- Controller & Steamdeck Rework (Beta) - 31 March 2026
Thanks to a friend of mine who wanted to participate in a little project with me, we reworked the controller support for the game to be more convenient and enjoyable. This also includes a new configuration specifically made for the Steamdeck.We haven't 100% tested all aspects of the game, yet, and since we touched a lot of the core code there might still be some unknown side effects, even for normal keyboard & mouse gameplay.So for now this will update will be available as a beta-option with the code "IndemonTalesDev". Your regular save files should still be usable, though I recommend backing them up just to be on the safe side.(Default save file dir: C:\\Users\\xxx\\AppData\\LocalLow\\Luzian\\Indemon Tales)If anyone wants to try it out, feel free to leave feedback 'v'
- Indemon Tales 1.42 - 30 March 2025
- Added more portraits to various characters (Don, Tabin, Meraja, Gorho) - Transformations use custom party icons and character portraits if available
- Indemon Tales 1.41 - 10 March 2025
- Save menu now has an override warning that needs a double-click when clicking on an occupied save slot - Added Daziras to the roster of datable characters & gave him his own dialogue avatar - Increased the dating level gains for good/loved gifts (from 1/3 to 2/4)
- Indemon Tales 1.4 - 7 January 2025
- Added a reminder for heroic mode to the Game Over screen - Balam won't rob you of all your primestone anymore if you give him too much - Partymembers will use potions more wisely now (only below half HP when there is no big danger) - Partymembers now use their maximum movespeed for dodging if they are faster than the party leader - The curse-purification effect from purple stones will reveal all remaining curses on the floor (explained in Forgotten Crypt) - Doombas will deactivate their spikes temporarily after they hit you - Slightly reduced spawnrate for curses & doombas - Other bugfixes
- Indemon Tales 1.39 - 14 December 2024
- Pickaxe can now be used from inventory via ALT button (does not have to be in hotbar anymore) - Glaive Ballistas now use the ammo type that is placed first in the inventory (top to bottom, then left to right) - Glaive Ballistas now display the amount of ammo for the type currently being used - Added a fourth quest option to the quest board (type is random) - Added a boss to the Bloodstained Plains
- Indemon Tales 1.38 - 27 November 2024
- Added an alternative, snowy version to certain forest type dungeons - Added cracked sprites to all mineable rocks when they are being mined - Replaced "Auto-Attack" option with "Auto-Combo", which performs melee combos automatically when holding down right click/trigger. This setting is enabled per default on new game files and should help out new players with combat
- Indemon Tales 1.37 - 27 October 2024
- Added a dating mechanic for some post-game banter (Visit the Brook Spring after completing a certain sidequest) - Dead party members will now spawn with 1 HP at save-points inside generated dungeons on Demonic (instead of dying instantly again) - Roviria starts talking to you automatically when near her for the first time at the guild - Made first Blearwood Cave Boom-Shrooms deal non-lethal damage to you - Changed & edited a few music tracks
- Partial OST on YouTube - 11 September 2024
Including all of the tracks made by Vbuh
- Indemon Tales 1.36 - 10 September 2024
- Meteor spell now spreads fire when hitting rocks that it breaks upon impact - Monsters cannot spawn inside dungeons anymore as long as there is a cutscene ongoing - Heroic mode now displays an icon in the corner when active & can be disabled anytime - Fixed moveable monuments getting duplicated in water when pushed perfectly in-between tiles - Fixed mushroom boss misplacing dropped items that can get stuck in a wall - Gwen now has her own starting weapon (to avoid confusion with two rusty daggers) - Very high levels now require a bit more EXP to reach
- Indemon Tales 1.35 - 22 August 2024
- Added shadows to a lot of graphics - You can now sleep in the barrel during the first night in prison - If you die too often to the talking plants, they will get bored and let you pass - Roviria now keeps her new look in the post-game - Improved dodging of AI controlled partymembers - Partymembers will walk as fast as their movespeed allows for when the gap to the player gets bigger - Reduced drop rate of some items from monsters - Doombas are a bit slower now (and partymembers try to dodge them) - Fixed some collision & dungeon generation bugs (If you encounter a dungeon generation bug i.e. inaccessible rooms, scream at me) Next update will likely take a while, can be expected around end of Semptember
- Indemon Tales 1.34 - 15 August 2024
