OVIS LOOP news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players7 · 5 October 2026 - 19:38:42 UTC
- SteamPulse tracked peak723
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews1,162
- Release dateAug 14, 2025
- DeveloperLIFUEL
- PublisherLIFUEL
Genres: Action, Indie, Early Access
Company pages: Developer: LIFUELPublisher: LIFUEL
OVIS LOOP Steam news
OVIS LOOP news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 0.6.1–0.6.2 Minor Update - 1 October 2026
AnnouncementHello, this is LIFUEL.We have quickly addressed several issues based on the large amount of feedback and testing from all of you. Some of the bugs were severe enough that we had no choice but to release the fixes before publishing this announcement.Below is a combined summary of the changes included in versions 0.6.1–0.6.2.Thank you to everyone who reported issues and shared feedback with us.NewAdded a new \ illustration when entering a shop occupied by a Pursuit Golem, making it easier to understand what is happening.BalancePursuit Golems and Elite Pursuers can now be affected by status effects such as Burn, Shock, Stun, and Vulnerable. (They cannot be affected while they are immune to damage, such as during their entrance or retreat animations.)Omega Project Purple 5-Point \ has been changed from instantly drinking a potion to drinking potions twice as fast. (This keeps th…
- 0.6.0 Major Update - 24 September 2026
Hello, this is LIFUEL!First of all, we're sorry it took so long to get this update out.We expected to finish it in one month. However, as different systems started affecting one another, a series of unexpected issues came up during development. Finally, it took us almost three months to wrap everything up.So in this announcement, we'd like to talk not only about what's been added and changed, but also about some of the reasons behind these changes and how they came about.Map System Expansion One of the biggest additions is the map system expansion.As we mentioned in an earlier announcement, the original map was designed around moving forward in a single direction.It was to make the map itself simple: make the best choice from a limited set of options, collect rewards, repeat the process, and gradually make up your ideal build. We wanted the depth to come from build variety rather than f…
- Minor Update Delay & Development Progress Update 2 - 30 July 2026
Hello, this is LIFUEL. We are truly sorry to greet you again with a delay announcement. As the current development progress has been delayed significantly beyond our original schedule, we would like to share our current situation with you.In the process of development, as we tried to flesh out our initial concepts and add more content, the overall scale of the game gradually expanded. The main reason is that we found some of our early designs lacked the fun we aimed for, so we decided to invest more time into adjustments and additional development.Although this has extended the development cycle, we hope to polish the game into a much better state. In this announcement, we would like to share how the central system of our next update—the map system—expanded in scale, and what we are currently working on.Map SystemThe feature originally planned to be added to the map system was the "Back…
- Development Progress Update: Notice of Version Plan Adjustment - 30 June 2026
Hello everyone, this is LIFUEL.First, we would like to share an important adjustment regarding our update schedule: we plan to integrate the originally scheduled 0.5.1 minor update into the 0.6.0 major update and release them together.Following the completion of the 0.5.0 update, we have been parallelly advancing the development of contents for both version 0.6.0 and version 0.5.1. However, during the actual development process, because we were working on too many things simultaneously, some version conflicts occurred at the system level. More importantly, we only discovered this issue after version 0.5.1 had already been developed to a certain stage. Looking back, we were indeed complacent and short-sighted in our planning.Therefore, the skills and modules originally scheduled to be added in version 0.5.1 will be adjusted and integrated into version 0.6.0, releasing alongside the Map s…
- 0.5.0 Major Update - 11 June 2026
Hello everyone, this is LIFUEL. This update focuses primarily on skill overhauls and adjustments.We have completed these optimizations and tuning based on the continuous feedback you've provided and our analysis of player skill usage data.Skills that previously had low pick rates have been reworked or buffed, and we've also introduced a new suite of Combo Skills centered around throwing-type mechanics. On the other hand, some skills that were overperforming have received balance adjustments. The specific details are as follows:New SkillsThe skills added in this update are mainly focused on throwing and ranged categories. Build variations utilizing consecutive throws will be further enhanced, and we’ve also introduced new skills that yield higher returns as their cooldowns and energy costs increase.Previously, builds that maximized cooldown reduction or focused on melee combat had an ove…
- HotFix 0.4.3 - 20 May 2026
Hello, this is LIFUEL. We have fixed several critical bugs.Fixed an issue where the game could occasionally crash when using independent object skills together with stamina-based item effects.Fixed a crash that could occur when using the Combo Skill Preview feature.Fixed an issue where certain monster patterns could rarely cause the game to crash.Thank you.
