- v4.5.1 Patch Notes - 16 September 2026
Hey everybody!A bit of a small update this time, as I took a break for August and this month got a hand injury which kinda prevents me from working for a couple weeks :S Well these things happen sometimes.Anyway, hopefully this updates proves to be useful for you guys!AdditionsLarge nation names now Stretch and Curve across the landmass. You can change this in SettingsAdded Unit Flag Size setting in Unit VisualsYou can now hide Nation Panel Statistics and DiplomacyBugfixes & ImprovementsDead nations' rightful territory should now show betterAttempted to improve the way Large nation names get cut into multiple linesFixed a bug where hidden war list still blocked map clickingCondensed war list a bit if many nations are included
- v4.5.0 - Unit Visuals + More! - 20 July 2026
Hello everyone!Let's get straight to all the new stuff. 😋Unit Visuals 💂This update adds maybe one of most notable changes to frontlines. You can now add some extra flair to your wars by displaying a line of units across active battle lines. These frontlines will also be reinforced from the nearest core or capital.Note that these units don't have actual health of combat stats, they are just visual (at least for now).Sorry for the very compressed gifs, they look a lot smoother in game 😄You have some options to configure how exactly you want the units to appear. Edit these from the bottom-left-corner gear icon. You can make a thick and snappy line of units, or a more slowly moving and scattered bunch. The choice is yours, make sure to do some experimentation.This feature was originally part of a mod for the game but it (and the next one) was so good that me and the mod creator agreed I…
- Map Creation Competition! Check out the Winners! - 26 June 2026
Hey everyone!🎖️ We are hosting a new event over on the Discord Server!If you are interested in joining, you can head over and vote for the theme. The theme is Alternative History, but you have the chance to vote for the chosen continent!The options are:Alt-History AfricaAlt-History AsiaAlt-History Americas🗳️ The VOTING will last until Monday 29th. Update: Theme has been voted! Alt-History Asia!🎨 Now is your time to create some cool scenarios!You have until next Monday, July6th at 16:00 UTC / 11:00 EDT / 17:00 CEST !Update: We have our winners! 🏆The Top 3 🥇🥈🥉: The Sino-Indian Schism - 1949 by ThrenchG0blin1917 (Mobile only)Additional Awards:📜Best Lore: 🏁Best Flags:🔍Best Detail:Thank you for everyone who joined! You can still check out everyone's submissions on the Discord.Here's the server link: https://discord.gg/fv3EExm6KYThe PREVIOUS event had the theme of Alternative Histor…
- v4.4.2 Patch Notes - 18 June 2026
Hey everyone!This update mainly focuses on the Flag tools, and should make painting them easier. The biggest change is for the line tool, which can now go in any direction, as opposed to just straight horizontally and vertically.To draw a line: Hold shift, and click and hold on the initial position and drag towards the end point. Then let go to accept the current line.Circle tool has also been improved in a way where it now shows a preview of the circle when you hold down Alt. In addition the shape of circles has also been improved, so hopefully they now look smoother!In addition, some new colours, patterns and icons have been added to the Random Flag options.For maps with lots of occupied territory, you can now Right Click on an occupation at it will select its rightful owner. This is especially useful for quickly selecting dead nations.v4.4.2 Full ChangelogAdditionsAdded more Random f…
- v4.4.1 Patch Notes - 15 May 2026
Hey what's up guys!After the last update many requested for better tools for painting occupations and rightful territories. This update makes that possible!Territory Painting Layers 🎨Previously, by painting you always overwrote both the owner and the rightful owner, unless the nations were at war. Now there are two layers to paint for: Owner and Rightful OwnerLike the tooltip says, most of the time you want to keep both these layers on to paint normal land changes. But if you want to paint occupations, or rightful territory for one nation, or more concrete preset revolt borders, these layers become quite useful.Here's how each configuration works:Here's another showcase of the "Rightful Territory Paint Mode" that appears when you only have that layer on. Don't get it mixed with the Diplomatic Map Mode!This should make painting with the new rightful territory system much easier. Also ch…
- v4.4.0 - Lost Territories & Puppet Autonomy - 22 April 2026
Hey everyone!🛠️ Before we get started, I'd like to note that as the features in this update change quite a few things, not all the mechanics are yet fully realized, and are bound to change based on player feedback from this initial version. I figured better to put it out there are hone it further in upcoming updates.Now let's get to it!Lost and Rightful Territories 📜💪Previously, occupations happened whenever land was conquered during wars. It didn't matter who held it at the beginning.For example, France occupied parts of Germany, and then they pushed them back, Germany's reclaimed losses would show as occupied by Germany. But no more!Now, the original (or rightful) owner of land is remembered, so now if during the war the attacker is pushed back, the reclaimed territory will show as normal. Hurray!But that's only the beginning...Now, when the war ends, and one side loses land, it st…
