Away To The Stars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2329800
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperLucid Play
- PublisherLucid Play
- Parent gameNot available
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: Lucid PlayPublisher: Lucid Play
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Away To The Stars Steam news
Away To The Stars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Caves overwhaul - 18 September 2026
Hi ExplorersBeen mainly focusing of polishing this week and fixing long times loading cave scenes, that StudioArqing had some troubles with. Also managed to increase their size and add more stuff like being able to sleep in them. Although I still need to work on path finding algorithms inside them New ruins you can find around Added- Sleeping in caves- A help arrow on the cave map to guide players toward the exit- Scene loading time recording- Wishlist button in the main menu- New UI boxes for crafting panels- New labyrinth art- Two 2 new original songs- A transition when landing on a planet- Background art for the map tutorial- Bike tutorial on-screen- Translation for placeable positioning- Buttons in the companion interaction dialogue menuChanged- Increased the number of props in caves- Doubled cave size- Toggle landing buttons when the map is open- Reduced companion price- Decreased…
- Mountains and Streams - 2 September 2026
Hi SpaceTravellersI have been lurking twitch this time around to contact streamers to move the game a bit providing closed beta keys. This has been really useful to gather loads of feedback and squashing some nasty bugs. Also some motivation with how many youtubers got excited about the game and played for long repeated sessions like @studioarqin great youtuber from colombia! Or Imadeeonline_ with three long videos As well as other great twitchers that wanted to play the closed betaAddedNew procedural mountains system integrated into world generationLoading screens added for entering/exiting cavesWaypoints now show in space when picking up side quests; X markers appear on both the map and target planet once reached"Days left" count displayed directly on the quest indicator, plus an X indicator where NPCs will reward questsError sounds play when attempting to buy items while inventory is…
- RetroPixel Malaga - 2 July 2026
Hi Spacecowboys or girls!Getting ready to go to a new game convention here in Málaga, Spain, this weekend and show the game to my city. This update brings a lot of polish from playtesting, as well as the ability to swim on planets. I’ve been wanting to implement this for a long time. When you swim, you won’t get shot by enemies, but you can’t dash anymore nor fight. Sharing some youtube videos with this update.Here is some swimming in action:AddedAdded a new transition for space levels.You can now press down to fall through cliffs into water.Added a fade to black when starting a new journey.Added underwater graphics and sound effects when swimming.The player now shows depth when entering water to swim.Added a way to force water colors in the editor.Added an editor option to spawn enemies near the player on demand.Implemented swim animations.Added laser sounds for robots.Hoverbikes can a…
- Update 43: CyL Games Show and Quests - 4 June 2026
Hi Spacecowboys or girls!I have been working hard on introducing procedural quests. You can find some people on Planets, That will let you know of his problems in close planets. You can talk to them and completing the quests should help with their faction reputation and some good cash. Also I will be going to Zamora / Spain this weekend to show the full game. And see how people like it. Here is the full devlogQuestsStarted NPC quest interactions.Quest givers now appear in houses on planets.Added dynamic dialogue injection from code for quest conversations.Added player choice flow with 4 quest options, each with different rewards and difficulty.Quest givers can now find and suggest the closest 5 planets.Added kill-quest element creation on planet arrival.Quests now send completion messages.You can now complete quests by returning to the NPC who gave them.NPCs now remember if they gave yo…
- A more welcoming main menu - 5 May 2026
