- On to Another Update - 18 September 2026
Hello everyone, and happy Friday.Autumn has already arrived here in Korea. The weather is becoming cooler, and the skies are beginning to feel higher and clearer. Today, I’m writing once again to share some materials prepared by the inZOI development team.Recently, the areas the inZOI development team has been focusing on the most are autonomy and conversations. As I mentioned before, we are working to make Zois behave in more natural and human-like ways. Personally, one of my biggest regrets from the September update was that we were unable to include the autonomy editing features we had been working on. As I previously explained through our posts and materials, when Zois enter a business, we want customers to have their own places while employees use chairs and tools intended specifically for staff.We are improving the conversation system in the same direction. Conversations are also…
- [v0.10.4] Hotfix Details - 16 September 2026
Hello, Creators.We would like to inform you that the following hotfix has been applied to inZOI. Please refer to the details below for more information.◆ Hotfix Details◽️ Patch Date: September 16, 2026◽️ Game Version: Windows PC Steam : 20260915.15331.WMac Steam : 20260915.15330.MBug FixesGameplayFixed an issue where a companion NPC Zoi you traveled with during City Trips would not return to the lodging.Further improvements to the Cleaning systemFixed an issue where the roof would get dirtyFixed an issue where dust could appear in areas that cannot be cleanedFixed an issue where Cleaning was repeatedly attempted when no cleaning tool was availableFixed an issue where some lighting did not turn off when the entire family was asleep.Fixed an issue where attending rabbit hole school would be counted as an absence.Fixed an issue where Zois would not use umbrellas when heavy rain occurredFix…
- Inzoi's experimental new mode transforms it from The Sims into a full social MMO - 13 September 2026
Developed separately from the main game of the Sims rival, Inzoi Canvastown "represents you and I living together in a creator's village." Read the full story on PCGamesN: Inzoi's experimental new mode transforms it from The Sims into a full social MMO
- inZOI, TAP TAP GAME FEST 2026 SPECIAL DISCOUNT 20% OFF - 11 September 2026
Hello, Creators.inZOI will be participating in TAP TAP GAME FEST 2026.This event is scheduled to take place in Shanghai, China this weekend, and to celebrate, inZOI will be available at 20% off for the duration of the event.◆ Discount PeriodSeptember 11, 2026, 4:00 p.m. - September 22, 4:00 p.m. (UTC)Additionally, if you purchase the game during the Early Access period, you can access the DLC "inZOI: Island Getaway" at no additional cost.Now’s the perfect time to jump into inZOI or create new stories with your friends. Don’t miss the special discount and DLC perks! Thank you.The inZOI Team
- Canvastown Preview (Updated) - 11 September 2026
Happy Friday!I am writing from Shanghai as I'll be attending the TapTap Game Fest tomorrow, which I briefly mentioned in a previous post. At this event, we plan to showcase our multiplayer capabilities as well as the 'MyHome' feature in a brand new game mode called 'Canvastown,' which a small team from our studio has been developing step by step. The name 'Canvastown' represents the idea of you and I living together in a creator's village.We want to make sure your expectations are properly managed, as features like building an entire city from scratch or laying down roads—as rumored online—are not available yet. Of course, we plan to continue developing features to help decorate your city and edit terrain in the future. Right now, it's just a side project, and we are very much focused on our core goals.The main goal of Canvastown is get away from mundane daily life and capture memorable…
- [v0.10.3] Hotfix Details - 10 September 2026
Hello, Creators. We would like to inform you that the following hotfix has been applied to inZOI. Please refer to the details below for more information. ◆ Hotfix Patch Notice◽️ Patch Date and Time: September 10, 2026◽️ Build Version: Windows PC Steam : 20260910.15206.WMac Steam : 20260910.15205.M Bug FixesGameplayFixed an issue where premium Restaurant Business operations were not functioning properly when Smart Zoi was enabledFixed an issue where student Zois at school were unable to properly take the afternoon exam.Improved meal selection priority when staying in accommodations during City Trips UI/UXFixed an issue where Zoi’s portrait would update incorrectly and not match their current outfitFixed an issue where the relationship score was not displayed on mouse hover after using Switch Families.\ Fixed an issue where the Controller Guide was displayed when performing a two-finger s…
- [v0.10.2] Hotfix Details - 9 September 2026
Hello, Creators. We would like to inform you that the following hotfix has been applied to inZOI. Please refer to the details below for more information. ◆ Hotfix Patch Notice◽️ Patch Date: September 9, 2026◽️ Build Version: Windows PC Steam : 20260908.15135.WMac Steam : 20260908.15136.M Bug FixesGameplayImproved meal selection so Zoi chooses meals according to priority when hungry.Fixed an issue where the puddle effect was displayed incorrectly when changing the city environment to Run-down.Fixed an issue where Zois would throw away certain items purchased from Pocket Market and similar places of their own free willFixed an issue where Dowon - Sodam Restaurant did not operate properly when using Continue with an existing Save File.Fixed an issue where the City Travel guide message included incorrect information.Fixed an issue where a Zoi flickered while eating food.Fixed an issue where…
