- Patch v1.4.18 - 11 February 2024
Patch v1.4.18 Fixes Corrected a bug that would cause players to lock at the quartermaster if they completed the "Stronger Stuff" Quest while the "Gar-Ad" Glory quest was open in their quest log. Big thanks to Nashmi Shah for the super-clear video on Discord. I cannot stress enough how much quicker it is to find and fix problems with a video. Changes Moved the scrap bin inside the smithy. Anything in there when you exit the game is gone for good. You can now turn pages in the Manual by pressing Q and E.
- Patch v1.4.17 - 10 February 2024
Patch v1.4.17 Changes Increased ambient lighting, removed some dynamic lights form the camp. Reduced the distance at which objects will load when traversing the mine. These should provide a small increase in performance. Fixes Removed a bug that would cause you to stick on the anvil if you attempted to leave while focused on the ingot.
- Patch v1.4.16 - 8 January 2024
Patch v1.4.16 Fixes Removed a bug that would cause customers to leave without giving rewards for custom orders if more than one custom quest was active at a time. Placed an NPC no go area in the smithy work zone, and the left hand side of the tent entry where they would occasionally try to climb the fabric. Adjusted some text formatting.
- Patch v1.4.15 - 3 January 2024
Patch v1.4.15 Changes You can now see custom order requirements while dealing with the cutler. You can now use the enter key to load/sell/transfer from the player in the inventory screen. A reward screen will now display the amount of gold customers have paid you for custom orders, in addition to any alloy recipes they give you. Fixes I finally worked out why some male heads would spawn with flat skin colored heads, eyes included, and fixed it. The ranger will now have matching skin tone on hands and head. Fixed a bug that would occasionally cause customers to stop spawning after loading the game.
- Patch v1.4.14 - 29 December 2023
Patch v1.4.14 Trial Changes These change the look and feel of the game somewhat - please throw me some feedback if you find them unpleasant and I'll roll them back. The windowed window now has a border, allowing it to be easily dragged around the screen. I've added a different type of ambient light, which makes the mine just light enough to see without the lantern. Unfortunately it doesn't work on the main decline, but once you're into the first cave, and at night in the village, you should notice the difference. Please let me know if you find it unpleasant. QoL Changes You can now cap your frame rate to 30, 60, or 120 frames per second in the settings menu. The default setting remains unlimited.
- Patch v1.4.12 - 11 December 2023
Patch v1.4.12 Changes Fixed an issue that prevented you inscribing a rune on a weapon if loaded in your hand or on a rack without dropping it first. The smithy bell will now spawn a new customer if you ring it with fewer than 3 customers on the map. The cutler will no longer teleport out of bed if you ring the bell while he's sleeping. There is now a scrap bin beside the ore stand that stops any object you drop in it being saved. Useful for getting rid of ingots you don't want to finish making. Anything you pull back out of the bin will be saved.
- HotFix v1.4.11 - 11 December 2023
HotFix v1.4.11 Fixed a bug that was preventing the state of the ore stand inventory and questlog from saving. Apologies if you were caught out in this. Unfortunately if you've saved since the patch, the ore in the stand and non-critical path quests will not be able to be recovered.
- Patch v1.4.10 - 11 December 2023
Patch v1.4.10 Custom Weapon Orders! Customers will now appear and request a custom made weapon if you have no undiscovered locations visible on the map. They pay well, but they are VERY specific, and won't pay unless you get it right. Customers will now also spawn more frequently, but maintain the cap of 3 at any one time. Alloy Recipes! There is now a board beside the smelter, on the ore stand, that records the recipes for any alloys you've discovered. If you discover them by trial and error, you must actually smelt something for the recipe to appear. If you successfully make a custom weapon, the customer will pass on a recipe they've heard elsewhere. Safety First! Grabbing red hot metal in your hands instead of using the tongs is now a reeeaaaalllly bad idea.... Minor Changes The assembly bench now has sound If an NPC disappears for whatever reason, ringing the shop bell will spawn a…
- Patch v1.4.09 - 1 December 2023
Patch v1.4.09 New Features Added Autosave to the game. It will save every 5 minutes, or shortly thereafter if you're doing something when it tries to save. The load screen now sorts save games from newest to oldest The selectors on the cutler now loop around, handy for people with a large number of materials unlocked Mouseover Tool Tips have been added to the cutler UI stats section. They'll make their way through the rest of the game as time goes on Amethyst now has a darker, less glary texture. Bug Fixes Fixed a bug that caused the smelting quest to auto-complete if you turned too many pages in the manual Fixed guard/haft/shaft naming in the cutler UI Fixed a bug that would cause customers to leave without delivering a reward if you slept too many times before they returned.