- Added a hotkey for using stored potions inside potion bag (C or press left thumbstick on controllers) - Moveable monuments now show a "ghost preview" near water that makes it easier to gauge where it will land - The Water Spirit in Act 3 now also offers the arcane upgrades to basic spells of Act 1/2 - Items that are held in "hand" slots can now be directly used in crafting recipes - Fixed Arcane Boneskewer only casting the basic Boneskewer (oops)
- Indemon Tales 1.33 - 7 August 2024
- Reduced the amount of specific names mentioned in dialogue in the intro - Some NPCs now walk around a bit instead of just standing around - Stronger poison effects now override weaker ones - Storage chest got open/close animation (Added in previous mini-patch) - Added new difficulty "Demonic" & small changes to "Casual" I've wanted to implement an extra-hard difficulty for a while now, but didn't want to simply boost more enemy damage and health, as I fear that would make it more tedious rather than challenging. I think these adjustements could be interesting. I've also made some tweaks to casual like slower movement speed for enemies. Casual: - Enemies have 33% less health - Enemies deal 30% less damage - Enemies have 10% less movespeed - 15% more money from coin pickups Standard: - everything as per usual Demonic: - 10% less money from coin pickups - 10% more movespeed for enemies -…
- Indemon Tales 1.32 - 1 August 2024
- Party Members can now do heavy attacks - Changed some swords to have unique heavy attacks - You can now shift-click to quickly store/grab stuff to/from the storage - Some more sounds, spell effects & particles - Improved hitboxes - Bugfixes for dungeon generation
- Indemon Tales 1.31 - 24 July 2024
- Added more weather effects to certain dungeons (wind, sandstorm, thunder) - Visiting the world map will retroactively trigger story-related achievements on old save files - Kan-Kerth style shop is now also opened during the night and in Act 4 - Reduced blast resistance of some traps - Added 2 new achievements
- Indemon Tales 1.3 - 18 July 2024
Went a lot faster than I expected. Steam achievements do not activate retroactively though, so if you already have an old save file, you might not be able to unlock everything with that one. - Added Steam Achievements (19 in total, maybe more to come) - Added a - J u k e b o x - to the Golden Pike - Added another unlockable perk at the Stones of Time - Made the title screen text a bit prettier
- Indemon Tales 1.29 - 16 July 2024
- Added more sound effects (mostly to UI elements) - Minor changes to some cutscenes/dialogues - Adjusted the movement of the Scorched Mines Boss (movespeed is less important now) - Added a macOS build - Some bugfixerinos If anyone has macOS and wants to try it out, feel free to contact me and tell me whether it works nor not as I lack a device to test it properly Aside from that, Steam achievements are currently being implemented by me and you can expect them to be unlockable with version 1.3
- Indemon Tales 1.286 - 4 July 2024
- Mining now increases the damage of thrown rocks - Allowed AI controlled party members to throw rocks when equipped - Adjusted sprites of ignitable pillars to make them look a bit more different to other pillars - Adjusted icons of still locked special attacks to make the left part of the inventory more noticeable - Crate loot skill chance now correctly displayed (not a buff - was higher than tooltip stated) - Minor balance changes
- Indemon Tales 1.28 - 19 June 2024
- Added illumina wisp (a new passive light source) Available at Brook Spring, upgrades from the basic lightspell. Can be enhanced twice. - Added very simple pathfinding to party member AI that should help them prevent getting stuck - Improved knockback behaviour - Parrying contact damage from enemies will mini-stun them - Stunned enemies don't deal contact damage anymore (Which means dashing into enemies with a heavy attack is now safer) - Added a new NPC to the style shop in Kan-Kerth that can visually transform you into different characters If you start a new game after changing your appearance, you will keep your transformed look (think of it as kind of a... new game plus feature?) Including the normal human look, there are 5 appearances in total so far (one can be unlocked very late into the game) - Roviria can now join the party as a guest in Act 2 - Enter/left thumbstick (fast-ski…
- Indemon Tales 1.274 - 5 June 2024
- Added a casual difficulty setting (Inside main menu - Options) - Fixed cursor getting clamped inside game window when using gamepad controls
- Indemon Tales 1.271 - 27 May 2024
Smol update for 1 year anniversary - Added sounds to pushable monuments/boulders and campfires - Added a settings sub-menu to the main menu (Don't have to be in-game anymore to change those) - Added shadows to menu buttons - (Hopefully) Fixed a bug that would sometimes display "Act" on empty save slots and sometimes not