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Indemon Tales

Indemon Tales Steam news

Luzian | May 27, 2023 | game

Released

0players observed · 6 October 2026 - 06:44:36 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Indemon Tales news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews61
  • Release dateMay 27, 2023
  • DeveloperLuzian
  • PublisherLuzian

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: LuzianPublisher: Luzian

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Indemon Tales Steam news

Indemon Tales news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Controller & Steamdeck Rework (Beta) - 31 March 2026

    Thanks to a friend of mine who wanted to participate in a little project with me, we reworked the controller support for the game to be more convenient and enjoyable. This also includes a new configuration specifically made for the Steamdeck.We haven't 100% tested all aspects of the game, yet, and since we touched a lot of the core code there might still be some unknown side effects, even for normal keyboard & mouse gameplay.So for now this will update will be available as a beta-option with the code "IndemonTalesDev". Your regular save files should still be usable, though I recommend backing them up just to be on the safe side.(Default save file dir: C:\\Users\\xxx\\AppData\\LocalLow\\Luzian\\Indemon Tales)If anyone wants to try it out, feel free to leave feedback 'v'

  • Indemon Tales 1.42 - 30 March 2025

    - Added more portraits to various characters (Don, Tabin, Meraja, Gorho) - Transformations use custom party icons and character portraits if available

  • Indemon Tales 1.41 - 10 March 2025

    - Save menu now has an override warning that needs a double-click when clicking on an occupied save slot - Added Daziras to the roster of datable characters & gave him his own dialogue avatar - Increased the dating level gains for good/loved gifts (from 1/3 to 2/4)

  • Indemon Tales 1.4 - 7 January 2025

    - Added a reminder for heroic mode to the Game Over screen - Balam won't rob you of all your primestone anymore if you give him too much - Partymembers will use potions more wisely now (only below half HP when there is no big danger) - Partymembers now use their maximum movespeed for dodging if they are faster than the party leader - The curse-purification effect from purple stones will reveal all remaining curses on the floor (explained in Forgotten Crypt) - Doombas will deactivate their spikes temporarily after they hit you - Slightly reduced spawnrate for curses & doombas - Other bugfixes

  • Indemon Tales 1.39 - 14 December 2024

    - Pickaxe can now be used from inventory via ALT button (does not have to be in hotbar anymore) - Glaive Ballistas now use the ammo type that is placed first in the inventory (top to bottom, then left to right) - Glaive Ballistas now display the amount of ammo for the type currently being used - Added a fourth quest option to the quest board (type is random) - Added a boss to the Bloodstained Plains

  • Indemon Tales 1.38 - 27 November 2024

    - Added an alternative, snowy version to certain forest type dungeons - Added cracked sprites to all mineable rocks when they are being mined - Replaced "Auto-Attack" option with "Auto-Combo", which performs melee combos automatically when holding down right click/trigger. This setting is enabled per default on new game files and should help out new players with combat

  • Indemon Tales 1.37 - 27 October 2024

    - Added a dating mechanic for some post-game banter (Visit the Brook Spring after completing a certain sidequest) - Dead party members will now spawn with 1 HP at save-points inside generated dungeons on Demonic (instead of dying instantly again) - Roviria starts talking to you automatically when near her for the first time at the guild - Made first Blearwood Cave Boom-Shrooms deal non-lethal damage to you - Changed & edited a few music tracks

  • Partial OST on YouTube - 11 September 2024

    Including all of the tracks made by Vbuh

  • Indemon Tales 1.36 - 10 September 2024

    - Meteor spell now spreads fire when hitting rocks that it breaks upon impact - Monsters cannot spawn inside dungeons anymore as long as there is a cutscene ongoing - Heroic mode now displays an icon in the corner when active & can be disabled anytime - Fixed moveable monuments getting duplicated in water when pushed perfectly in-between tiles - Fixed mushroom boss misplacing dropped items that can get stuck in a wall - Gwen now has her own starting weapon (to avoid confusion with two rusty daggers) - Very high levels now require a bit more EXP to reach

  • Indemon Tales 1.35 - 22 August 2024

    - Added shadows to a lot of graphics - You can now sleep in the barrel during the first night in prison - If you die too often to the talking plants, they will get bored and let you pass - Roviria now keeps her new look in the post-game - Improved dodging of AI controlled partymembers - Partymembers will walk as fast as their movespeed allows for when the gap to the player gets bigger - Reduced drop rate of some items from monsters - Doombas are a bit slower now (and partymembers try to dodge them) - Fixed some collision & dungeon generation bugs (If you encounter a dungeon generation bug i.e. inaccessible rooms, scream at me) Next update will likely take a while, can be expected around end of Semptember

  • Indemon Tales 1.34 - 15 August 2024

    - Added a hotkey for using stored potions inside potion bag (C or press left thumbstick on controllers) - Moveable monuments now show a "ghost preview" near water that makes it easier to gauge where it will land - The Water Spirit in Act 3 now also offers the arcane upgrades to basic spells of Act 1/2 - Items that are held in "hand" slots can now be directly used in crafting recipes - Fixed Arcane Boneskewer only casting the basic Boneskewer (oops)