Hi Space Cowboys!Here is a new monthly update. We have been working hard on art, the UI for the main menu, and pause. And trying to give each planet more personality.ART & VISUALS-------------- Player laser now uses particle system instead of sprites for added effect in space- Enemy lasers in space using particle systems- Enemy lasers in planet using FXhttps://x.com/aWay2TheStars/status/2051597901609013450?s=20- Revamped new items art adding outlines describing items type- Improved head placement on some NPCs generation- Reduced map indicators size- Max shirt line more visible by adapting shader- Companion interaction UI new box- Updated companion health bars- Decreased planets soil brightness- Stronger vibration when last combo of melee attack- Removed more low resolution guns- Pause menu art improved- Main menu art buttons improved- Changed stairs art- Updated menu image to new capsul…
- Firefly (not the series :D) - 31 March 2026
Hi Space explorersWe have been busy polishing loads of stuff from the implants update, things I saw in the latest game convention in Cordoba Spain and watching Derox playing for a long time the game in Twitch, here is the clip:https://www.twitch.tv/videos/2733105787 Biggest highlight I can think of is a new type of Fireflies, much cooler than the ones before. Not the amazing series, which I would love to see again though.Here is some of the improvements made in this build;One type of house per planet if they are non-procedural.There is a 30% chance to get non-procedural houses on planets.Fixed skill leveling up; now levels up science too.Translated "buy shop" and "sell shop."Fixed accents in data pads.Fixed a bug where selling items did not select the next item.Fixed a bug where selling stuck items did not work.Fixed platform collider.Button prompts are now pixel art.Cleared map coordin…
- Level Up your game - 13 March 2026
Hi explorers,Haven't posted an event update in a while. We've been busy building some new systems and polishing the UI.The basic skill system is up! I wanted to create that feeling of purpose while living in space. I want to introduce a skill tree where you can level up many different skills, giving you new features to unlock in the future.Currently, you level up skills by using them in-game. Say you want to level up your shooting—then you need to shoot accurately at enemies. The moment your level increases, you will start shooting with more damage and accuracy.We have been reworking the UI too, since it was an important piece of feedback that I got multiple times. We're trying to make it uniform with a sci-fi look, with the help of Andrés Carnicero, who is now in the credits too.Let me share some images and a more detailed devlog:- New inventory pad art: - Adapted buy and sell panels,…
- Public Demo up and running - 26 January 2026
Hi explorers, Happy to bring the demo to public again, with the option of reviewing it and giving some valuable feedback. Hoping this will help wishlists too. Already managed to get great balancing feedback. And worked mainly on polishing this time. Reduced hoverbike speedsIncreased story planets difficultyIncreased variety of very small props in planetsFix: An issue when clicking shops while on inventoryReduced some placeables pricesBalanced containers items amountSorted layer issue with kitchenAdded more shade on UI statsReorganized controls tutorial to fit in different resolutionsAdded cooking entry in tutorialsFixed resolution issues in gameImproved planet ray graphicsFixed lasers scaleHouses in planets will share same roofs nowAdded new rock type of enemy outpostChanged art for cliffsFixed pause menu not scaling Thank you for playing Jejo
- HOTFIX 38.1 - 18 December 2025
Just a quick hot fix, introducing resolution change options in menus. Increased bug attack speedImprove gamepad navigation for scroll barsHave funJejo
- 10th Development Aniversary: ENEMY OUTPOSTS IN PLANETS - 15 December 2025
Hi explorers, Here is a new pre-christmas update I hope you like it, marking ten years of development yuhu!!Starting work on active enemy settlements, they will guard a house and roam around it: Lasers will trigger enemies following player Lasers will also break guns now when used for too longDarkened colors for panels backgroundsAdapted difficulty to accommodate new enemy active settlementsIncorporated active settlements workingLaser can now be tiled properly changing code for its generationSolved an issue making enemy speeds to stay at zeroDecrease lighting on player clothes Improved house objects artChanged fruit tree sprite Add dark panel to crafting menu Add sounds fx to pause menuFix chocolate sprite was broccoliAdded new song remixes of existing songsFix scaling issues in inventorypad In space Add Dark panel for containers Play sounds on inventory button selectionsFix workbench l…