- v4.3.6 Patch Notes - 2 March 2026
AdditionsAdded Korean language 🇰🇷Added ability to change the colour of alliancesAdded World AI Setting to disable core transfer when a nation is annexed by playerAdded list of puppets to Nation Panel DiplomacyBugfixes & ImprovementsAdjusted Random World nation placement so that random nations favour tiles next to oceans and rivers, and avoid deserts and tundra. Random cities are still spread evenlyYou can now hold shift in most Scenario Editor commands to chain themUpdated terrain in Asia Map and 2026 ScenarioFixed pause icon showing up in alliance panel in scenario editorAchievements "Eternal Observer" and "God Complex" now save more regularlyAlliance names are now hidden if Nation names are turned offImproved alphabetical ordering in flag packsAdded a custom cursor when adding a puppetMaybe improved game performanceReordered some God Mode UIUpdated Unity version
- v4.3.5 Patch Notes - 24 January 2026
Hello there guys!Let's get into it!Better Alliance Editing 🛡️Since unions were added, editing them was quite tedious, by having to manually input unity values to change their status. Now it's much easier.The pen icon that used to rename alliance now opens a new window where you can also easily which between alliances and unions, and even disband or unify the alliance!Custom Workshop Item Thumbnails 🖼️If you have artistic tendencies, or want to show your scenarios in better detail, you can now upload your items with custom thumbnails. -To use your art, you need to put your thumbnails into a "_workshop_thumbnails_"-folder. This folder can be found where your saves and scenarios are saved.Try to keep your thumbnail file size small, like under 2MB, since they will take up your cloud space and the upload might fail if the image is too big!Some recommendations for custom thumbnailsMake the…
- v4.3.4 Patch Notes - 2 January 2026
🎆 Happy New Year Everyone! 🎉I hope 2026 will be good to all of you. Now, let's get into the big main addition...Custom Major Battles ⚔️You can now directly spawn battles from God Mode Tools. There are two ways to do it:Spawn them for a specific nation 👑 - If you have a nation selected, any battles spawned will always result in victory for that nation. This is good when you know what you want to happen. Note that when a nation is selected, you can only spawn battles on their territory and on their enemy's territory!Spawn them with a random result 🎲 - If no nation is selected, you can spawn battles on any warring nation's territory. The battle result will be random between them and their enemy.Battles should be spawned near the frontlines. If you try to spawn it deep in their territory, it will not work.Terrain Bucket Tool 🧺Similarly to the Edit Territory tool, you can now also use a…
- Nominate Ages of Conflict for the "Labor of Love" Award 🏆 - 25 November 2025
Hey everyone!It's time for the yearly Steam Awards and Ages of Conflict has the chance to be nominated for them.The game has evolved quite a lot since the release almost three years ago... 🤯This year there were some major changes, like Flags, More Map modes, Reworked Maps, Alliance Unions, Better Revolt Borders, Economy Rework, Major Battles and more! ✨If you've been enjoying the ride then show some love and consider giving Ages of Conflict a vote! 🎁Thank you for your support! 💖
- v4.3.3 Patch Notes - 25 November 2025
This update was mainly for the mobile version, so only a few changes for the PC version in this one. Bugfixes & Improvements Fixed errors resulting from flag drawing Fixed errors resulting from spawning nations while in Economy Map Mode Fixed errors from renaming alliances
- v4.3.2 Patch Notes - 12 November 2025
Bugfixes & Improvements Changed the requirement for being "broke" during a war from having less than 50 gold to now less than 20. Also, the war needs to have lasted at least 3 seconds. Nations no longer end war immediately for seemingly no reason. Fixed a bug where turning off Map Animations actually disabled Major Battles Fixes a bug where Major Battle effect ran out while paused Fixed a bug where bucket tool was able to loop across map edges Fixed a bug where painting territory caused painted tiles to behave weirdly during wars Improved the ordering of save files so names with number sort better In scenario editor, if City Panel is on, and you create a new nation, it will automatically target the new capital Flag Pack screen now shows the number of flags in it Fixed some flags and names in World Map 1938 scenario Improved flagNames.txt file description Small fix to East Asia map Fixed…
- v4.3.1 Patch Notes - 27 October 2025
AdditionsYou can now change nation's Income Bonus in Scenario Editor Bugfixes & ImprovementsLimited the income bonus to be between -100 and 100 Major Battle Popup animations can be hidden with the "Map Animations" toggle Revolt Suppression: Added a cost limit Fixed a bug where the hard cap of 1 000 000 gold did not work Lowered the gold threshold of nation attacking slightly Updated World Map Scenarios for 1938 and 1914 Fixed starting gold amounts in default scenarios Fixed new UI texts not switching to Pixelated font Fixed some texts from going to multiple linesFixed Rich Presence Setting not getting saved properlyFixed Steam Deck virtual keyboard not opening on some text fieldsFixed nation link text not being white when necessaryRemoved wrong tooltips from a couple placesFixed missing city localizationsFixed some translations Note to Steam Deck playersThere's currently a known issue o…
