- Patch Notes: Build 1.06 "Prio Press Punch" - 13 June 2025
Balance:Minigun Turret no longer rotates when enemies are out of range.Changes:Turrets no longer prioritize firing at the Monster Base.Updated to the latest Facepunch.Steamworks SDK (Steam C#).Steam Deck input glyphs are now larger and easier to read.Changed the word "Click" to "Press".Hero navigation targets are larger for better visibility and pathfinding.Deep Drill now appears in the left-side outliner.Fixes:Enemies no longer stop spawning when selecting a Turret on the Rock Piercer while the Orb reward panel is open.Steam Deck is now properly recognized even in Dev/Debug builds.Navigation between run rewards correctly ignores banned options when unavailable.PlayStation 5 controllers and future gamepads now display the correct input glyphs.Space Station rooms are not selected behind research panel when navigating the UI.Thanks again for playing and sending in your feedback. Every rep…
- Patch Notes: Build 1.04 "Target Acquired" - 27 May 2025
This patch introduces a fully reworked turret targeting system that makes defenses feel more intelligent and responsive. Raids now give Energy Cycle rewards per length completed. You’ll also find key balance updates, more input flexibility (especially on Steam Deck), and fixes that polish the game across the board. Added: New turret targeting system! Target options are gained through biased sampling and chosen based on weighted values: Health – High-damage turrets aim for tankier enemies. Rotation – Fast-rotating turrets scan around for the best target; slow ones stick to what’s in front. Distance – Most turrets prefer nearby enemies, Minigun Turrets more so than artillery turrets. Balance: Raids now reward 1 Energy Cycle per completed length (Short = 1, Medium = 2, Long = 3, Epic = 4). Room max counts raised: Asteroid Miner: 8 → 10 Farm: 6 → 8 Purifier: 6 → 8 Refinery: 6 → 8 Encounter…
- Patch Notes: Build 1.03 "Comms Hub" - 29 April 2025
Another patch filled with fixes and requested features. The new Extreme Raid "Wastelands", pushes your skill and endurance to the limit. Bans and Re-Rolls are now tied to the new Comms Hub in the Space Station. Clay's Repair Kit brings more healing to your toolkit. The new Slow Motion Scale enables you to do almost a tactical paus, where things can still be moved and and used. Added: Extreme Raid "Wastelands". Prepare for a challenge like never before. Comms Hub. New Space Station Room: Each active Comms Hub gives 2 Bans and 2 Re-Rolls. Clay Repair Kit Run Modifier. Heals himself and everything nearby. Slow Motion Scale Slider in Settings. Adjust how much the game slows down during slow motion. Save Icon Pop-Up when the game saves your current state. Balance: Q main range increased 3 → 4, special increased 4 → 5. Fewer mission modifiers at the start of harder missions. Lightning Storm a…
- Patch Notes: Build 1.00 "End Game" - Spring Sale Now Live With 15% Discount! - 13 March 2025
IDUN hits Build 100 with a massive update! A new cinematic wraps up the story, and Ro-Ro joins as a deployable hero after finishing the campaign. Extreme Difficulty & Epic Raids unlocks for those who seek the ultimate challenge. Rock Piercer is now a fully implemented hero! The game is now fully localized in Russian and Korean, big thanks to everyone who helped out! We are currently participating in the Steam Spring Sale, with the game available at a 15% discount. If you haven't played the full game yet, grab it now! Added: New cinematic when finishing the last mission (Drill or Die). Ro-Ro becomes a deployable hero after completing the story campaign. Play Drill or Die to unlock! Full localization in Russian and Korean. Extreme Difficulty unlocks after finishing the story campaign. Survive Deep Drill for 10 minutes, mine 95% with the Excavator, and collect 10 meteors with the Mech. Epi…
- Patch Notes: Build 0.99 "Mines & Modifiers" - 9 March 2025
This update adds a Modifier Bar, letting you inspect active mission and run modifiers mid-game. The Liquid Geyser mission modifier provides a steady blue liquid flow, perfect for powering printers and pumps. Meteor Rain and Lightning Storm mission modifiers can now be removed as rewards in Orbs. Proximity mines now deploy with a cooler effect. Additional improvements include restock buttons in the Loadout Screen and a truck load of other fixes. Added: Modifier Bar lets you inspect active mission and run modifiers during missions. New Music Track “Chimeria” by Dark Fantasy Studio. The new Mission Modifier "Liquid Geyser". A raised rock formation with a constant flow of blue Liquid flow, Restock Buttons in the Loadout Screen. Cooler effect when deploying proximity mines. Two Run Modifiers (Orb Rewards) that lets you remove either Meteor Rain or Lightning Storm. Balance: Electrified Walls…