- Contain yourself: the container update - 18 November 2025
Added containers to store your precious ingredients and weapons found along your journey. You will have a container in your ships, and you can also find and place them wherever you please—such as in your houses or on that favorite Earth-like planet you’ve discovered.Other fixes we made with this update: Added two new art assets for freighters. Added debugging options for the playtesting branch. Removed a problematic large sofa from houses. Fixed layer issue with elevated mini cities. Added new sprites for freighter interiors. Increased likelihood of getting money from small boxes. Added more randomized loot. Created groups of asteroids that can hit you in space. Added container data to the middle of the ship. Now storing data in player preferences across three scenes. Extended container functionality to all scenes. Limited sprites for loot containers.Fixed issue where items were not sto…
- Difficulty Progression Update - 6 October 2025
Difficulty ProgressionIn this update, we focused on some art direction improvements and starting to improve the game loop by differentiating planets based on difficulty. Also updated Unity for recent vulnerability.Gameplay & CombatRange enemies now show dying animationLess energy spent while dashingLouder ship shotsImproved enemy aiming on dangerous planetsEnemies properly spawn on planets nowWhen in dialogue, enemies won't shoot (both in planet and space)Visual ImprovementsAdded shades to death screenFixed hue colors of house partsIncreased temperature colors warmthAdded shade to UI statsBrighter colors on playerWarmer temperature color during the day (up to 80)Changed player text colorImproved text readability on the pause menuOrange crafting buttonsShip engines are now active on planetsPlanets show blur effect when flying over themApplied art direction on different planet objectsSmoo…
- Community Feedback Update: Crafting Overhaul, Bug Fixes and New trailer - 15 September 2025
Hey ExplorersHere is a new update of polishing stuff and the new trailer: Added decay to central monoliths.Limited Fresa galaxy in closed beta. To focus on the game loop.Fixed monolith being disabled in the story.Fixed stats showing on top of loading screens.Fixed traveling to Fresa galaxy from planets console.Fixed Jack monolith puzzle position.Prevented pausing when landing on planet to avoid freezing.Fixed Hank not being able to talk to Max.Hunger message will now display a full meal instead.Improved boss fights.Fixed shade rotation of dragonflies on planet.Enemies now show hurt animation.Balanced boss health.Changed some story dialogues.Map uncovers when pacifying planet.Reduced amount of data pads found.Picked data pads now disappear from map.Fixed story chapters not being counted on books tab.Increased time before fading in the intro text.Avoided line breaks while typing words.Red…
- New Key Art and Crafting Hotfix - 19 August 2025
Hi explorers:New Key art addedWith this one, we wanted to show off more of the game's features and capture its essence.NPCs will now welcome you when you enter their homes, giving helpful advice if you are friendly to their faction.Removed particle systems that were randomly appearing in scenes.Caves now have a closer zoom.You can now use melee with zero energy.Fixed an error where not all journals were shown on the playerpad.Fixed some empty boxes not appearing as empty.Changed main menu buttons to keep the style consistent.Increased the volume of footsteps.Snapped the camera to avoid shaking.Light now reflects properly on elevations.Walls no longer intersect on snow planets.Fixed an issue where Max couldn’t ride his hoverbike after crafting.Hank can now be found with a campfire.Weather changes on planets are now more frequent.Enabled fog on Linux.Added animations for campfire cooking.…
- Crafting to the infinitive - 1 August 2025
Hi, space explorers,This update took longer because we’ve been developing a new key mechanic: Crafting. It will first be applied to the closed beta build.Crafting:I wanted to make crafting exploratory. You can create meals by mixing different ingredients: proteins, carbs, and vitamins. Every time you create a new recipe, you learn it and can browse it later. You can find crafting stations near statues or houses on planets.Here are more polishing changes that come with it:Inventory items can now have random prices when not found.Food stations can now be found in houses and near statues.Random loot is now available in outdoor boxes.Food stations can also be found in space stations.Exploding barrels are now visible.Wall elevation is no longer uniform; increased weight for the center tile.Some trees are no longer transparent when moving away from them.Added more food, including complete mea…
