Tenebris: Terra Incognita news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players170 · 24 September 2026 - 12:27:15 UTC
- SteamPulse tracked peak258
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews265
- Release dateSep 30, 2024
- DeveloperPhantasmica Studios
- PublisherPhantasmica Studios
Genres: Adventure, Indie, RPG, Strategy, Early Access
Company pages: Developer: Phantasmica StudiosPublisher: Phantasmica Studios
Tenebris: Terra Incognita Steam news
Tenebris: Terra Incognita news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.0.04 - 21 September 2026
GeneralFix: The Lampurator mini-boss was not spawning in waves.Balance"Hunter's Bounty" Effect: Increased the required number of effects to gain an action point from 3 to 5."Ambush" Effect: The effect now decays with each turn.Experience: Increased EXP gained from level 1–10 enemies by +15%.CombatFix: Fixed softlocks/freezes at the end of a round when fighting Nekronoms.Fix: Fixed an issue causing certain skills to deal 0 damage.SkillsViduaVidua"Special Training 2" Skill: Reduced Initiative gained per enemy kill from 25% to 15%.Venefica"Harvesting" Skill: Reduced the chance to apply the "Hunter's Bounty" effect on shot from 50% to 15%.
- Update 1.0.03 - 20 September 2026
GeneralImprovement: Increased reliability of saves.Fixed various localization errors.MissionFixed a bug that made it possible to complete the "Red List of Tenebris" mission from the start.Fixed a bug that made it possible to complete the "Eliminate Threat" mission from the start.Corrected placement of foreground in the mission "Even deeper!"Corrected boss placement in the mission "Even deeper!".Fixed the error with wounded soldiers on mission "Trust".Fixed error that could cause the game to lock on mission "Trust".Fixed error that prevented clicking on the chests in the "Ice Prison" mission.RaidFix: It was impossible to resurrect Armatus, Centurio and Phoenix after the battle.Fix: The passive skill of "Emergency Injector" did not allow the battle to end if Venefica was alone.Combat Fix: Achievements related to the launch of the combo strike were incorrectly counted.Fix: A mistake when b…
- Hotfix 1.0.02 - 17 September 2026
Fixed a bug that kept the game loading on the initial clean missions.
- Update 1.0.01 - 17 September 2026
GeneralFix: Some errors leading to a complete stop of the battle.Fix: Incorrect generation of operations when some were already plannedFix: The selected class role was not displayed correctlyFix: The hero cards were not updating when changing the hero’s equipmentFix: Some localization errorsFix: You could see the hero’s skills before the available purchase of a new class in the career.Fix: The “outer hull” was not counted in the armor.RaidFixed same dialogues on “Emergency evacuation” and “10th Symphony - Heroic” missions.Fixed “Pyrite Tree” mission cave transition.Fixed broken texture on “Last chance” mission.Fixed broken texture on “Crystal Cave” mission.Fixed layering issue on “Faith” mission.Fixed stuck issue on “Trust” mission.Fixed chopped texture on “Unknown” mission.Fixed broken looking texture on “Train hard, fight easy” mission.Added a sweep POI for lvl 1-4. On the right of th…
- Tenebris: Terra Incognita has been released as version 1.0! - 14 September 2026
The day has finally arrived! Version 1.0 of our game, “Tenebris: Terra Incognita”, has been released!It’s been a hell of a long journey for us. The team came together full of enthusiasm but with no development experience, yet driven by a burning desire to create a good, challenging tactical game. It took us six years; our team grew from two to twelve people, having gone through all the trials and tribulations of development without a budget or investors.From the very start, we didn’t want to take anyone else’s money, so the game isn’t exactly what you’d call expensive. It won’t blow you away with stunning graphics or cutting-edge technology. Knowing this, we focused on hooking players with the gameplay and tactical depth. And believe us, the game has plenty to surprise you with!By our modest estimates, it’ll take around 60 hours to play through the story at a leisurely pace, though some…
- Pre-release announcement. Version 1.0 launches tomorrow! - 13 September 2026
Friends, we’d like to remind you that Tenebris launches tomorrow!The game will be available at a 25% discount for the first week.For existing players who’ve been playing during Early Access, we’ve sped up the animations so you can get to the new content as quickly as possible.Although, to be honest, you’ll encounter the new content straight after completing the first two missions. That’s because we’ve polished up a lot of the old mechanics and added plenty of new ones.Please do try to find some time tomorrow to launch Tenebris. After all, if we all manage to achieve a good peak online player count, Steam will promote the game! And that means we’ll have a chance to further develop the story of the legendary lieutenant and his friends!See you tomorrow on Tenebris! Best wishes, the Phantasmica Studios team.
