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Cube Kingdoms

Cube Kingdoms Steam news

GamingPugsStudios | Jun 16, 2026 | game

Released

0players observed · 21 September 2026 - 23:09:12 UTC

CasualIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Cube Kingdoms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews28
  • Release dateJun 16, 2026
  • DeveloperGamingPugsStudios
  • PublisherGamingPugsStudios

Genres: Casual, Indie, Strategy, Early Access

Company pages: Developer: GamingPugsStudiosPublisher: GamingPugsStudios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Cube Kingdoms Steam news

Cube Kingdoms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Minor bugfixes - 10 September 2026

    Changes in the latest patch🐞 Bug FixesFixed an exception that occurred when returning from a game to the main menu, entering a game again, and opening the settings.The main menu title had gaps.Some buttons had an unintended border.The X button in the campaign selection was invisible.The slider in the “Custom Game” settings barely moved when using the mouse wheel.Kind regards, Maikel – GamingPugsStudios

  • Content Update - 30 August 2026

    Following changes were made in the latest patch:🛠️ ImprovementsAuto trade and auto resource collectorsIt is now possible in the market to set how much you want to automatically buy and sell.It is now possible to open a menu on resource carts where you can set them to automatically collect resources.New building: Merchant GuildEnables the menus mentioned above.Bandit campsBandit camps now regularly spawn in the overworld.They reduce popularity by –1 and regularly attack a random player.Up to 3 bandit camps can exist at the same time.Destroying one rewards you with 1000 gold.AIs currently do not attack these camps; this may change later.HeroesTwo new hero units with abilities.New building: Hero GuildAllows training captains/heroes.📦 MiscellaneousText now has a black outline to improve readability.Resources, buildings, and units in the campaign menu now have tooltips.Resolutions down to…

  • Cube Kingdoms Supporter Package - 19 August 2026

    With the next update, a Cube Kingdoms Supporter Package will become available in the shop. The update will be released as soon as Steam approves the package.This package is a way to support me as the developer and unlock purely visual additional content. It is available individually or at a slightly reduced price as part of a bundle.The package includes the following content:A wyvern skin for the pug that walks around the village (switchable in the settings)Decorative building: Wyvern Statue (same stats as the church)Two new colors to choose fromFour new flags to choose from

  • Small improvements and bug fixes - 17 August 2026

    The following changes were made in the latest patch:🛠️ ImprovementsThere are now two new speed levels: 0.2x and 0.5x. These only appear when reducing the game speed, not when trying to go above 5x. A UI button has been added to decrease the speed. When watching an attack, the speed resets to 1x.You no longer need to open the extra UI to collect resources. The information is now shown in the bottom‑right window, and clicking the button sends the collectors immediately.Text now scales better.The tutorial is now shorter and better structured.🐞 BugfixesThe UI scaling option no longer worked.An exception occurred when the mouse left the game window area.Potions were displayed in the top‑left corner of the recruitment menu.Melee units tried to attack gates even when a path to the keep already existed.During the first playthrough, the intro started while selecting a difficulty.The tooltip fo…

  • Future of Cube Kingdoms - 12 August 2026

    Hello everyone,It’s been a little while since the last status update, and I’d like to give you an overview of how things will continue with Cube Kingdoms.As announced, I released the first major content update on Monday (12.08.2026). Back then, I mentioned that further updates would depend on how the game develops.Sales numbers are still small but stable – which shows me that there is interest. At the same time, the refund rate is still fairly high, which makes me believe that more content and more gameplay depth could help. For that reason, I’ve decided to create another major content update and then take another look at how things evolve.Planned content for the second updateMerchant Guild: Unlocks auto‑trading and auto‑collecting; the market can be upgraded into the guild.Adventurer Guild: Allows recruiting hero units.Bandit Camps: Spawn randomly, attack the nearest player, and must b…

  • Content Update - 10 August 2026

    🛠️ ImprovementsBattlesWhen losing a battle, buildings in the village are now destroyed. The more enemies survive, the more buildings get destroyed. Expensive buildings, paths, and recruitment buildings cannot be destroyed. The same applies to AI opponents.Captains now have abilities that can be used by the player during an attack. To use them, the new resource Potion is required.Rockfall: Summons rocks above the captain which he then drops. These deal heavy damage to enemy units and buildings.Invulnerability: Makes all units near the captain briefly invulnerable.Battle Cry: Increases the damage of all allied units within the radius by 50% for the rest of the battle. This buff stacks when applied multiple times.New Building: Witch CauldronThe Witch Cauldron produces potions extremely slowly and is very expensive to build. It is intended for late‑game use when you struggle to take enemy…

  • With the next update, there will be a discount - 8 August 2026

    Next week, a content update will be released; at the same time, the game will be discounted by 30% for one week. Look forward to: Three new buildings, decorations, skills for the captain, and other small improvements. :) Best regards, Maikel - GamingPugsStudios