- Patch Notes: Build 0.98 "Meteor Mayhem" - 2 March 2025
As always, these changes are based on your feedback, so keep it coming! The Sky Gun is now locked for a shorter time, as the Deep Dive mission where it gets repaired has been moved earlier, also making it clearer that it is broken and how to fix it. This update also introduces the Meteor Rain mission modifier, bringing fiery destruction from the sky. Plus, mission modifiers can now appear during loop events. You can now filter unachieved achievements for easier tracking, and UI improvements make tooltips, scrolling, and raid loadouts clearer. Lastly, Mech controls have been improved for greater flexibility. Added: Meteor Rain mission modifier: Meteors will rain down, scorching and smashing everything they hit. Mission modifiers are now added during loop events. Unachieved achievements can now be filtered in the in-game Achievements viewer. Balance: Pump liquid pumping radius upgrade lev…
- Patch Notes: Build 0.97 "Hard Weight" - 15 February 2025
Last patch had some stability issues, I'm so sorry about that. Hopefully this patch will be more stable. Remember to enable "Send Analytics Data" if you want to help out, that way I will get the crash logs. I was actually working on endgame balancing before knowing about the crashes, so this patch also includes a lot of end game balancing. The current loop count is now displayed. A loop happens when playing a mission for a long time, and when it happens, the missions gets a lot harder. Added: Current Loop is now displayed with a big popup when it happens and a small number in the lower left corner. Balance: Pump's "Air Pumping" efficiency reduced by 50%. Hulk weight increased from 3 → 6. Icebiter weight increased from 6 → 16. Boomer weight increased from 4 → 10. Beetle weight increased from 7 → 25. Sniper Turret's projectile push force increased from 80 → 130. New challenge curve for Ha…
- Patch Notes: Build 0.96 "Selection Outline" - 13 February 2025
This update brings a new and improved selection, making it easier to see what’s selected. 32 new tips have been added to the loading screen, please let me know if you have more suggestions for tips! Room items now display current/max counts to communicate that there is a limit per type and when it has been reached. Added: New Selection Outline. A fresh cool outline highlight replaces the old boring selection ring. Room Tooltips now show current and max count. 32 Loading Screen Tips to help you play smarter and find out about hidden features. Like: Tip: Cold enemies are slower but tougher. Tip: Raids stay active until completed or abandoned. Tip: Hold SHIFT in "No Move" missions to skip confirmation. Tip: Lightning Storms avoid hitting mission-critical buildings. Balance: Room rewards are now more spread out on the planet. Shotgun Range reduced from 12.5 → 10 (Max: 20 → 16). Soldier Prin…
- Patch Notes: Build 0.95 "Achievements Tracker" - 9 February 2025
This update brings an in-game Achievement Tracker, so you can keep track of those that are not on Steam and it will help finding out why certain Steam achievements aren't triggering for some players. The two late game missions, Gulch and Spiral, are now Refinery missions with new random challenges every time they are started. Long range heroes and turrets are now really good at hitting fast moving distant targets. Added: In-Game Achievement Tracker. See all achievements and their progress, including those not on Steam (Steam has a 100-achievement limit for smaller games). The missions Gulch & Spiral's challenges are randomized each time they load. Balance: Rayn’s Special now has the same range as his base weapon (significantly increased). Bride starts using her electric ability from further away. Circle Selection (Neoteric) hold delay reduced from 0.4s → 0.3s. Gulch's challenge increase…
- Patch Notes: Build 0.94 "Resource Tracker" - 5 February 2025
Last patch shipped with a bug related to Steam Overlay, so I needed a fix out ASAP. But I took this opportunity to get in some other requested quick fixes in and the resource tracker I have been working on. Added: Resources are now shown on the map when hovering over the resource bar, and rooms appear when hovering over the station button, making it easier to find what you need. Balance: Drop Pod impact liquid removal strength reduced from 10 → 2. Mech Health Upgrade cost increased from 75 → 150. Ray Turret fire rate increased from 0.5 → 0.75. Changes: Preferred difficulty is now set to Easy by default. Improved the Turret Targe Prioritization. Added some gifs to show what is happening under the hood. The green line is the decided target. Blue is what the old system would have found. Red is blocked. Yellow is the search position and the cyan is the enemy that the position found. Hope yo…