- [v0.10.1] Hotfix Details - 5 September 2026
Hello, Creators.We would like to inform you that the following hotfix has been applied to inZOI. Please refer to the details below for more information. ◆ Hotfix Patch Notice◽️ Patch Date and Time: September 5, 2026◽️ Build Version: Windows PC Steam : 20260904.15051.WMac Steam : 20260904.15052.MBug FixesCrashResolved Some Crash Issues\ Fixed an issue where enabling Smart Zoi in non-English environments caused a crash.This fix only applies to Windows, so the crash issue persists on Mac. We apologize for the inconvenience.※ For game stability, all mods will be automatically disabled when updates or patches are applied. You can reactivate them afterwards, so please keep this in mind.※ You can check the issues we’re currently investigating on the Known Issues Page. If you encounter any problems while playing, please report them anytime via the inZOI Forums. As always, you can also share iss…
- Open Catalog (Updated) - 4 September 2026
Hi everyone,Hard to believe it's Friday already.How's the update treating you so far?Island Getaway was one of those DLCs where, ever since we first released it last year, there were things we'd wanted to include but never quite got to — and they stayed on my mind. This time around we spent a long time on it, trying to fill in as much of that as we could. It's a little late in the season, but I hope you're getting a nice vacation in inZOI at least Today I'd like to walk you through what we're preparing for October in a bit more detail.Lot Autonomous Behavior Editing (Build Mode)First, we're providing presets for editing the interactions Zois use at restaurant businesses. That said, presets alone mean everyone's shop ends up looking pretty similar. So we're building an editing feature into Build Mode that lets you define your own usable objects and behavior scenarios. Essentially, "when…
- September Known Issues - 3 September 2026
Hello, Creators. This September's list of known issues is now up on inZOI's official forums. Click the banner below for more details on any issues you may have experienced or would like to learn more about. https://wstatic-prod-boc.krafton.com/staging/common/news/20260630/9TK62VWQ.png We will continue to update the list based on your feedback. If you encounter any problems while playing the game, please report them via the inZOI Forums. Thank you for your continued support and valuable feedback. Thank you, The inZOI Team
- [v0.10.0] Patch Notes - 3 September 2026
◆ Update Information◽️ Patch Date: September 3, 2026◽️ Build Version:Windows PC Steam: 20260902.14983.WMac Steam: 20260902.14985.MMac App Store: 5.4.72 (0.296.95) /20260902.14984.M ■ Gameplay\Zois can go on a vacation to different cities by selecting who to travel with, which accommodation to stay in, and how long the vacation will be. Upon check-in, door permission of the room is exclusive to the Zois who made the reservation, and deliveries can be ordered to the accommodation.After checking in, Zois can extend, modify, or shorten their stay, and check-out is at 12:00 PM.Zois can enjoy various activities as recommended by the resort, such as the private spa, barbecue party, and private beachside dining, depending on which resort they stay in.The central market in Cahaya has been improved and offers a new ‘night market’ social event.While on a vacation, a new save file will be created t…
- The Week Before the Update (Updated) - 28 August 2026
Hello everyone. It’s been another whirlwind of a Friday.This week, we finally wrapped up the build, which means I can now share the update schedule with you. I’m always sorry to keep you waiting like this.The update is scheduled for September 3rd (Thu) at 6:00 AM UTC.Looking back over the past two months, we’ve been working at a relentless pace. And yet, now that it’s time to show you the results, I still find myself focusing on all the things that could have been better. But when you open the patch notes, I think you’ll be surprised by just how many areas we’ve worked on and improved. I may not be perfect, but I hope you know that I’m always giving this my very best.This time in particular, we put a tremendous amount of effort into improving the fundamental systems that form the foundation of the game. We’ve refined autonomous behavior so that Zois act in ways that better fit the conte…
- Sticks and Stones (Updated) - 21 August 2026
Hello everyone. Another happy Friday is here.As we prepare for this update, we’ve been going back through many of the game’s fundamental features one by one and making improvements. And the further we get into this work, the more we find ourselves reflecting on where we could have done better as a development team.Because we had been so focused on continuously adding new content, some features that previously worked well gradually became broken or began conflicting with one another through subsequent updates. For example, Zois who once followed their routines naturally might no longer go to sleep at the appropriate time, or might repeatedly perform unrelated actions instead of the ones they actually need to do. We’ve also seen unusual behavior in how family members interact with one another and in their everyday routines. Each issue may seem small on its own, but when they accumulate, t…
- Focusing on the Little Things (Updated) - 14 August 2026