- 0.4.2 Minor Update + Development Log - 15 May 2026
Hello, this is LIFUEL. This update mainly focuses on addressing feedback and optimization details. Like many of you, we prefer working on new content such as skills, modules, or Boss expansions. However, because of this focus, we accumulated a significant number of bugs and usability issues up until March of this year. Consequently, from April to early May, we dedicated about a month to fixing these issues and optimizing the game. While these improvements might not be as exciting as new content, we want to share this process of adjustment and refinement with you. Intermittent occurrence of unknown Critical Issues?We have addressed several "Critical Issues," which we define as bugs that prevent normal gameplay or significantly degrade the player experience. However, if such issues cannot be reproduced, it may consume a significant amount of time to fix them. Therefore, we want to first i…
- 0.4.1 Minor Update - 5 April 2026
AnnouncementHello, this is LIFUEL. We’ve quickly addressed some of the more urgent feedback and implemented improvements. We’ve also added a few new modules. In addition to improving the game, we’ll continue to put strong focus on developing new content as well.ChangesAdded a “Collect All” function for rewards obtained by defeating wolves in the Database (Codex)Polished the Phase 2 transition animationBug FixesReduced the issue of getting stuck in the flamethrower trap in Stage 2Fixed an issue where the game would occasionally crash in environments not using the latest C++ versionFixed an issue where the door would occasionally not open after defeating the Doctor WolfFixed an issue where the game would occasionally crash when using indirect attacks such as summon skillsFixed an issue where text did not appear during the Doctor Wolf Phase 2 transition in English, Simplified Chinese, Port…
- 0.4.0 Major Update - 3 April 2026
AnnouncementHello everyone, this is LIFUEL. In this update, our focus is the addition of Dr. Wolf's Phase 2.The appearance was completely scrapped and redesigned, which led to an extension of the overall development cycle. However, we also took this opportunity to add various new action systems, striving to bring everyone a clearer and refreshed combat experience. At the same time, we have optimized Phase 1 of Dr. Wolf to make the overall performance and flow transition more smooth and natural.Next, we will explain the specific combat flow:Combat FlowIn previous versions, after defeating Dr. Wolf for the first time, players would enter the Developer Room and return to the game's ending; when encountering Dr. Wolf again, a special plot would be triggered.This update maintains consistency in the overall flow, but changes the "Developer Room" to connect directly with the in-game story.Afte…
- Doctor Wolf Phase 2 Live Now in Beta - 25 March 2026
Hello again, Protectors. This is LIFUEL!We’re beginning preparations for our upcoming Major Update in April. To ensure things go smoothly, and to give back to our Protectors for all of your support, today we’re launching a Beta version of this update, so you can experience Doctor Wolf’s second battle phase in advance!If you’d like to join in, head to the bottom of this article to find our Beta code and get ready to get your hooves dirtyDuring this new Beta period, feedback from our Protectors is vital, and we’ll continue to optimise many areas of Phase 2, including controls, difficulty, performance and combat visibility, as well as overall visual effects. This is also an opportunity for you Protectors to have an impact on Ovis Loop, and let us know how you feel about this new battle.We’ve added a significant amount of new mechanisms for Phase 2, so do bear in mind that there may be some…
- 0.3.7 Minor Update - 27 February 2026
Hi protectors! This is LIFUEL.This minor update introduces new ways to spend more points in the Omega Project. With the recent updates of the Omega Project, data fragments temporarily lost their primary consumption path. To address this, we plan to gradually reintroduce new methods for acquiring and utilizing data fragments in future updates.Buy Omega PointsA new method for purchasing Omega Points has been added. When using Data Fragments to make a purchase, you will receive 5 Omega Points per transaction, with a maximum of two purchase chances. This allows you to obtain an additional 10 points in total.※ All resources consumed up to this point will be 100% automatically refunded.Bug FixesFixed an intermittent issue where the screen would turn dark during the Stage 2 boss introduction and not return to normal.Partially fixed an issue where the character would occasionally fall through t…
- HotFix 0.3.6 - 10 February 2026
AnnouncementHello, this is LIFUEL. This update includes bug fixes and other improvements. Thank you to everyone who reported issues.FixesSurgical GownBefore: Gain 30 Armor when HP falls to 50% or below. (Once per encounter)After: Gain 30 Shield when HP falls to 30% or below. The shield is consumed first. (Once per encounter)A new effect has been added so the shield is consumed first upon activation. Previously, taking 40 damage would reduce HP first and then grant 30 Shield for the next hit. Now, 30 of the 40 damage is absorbed and only 10 damage is applied to HP.Lucky CoinFixed an issue where the “Armor” keyword was not displayed.Fixed an issue where the Armor effect was incorrectly applied as damage reduction.Added SFX to Lucky Coin.Added SFX to Elephant negotiation.Removed an issue where some in-development event choices were visible.Improved the visibility of the warning popup when…
- 0.3.5 Minor Update - 8 February 2026
Update NoticeHi protectors! This is LIFUEL. We have deployed new combat-related modules in this minor update. These modules introduce significant visual variety and new ways to engage the enemy. We have polished these additions so you can integrate them into a complete, devastating combat build.Additionally, we've added modules focused on defense and recovery. Moving forward, we'll continue introducing content that enhances game stability and overall experience.Support P1When using a Combo Skill, summons a laser-firing drone that deals 10 damage as a piercing attack.Malfunction P2When using a Combo Skill, if an enemy is nearby, summons a drone that self-destructs for 20 damage.Elastic P3When using a Combo Skill, if an enemy is nearby, summons a drone that deals 30 damage as an explosion attack.Energy OrbEach time Energy is restored, generate 1 Energy Orb. When you attack an enemy, charg…