- Patch Notes: Build 0.93 "Smarter Turrets" - 4 February 2025
Turrets just got a bit smarter. They now prioritize targets more effectively. Dragged out missions just got more intense as loop events have been refactored. Each loop adds new and more enemies. Bans now apply across all item tiers. Oh, and no more friendly fire from turrets (probably). Added: Cursor Size Adjustment: Change your cursor size in settings. Any value above 1 switches to a software cursor. Turret Target Prioritization: Sniper & Ray Turrets focus on high-health enemies in front of them first, but also the other sides. Tank Main Gun, Cannon, Shotgun & Flamer Turrets prefer targets directly ahead. Rocket Artillery & Howitzers now prioritize enemies in their current direction. All other turrets still target the closest enemy. Balance: Growth Nodes now evolve twice as fast. Proximity Mines lifespan reduced from 60 → 50 (Max 150 → 110) Flamer Turret Spread increased from 0.1 → 0.1…
- Patch Notes: Build 0.92 "Chain Lightning" - 30 January 2025
This update brings some serious voltage: Bride’s got a flashy new attack, achievements are now actually achievable, and I’ve zapped a ton of bugs. Every tweak, buff, and bug zap in this update comes straight from your feedback. Added: Bride now has a powerful new electric attack. Zoner Run Modifier now adds 8 Zoners when low on them in Zone missions. Balance: Max Elite Drop Pods reduced from 35 → 25. Gatling Cannon Modifier chance increased from 15 + (Cannons × 5) → 15 + (Cannons × 6). Several achievements adjusted to be more reasonable: Complete 1000 missions → 500 missions. Kill 100 Acid Bois → 50. Kill 120,000 Lavalisk → 50,000. Kill 1,200,000 Lavalisk → 500,000 (non-Steam achievement). Use Proximity Mines 5,000 times → 500. Use Proximity Mines 500 times → 200 (non-Steam achievement). Zoner area increased from 2 → 4. Tunnel opening size reduced from 12 → 10. Bride is now more of a gl…
- Patch Notes: Build 0.91 "Re-Rolls & Bans" - 27 January 2025
This is the biggest patch yet post launch. Reward Re-rolls and Bans gives you more control over the random loot, I’ve balanced rewards again, focused on making it more rewarding to play on easy (you guys who play on hard don't need any help : ). The trader screen has a slick new update showing how long time is left on a deal, And everyone's beloved mission modifier lightning strikes now gives you a chance to move your turrets away before striking. Plus, a ton of fixes and adjustments to smooth out your experience. Keep sharing your thoughts, it really helps shape the game! Added: Reward Re-roll: Refresh your options 3 times per mission. Reward Ban: Permanently remove up to 3 unwanted rewards for the rest of the mission. Pre-Lightning Strike warning effect for better preparation. Balance: Increased rewards for easy random missions by 25%. "The Mighty Fall" now rewards 100 Carbon Steel. "…
- Patch Notes: Build 0.90 "Tanky Tank" - 24 January 2025
This patch is packed with updates, especially for those of you who love tanks and achievements! There’s also a bunch of balancing tweaks and fixes for issues you’ve pointed out. Thanks for the feedback! If you’ve got more suggestions or spot anything off, let me know. Your feedback makes the game better! Balance: Nuke On Wheels: Trigger distance increased (8 → 8.5). Spear Spitters move closer to their target before stopping (400 → 300). Mech Mission Meteor collection increased from 10 → 12. Refinery Missions map min size increased from 60 -> 80 and max size from 120->130. Tank Health increased from 9000 → 12000 (max upgraded 22500 → 30000). Tank Main turret rotation speed doubled (15 → 30). Changes: Progressive Achievements are now using Steam Stats. Achievement Completion is now pushed to Steam on quit. Improved some VO during the Station and Loadout tutorials. No Monster Tunnel openin…
- Patch Notes: Build 0.89 "Slow-motion" - 22 January 2025
Hey everyone! This patch brings you a screen resolution dropdown and the slow-motion toggle can now be bound to a key. I’ve also made tweaks to mission sizes and drill placement to reduce the chance of a "bad map". Most of these fixes came straight from your feedback, so thank you for letting me know what needs improving! If you’ve more ideas or spot anything else that needs fixing, don’t hesitate to let me know. Before we go to the patch notes I would like to share this small gif of how you can move, cancel and stow rooms in the Space Station. It is not fully tutorialized yet so some might have missed it. Added: Screen Resolution dropdown in Settings. Slow Motion (Reduced Game Speed) toggle can now be bound to a key in Settings. Balance: Deep Drill and Refinery now spawn at least 20 meters from the edge (previously 10). Minimum mission size increased from 60 to 70. Changes: Research Tr…
