Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2475790 |
| Live current players | 0 |
| SteamPulse tracked peak | 40 |
| Live count (today's peak floor) | 0 |
| Price | $5.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $5.99 |
| Current price USD | $5.99 |
| Release date | Aug 11, 2023 |
| Developer | DMTesseracT Ltd |
| Publisher | DMTesseracT Ltd |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Very Positive |
| Positive review percent | 93% |
| Positive reviews | 93 |
| Negative reviews | 7 |
| Total reviews | 100 |
| Steam recommendations | Not available |
| Achievements | 9 |
| Average playtime forever | 83 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/2475790/ |
Short description
War of Being is a single-player VR sci-fi adventure with standard mode playability, based on the music and concept for TesseracT's 2023 full length album. Explore 'The Strangeland' filled with surreal landscapes and characters. Solve puzzles and find hidden objects that unlock TesseracT's new music.
About this game
CLASSIFIED MATERIAL THERE IS A CLASSIFIED MATERIAL ARCHIVE. Field recordings from The Strangeland. Materials not cleared for the public build. Your first mission: find out how to get clearance. About the Game Wishlist War Of Being to follow development and know the moment the full game arrives. EXPERIENCE War of Being began as an album. TesseracT's 2023 record explored a concept so layered, and so personal, that Daniel Tompkins, the band's vocalist, felt it needed a second form to be fully understood. So he taught himself Unreal Engine 5 from scratch and built one. The game is a narrative-driven first-person action RPG made by a team of three. It spans multiple levels across two distinct planes: the surface world of The Strangeland, and the spaces beneath it, which are surreal and shifting and change the story into something it hasn't been yet. The tone moves between isolation and dread, between unsettling and outright threatening. No single genre fits it cleanly. Playtime: 8 to 12 hours across the full release, accounting for exploration, story, and a narrative that gets heavier the further in you go. EXPLORE The Strangeland is large and built for discovery. Environments range from the sterile interior of a research vessel where the game starts, to open alien landscapes, extreme terrain, underground sequences that shift the mood of the game entirely, and a final level where the perspective changes in a way nothing before it prepares you for. Each area has objects to examine, lore to pick up, and characters whose relationships break down as the story moves forward. The details reward attention. The world doesn't explain itself upfront; it gives you more the more you put in. There is no map. Navigation uses an in-game object that reacts to the environment around it, pulling you toward things that matter, changing as you interact with the world. DISCOVER The music of TesseracT's album War of Being runs through the game, not as background, but as something that carries meaning. The album's lyrics exist inside the world as fragments. They show up in the environment, come out of conversation, surface during exploration. Assembling them is part of how the game's d…
Supported languages
English * * languages with full audio support