- Patch v1.4.08 - 30 November 2023
Patch v1.4.08 Combat Fixes I have started tuning up the game's combat mechanics, which have been barely noticeable at this point. Tonight's patch reworked block and knock back. Block now functions as expected. Please note that blocking is only effective when the weapon is fully in the block position. This is deliberate to create a trade-off between medium and heavy weapons, and wood or metal handles. Sure an all metal extra heavy weapon will block more and do more damage, but if it's too slow to raise you're in trouble. When hitting a mob with a weapon they will now be knocked backwards, giving you a bit more space. The heavier the weapon, the further back they go. Earth enchants now correctly boost this. A word of warning - I fixed a bug I found working on this that allowed weapons to hit twice if they crossed more than one collider in the enemy mesh. Now you only do damage once per sw…
- Patch v1.4.07 - 29 November 2023
Patch v1.4.07 QoL Improvements Yeah that's right, so many changes I need subheadings. Cutler The cutler now displays some basic stats on the effect parts will have on your weapon Parts bought from the cutler will be dropped in a more orderly pattern - Hafts on the far side, Guards, Grips, and Pommels in order from left to right while using the bench Materials are now sorted by tier/strength, rather than just the order you discovered them in. The button in the cutler UI that short-cuts to the currently designed weapon guard/haft/shaft will now update it's text according to the designed weapon type. Smithy Blade angle movement on the grinding wheel is no longer tied to frame-rate Moving the ingot around the anvil is no longer tied to frame-rate There is now a bell behind the anvil-side dagger rack that summons all customers in the camp to the smithy. You can now operate the design stand b…
- Patch v1.4.06 - 28 November 2023
Patch v1.4.06 Minor Fixes Customers should now correctly recognize eldritch weapons Collision on the furnace lid has been removed to allow easier reheating of large weapons The assembly minigame is now easier - please let me know if it is too easy You can now move and angle the ingot on the anvil with much greater freedom
- Patch v1.4.05 - 27 November 2023
Patch v1.4.05 Minor Fixes Adjusted the position of weapons on the inscribing bench to enable reaching all rune slots. Tested on all hammers, warhammers, and battle axes, plus known troublesome daggers and hatchets. If you spot one that can't be reached, please let me know. Added in a fix to an issue that causes some people to see some ingots with the normals reversed, looking like they're inside out. The inventory will now reopen on the same tab you were viewing when you closed it last. Tidied up some permissions on the discord server. It's way easier to post screenshots of your issues there than on the discussion boards, just sayin'.
- Patch v1.4.04 - 26 November 2023
Patch v1.4.04 Minor Fixes Corrected the issue that was causing the smelter to not display it's remembered casting request counts Fixed an issue with moving backwards and forwards through the manual chapters Corrected a bug that caused the reward screen to call every rune "Lesser Fire" Validated that clearing smelter 2 allows discovery of map locations in zone 3
- HotFix - 25 November 2023
HotFix All, many apologies, tonight's patch broke the smelter. Clearing the request values on inventory screen caused the smelter to produce either a bugged Ingot or no Ingot at all. I've just tested on the live steam version and both Smelter and Anvil are now working fine. Big thanks to Mike and Cradochard for letting me know so quickly, making sure it was only bugged for about 90 minutes. As always, any issues, please flag them on the discussion boards and I'll get right on it.
- Patch v1.4.03 - 25 November 2023
Patch v1.4.03 Fixes The legion shield on the map will now move correctly after clearing the second Smelter. This should also work for saved games - please let me know if your game does not correct itself on load. Fixed an issue where boss detail popups on the map showed swapped elements for Storm and Earth. Adjusted the perfect crafting achievements so that if you score 99.5%+, which shows up as 100% due to rounding, you will still get the achievement. Fixed some incorrect quest text The smelter will now forget your casting requests (number of parts) when you leave it, to ensure that the UI always matches the underlying data. Dropping, Equipping, or Destroying an inventory item should no longer cause the inventory to revert to the material list. Removed incorrect button prompts in the help/manual book. A big thanks to everyone who reports these kind of issues, it's super helpful.
- Patch v1.4.02 - 23 November 2023
Patch v1.4.02 QoL Change Ore nodes in the mine now refresh when you sleep on the stretcher. Fixes Fixed a bug that was causing the enchant Burst strength for the second and third bosses to not display, and adjusted the requirement scaling down. Re-fixed the "No Stone Unturned achievement that I thought I'd fixed yesterday. Many apologies. Need more sleep. Thanks to everyone out there reporting the bugs!
- Patch v1.4.01 - 23 November 2023
Patch v1.4.01 Quick Fixes You will no longer receive all three boss achievements on completion of the first smelter You will no longer receive "No Stone Unturned" if an achievement check occurs before the map is fully loaded The quest "Scout's Honour" has corrected wording and I have corrected the test for completion. You may need to speak to the Banner Officer and exit the conversation to trigger completion of the quest. If you received an achievement in error and want to clear it, please view the page below for clear instructions on how to do so. https://www.makeuseof.com/how-to-reset-achievements-for-steam-games/
- Huge QoL Boost! - 21 November 2023
Extensive Clarity & QoL Boost If you take even a quick look through the forums or reviews here, it's pretty obvious that one thing this game really lacked was a clear direction for players, both in what to do, and how to do it. This update is all about addressing that in as many ways as I could manage. Quest System The core of the update is the quest/tutorial system. Where before players pieced together what was happening and what their role was from scattered conversations, you can now expect to be pointed in the right direction from the minute you walk through the gate. The quests will guide you step by step through making and selling your first weapon, with compass guidance, and visibility while working in the mini games to explain those as needed. On finishing the first weapon, the system will then expand out to long-term goals that guide the player right through the Legion mission,…
- Quick Update on Achievements - 20 November 2023
Achievements Are Coming Soon! This is just a notice to let you know that while the achievements are visible, they're only there for testing right now. They won't be achievable for a day or so. Feel free to have a quick look and suggest any I might not have thought of!