- Patch Notes: Build 0.88 "Pink Dawn" - 21 January 2025
I'm thrilled to have officially launched IDUN and I'm blown away by all the feedback and support from the community. Launching a game is a dream come true, and while some reviews have been harsh, I'm taking every comment to heart to make this game even better. This patch, "Pink Dawn," is a testament to that. Thank you for your continued support, keep the feedback coming! Added: Pink cursor option for a fresh touch of style. Balance: General Missions: Rewards increased by 33%. Short Raid: Rewards increased by 20% (this also benefits longer raids if the short raid isn't already completed). Walls: Starting count increased to 3 (from 1). Ice Biters: Health reduced from 1150 to 1000. Mission Underground: Slightly easier to complete. Changes: Analytics data collection is now off by default. Time between dormant spawn wave warnings increased from 30 to 40 seconds. Updated Raid information scre…
- IDUN has 🚀Launched, Play Now! - 20 January 2025
Hi all! IDUN is a single-player defense focused RTS with a story campaign and rogue-lite elements. Available now on Windows, MacOS, Linux, and SteamDeck for $14.99 USD! For the next two weeks, you can grab it at a 10% launch discount! Pick it up and let us know what you think. Your continued feedback will shape the future of the game, so please share your thoughts and ideas with us! https://store.steampowered.com/app/2186360 Creating IDUN has been an incredible journey. This game is a passion project brought to life by an amazing team of talented people from around the globe. I love making games so much I forget to breathe, and my 18 years in the industry have only deepened that passion. Talking with the community has been a highlight of this process, and your feedback has been instrumental in making IDUN the game it is today, so thank you! The reception of the Prologue blew us away! If…
- 💥IDUN's Launch Broadcast!💥 - 19 January 2025
Prepare for a thrilling journey in IDUN! This defense RTS puts you in the heart of a gripping space campaign, where you'll extract resources, upgrade technology, and brace for relentless enemy swarms. Move your turrets, hold the line, and face screen-filling hordes in this intense, action-packed experience. Get ready for a celebration of IDUN's launch with exclusive gameplay, Q&A, and surprises! Host: Gustav - The Developer Join Gustav for an exciting broadcast where he'll guide you through the game's features, share insights, and celebrate this milestone with the community. It’s a moment you won’t want to miss!
- Ready to Roll? The IDUN Launch FAQ! - 17 January 2025
IDUN is officially launching on January 20th, and we’ve prepared an FAQ to help answer any questions you might have. Thank you for your incredible support—we couldn’t have done this without you! Q: What is the exact launch time? A: January 20th at 9:00 AM PST. Q: Will it launch in Early Access? A: No, the full game will be available at launch! Q: What’s the price? Will there be a launch discount? A: The game is priced at $14.99 and will have a 10% launch discount. Q: Can I stream the game after it’s released? A: Absolutely! We encourage you to stream and share all the content freely. Q: What modes are included in the game? A: The game features Campaign Story Mode and a Roguelike Raid Mode. Q: Will the game receive updates after launch? A: Yes, we will continue to support the game with updates after launch, including balance adjustments, bug fixes, and more. We’re also looking forward to…
- IDUN’s FREE Prologue Is Now Available – Play Raid Mode Early! - 2 January 2025
Still eagerly awaiting IDUN? We’re excited to announce the official release of the IDUN Prologue, a standalone free version before the full game's launch. Unlike a demo, the Prologue introduces an entirely new Raid Mode, giving you an early glimpse into the roguelike gameplay. The full story campaign and complete Raid content will be available in the official full release on January 20th! https://store.steampowered.com/app/3116470/IDUN/ Earlier, we also released a significant update for the DEMO. The new DEMO features more polished graphics and user guidance, including support for Steam Deck, bringing it closer to the quality of the final game. We encourage you to try it again! Of course, this content has also been integrated into the Prologue, where you can experience it through the "Tutorial." We’re now in the final stages of polishing and optimizing the full version of IDUN. After th…