- 14 September: the release of ‘Tenebris: Terra incognita’ version 1.0! - 1 September 2026
14 September: the release of ‘Tenebris: Terra incognita’ version 1.0!Friends, September is finally here. And that means there are 14 days to go until the release of Tenebris: Terra Incognita. That’s just two weeks!It’s been a long journey, and we ourselves are eagerly awaiting this momentous day.If you haven’t bought the game yet or would like to treat your friends to a copy, we have a gift for you – a 25% discount during the first week of release.Over this time, we’ve processed around a thousand reviews and suggestions for improving Tenebris, and many of your ideas have been taken on board and implemented.We can now say with confidence that the Early Access launch was absolutely essential for such a large-scale tactical game with such a vast array of abilities and mechanics. As a reminder, in version 1.0, players will have access to 23 heroes with 23 talent trees.That’s 414 passive and…
- Devlog #19 - 1 August 2026
Hi, friends! The game’s release is getting closer and closer—September 14 is just around the corner! Now is the perfect time to tell you about the massive amount of work we’ve put in over the past six months. There are less than two months left until release, and this expansion is comparable in size to the previous two combined! Let’s start with the 10 new subclasses we’ve implemented—we’ve been telling you about them in our last five dev logs, where you can read more details.Each of the 10 new heroes will have their own unique mechanic that forms the core of their gameplay. We don’t like it when developers just tweak stats upward to make heroes stronger, so we tried to come up with something more unique. We’re looking forward to your feedback on the heroes in September! We’ve finished the story, and it now consists of 48 missions, not counting side quests! We didn’t expect our first ga…
- Devlog #18 - 2 July 2026
Hi, friends! Finally, we’ve gotten to the girls with the big guns! Snipers in Tenebris are quite canonical; this class boldly and confidently delivers the highest damage numbers of any class to the player.PellentesClad in light armor and with low health, Pellentes easily makes up for her weaknesses with one ironclad fact: she is the ONLY hero capable of killing enemies with a single shot right from the start of the game! And for that, as we all know, you’d sell your soul to a waffle monster or whoever it is you pray- and make sacrifices to. One of the most popular builds for this hero isn’t focused on negative effects, as an inexperienced player might think, but rather on making her a critical strike specialist, maximizing both critical strike chance and critical strike damage.The “Pull the Trigger” ability deals massive damage and, with a critical hit, will take down most monsters righ…
- Devlog #17 - 1 June 2026
Welcome, Space Marines! While game development is in full swing, we’d like to tell you about the Medicus archetype.MedicusThis heroine will be an indispensable part of the team, especially in the early stages. Without her, it’s best not to take any risks and stay on board the ship. After all, who else but her will be sewing back the severed limbs of our soldiers on the front lines? Although, in reality, in our age of advanced technology, she’ll hardly have to sew or patch anything. If you look at the medic’s arm, you’ll see an interesting device on it. It’s a pneumaton! And here’s how it works: microchips and sensors located beneath the casing analyze the wounded person’s condition and, using a special neural network, prepare the necessary combination of antibodies, various medications, nanobots, and other complex compounds and technical gadgets.In short, it’s a brilliant device. Upon r…
- Devlog #16 - 3 May 2026
Hello, everyone! In this devlog, we’ll be focusing on the truly massive units from the Defencor archetype. This is the only archetype designed to protect their allies and capable of withstanding a lot of damage. DefencorThis is the backbone of Earth’s heavy infantry. It will break through any defense and help you suppress even the most heavily fortified enemy firing positions, while its armor easily absorbs light and medium-intensity attacks. Every Defencor carries a bayonet for close combat and a large-caliber shotgun to suppress enemies at medium range.This class is only effective in the front lines, as it attacks only the row directly in front of it! It deals less damage than dedicated attackers and may slow down level progression slightly, but it fulfills its role as a tank perfectly. The hero has a higher amount of health and armor, as well as numerous crowd control abilities, rang…
