- patch 2.1 - 17 March 2026
With the latest engine version and several additional fixes, the game now runs even more smoothly (at least on my end). You can now switch between Vulkan rendering and DirectX 12. So if you run into visual or performance issues, try changing it in the options menu (you’ll need to restart the game afterward). In the graphics options, you can now adjust brightness, contrast, and saturation. Feel free to experiment and tailor the visuals to your liking. In the settings, you can now adjust the size of the bullet hitboxes at any time. This lets you decide how easy or difficult it is to hit enemies. Two-seaters now have a blind spot directly behind them, so they can no longer shoot through their tail assembly. This makes them much more tactical to fight against. Of course, I’ve also fixed additional bugs that I found. I hope this resolves most of the issues and makes the game enjoyable for mo…
- patch 2.0 - 8 December 2025
I finally found the time to really sit down with the game again and patch it into a very, very good state. Even though it’s still not perfect, this is a huge step forward.Performance and memory issues are solved. The game now runs much more smoothly and no longer slows down over time (at least on my test machine).New 3D cloud model (thanks to “SunshineClouds 2.0” by Bonkahe).Improved lighting and post-processing color correction, making everything look much nicer.Added Steam Trading Cards, Badges and Store Items.The AI now behaves more logically and has far fewer problems on the campaign map.Lots of small fixes for issues I came across.If possible, please let me know briefly whether everything is running smoothly for you and whether there’s anything that still urgently needs to be fixed.Thank's and have fun!
- patch 1.92 - 15 March 2025
Ported to the latest engine version for more stability and better performance. Ported to the Jolt Physics engine for better results and performance. The ui now scales with higher resolutions. Gone are the tiny fonts and ui elements. The font for the pilot names has also been changed to be more readable. As always minor fixes and improvements Have fun!
- hotfix 1.81 - 25 October 2024
small fixes to the patch, including... reduced lag when squads appear on the map painting the aircraft, copying and favoring paintings now works again pilots now heal faster
- patch 1.8 - 23 October 2024
Ported to the newest eninge version for more stability. The way the textures of the aircraft are loaded into the game has been changed, which should significantly reduce RAM-related slowdowns. I'm looking forward to your feedback on how it works for you now! The free camera can now be locked to the selected aircraft. Aircraft now catch fire more easily and have a certain probability of going up in flames when they crash. There is now a slider at the start of the campaign that allows you to adjust the campaign duration. The newspaper articles should now all appear as intended. More differnet pilot names so that they are not repeated so often. As always minor fixes and improvements If something does not work as expected you can switch back to version 1.7 via Steam. Have fun!
- patch 1.7 - 3 October 2024
Added a spectator mode where you can simply watch the planes fight and move around freely with the camera. In the game folder you can now find a description for modding and also one that explains how to upload a mod to the Steam Workshop. The Brequet was linked to the model of the RE8 by mistake all the time. Now the model is acutally in the game. In the menu you have now options for FPS-lock and v-sync. In the Settings.txt (...\AppData\Roaming\Godot\app_userdata\Skies above the Great War) you can now change the screen resolution. However, full screen must be deactivated for this to work. Please keep in mind that the game is supposed to be played in 1920x1080. As always minor fixes and improvements The game also supports AI made Chinese, Japanese, Korean and Arabic translations now. I hope the AI did a halfway decent job. If anyone notices major problems with the translations, please le…
- patch 1.6 - 17 September 2024
The strange behaviour of the game when pausing/unpausing should now be fixed. For those who have weird issues with the mouse, I've added an option to disable gamepad input. This should hopefully solve the problem. of course, as always, other small fixes
- patch 1.5 - 30 August 2024
repeated newspaper message for zeppelins fixed fixed the crashes of heavy bombers at start
- patch 1.4 - 15 August 2024
Ported to the latest Godot version (4.3 stable) You can now access a map while piloting an airplane if you want to focus on just flying. Fixed the bug that caused pilots to lose their skill progression (usually after loading the game). This also caused many of the strange behaviors where planes couldn't take off because they simply didn't have the skill to do so. Fixed multible bugs where the map would always stay on the screen, even in action mode, requiring a restart of the game. Squadrons finally fly home reliably before they run out of fuel. Again numerous small things, bug fixes and improvements.
- patch 1.3 - 4 August 2024
Ported to the latest engine version. Perhaps it will bring better system compatibility for one or the other.
- patch 1.2 - 3 August 2024
I was able to fix a memory leak which leads to less slowdown over game time. I've also introduced a few quality of life improvements based on your feedback.
- patch 1.1 - 31 July 2024
improved stability and elimination of some crash causes greatly improved behavior of the AI on the map slightly improved performance some minor improvements
- Release! - 24 July 2024
The time has come, the Early Access status has ended. As far as I can see the game is more or less running smoothly and ok so far, even if there may still be some problems here and there which I unfortunately could not reproduce and therefore could not fix yet. I will of course continue to support the game, don't worry. So if you notice any bugs please post them and I'll try to take care. I would like to take this opportunity to thank you again for your great support. The game has got a small but very fine community with you and I hope that you will continue to play a round from time to time in the future and have fun with the game. If you haven't submitted a Steam review yet, I would of course be delighted if you did. Have fun with the game!
- a few more pilot aces - 24 June 2024
added some aces and migrated to the newest engine version
- some more bugfixes - 21 June 2024
some more bugfixes, ui improvements and a tips&tricks section
- Last update before the final release - 3 June 2024
The last causes of strange pilot behaviour and random crashes should now be fixed. The performance is now much better and the game runs smoothly and reliably (at least on my test systems). The war, and therefore the game, now ends after a time and the outcome depends on the player's success during the campaign. Please report any remaining bugs or problems in the forum, on Discord or via mail. As always, thank you so much for your patience and your support. Have fun with the game!
- Workshop implementation for Skies above the Great War! - 11 April 2024
The game now includes an easy way to modify the game's values, starting conditions, painting scemes, aces, symbols and much more. Instructions and tools are included. In addition, the Steam Workshop has also been activated so that the new content can also be shared. Of course there are also various fixes and improvements.
- 1.07 - 28 February 2024
(Attention, not savegame compatible!) - added the Rumpler C and the Breguet 14 - added a pilot ranking list - added a little personnel management at the airfields - major performance improvements and thus significantly less stuttering - loading already loaded savegames should now work as expected - favorite paintings on airfields are now independent of aircraft type and aces should keep their unique paintings - many squad ai behaviors have been improved (hopefully for the better), e.g. mysterious crashes have almost disappeared - shadows changed so they create more contrast - added particle effects when airplanes hit the ground - and as always a lot of smaller fixes and improvements still a good way to go, but the end is getting in sight
- 1.06 - 3 February 2024
Added the ability for squads to disengage from fights (and disengagements and retreats in general should now work better). You can activate the disengagement by clicking on the "in fight"-symbol. You can now drag and drop pilots and aircraft onto airfields directly on the map. Research and production as well as pilot training management can now be assigned to the ai. Due to display problems at some resolutions, the scaling has been reset to the pre 1.05 method.
- 1.05 - 29 January 2024
-added the ability to launch squads directly from the map instead of always having to go to the airfields -fixed several issues that caused pilots and/or aircraft to disappear -fixed the heavy bombers not taking off but taxiing to the target on the ground -increased 3D performance at the cost of far vision. I'm still working on the now obvious pop-ins of the ground tiles! -minor fixes and improvements