SPSTEAMPULSELIVE ANALYTICS
Twin Gods

Twin Gods Steam metadata

Dragon Labs LLC | To be announced | game

Coming Soon

GameSteam Store content

RPG

  • Steam app typegame
  • Steam App ID2495430
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperDragon Labs LLC

Twin Gods metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2495430
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperDragon Labs LLC
  • PublisherDragon Labs LLC
  • Parent gameNot available

Genres: RPG

Company pages: Developer: Dragon Labs LLCPublisher: Dragon Labs LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Twin Gods Steam metadata

Twin Gods metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2495430/metadata
Steam Communityhttps://steamcommunity.com/app/2495430
PCGamingWiki search
IGDB searchSearch IGDB for Twin Gods

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Update 0.8.0.2 - 4 June 2026

    This is a small update with bug fixes and minor changes.ChangesMouse control is now left click to interact with the game world. (Used to be right click, which was inconsistent with the UI.)The second Darkworld level has gotten some pacing updates and should feel better to play through.Some of the experimental changes from the last update have become permanent. (Wide combat menus and dynamic battle camera (previously "fighter focus"). Dynamic battle camera is most prominent when using a gamepad.)Bug FixesVarious fixes to the UI related to gamepad navigation.Fixes to broken AI scripts.

  • Update 0.8.0.0 - 0.8.0.1 - 17 March 2026

    This update focuses on the release of chapter 6 and some quality of life improvements.ChangesChapter 6 is available, up to and including most of the Intermission sequence.Targetting restrictions in combat have been removed. It is now possible to heal an enemy or damage an ally. (This is to simplify new combat mechanics included with the major new combat zone, the Void Round.)New item types have been added to simplify the purpose of ways of learning new abilities:Runes are now only intended to be socketed into gear temporarily to learn abilities (as it was before). (New) Tablets are a socketable item with with strong abilities that cannot be permanently learned. They must be kept socketed.(New) Scrolls are a usable item with with strong abilities or character-specific techs. They must be used on a party member to teach them its ability.Certain UI transitions, such as the party overview s…

  • Updates 0.7.8.0 - 0.7.8.2 - Gamepad Update - 16 January 2026

    This update is focused on making gamepads a first-class citizen. Changes Gamepad control with the user interface (UI) has been overhauled. This includes: New buttons prompts (for keyboard/mouse as well as gamepad) Changes to how the UI is used with a gamepad (particularly in combat) to be more gamepad-typical. (Note that the gamepad buffs view may be changed in the future.) Some minor changes to the look of the UI. Some abilities can no longer be used outside of combat. Feedback on how gamepad use is appreciated! Bug Fixes Various bug fixes.

  • Update 0.7.7.0 - New BarrylWinde - 24 December 2025

    The general consensus on the BarrylWinde minigame is that it rather bland. It has been replaced with BarrylWinde 2.0. Changes The BarrylWinde has been changed to a side-scrolling shooter. Feedback on the new BarrylWinde is greatly appreciated! Bug Fixes Party members following you should now do so without teleporting randomly. This is still a work-in-progress. If you'd like to jump straight to the new BarrylWinde minigame, start a new game and enter the following console commands, accessible by pressing the ~ key (tilde) in-game. PartiesSwitchAndDisableOther("tl_towntown") LevelChange("levels\\\\final barrel\\\\barrel wind 2.staticbuilder") Do not attempt to continue this save after playing the BarrylWinde. Future updates will focus on controller compatibility and new content.

  • Update 0.7.6.0 - Aether Defense - 9 December 2025

    Changes The Aether Defense minigame is now available. Feedback on this minigame would be greatly appreciated! I've taken a slightly different approach to this from the others, such as support multiple difficulty levels and even a skip option.

  • Update 0.7.5.1 - Save Migration Fix - 27 November 2025

    Bug Fixes Save file migration should now function. A prompt will appear on game startup. Note that save migration will not take place if there are existing saves in the new location (if you have played and made any new saves) or if migration has already taken place. If you would like to force save migration, you can enter LegacyMoveSavedGames() into the console, accessible by pressing the ~ key (tilde) in-game. This will not overwrite duplicate save numbers.