- DevLog #15 - 1 April 2026
Dear friends, we are pleased to announce that the official release date for version 1.0 is September 14, 2026. In this 15th development log, we’ll share what we’ve already accomplished and what we’re currently working on.New ClassesWe’ve finished work on all 10 new hero classes. When designing these new heroes, our goal was to add variety to the gameplay experience after 40 hours of play. We didn’t want to limit ourselves to simply buffing existing characters by giving them a new look and boosting their stats. That would have made the gameplay rather predictable and wouldn’t have been satisfying. After all, by level 20, the player has already mastered all the mechanics and is looking for something fresh and new! That’s why we tried to give each new class its own unique mechanics to add tactical depth to the second half of the game. So, to play effectively, you need to choose heroes in s…
- Devlog #14 - 1 March 2026
Dear friends, in this log we will look at the Technicus archetype. We will explore how the character evolves up to level 30, and unravel the features of the new subclasses.TechnicusTechnicus is an engineer who specialises in repairing his teammates' armour and controlling a support drone.Like Medicus, this class is designed to support the team. However, it is much more difficult to control and requires high-quality equipment to reach its full potential, especially at high levels. The main mechanics of this class are built around the ‘Drone’ effect: the more you have, the higher the chance of applying positive effects to allies with your skills. It is also the only class in the game that can simultaneously strengthen allies while attacking enemies. A hero with high-quality equipment can make a significant contribution to the team, but cannot yet compete with the Medic due to their inabil…
- Devlog #13 - 2 February 2026
Dear friends, our team is actively working on the final release update 1.0, which will add a huge amount of content and gameplay improvements to the game. In this post, we'll focus on the Miles archetype. We'll talk about his further development up to level 30 and share some mechanics of the new subclasses. In the demo version and beyond, you could get acquainted with the starting hero Miles, or the Marine, as he is commonly known in our community.MilesMiles is one of the two starting heroes available to the player. He is a classic DD hero capable of dealing a lot of damage to the enemy. In a team, he competes with the sniper (Pellentes) for first place in damage dealt.The sniper has a high chance of critical hits and significant critical damage, as well as powerful abilities that can destroy a target with a single shot. So what is Miles' strength?First of all, this hero is capable of d…
- Hotfix 0.7.08 - 22 January 2026
Fix: Audio on certain missions.Fix: Targeting enemies on certain missions.Fix: Animations in arsenal.
- Patch 0.7.07 - 19 January 2026
RaidFix: Double-clicking on a squad slot opened the inventory of the first hero in the list instead of the selected hero.Fix: In the “Last Chance” mission, Miles joined instead of the wounded Technicus. CombatFix: The skill cooldown timer remained on an empty slot in the skill panel.Fix: The “Schizoid Embolism” skill did not work in subsequent battles. AudioFix: Fixed a bug with the music in the “Pyrit Tree” location. TextsFix: Multiple edits to localizations.Fix: Improved descriptions of some skills.Fix: Perk descriptions now include links to modifiable parameters. InterfaceFix: Tooltips for perks in the inventory and career.Fix: Highlighting of the “eye” filter.Fix: Alignment of the leader's name.Fix: Reset stimulator selection.Fix: Tab button bug in the ESC menu.Fix: Hotbar hiding in the bestiary on the ship and in battle.Fix: Command center tabs fixed.Fix: Equipment level limit in t…
- Hotfix 0.07.06 - 17 January 2026
Fix: Turn order in combat.
