for Recording and Verifying Score/record and History Multiplayer game session history recording implemented by assigning a GameChain account to each multiplayer ID. Calculation and recording of game count, records, and ladder scores based on multiplayer IDs. Utilization of GameChain's verification feature to prevent tampering. Added functionality to display game session information window for each ID in the multiplayer ID selection window. Game Session Information Window Implemented dashboard and history viewing functionalities. Dashboard tab displays win rate, total game count and time played, play race distribution, highest score, and top 10 map information. History tab features authentication status and detailed information buttons for each game session. Clicking on detailed information for a session in the history tab revea…
- Kingdom Under Fire Update 15th August 2023 - 15 August 2023
Kingdom Under Fire 1.338 System Improved highlighting of building names in tooltips when text language is set to Japanese, Traditional Chinese, or Simplified Chinese Separate multiplayer ID and single player ID Added the ability to set and change passwords and portraits to multiplayer IDs Human Alliance (Casual) Reduced the initial splash area of a Dwarven Cannon and increased it after upgrading. On the other hand, the initial attack damage is increased from 50 to 55, and the upgrade attack damage remains at 82. Applies to single player modes as well Dark Legion Richter's Bats, whose aggression is suppressed by Divine Light, are now excluded from being auto-attacked like neutral units. Richter's Bat will no longer be affected by Divine Light if it is exposed to Divine Light for the 3rd time. Divine light immunity is granted independently for each bat, and newly summoned bats do not have…
- Kingdom Under Fire Update 10th July 2023 - 10 July 2023
Kingdom Under Fire 1.337 System Added support for Spanish text. Improved rendering routines for European language text and in-game chat fonts. Changed in-game status bar to display in bitmap font regardless of text language. Fixed the problem where the text was broken depending on the OS local setting when selecting Traditional or Simplified Chinese text. Fixed an issue where Simplified Chinese was not detected correctly with language setting of AUTO. Fixed an issue where all players did not start with the same number of workers in single player casual games. Fixed an issue where the function Allies Starting in Adjacent did not work properly. Human Alliance Reduced the Knight Templar's 110% ATK attack against Ogres to 100%. Dome of Negation now neutralizes enemy's and ally's Fiery Blast's explosive splash effect. (Gold) Divine Light reveals enemies' Dome of Negation within the area. (Go…