- Defender's Quest II: Mists of Ruin is now available! - 7 February 2025
Hello everyone! We're excited to announce that Defender's Quest II is officially live! It actually released last week, but we've been working through some initial bugs and it is now in a more stable state* and we look forward to everyone checking it out! DQ2 is a bit more of a Final Fantasy-esque sequel than a standard sequel. It uses many of the same mechanics, but takes place in an entirely new world with new characters, a new art style, and a few significant gameplay tweaks. It took way, way longer to release, but we were determined to make it happen and we're happy to have finally succeeded. Thank you everyone for your support and infinite patience, you all are fantastic and we appreciate you! Cheers, Anthony and the DQ team
- Defender's Quest 2: Mists of Ruin re-announcement. Releasing 2023 - 5 April 2023
Hey everyone! It's been a while. We've been posting monthly progress reports for the past few years over at www.fortressofdoors.com, but now we're finally bringing Defender's Quest 2 back out of the shadows and on to Steam. The new store page is now available here: Defender's Quest 2 Steam store page The latest game in the Defender's Quest series takes place in a brand new setting with all new characters and monsters. We've got a whole new art style, fresh new mechanics, and a much larger main story map. For more details you can check out our new website here: www.defendersquest2.com Fortress of Doors announcement: https://www.fortressofdoors.com/re-announcing-defenders-quest-2/ Presskit from our publisher, Armor Games Studio: Defender's Quest 2 presskit Thanks ever so much for your patience. If you have any questions, hit up our FAQ page: Defender's Quest 2 FAQ And if that doesn't answ…
- Hotfix, version 2.2.6 - 2 June 2018
A few final issues resolved in another hotfix. Thanks for your patience. STATUS: Windows: YES Linux: YES Mac: YES Changelog for 2.2.6 6/1/2018: - Fixed crash in battles when you defeat an enemy with original sprites mode enabled - Fixed bug where recruitable characters could have no colors set - Fixed bug where renaming characters in party screen could cause their name to be "Null" - Fixed annoying bug where the finger cursor always flashes on screen for a fraction of a second in keyboard/mouse mode
- Hotfix, version 2.2.5 - 31 May 2018
And another one. STATUS: - Windows: YES - Mac: YES - Linux: YES Changelog for 2.2.5 5/31/2018: - Fixed crash in recruit screen if you try to hire someone you can't afford - Fixed overlapping "buy" and "can't afford" buttons in shops
- Hotfix, version 2.2.4 - 31 May 2018
Status: - Windows: YES - Mac: YES - Linux: YES Changelog for 2.2.4 5/30/2018: - Fixed missing cutscene art in legacy art mode - Fixed healer bug where boost-1 level healers wouldn't heal a defender placed after then damaged by thorns - Fixed upgraded special armor items that were missing their special abilities Please let me know if there are any remaining issues.
- DQDX Patch #18 -- Version 2.2.3 - 29 May 2018
We recently released Defender's Quest DX on PS4, XB1, and PSVita, and that required some major performance optimizations. We are now rolling those back into the PC version of the game. Let us know if there's any bugs and regressions. This is the last major patch for DQ1, but I will be happy to make any necessary hotfixes for lingering bugs. STATUS: -Windows: YES -Mac: YES -Linux: YES CHANGELOG: 2.2.3 5/28/2018: - Add "skip cutscene" option to misc. menu - Fix missing dialogue popup that makes the final battle unecessarily hard if you don't see it - Fix bug with status effects (removing one effect visually removes all) - Fix range previews to be less wasteful/laggy - Fix hotkey labels missing from spells in Mcguffin menu (regression) - Fix crash when using original art mode during certain battle previews - Fix cursor bug in keyboard/mouse mode - Fix "knocked back enemy flies all over the…
- Hotfix for Windows - 15 February 2018
Hey everyone, I just pushed out a quick hotfix for the Windows version of the game. Apparently there was a regression which made it so that people who had unicode characters in their windows username directory (ie, lots of people from Russia, China, Japan, Korea, etc) were not able to save the game. You COULD recover from this if you went to the in game menu, selected miscellaneous, and then manually changed your save file location, but this is not ideal. So, today we've pushed out a fix that seems to work. There is one remaining known bug related to this issue: if you use the options menu to change your save file location, the directory picker will not recognize any path you select with unicode characters in it. "C:\this\is\a\path" is fine but "C:\カタカナ" is not. HOWEVER! The game will still recognize a custom path with unicode characters if you manually edit the paths.xml file. You can…
- Hotfix for Windows - 15 February 2018
Hey everyone, I just pushed out a quick hotfix for the Windows version of the game. Apparently there was a regression which made it so that people who had unicode characters in their windows username directory (ie, lots of people from Russia, China, Japan, Korea, etc) were not able to save the game. You COULD recover from this if you went to the in game menu, selected miscellaneous, and then manually changed your save file location, but this is not ideal. So, today we've pushed out a fix that seems to work. There is one remaining known bug related to this issue: if you use the options menu to change your save file location, the directory picker will not recognize any path you select with unicode characters in it. "C:\this\is\a\path" is fine but "C:\カタカナ" is not. HOWEVER! The game will still recognize a custom path with unicode characters if you manually edit the paths.xml file. You can…
- Mac build version 2.2.2 is fixed - 30 January 2018
Hey everyone, I'm back from paternity leave, and as my first official task, I've fixed the Mac build (at least, it works for me now, previously I had the same issue others were reporting). Turns out this was a simple fix, so sorry for the delay. EDIT 2:12 PM: Turns out there was another bug lingering across mac/win/linux. If you were using gamepad controls, and hit the button for "equip" on the town shopping screen the first time you arrived there (ie, when you don't have any equipment yet), it would cause a crash. This has been fixed just now in the 01/30/2018 timestamped subversion of build 2.2.2. There's no other substantial changes.