  • Small Improvements and Bug Fixes - 3 August 2026

    Here’s what changed in the latest patch:🛠️ Improvements:You can now also choose which target units should attack during attack formationTooltips for buildings in the recruitment menu have been addedThe spawn animation of constructed objects has been shortened slightly🐞 Bugfixes:Speech bubble rotation above units and buildings sometimes did not rotate correctlySelecting units in the tutorial caused an exceptionUsing the “Max recruit” button allowed training units even without owning the required buildingWorkers with the “Working” status displayed “No translation found” in the info windowFloating units no longer attempted to target units on or behind wallsKind regards Maikel – GamingPugsStudios

  • UI Cleanup and Attack Improvements - 31 July 2026

    Here’s what changed in the latest patch:🛠️ Improvements:The UI has now been fully updated to the new designSeveral new tooltips have been addedA “Recruit as much as possible” button is now availableYou can now choose how a unit selects its target (Nearest, Farthest, Weakest, Strongest). When selecting a unit, its current targeting mode is displayed above its head.Unit attack target selection has been completely reworked — less performant, but far more flexible🐞 Bugfixes:Scrolling with WASD or arrow keys was affected by game speedThe cart displayed -1 capacity in the marketKind regards Maikel – GamingPugsStudios

  • Small Improvements and Bug Fixes - 29 July 2026

    Here’s what changed in the latest patch:🛠️ ImprovementsThe lava stone and snow textures have been adjusted againThe Wyvern flame texture has been improvedThe “?” icons were removed in many places, and tooltips now appear when hovering over buttonsThe height of scaffolding is now determined by the building heightThe time text above scaffolding is now disabled when minimizing the view height🐞 BugfixesThe issue where units or castle buildings were missing during attacks should now be resolvedOn the volcano map, a Wyvern nest always spawned — sometimes even twoThe time text above scaffolding was flipped after loadingThe Wyvern flame was sometimes invisible⚖️ BalancingThe attack cooldown of Demon Mages has been significantly increasedWarm regards Maikel – GamingPugsStudios

  • Rotate buildings - 25 July 2026

    Here’s what changed in the latest patch:🛠️ ImprovementsBuildings can now be rotated using R or the new rotation buttonMultiple sizes of scaffolding have been added to fix scaling issuesPaths no longer increase construction timeThe default volume of other is now slightly lowerScrollbars can now be moved using WASD and the arrow keys🐞 BugfixesSelecting different buildings could cause an exceptionAn exception occurred when selecting a villager and later destroying the buildingDestroying a building at the exact wrong moment could cause an exceptionℹ️ InfoThe Cart Builder has been moved to the Production tabWarm regards Maikel – GamingPugsStudios

  • New Building and Improvements - 22 July 2026

    🛠️ ImprovementsNew building:Cart Workshop Produces carts from wood and ironNew resource: CartNew unit: Gatherer Now required instead of merchants to collect resources in the OverworldRecruitment costs: 1 Villager, 75 Gold, 1 CartMerchants and envoys now additionally require a cart to be trainedWhen selecting a building, the corresponding worker is now shownWhen selecting a worker, the associated building is now selectedThe info window now shows what a worker is currently doing when the building is selectedClicking the storage building now opens the storage menuClicking the main building in the village now opens the happiness menuThe tutorial has been slightly improved🐞 BugfixesSeveral spelling mistakes were correctedBuilding certain structures could cause an exceptionThe Crystal Collector could only be heard when zooming in very closeMerchants and envoys did not adjust their appearanc…

  • Paths - 18 July 2026

    Here’s what changed in the latest patch:🛠️ Improvements:Clay and stone paths have been added to the gamePaths cannot be placed on resource depositsWorkers prefer walking on these paths and gain a movement speed bonus while on themThe UI has been reworked again — thanks to Turo for the designs :)🐞 Bugfixes:When reducing the view and switching back to normal, wall sizes were displayed incorrectlyThe translation for “Capture” was partially mixed upMore buildings will follow in the future. If you have ideas for buildings or units the game could benefit from, feel free to let me know via the Steam forum, email, or Discord. :)Kind regards, Maikel – GamingPugsStudios

  • Improvements and bugfixes - 16 July 2026

    I want to thank you once again for all the helpful feedback I received over the past week! I’m really happy to see the game improving with every update. 🙂🛠️ ImprovementsWhen placing buildings, everything now aligns to a 0.1×0.1 grid, making it much easier to arrange your buildings neatly without snapping. Existing save files do not change the positions of their buildings.Placing units on walls has been improved.Note: All castle buildings have been made smaller to fit the new grid. This means that in existing save files, gaps between walls may appear!16:10, 21:9 and 32:9 resolutions are now supported. UI scaling issues may occur — if anyone experiences this, please report it.The resources‑per‑minute display now includes worker travel paths. (Still not 100% accurate.) Making it fully precise would require constant recalculation, which would be annoying because the value would update slo…