  • Update 0.7.5.0 - Steam Cloud Support, Chapter 5, Combat Updates - 26 November 2025

    Changes The Twin Gods now supports Steam Cloud saves. The game will migrate your saves on startup but it will not delete the original folder. The game will not migrate your settings. All chapter 5 content is now accessible. This ends just before a new minigame called Aether Defense. The combat intro transition has been changed slightly. Pray it doesn't change further. New effects have been introduced for various combat mechanics (such as Preparation, Counter, and Interrupt). Bug Fixes Various bug fixes to buffs and abilities. Known Issues Party members following you may not do so particularly smoothly. Tester Notes Content for what will be chapter 6 is in the game but inaccessible by normal means. (Note that text can be pasted into the console.) The Void Round level can be played by typing LevelChange("levels\\\\roadon\\\\roadon-void maze 3.staticbuilder", "Start.VoidMaze2.South") in th…

  • Updates 0.7.4.1 - 0.7.4.3 - 20 September 2025

    0.7.4.3 Bug Fixes Fixed an issue with the Narration window and text wrapping. 🙃 Fixed a terrain issue in Darkworld 1. 0.7.4.2 Changes Added an additional inventory filter for fishing items. Bug Fixes Fixed a crash introduced with last patch (related to text). Fixed another issue related to text wrapping. (Text may still appear incorrect in the Codex, since that uses an additional method to wrap text across "pages".) Tester Notes Inventory filters can now be customized through a new file, "base\\data\\Inventory Filters.data" folder. 0.7.4.1 Bug Fixes Text should now wrap correctly in all instances. 🙃 (Do you know how old this bug is. 😭) Fixed a potential crash on the Sacrifice Shrine window.

  • Update 7.4.0 - 20 September 2025

    Changes The intro to chapter 5 is now playable, which includes 2 new party members and Class Shrines. Frau and Mama Lasca no longer share a sprite. New sounds and graphical effects have been added and others changed. The Poems codex entry has been replaced with a short story. If you have already unlocked the Poems entry, you can manually unlock the new entry by entering CodexUnlock("SMOKESKULL") into the in-game console, accessible by hitting "~". Bug Fixes Various bug fixes. Known Issues Party members following you may not do so particularly smoothly. Various text layout issues may be present, such as during the introduction of Class Shrines. Party members no longer shake when hit in combat. This is intentional for now. Tester Notes You can set the "keyvalues.xml" setting "setting-battle-zoom-level" to "2" for a new battle effect. (Unsure if this stays long-term.)

  • Update 0.7.3.1 - 31 August 2025

    Changes Party is now fully healed at the end of every chapter. Bug Fixes In-progress saves should no longer crash when entering the Barrel Dimension from Backwoods. Drastically reduced an already-minor chance to get stuck when opening one particular barrel in Backwoods if it triggers a specific cinematic. (Chances are good you never ran into this, but hey.) Added a missing animation to Taliph (surprise-quick). Can no longer trigger "enter house" region when ending Chapter 2 (Backwoods Bonanza). (Doesn't cause any issues, but extends load time unnecessarily.)

  • Update 0.7.3.0 - 30 August 2025

    This release is mostly bug fixes. The release of chapter 4 is on the way, which will bring changes to chapters 2 and 3. Please note Twin Gods is still very full of placeholder sprites, sounds, and animations. For example, Mama Lasca shares a sprite with Frau. New Content Barrels opened in Island Trees now lead to new levels. Barrel opened by Nasrin in Island Trees now leads to a new Turtle Dimension. Get to know Pimel and Sevil a little (a lot) better! Changes The BarrylWinde and Windy Path minigames now keep track of your accuracy. Try for 100%!? They now also explicitly state the Dash button for reference. Wind gusts in the Windy Path now have an audio cue. Whenever the Storyteller or Adventurer talk over the "story" events, the screen will gain a cute little flashback effect. Chapter 3, "Clearing Backwoods", has been renamed "Backwoods Bonanza". We'll see how this feels. The gear ico…

  • Update 0.7.2.5 - 29 July 2025

    Bug Fixes Version 0.7.2.5 has the following fixes: Updates to shaders to fix issues on Intel integrated GPUs. Updates to shaders to fix an issue on newer NVIDIA GPUs. Fishing should no longer sometimes cause the game to stick, forcing the player to close the game via Windows. Known Issues These are in addition to other known issues, such as apparent tile corruption in the first prologue level. The screen shake effect may affect some text, resulting in odd-looking prompts and dialogs. A hidden quest appears in the second prologue level, "darkworld-save-cutoff-2".