- v4.3.0 - Economy Rework & Major Battles! - 16 October 2025
Hey everyone!Let's get straight into it!Economy Rework 💵This update massively changes how gold is generated and used in the game!Say goodbye to the simple "Make money while at peace, lose it while in war"-system.Nations now have a more detailed panel showcasing how exactly gold is generated, and how it is lost.💰 Nations' gold now changes in economic "ticks", instead of every frame. This change is based on different positive or negative "Bonuses" they have during that tick.⭐ Some of these bonuses are fixed, like land and core income, or expenses like regular cities. There are some nation specific constants, like having mostly harsh environment, which gives a small economic penalty.⚔️ One of the biggest changes is that the main expense when it comes to war is now Combat Efficiency, which previously had no impact on gold generation.♟️ There is a new default Combat Efficiency Setting call…
- v4.2.2 Patch Notes - 9 September 2025
AdditionsAdded the ability to override the unity of Alliances and thus force unions and disbandmentsYou can do this by clicking the Unity amount text in the Alliance sectionIn scenario editor, full unifications won't happen even if unity is raised above thresholdIn scenario editor, lowering union's union under the formation threshold will revert the union to a regular alliance, in-game it will not revert a unionAdded an Xbox Controller Configuration for Steam InputBugfixes & ImprovementsUpdated the look of the Actions PanelTerrain is now visible in Puppet & Wars Map ModesNations should now prioritize forming a union when possible instead of stalling on itFixed occupied tiles not showing on unionsFixed an issue where on mass-revolts or union-unifications the same sound effect would be played multiple times at once quite loudlyFixed a bug where upon leaving an alliance the former members…
- v4.2.1 Hotfix - 19 August 2025
Bugfixes & ImprovementsWhen a union fully unifies, its capital and flag is now set onto its primary member instead of a random oneFixed normal territory painting working weirdly after using bucketFixed missing text in some places when using Russian, Turkish or ChineseFixed fully unified nations not appearing on StatisticsFixed "Alliance disbanded" messages not working in History LogFixed "Remove liege" button in Scenario EditorFixed some text cutting out weirdlyFixed some incorrect tooltipsFixed some translations
- v4.2.0 - Alliance/Union Rework - 19 August 2025
Hi everyone!Before getting to the update...❤️❤️❤️ The feedback is always fun to read!🎉🎉🎉 Here's to a thousand more!Now, check out all the stuff that's changed!Alliance / Unifications Rework 🛡️As you know, previously alliances and their inner workings were pretty unknown to the player. Nations sometimes left alliances, sometimes unions happened, which often resulted in crazy long nation names.That has now changed!Unions & Alliance UnityAlliances can now form Unions. (check out Mali States & Saudi-Arabia Republic below)These are more "unified" alliances, and appear on the map as semi-complete nations. But under the hood, they are still their individual members, which can still act with their own interest.Unions now have more fitting names, so no more seeing "France-Germany-Luxemburg-Sweden" on the map!Alliances now collect and depend upon Unity. This is gained by fighting wars, gainin…
- v4.1.1 Hotfix - 12 July 2025
Bugfixes & Improvements Fixed a bug where scenarios didn't load if no random name cultures were selected Fixed a bug where nations spawned with no name if no random name cultures were selected Fixed a bug where random names were sometimes generated for purposefully empty city names Fixed Alliance Size slider not showing highest value as infinite when loaded Fixed placeholder text in Custom Random Names lists Fixed random names info text not working in some languages Added random names info text about the use of "{0}" in alliance names Fixed some translations
- v4.1.0 Patch Notes - 10 July 2025
Hey everyone!This update focuses mostly on the Random Nations aspect of the game. Not that useful for everyone, but definitely for some.New Random Names Interface 🎲Settings now have a setting to enable random names for Cities.In addition, the old random names have been completely revamped and expanded to include some different cultures. You can enable specific ones, even the Classic ones. Some exclusive ones to specific languages are also visible on Settings.Here are some examples of the new random names Previously, you had to manually edit the RandomNameSettings.json file, but now you can edit your own custom names in the Settings.In case you aren't familiar with editing the file. The name settings consist of Prefixes, Suffixes, and Full Names, which can be combined in different ways. Have fun coming up with cool names!Nation Color Settings 🎨In the display settings, you can also use…
- v4.0.8 Patch Notes - 1 June 2025
I wanted to put out these fixes before taking a bit of a summer break. Have a great summer everyone! ☀️🏝️ Bugfixes & Improvements Fixed a bug where Statistics didn't work in some cases Fixed terrain in Asia, Pangea & Northern Europe maps Fixed incorrect nation/city names in Turkish Fixed some flags in different scenarios Fixed city name showing up wrong in editor popup sometimes Fixed some translations Changed minimum file name length from 3 to 1