- Explosions In the Sky - 19 May 2025
Hey Travellers, Time for the free monthly Demo and Closed beta update: • Feature: Added exploding barrels: You can push them around and use them to damage enemies—or yourself. They can be found in ruins, space stations, or caves. • Fixes: Equipped guns sometimes not showing in inventory Zetons showing no material on settlements Inventory item indices not displaying when switching tabs Stat arrows now show correctly when gathering monoliths and no longer overlap You can now loot fallen trees to gather wood Story lab repositioned away from the ruined ship Selling prices no longer change when switching objects Hover Bike no longer blocks enemy paths Trader shop portrait fixed Accents now display correctly in Spanish translations Ship now stops correctly when fighting pirates in the "Pirates' Revenge" story • Balance: Gun prices now depend on rarity Entering a cave costs 50 energy to preven…
- Player pad at your fingertips - 12 March 2025
Hey Travellers Finally finished coding the player pad. This will contain all the info from the game at the reach of your fingertips: Travel safe Jejo
- Hotfix 30.2 - 29 December 2024
-Solved a bug that was causing inventory not being shown -Fixed new tenant appearing trying to rent an in existent house -Easier to read trade sign -Improved tree transparency algorithm Thank you for playing Jejo
- Patch 30.1 - 26 December 2024
Merry Christmas, Travelers! Here are some fixes and improvements I made after watching people play Away to the Stars: The map now works while on hover-bikes. Increased the difficulty of the electricity mini-game. Crosshairs are now available on all guns, with variable distances. Fixed an issue allowing infinite lab placements. Increased the variety of rainwater effects on planets. Fixed a bug where giants would disappear when moving away. Increased the speed of giants. Resolved a bug where pressing the map button while dying caused errors. Improved lighting on Hank while on planets. Gun names now display in different colors. Fixed an issue preventing pirates from talking to you in the story. Thank you for playing and supporting the game Jejo
- Inventory pad Progress + Mouse and keyboard fixes - 9 December 2024
Hi Explorers! Here are some updates based on your fantastic feedback and playtesting: Fixes: No more shooting in menus when using keyboard and mouse. Enemies no longer spawn during dialogues. Dash tutorial message translation issue resolved. Asteroid sounds are now controlled by sound sliders. Bikes no longer slow down near trees. Improved tutorial for placing objects with mouse and keyboard. Beds can now be placed on planets more easily. Fixed a bug when selling items in shops. Cave audio now respects volume sliders. Quality of Life Improvements: Stat changes are now more noticeable. Press E to exit the bike. Light rays added to cave entrances. Guns will only reload when needed. You can now control your houses directly from your inventory. Balance Changes: Increased enemy spawns on non-pacified planets, scaling with difficulty. Goods prices have been increased. Faction loyalty now appl…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 December 2025 | HOTFIX 38.1 | 1819386365089319 |
| 2 | 19 August 2025 | New Key Art and Crafting Hotfix | 1808061939490875 |
| 3 | 29 December 2024 | Hotfix 30.2 | 1786573930933715 |
| 4 | 26 December 2024 | Patch 30.1 | 1786573930839874 |
| 5 | 21 November 2024 | Improved colors in planets | 1783872411989091 |
| 6 | 21 November 2024 | Dialogue Bug Fix | 1783872411977078 |
| 7 | 3 June 2024 | Demo Hotfix 23.1 | 5742731639345006054 |
| 8 | 24 May 2024 | Going ship shopping on planets | 5741605105610711068 |
| 9 | 10 May 2024 | Hotfix 21.2 | 5768625435398955096 |
| 10 | 1 April 2024 | Hotfix 20.1 | 5749481331450784070 |
| 11 | 11 October 2023 | HOTFIX | 5246188851833942339 |
| 12 | 9 June 2023 | HotFix | 5129083846342420863 |
| 13 | 19 May 2023 | PATCH NOTES | 5140340943309336364 |
| 14 | 4 April 2023 | Prologue released for Mac and Towing ships around! | 6839319552000015074 |
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