  • Indemon Tales 1.33 - 7 August 2024

    - Reduced the amount of specific names mentioned in dialogue in the intro - Some NPCs now walk around a bit instead of just standing around - Stronger poison effects now override weaker ones - Storage chest got open/close animation (Added in previous mini-patch) - Added new difficulty "Demonic" & small changes to "Casual" I've wanted to implement an extra-hard difficulty for a while now, but didn't want to simply boost more enemy damage and health, as I fear that would make it more tedious rather than challenging. I think these adjustements could be interesting. I've also made some tweaks to casual like slower movement speed for enemies. Casual: - Enemies have 33% less health - Enemies deal 30% less damage - Enemies have 10% less movespeed - 15% more money from coin pickups Standard: - everything as per usual Demonic: - 10% less money from coin pickups - 10% more movespeed for enemies -…

  • Indemon Tales 1.32 - 1 August 2024

    - Party Members can now do heavy attacks - Changed some swords to have unique heavy attacks - You can now shift-click to quickly store/grab stuff to/from the storage - Some more sounds, spell effects & particles - Improved hitboxes - Bugfixes for dungeon generation

  • Indemon Tales 1.31 - 24 July 2024

    - Added more weather effects to certain dungeons (wind, sandstorm, thunder) - Visiting the world map will retroactively trigger story-related achievements on old save files - Kan-Kerth style shop is now also opened during the night and in Act 4 - Reduced blast resistance of some traps - Added 2 new achievements

  • Indemon Tales 1.3 - 18 July 2024

    Went a lot faster than I expected. Steam achievements do not activate retroactively though, so if you already have an old save file, you might not be able to unlock everything with that one. - Added Steam Achievements (19 in total, maybe more to come) - Added a - J u k e b o x - to the Golden Pike - Added another unlockable perk at the Stones of Time - Made the title screen text a bit prettier

  • Indemon Tales 1.29 - 16 July 2024

    - Added more sound effects (mostly to UI elements) - Minor changes to some cutscenes/dialogues - Adjusted the movement of the Scorched Mines Boss (movespeed is less important now) - Added a macOS build - Some bugfixerinos If anyone has macOS and wants to try it out, feel free to contact me and tell me whether it works nor not as I lack a device to test it properly Aside from that, Steam achievements are currently being implemented by me and you can expect them to be unlockable with version 1.3

  • Indemon Tales 1.286 - 4 July 2024

    - Mining now increases the damage of thrown rocks - Allowed AI controlled party members to throw rocks when equipped - Adjusted sprites of ignitable pillars to make them look a bit more different to other pillars - Adjusted icons of still locked special attacks to make the left part of the inventory more noticeable - Crate loot skill chance now correctly displayed (not a buff - was higher than tooltip stated) - Minor balance changes

  • Indemon Tales 1.28 - 19 June 2024

    - Added illumina wisp (a new passive light source) Available at Brook Spring, upgrades from the basic lightspell. Can be enhanced twice. - Added very simple pathfinding to party member AI that should help them prevent getting stuck - Improved knockback behaviour - Parrying contact damage from enemies will mini-stun them - Stunned enemies don't deal contact damage anymore (Which means dashing into enemies with a heavy attack is now safer) - Added a new NPC to the style shop in Kan-Kerth that can visually transform you into different characters If you start a new game after changing your appearance, you will keep your transformed look (think of it as kind of a... new game plus feature?) Including the normal human look, there are 5 appearances in total so far (one can be unlocked very late into the game) - Roviria can now join the party as a guest in Act 2 - Enter/left thumbstick (fast-ski…

  • Indemon Tales 1.274 - 5 June 2024

    - Added a casual difficulty setting (Inside main menu - Options) - Fixed cursor getting clamped inside game window when using gamepad controls

  • Indemon Tales 1.271 - 27 May 2024

    Smol update for 1 year anniversary - Added sounds to pushable monuments/boulders and campfires - Added a settings sub-menu to the main menu (Don't have to be in-game anymore to change those) - Added shadows to menu buttons - (Hopefully) Fixed a bug that would sometimes display "Act" on empty save slots and sometimes not

Patch notes and updates

S.noRelease datePatch nameGID number
131 March 2026Controller & Steamdeck Rework (Beta)1828441623112524
230 March 2025Indemon Tales 1.421795283637918897
310 March 2025Indemon Tales 1.411793384379483898
47 January 2025Indemon Tales 1.41787858252878463
514 December 2024Indemon Tales 1.391785774543579025
627 November 2024Indemon Tales 1.381784506358981793
727 October 2024Indemon Tales 1.376212245217911929271
810 September 2024Indemon Tales 1.366242640076616082375
922 August 2024Indemon Tales 1.355875595438687929085
1015 August 2024Indemon Tales 1.346909171012595459897
117 August 2024Indemon Tales 1.335963414363388224516
121 August 2024Indemon Tales 1.325963413728336118328
1324 July 2024Indemon Tales 1.315963413094345068925
1418 July 2024Indemon Tales 1.35969041959965161312
1516 July 2024Indemon Tales 1.296000566704284548878
164 July 2024Indemon Tales 1.2865842939267335030900
1719 June 2024Indemon Tales 1.285759622039971937487
185 June 2024Indemon Tales 1.2745746109972546505295
1927 May 2024Indemon Tales 1.2715741605105621677088
2025 May 2024Indemon Tales 1.275741605105614283988

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