- Patch 0.7.05 - 16 January 2026
General BalanceChange: Rebalanced equipment bonuses to reflect changes to hero abilities.Change: Wasteland bugs now give more experience. Levels 1-5 +10%. Levels 6 and above +20%.Change: Crater parasites now give more experience. Was not level-scaled.Change: Completing missions no longer grants “Uncommon” rarity rewards. Only “Rare” and above.Hero Skill RebalanceMedicusChange: The skills “Toxic Shot” and “Viper Bullets” now apply Poison to armored targets.Change: The “Military Doctor” talent's resistance to control has been increased from 15/30 to 25/50.RemediatorChange: The “Vaccination” talent now additionally applies “Panacea” x2.DefencorChange: Bayonet Strike now ignores the target's armor.LegionnaireChange: The talent “Swinging Blow” now ignores the target's armor.IgniferChange: The talent “Radiant Blade” now applies x2 the Burning effect instead of x1. Change: The “Predictable Out…
- Hotfix 0.7.004 - 9 January 2026
Raid- Fix: Perks reset when resetting skills in career mode.- Fix: The foreground in Blood Crater missions was obscuring enemy corpses.- Removed (temp): Requirement for a Defencor archetype hero in the squad to clear debris.- Removed (temp): Requirement for a Medic archetype in the squad to revive a wounded soldier.- Change: Mission reward equipment is now sorted by quality and level. Combat- Fix: Additional damage against effects could reduce damage to negative values.- Fix: The “Additional damage against furious” attribute was not taken into account.- Fix: The experience reward coefficient in custom difficulty visually incorrectly calculated experience at the end of the mission.- Fix: Small chance of missing with 100% chance to hit due to rounding errors.- Fix: Small chance of a successful ambush with 0% chance due to rounding errors.- Fix: Boss “Albinus.” The “Slime Membrane” effect…
- Patch 0.7.003 - 31 December 2025
RaidFix: Removed the icon displayed at the start indicating that the hero cannot be revived when the “Permanent Death” difficulty setting is manually selected.CombatFix: Skills in the combat panel did not display tooltips when they were inactive.Fix: On “Easy Walk” difficulty, monsters from the crater lost their resistance to bleeding.BalanceWeakened the Androctonus boss in the second mission. Weakened the Praedatum boss in the hunting mission. TextsVarious minor edits in different languages. Music and SoundsFootstep sounds in lava caves and Thunder quests.Footstep sounds in all Crater missions.Added combat sounds to two Libritor defense missions.Fix: Scorpio's Pheromone Exchange ability sound was not playing.Fix: Scorpio's Revenge skill sound was not playing.Fix: Facem's Pheromone Exchange skill sound was not playing.Fix: Facem's death sound was not playing.Fix: Added armor loss sound…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 September 2026 | Patch 1.0.04 | 1844115010501247 |
| 2 | 20 September 2026 | Update 1.0.03 | 1844115010499075 |
| 3 | 17 September 2026 | Hotfix 1.0.02 | 1844115010492283 |
| 4 | 17 September 2026 | Update 1.0.01 | 1844115010491206 |
| 5 | 22 January 2026 | Hotfix 0.7.08 | 1822556746159059 |
| 6 | 17 January 2026 | Hotfix 0.07.06 | 1821922921817951 |
| 7 | 9 January 2026 | Hotfix 0.7.004 | 1821288646580665 |
| 8 | 31 December 2025 | Patch 0.7.003 | 1819386365115814 |
| 9 | 31 May 2025 | Patch 0.5.008 | 1800991756377551 |
| 10 | 17 May 2025 | Hotfix. Version 0.05.002 | 1799817379523354 |
| 11 | 1 December 2024 | Patch 0.02.001 | 1784506359111484 |
| 12 | 7 November 2024 | Hotfix 0.1.0.65 | 6148070194801585641 |
| 13 | 6 November 2024 | Patch 0.01.065 | 6148070194801560412 |
| 14 | 19 October 2024 | Patch v 0.01.061 | 6212244583182707231 |
| 15 | 12 October 2024 | Hotfix 0.01.059 | 6211118320229416679 |
| 16 | 11 October 2024 | Patch 0.01.059 | 6931694080295435066 |
| 17 | 6 October 2024 | Hotfix 0.01.057 | 6350729003504924308 |
| 18 | 5 October 2024 | Patch version 0.01.056 | 6350729003501514943 |
| 19 | 2 October 2024 | Patch 0.01.055 | 6350729003490641655 |
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