  • Actions are now possible during pause - 2 July 2026

    Changes in the latest small patch:🛠️ Improvements:It is now possible to perform many actions even while the game is paused. I tested all situations that came to mind, but it’s possible I missed something. UI animations intentionally do not work during pause. Feel free to report any bugs you find. :)There is now an option in the castle view to select only units.🐞 Bugfixes:Snapping to other objects was disabled by default, but the UI incorrectly showed it as enabled.The background of messages was cut off on one side.The image in the selected‑object UI was larger than its background.Kind regards, Maikel – GamingPugsStudios

  • Bug Fixes - 24 June 2026

    Here’s what changed in the latest small patch:🛠️ ImprovementsThe Bug Report menu now includes an option to provide a contact method I can use for follow‑up questions.🐞 Bug FixesThe information about how many resources are required to upgrade a building was not displayed.If an army tries to attack a target that no longer exists, it will now simply return.An exception when loading attacks has been caught, and additional debugging was added so I can track the issue in the future.Chinese and Japanese characters were missing.Kind regards Maikel – GamingPugsStudios

  • UI Improvements and Bug Fixes - 22 June 2026

    The following changes were made in the latest small patch:🛠️ Improvements:In the menus, text is now shown in red instead of icons when you don’t have enough of a resource, as this caused confusion especially with gold.The timer that determines when a mouse click counts as a click or a hold has been increased, since players had trouble selecting objects.When trying to build or upgrade a building, the message now shows in red exactly how much of each resource is missing.Skill descriptions now use words instead of icons and are highlighted in green.🐞 Bugfixes:In the Chinese and Japanese languages, large white squares sometimes appeared under text boxes.The text position of required resources in the build menu was incorrect.A crash/exception during attacks has been fixed.It seems that in some cases, after loading, an additional player somehow sneaks into the save file, making the save unp…

  • Bugfixes und kleine Verbesserungen - 21 June 2026

    Here’s what changed in the latest small patch:🛠️ Improvements:Several UI elements were updated to match the brown‑gray style for a more consistent look.More resources were added to the top bar by default. If you don’t want this or want to add more, you can adjust it in the storage menu.🐞 Bugfixes:Several exceptions were fixed – thanks to everyone who reported them!The button to watch attacks stopped working after selecting a settlement.Demon Mages had no cooldown on their spell and were spamming it constantly.ℹ️ Info:The toggle to keep the building menu open was removed, as it caused confusion and was barely used.Warm regards Maikel – GamingPugsStudios

  • Thank You & Small Patch Notes - 19 June 2026

    First of all, I want to say a heartfelt thank you!Cube Kingdoms has quadrupled its sales in the last week and almost quintupled its wishlist numbers. That makes me incredibly proud and truly happy. Thank you as well for the kind positive reviews and all the feedback — it helps immensely.Here’s what changed in the latest small patch:🛠️ Improvements:Some UI elements were adjusted to the brown‑gray style to make everything look more consistent.🐞 Bugfixes:If you had a building selected and wanted to read the “?” tooltips of the buttons in the bottom right, the tooltip appeared behind the description.In very specific cases, issues could occur during an attack, causing the attack not to load. This should now be fixed. If not, a save file where the problem occurs would be necessary to resolve it.It was reported that the food ration slider does not go down to 0 when you run out of food. This…

  • Full Release and Launch Discount!!! - 16 June 2026

    🎉 Cube Kingdoms is now officially in Full Release! 🎉Cube Kingdoms has left Early Access!To celebrate, the game is 25% off – perfect for jumping in or bringing friends along.Thank you to everyone who supported the project so far. You’re amazing ❤️Have fun in the kingdom!

Patch notes and updates

S.noRelease datePatch nameGID number
117 August 2026Small improvements and bug fixes1840944183786546
23 August 2026Small Improvements and Bug Fixes1839676055895284
329 July 2026Small Improvements and Bug Fixes1839676055882969
425 July 2026Rotate buildings1839041357031733
52 July 2026Actions are now possible during pause1836506165568864
624 June 2026Bug Fixes1836506165546405
721 June 2026Bugfixes und kleine Verbesserungen1835871199310904
819 June 2026Thank You & Small Patch Notes1835871199307926
914 June 2026Exceptions at game startup have been fixed.1835236783567258
1011 June 2026Improvements, bugfixes and balancing1835236783559674
1119 May 2026New settings and bugfixes1832700592801336
1216 May 2026Campaign Improvement1832700592794553
1315 May 2026Bugfixes1832700592791366
1413 May 2026Bugfixes1832700592787308
1513 May 2026Bugfixes und Verbesserungen1832700592786790
168 May 2026Bugfixes1832065502814062
175 May 2026Small improvements1831432155580789
182 May 2026Minor bugfixes1831432155573188
191 May 2026Bugfixes and improvements1831432155571834
2030 April 2026Bugfixes and improvements1831432155568670

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