- Hotfix 1.45 - 19 April 2026
Fixed a bug that prevented players from getting both rewards for destroying the first drone on every level in cases where player had both the "Treasure seeker" and "Power seeker" perks active (Thanks "Frosty the Pyro" for reporting!) Fixed a bug that incorrectly awarded players achievements for completing the game with multiple starsigns at once (Thanks "Ernit" for reporting!)
- Hotfix 1.44 - 15 March 2025
Sacred Hammer - fixed a bug that allowed Sacred Hammer to be cast endlessly under some circumstances. Now when the player already has the Sacred Hammer buff, the spell will become impossible to cast (as intended).
- Hotfix 1.42 - 28 September 2024
Reduced the difficulty requirements for earning achievements for Taurus, Aquarius, Cancer and Capricorn to HARD (was BRUTAL) Added star sign indicator to victory/defeat screen
- Hotfix 1.41 - 20 September 2024
Capricorn starsign - fixed an issue preventing players from upgrading spell properties to more than half the maximum level even if they had enough power shards
- Update 1.4: Star - 15 September 2024
Hello divine beings, Today we are releasing the third major update to Gods Against Machines nicknamed "Star". In this update, our focus is on replayability. For this reason, we are introducing star signs! When starting a new game, you will now be able to choose one of 12 star signs. Each one influences the core rules of the game in a unique (and often challenging) way. Star signs At the beginning, you will only be able to pick one of four star signs - or play without one, thus using the original rules of the game. To unlock the remaining eight star signs you will have to beat the regular campaign (level 40) on various difficulties using any star sign. Our goal with star signs is to challenge your usual strategies or introduce twists to the usual rules of the game. This should force you to use spells you wouldn't otherwise use, or stop relying on spells that normally would be the staple…
- Hotfix 1.35 - 19 July 2024
Fixed a bug that caused Wonder Of Fire and Greater Wonder Of Fire to not work most of the time Zoom value should now be remembered between regions Empower spell will now work properly on most buildings (turrets and unit producing buildings) but not on Gaia tree's (the description of the spell has been updated to reflect this change) Reduced the cd reduction of Time Keeper by about 15% but made it always pick spells on cooldown (so it is more consistent now)
- Patch 1.34 - 19 June 2024
Patch 1.34 General When rerolling new spells or blessings, discarded choices will get much lower priority on the next rolls (this effectively makes marks of fate stronger). Note: does not work for other reward types The spawn points of player and enemy bases are now a little bit closer than before - previously we separated both factions as much as possible, but this made building-heavy builds too slow or useless due to the large distance between bases and it also reduced the danger coming from enemy artillery turrets too much New spell abilities and blessings Power overwhelming - chance to temporarily increase the damage of your spells Quick energy - chance to temporarily decrease the cooldown of your spells Controlled force - same effect as Power Infusion (chance to increase damage) but also makes the spell move in the same direction always Charged arrow - blessing that increases criti…
- Hotfix 1.33 - 7 June 2024
Bugfixes Updated the toolitp about Gaia powers to reflect recent changes Fixed a bug that caused the spirit menu not to open at all in some cases Fixed a bug that caused the spirits to automatically accept your offer even though you did not have enough miracles or shards Fixed a bug that caused the rewards the spirits offered to change every time you clicked on them Reduced the chance of spirits offering to lure out commanders by 30% Fixed a bug that caused no wonders to be stored in cases players continued a save from the previous version of the game Powerful spirits (Lion especially) should not appear underwater anymore even after teleporting Wonder of water description now correctly states the world corruption cleansing percantage (2% instead of 0.02%) Drones and other flying units had their collider behavior revisited so that targeting them is less frustrating especially right after…
- Hotfix 1.32 - 3 June 2024
Fixed a rare issue that caused the game to freeze on victory screen after completing an optional objective while playing with some types of controllers
- Hotfix 1.31 - 2 June 2024
Fixed a but that caused optional objectives to remember progress from previous regions, leading to automatic failures/success in some cases Fixed a bug that caused transmutation to be locked for gods where the campaign was completed on different than normal difficulty Fixed a bug that caused greater wonders to be awarded as normal ones Fixed a bug that allowed players to have more wonders stored than the maximum amount allowed
- Update 1.3: Gaia - 1 June 2024
Hello divine beings, Today we are releasing the second major update to Gods Against Machines nicknamed "Gaia". In this update, you can look forward to a new Gaia power, optional mission objectives and new rewards for completing them - Gaia's Gifts and Wonders! There are also several smaller changes, such as more control over game scaling in EASY difficulty, as well as tons of fixes and small improvements, and of course balance changes. New Gaia power We have added a new baseline (always active) Gaia power - Wonders Of Nature! By upgrading this power, you will be able to encounter optional objectives (more on this below) in missions more often and receive better rewards for completing them. It will also allow you to use wonders more often and gain access to more powerful wonders. But what are these wonders and what are the optional objectives? Read on to learn more! Optional objectives I…
- Hotfix 1.22 - 21 April 2024
Bugfixes Fixed wrong property description in the Glacial Rupture spell Spells and blessings are now correctly unlocked when playing on HARD or BRUTAL difficulty when NORMAL has not beed yet completed with the given god Map generator now tries even harder to not place player base too close to the enemy base Fixed the hitbox of Corruption tanks (they should now be much easier to target properly) Fixed the scaling of some properties on Ice Shard and Call of the Deep Balance changes Slightly reduced the speed at which enemy builders spawn Antimatter converter will no longer spread corruption if it was disrupted at least once Antimatter converter loses all matter when disrupted and thus needs to start creating it again (this means it will not create resources so fast) The damage reduction on unifinished builings has been reduced to 66% (was 90%) It is now possible to use Marks of Fate (rewar…