Hello everyone, it’s great to see you again. I hope you’ve all had a good week.First, I have some slightly disappointing news to share. The August update has been delayed a little, and we are now planning to release it in early September. I’m sorry that we couldn’t bring it to you sooner. I’ll keep running as hard as I can to deliver it to all of you.For this update, rather than adding new content, we’ve been focusing on making the fundamental aspects of everyday life and behavior in inZOI feel more natural. While this won’t be a particularly large update, a lot of development work has gone into strengthening the foundations of our life simulation systems for the future.Today, I’d like to introduce one of those systems and hear what you think about it.Previously, when a Zoi visited somewhere like a burger restaurant, they would remain there for a set amount of time. However, instead of…
- A Hopeful Harvest (Updated) - 7 August 2026
Hello everyone. Somehow, another week has flown by.Once again, I’d like to share some updates on what the inZOI team has been working on. We’ve had a lot going on this week. In particular, we’ve been spending a great deal of time revisiting some of the systems we developed last year that were still somewhat rough or incomplete, and improving them one by one so they work as intended.Recently, we’ve been putting a lot of effort into improving the baby system. Previously, babies and adults used completely different systems, which resulted in many functional issues and also limited how richly babies could be represented. This time, we’ve integrated the baby system into the same underlying structure used for adults.Now, as babies grow, if there is a small child’s bed available, they will move to it on their own and go to sleep. Once your child starts walking, please make sure to provide them…
- inZOI User Survey: Share Your Feedback on the Career & School Updates - 7 August 2026
Hello, Creators.Since April, we've rolled out major updates including new Career & Business systems and Active High School content. To help shape what comes next, we've prepared a short survey to hear how these updates have felt for you.Your feedback helps us make inZOI a better game.◆ Survey PeriodThe survey will begin on August 7, 2026 (Fri) 11:00(UTC) until August 16, 2026 (Sun), 23:59 UTC.◆ How to ParticipateUse the link below to join the survey. It will take about 10-15 minutes.🔗 \※ You can change the language in the top right corner of the survey page.Our team remains committed to listening to player feedback and working to deliver a better gameplay experience.Thank you, The inZOI Team
- August Known Issues - 3 August 2026
Hello, Creators. This August's list of known issues is now up on inZOI's official forums. Click the banner below for more details on any issues you may have experienced or would like to learn more about. https://wstatic-prod-boc.krafton.com/staging/common/news/20260630/dhZfkorS.png We will continue to update the list based on your feedback. If you encounter any problems while playing the game, please report them via the inZOI Forums. Thank you for your continued support and valuable feedback. Thank you, The inZOI Team
- Making Things Better (Updated) - 31 July 2026
Hello everyone!I hope you're having a fantastic Friday.It's great to see you all again.This week, I've continued focusing on improving autonomous behavior.Our main goal this week has been to make it much clearer why a Zoi visits a particular location.Until now, even when Zois visited places like cafés or bakeries, they often spent most of their time wandering around, chatting with others, checking their phones, or using the restroom instead of actually accomplishing the purpose of their visit. While these behaviors help make them feel more lifelike, they occurred so frequently that many players felt it became difficult to tell what they had come there to do.To address this, we're changing the system so that Zois will prioritize fulfilling the purpose of their visit. For example, if a Zoi visits a bakery, they'll purchase bread, go through the necessary steps, sit down to eat it, and the…
- [v0.9.6] Hotfix Details - 30 July 2026
Hello, Creators.We would like to inform you that the following hotfix has been applied to inZOI. Please refer to the details below for more information. ◆ Hotfix Details◽️ Patch Date: July 30, 2026◽️ Game Version: Windows PC Steam : 20260727.14099.WMac Steam : 20260727.14097.MMac App Store : 5.4.70 (0.296.61) / 20260727.14098.MEpic Store : 20260728.14120.W.MODKIT.EGSGameplay UpdatesMitigated an issue that caused a Zoi to suddenly spawn right before your eyes.Improved an issue where the route looked awkward when moving to certain locations.Bug FixesGameplayFixed an issue where you were intermittently unable to interact with the babyFixed an issue where "Purchase" could not be processed at kiosks on Business PropertiesModKitFixed a crash that occurred when deleting a mod project that included Hair Mode.Optimized the excessively large assets distributed with the Sample_Build mod.※ For game…
- Bringing More Life to inZOI (Updated) - 24 July 2026
Hello everyone, and happy Friday!As always, we're sharing a video showcasing what the inZOI team has been working on this week.Lately, the team has been approaching development with a fresh mindset by going back to the fundamentals. We've been carefully reviewing every part of the game and improving it piece by piece. The more closely we look, the more areas we find that should have been better from the beginning, and that leaves us feeling truly sorry.Even so, I believe that as long as we have a clear goal and continue moving toward it, we may stumble, but we won't stop moving forward.Recently, I've been focusing on redesigning our autonomy system. For this update, I wanted to revisit it from the ground up rather than making small adjustments, so I've been rebuilding much of its decision-making logic.For example, when a ZOI wants to sit down and eat, the game now searches for the most…