- Mac build version 2.2.2 is fixed - 30 January 2018
Hey everyone, I'm back from paternity leave, and as my first official task, I've fixed the Mac build (at least, it works for me now, previously I had the same issue others were reporting). Turns out this was a simple fix, so sorry for the delay. EDIT 2:12 PM: Turns out there was another bug lingering across mac/win/linux. If you were using gamepad controls, and hit the button for "equip" on the town shopping screen the first time you arrived there (ie, when you don't have any equipment yet), it would cause a crash. This has been fixed just now in the 01/30/2018 timestamped subversion of build 2.2.2. There's no other substantial changes.
- DQDX Patch #17 -- Version 2.2.2 - 19 January 2018
So apparently the hotfix needed a hotfix. Sorry for the delay. STATUS: -Windows: YES -Mac: YES -Linux: YES Changelog: - Fix glitch with boost indicators in battle - Fix overlapping tutorial navigation chrome - Fix startup crash in level editor - Fix mod interface showing steam options when steam is not active - Fix text overfills in mod interface - Fix text size issues in journal - Fix missing paragraph of German text in "third dream" journal entry - Fix incorrect german speaker line in opening cutscene - Fix loading times on party screen a bit - Fix overworld text scroll float - Fix missing text in party rewards - Fix "merge" method for xml files in mods - Fix memory leak - Fix wave text in enemy wave bar in 4:3 aspect ratio - Fix overflow text in enemy menu - Fix spell text showing wrong stats in YouGot screen in NewGame+ - Fix scrap overflow - Fix cutscene text overflow - Fix achieve…
- DQDX Patch #17 -- Version 2.2.2 - 19 January 2018
So apparently the hotfix needed a hotfix. Sorry for the delay. STATUS: -Windows: YES -Mac: YES -Linux: YES Changelog: - Fix glitch with boost indicators in battle - Fix overlapping tutorial navigation chrome - Fix startup crash in level editor - Fix mod interface showing steam options when steam is not active - Fix text overfills in mod interface - Fix text size issues in journal - Fix missing paragraph of German text in "third dream" journal entry - Fix incorrect german speaker line in opening cutscene - Fix loading times on party screen a bit - Fix overworld text scroll float - Fix missing text in party rewards - Fix "merge" method for xml files in mods - Fix memory leak - Fix wave text in enemy wave bar in 4:3 aspect ratio - Fix overflow text in enemy menu - Fix spell text showing wrong stats in YouGot screen in NewGame+ - Fix scrap overflow - Fix cutscene text overflow - Fix achieve…
- Adding "last_stable" beta branch for rollbacks while I fix bugs - 2 January 2018
EDIT 1/3/2018 3:10 PM Added another hotfix candidate to test_public, windows non-openGL only for now. The pending htofix changelog is: - Fix crashes related to recycled effects - Fix steam controller support - Fix width of hp/level text in party screen for 4:3 resolution - Fix text overruns in achivements screen - Fix achievement toasts - Fix bug with book of Daring making characters unsummonable once summoned until you restart the game - Fix bug that prevented level cap from being moddable - Fix bug with spell panel overlay that sticks around when it should disappear - Fixed bug where speech panel can go off the left side of the screen in cutscenes in 4:3 resolution EDIT 1/2/2018 1:36 PM I've now got a hotfix candidate out, it's up on the "test_public" beta branch. The version number is 2.2.1 and the patch date is 1/2/18. Note that this is only for windows, non-openGL version, for now.…
- Adding "last_stable" beta branch for rollbacks while I fix bugs - 2 January 2018
EDIT 1/3/2018 3:10 PM Added another hotfix candidate to test_public, windows non-openGL only for now. The pending htofix changelog is: - Fix crashes related to recycled effects - Fix steam controller support - Fix width of hp/level text in party screen for 4:3 resolution - Fix text overruns in achivements screen - Fix achievement toasts - Fix bug with book of Daring making characters unsummonable once summoned until you restart the game - Fix bug that prevented level cap from being moddable - Fix bug with spell panel overlay that sticks around when it should disappear - Fixed bug where speech panel can go off the left side of the screen in cutscenes in 4:3 resolution EDIT 1/2/2018 1:36 PM I've now got a hotfix candidate out, it's up on the "test_public" beta branch. The version number is 2.2.1 and the patch date is 1/2/18. Note that this is only for windows, non-openGL version, for now.…
- DQDX Patch #16 -- Version 2.2.0 - 20 December 2017
Hey everyone! Here's a year end patch for the game. Status: Windows: YES Mac: YES Linux: YES There's a lot of fixes in this one, which means there's also an opportunity for regressions. I like to think I've checked thoroughly, but please let me know if I broke anything that wasn't already broken and I'll do my best to address it. The big two things I've tried to address this time around are general performance in battles, and navigation using the gamepad. Changelog for Version 2.2.0 12/19 build: Lots of battle optimizations: - don't call unnecessary updates on enemies - don't call unnecessary updates on effects - cache results of effect palette swaps rather than doing it EVERY SINGLE TIME - Fix occassional NaN values for a projectile's angle, which would trigger a while loop of SIX MILLION ITERATIONS (every update!!!!) - Throttle how many times an enemy's HP bar can be redrawn per unit…