- 0.3.4 Minor Update - 24 January 2026
Hi protectors! This is LIFUEL.We've received valuable feedback from many players recently. In previous updates, due to the Omega Project remake, several players reported feeling fatigued during gameplay. Based on this feedback, we've created new supplementary content.Therefore, in this minor update, the Database (Compendium) system gains a brand-new feature.Previously, viewing enemy information in the Database only showed which wolf enemies had appeared. With this update, we've added unique story content for each wolf and introduced a system to obtain Manium Crystals. This system will ease the early-game progression pace, allowing players to use and accumulate resources more comfortably.Details are as follows:DatabaseManium Crystal Acquisition System UpdateAccess the new system by entering the Enemy tab within the Database. New information and unlockable story content will appear around…
- 0.3.3 Hot Fix Update - 15 January 2026
Hi protectors! This is LIFUEL.Following the recent Omega Project update, we received extensive feedback from players. Based on this, we have implemented rapid fixes for issues requiring immediate attention and critical bugs. ChangesWhen opening the Omega Project, the default selection now starts on the Omega Points button, allowing you to purchase Omega Points immediately.When moving the cursor over a locked node for the first time, a new tooltip with corresponding instructions will appear.Added keyword descriptions for the currently selected node. Bug FixesFixed a memory leak issue occurring in Basecamp.Fixed an issue where the Gem Amplification +1 damage effect was not being applied.Improved the visual behavior of the connecting lines between nodes so they appear and disappear smoothly when opening or closing the Omega Points UI.Fixed an issue where Overflow Shield only had one level…
- 0.3.2 Major Update - 12 January 2026
OverviewHi protectors! This is LIFUEL. Happy New Year!In this update, we have officially implemented content previously introduced in dev logs and tested during the beta phase into the live version. Players will now experience the completely revamped Omega Project, comprising 44 distinct branches. Consequently, extensive adjustments have been made to overall values and balance. While striving to preserve the original feel, we hope you'll choose your growth path based on personal preference. We've also added several special features centered around this system.Below are the details of this update: (*All resources obtained and used in previous versions will be automatically refunded 100% when the game is launched.) Omega ProjectThe new Omega Project is now officially available. Enhance your character's abilities by unlocking nodes and investing points. Since each node has a limited number…
- 0.300.1 BETA update - 7 January 2026
AnnouncementHi protectors! This is LIFUEL.We have been actively developing the game during this period and have incorporated some feedback received during testing into the game. We will continue to address and implement changes based on subsequent feedback in future updates.Thank you to everyone who took the time to share suggestions and report issues — your support has been a huge help.Update NotesCompleted ContentIncreased movement speed immediately after a downward attackIncreased downward Attack damage based on heightIncreased Downward Attack damage and changes the skill’s hit detection/behaviorConverted excess healing into a shieldIncreased probability of obtaining Manium CrystalsYou can train during RestYou can recover one module from your previous run upon deathFeedback ImplementedA lot of players requested for more noticeable attribute changes, and we completely agree. Therefore…
- 0.300.0 BETA update - 25 December 2025
AnnouncementHello, this is LIFUEL.The renewed Omega Project (Meta-Progression) is being released first as a beta version.In this version, you will be able to enhance a large portion of the Omega Project.All Manium Crystals and Data Shards used in the previous version will be fully refunded, and the Omega Project will be reset to its initial state.As part of this renewal, many core elements have been changed, including a new UI/UX structure and resource persistence. With players becoming significantly stronger, some balance adjustments have also been made.While these changes were implemented to match the scale of the update, they are not final. We plan to actively collect your feedback and continuously reflect it in the beta through ongoing updates.The beta is available to all players who have purchased the game.We look forward to your participation.Thank you.BETACODE: ovisloop20251101Be…
- Dev Log_Omega Project - 19 December 2025
Dev LogHi protectors! This is LIFUEL. We are currently remastering the Omega Project (Meta-Progression System). We'd like to share our development progress with you through this article.We've incorporated some of your feedback into these updates and will continue to listen carefully to future input. We greatly appreciate your ongoing feedback and look forward to your continued input. Thank you.(*The image below is a mid-development concept and may be subject to change.)DesignThe new changes to the Omega Project are as follows:Left side: Information panelRight side: Enhancement branchCentral circular area: Enhancement point As shown in the image, the diamond icons on the right represent the enhancement branch paths. Players can permanently boost their abilities through enhancements.Initially, all branches are locked. Although locked nodes display details when hovered over, players must u…
- HotFix 0.2.6 - 5 December 2025
Hello everyone, We’ve pushed an urgent bug fix. Thank you so much to everyone who reported the issues. Bug FixesFixed an intermittent crash when previewing the Laser DroneFixed an intermittent crash during the Stage 2 mini-boss for the Laser DroneFixed an issue where weapon translations in the Armory and Inventory were not displaying correctly We are still investigating the other reported issues. We’ll continue working to fix them as quickly as possible and will keep the updates coming.
Patch notes and updates
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