- Hotfix 1.21 - 17 April 2024
Fixed an issue with spell targeting where sometimes friendly units would block valid targets Fixed some controllers not working in difficulty selection screen Fixed an issue where disabling controller in settings did not reenable the mouse cursor Sacrifice will now correctly cause EARTH damage (instead of WIND) Bosses can no longer be confused causing them to fight for you instead of against you
- Hotfix 1.20a - 14 April 2024
Small fixes: Passives for spell cost and damage will now be offered based on players currently used spells, meaning they will always be relevant (for example you won't get a Wind spell cost reduction if you have no Wind spells etc.) Slightly reduced enemy power in Void Realm on Hard and Brutal difficulty (the increase in difficulty was too big compared to regular campaign) Increased the amount of essences gained in Hard difficulty somewhat Increased the amount of essences gained in Brutal difficulty a lot Fixed an issue where getting Marks of Fate as reward for winning a region caused no Essences to be given as additional rewards
- Update 1.2: Fate - 13 April 2024
Hello divine beings, Today we are releasing the first major update to Gods Against Machines nicknamed "Fate". As promised in our roadmap, we will be doing regular updates during the next couple of months. In the "Fate" update, you can look forward to a ton of new content, including new difficulty settings, new mechanics and currencies as well as several quality of life improvements and balance changes. New difficulty settings We want to make sure that everyone can play Gods Against Machines and have a balanced and enjoyable experience. We have seen some players breeze through the Void Realm on their second or third try, as well as players who have struggled with some of the mechanics and found it difficult to complete the regular campaign. While we made many balance changes to address issues such as weak (or too strong) spells or added more ways to overcome some mechanics, we saw that a…
- Update to version 1.10 - 10 March 2024
Update to version 1.10 Bug fixes Fixed a bug that could cause players to lose essence gained at the end of a campaign or Void Realm if they quit the game immediately afterwards Fixed a bug that caused Fury of the Earth to be triggered forever when no mana crystal was active and auto-casting was enabled for spells that trigger Fury of the Earth Fixed a bug where Shards of Fortune would not trigger when a mana crystal was destroyed with the Shatter spell Fixed a bug that could cause the game to stop sending reinforcements to either side under rare circumstances Confuse spell will now correctly confuse all flying units in range instead of just those near where it was cast Spell perks that trigger the Sacred Hammer (free cast) will now show how the chance to trigger improves when upgraded Timeshift spell now uses the correct icons for the Manipulate Reality and Accelerate Time perks (previo…
- Digital Tabletop Fest 4 begins today and Gods Against Machines is part of it! - 7 March 2024
From today through the 11th of March, you can save 10% off Gods Against Machines. In addition to that, you will also be able to experience some of the latest and greatest digital tabletop-inspired titles and see what the future holds for the tabletop genre with coming soon games. The festival will feature deckbuilders, board games, and titles inspired by tabletop IPs. Digital Tabletop Fest is a Steam festival hosted by Auroch Digital. This year’s festival will be the fourth iteration, after first taking place in 2020. Join Gods Against Machines and many other incredible digital tabletop games in Digital Tabletop Fest 4: Roll of the Dice. We hope to see you there!
- Update to version 1.09 - 7 March 2024
Update to version 1.09 Bug fixes Fixed several issues with opening info panel Fixed a bug that caused damage and hitpoint bonuses from spells or Gaia powers to apply twice to most animal units Fixed an issue that allowed players to continue the campaign even after a loss in some rare cases Fixed an issue with the Clone Creature spell that caused the bonus to damage and hitpoints to not apply in most cases Fixed an issue that caused Leaking Storage perk to never remove any resources from enemies Fixed an issue that caused Fungal Spores to not apply lifetime and hitpoint bonuses to the created buildings Fixed an issue with hitpoints of buildings to not be properly increased in most cases when the increase was by % of max hitpoints and not an absolute value Fixed the description of Twisted reality blessing in non-english languages Fixed a bug that caused units to sometimes keep attacking f…
- Roadmap - 5 March 2024
Roadmap It is now a week after launch and we are thankful for all the feedback we got. Clearly many of you love the game, but there is still a lot to improve. And that is exactly what this post is about! Over the next few weeks, we will focus on fixing all the bugs and annoyances with the game. We will take a hard look at game balance - we hear your feedback and are aware of issues with some spells, mechanics as well as late game (lack of) difficulty. That does not mean we will just tweak some numbers on spells or enemy damage/hitpoints. While that will be part of the fixes, more features are coming in the next months that should improve on how the game plays for both casual as well as hardcore players. We plan to add a sandbox mode to allow you to experiment with builds without relying on luck. And we will also add a hardcore mode with new mechanics for veteran players to test their sk…
- Update to version 1.08 - 2 March 2024
Update to version 1.08 Bug fixes This update attempts to fix graphics related crashes that some players are experiencing - if you are experiencing this, please make sure you have the latest graphics drivers before reporting any issues, but do let us know on our forums or Discord. It is our highest priority to get this fixed as soon as possible. Crashes should no longer result in campaign progress being lost. Rock spike should now correctly hit flying targets when upgraded with "Long reach" perk even if cast in the deepest ocean Fixed an issue that caused some players to accidentally keep opening Info panels about units or buildings Added missing note about requiring a Mana Crystal nearby to Snake Pit and Spectral Pond An enemy commander will now always spawn at level 99 Added core blessings of all four gods to the list of blessing accessible in the Gods menu Powerful spirits will no lon…