- DQDX Patch #16 -- Version 2.2.0 - 20 December 2017
Hey everyone! Here's a year end patch for the game. Status: Windows: YES Mac: YES Linux: YES There's a lot of fixes in this one, which means there's also an opportunity for regressions. I like to think I've checked thoroughly, but please let me know if I broke anything that wasn't already broken and I'll do my best to address it. The big two things I've tried to address this time around are general performance in battles, and navigation using the gamepad. Changelog for Version 2.2.0 12/19 build: Lots of battle optimizations: - don't call unnecessary updates on enemies - don't call unnecessary updates on effects - cache results of effect palette swaps rather than doing it EVERY SINGLE TIME - Fix occassional NaN values for a projectile's angle, which would trigger a while loop of SIX MILLION ITERATIONS (every update!!!!) - Throttle how many times an enemy's HP bar can be redrawn per unit…
- DQDX Patch #15 -- Version 2.1.7 - 22 June 2017
Hey everyone! Defender's Quest version 2.1.7 has just been released. Status: Windows: YES Mac: NOT YET Linux: NOT YET This version includes a lot of bugfixes and stability changes, as well as complete translations for Simplified Chinese and Traditional Chinese. Previously, we had only translated the user interface and gameplay text; now all the story, cutscene, and journal text should be fully translated into both languages. Since the translations are still new, there is always the possibility that I, the programmer, have introduced a few bugs during the integration, or have failed to provide the translator with enough context for certain scenes. If you are fluent in both Chinese and English and find any errors, please do not hesitate to point them out to me, and I will try to fix them as quickly as I can. The majority of our other changes concern general stability, fixing random rare c…
- DQDX Patch #15 -- Version 2.1.7 - 22 June 2017
Hey everyone! Defender's Quest version 2.1.7 has just been released. Status: Windows: YES Mac: NOT YET Linux: NOT YET This version includes a lot of bugfixes and stability changes, as well as complete translations for Simplified Chinese and Traditional Chinese. Previously, we had only translated the user interface and gameplay text; now all the story, cutscene, and journal text should be fully translated into both languages. Since the translations are still new, there is always the possibility that I, the programmer, have introduced a few bugs during the integration, or have failed to provide the translator with enough context for certain scenes. If you are fluent in both Chinese and English and find any errors, please do not hesitate to point them out to me, and I will try to fix them as quickly as I can. The majority of our other changes concern general stability, fixing random rare c…
- DQDX Patch #14 -- Version 2.1.5a - 4 March 2017
This is technically a hotfix for Patch 13 (2.1.5) Things fixed: -Linux game works now! -Linux steam integration works now! -Mac works now! -Mac steam integration works now! -Weird "#ERROR" errors in various localizations (such as Spanish, Russian, French, etc) fixed! -Mod editor crash fixed! -Mod editor will now correctly save item stat bonus values! Things not fixed: -Mac mod editor not working just yet. I'll get to it Monday or something. -Mod editor still sometimes messes up light/heavy armor, leading to crashes in game. I know there's bugs and stuff I should probably address, sorry, I've just had my head down trying to get this hotfix out and it surprised me in taking all week. I'll address any other maintenance issues on Monday. Thanks for your patience! Please file any bugs here: https://www.github.com/larsiusprime/tdrpg-bugs And I WILL get to them. In time.
- DQDX Patch #14 -- Version 2.1.5a - 4 March 2017
This is technically a hotfix for Patch 13 (2.1.5) Things fixed: -Linux game works now! -Linux steam integration works now! -Mac works now! -Mac steam integration works now! -Weird "#ERROR" errors in various localizations (such as Spanish, Russian, French, etc) fixed! -Mod editor crash fixed! -Mod editor will now correctly save item stat bonus values! Things not fixed: -Mac mod editor not working just yet. I'll get to it Monday or something. -Mod editor still sometimes messes up light/heavy armor, leading to crashes in game. I know there's bugs and stuff I should probably address, sorry, I've just had my head down trying to get this hotfix out and it surprised me in taking all week. I'll address any other maintenance issues on Monday. Thanks for your patience! Please file any bugs here: https://www.github.com/larsiusprime/tdrpg-bugs And I WILL get to them. In time.