  • Progress Update - 16 July 2025

    It's been 2 years since the last announcement but the project is absolutely still going and is nearing a release candidate for Early Access. Roughly half the total planned content will be playable, about 4-6 hours of gameplay. Since then, there have been large changes to both the engine and the game itself, and a general refining of the turn-based combat system. Here's a summary of some of the additions.Game UpdatesNew Combat MechanicsEnemies "preparing" attacks can now be interrupted, while enemies "recovering" can be countered (assuming you don't miss the counter window!). Some enemies apply buffs that can be "broken", either simply removing them or completely turning the tables. "Menacing" attacks can be out-right blocked.Yes, it's still turn-based stuff but, hey, I still think it feels real good to hit these.All of these mechanics support the combat filler/finish combo system.(See i…

  • New Zone Development Completed: The Void Round - 17 January 2024

    Names may or may not be final. Content presented in this announcement is not yet available in-game. This is only an announcement of progress to ensure current playtesters the game is still alive and will be receiving updates to its completion. The playtest pool is on pause and will continue with the next game update. The Void Round A new zone, tentatively titled the Void Round, has been completed. The name is in large part due to the ring around which most of the map's paths are built. It continues the story of the prior map and includes additional nuggets of information about the Twin Gods world. Compared to all existing levels in the game, this level is huge. There are no breaks, no loading screens. It is all one level. There's an estimated 45 minutes to maybe 2 hours of gameplay, depending on how complete one wishes to be. Seeing as how the game is intended to be 5-10 hours minimum,…

Patch notes and updates

S.noRelease datePatch nameGID number
14 June 2026Update 0.8.0.21834602721186452
217 March 2026Update 0.8.0.0 - 0.8.0.11826992588603027
316 January 2026Updates 0.7.8.0 - 0.7.8.2 - Gamepad Update1821922921814715
424 December 2025Update 0.7.7.0 - New BarrylWinde1819386365105853
59 December 2025Update 0.7.6.0 - Aether Defense1818118366184251
627 November 2025Update 0.7.5.1 - Save Migration Fix1817483467035321
726 November 2025Update 0.7.5.0 - Steam Cloud Support, Chapter 5, Combat Updates1817483467032685
820 September 2025Updates 0.7.4.1 - 0.7.4.31811138915469733
920 September 2025Update 7.4.01811138915448242
1031 August 2025Update 0.7.3.11809235871698292
1130 August 2025Update 0.7.3.01809235871642687
1229 July 2025Update 0.7.2.51806064758758676

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2495430
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperDragon Labs LLC
PublisherDragon Labs LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

The Twin Gods is a turn-based JRPG where you play as a teenager, who's bad at magic, trying to find his missing father, Battle a confused turtle, fend off the town bully, socket shards into your gear, and combos abilities to smash enemies, which includes an angry god currently destroying the world.

About this game

Twin Gods is a story-driven JRPG. Join Taliph the angry teenager, Fen the town bully, Weirden the... weird, Frau the suddenly-appearing, and a really confused turtle as they navigate a dying world. Backstory In the present-day ruins of a city, a friendly sort shares a tale with a passing adventurer. In the myth of the Twin Gods there exists a teenager named Taliph, the worst spellcaster in town. He is mocked by almost everyone for looking for his missing father, presumed dead, inside barrels. None of them can explain the appearance of a "Barrel Dimension". Taliph also dreams of a god named Annihilus as it slowly destroys everything. Amidst the dying world, all Taliph wants to do is prove his father is not dead. All his companions want to do is find some place comfortable. Join Taliph and his friends as they're all thrust into battle with Annihilus. Shape the world as it ends. Perhaps something new will come out the other side. Read between the lines. Everyone is hiding something. Key Features Turn-based combat with combo attacks . Hit an enemy with Pollinate and use it to spread Fireball. Explore the extensive fictional universe of The Twin Gods through side quests, codex entries, monuments, water-logged books, and more. Find Runes to learn new abilities. Runes may also teach class-specific Tech abilities. Socket gems you find into your gear for simple stat bonuses or build-defining powers. Discover crystals to change your gear. Upgrade its rarity, add new powers, add sockets, and more. Fish. You might find Fen's socks. She really needs them back. Find shrines throughout the game world with special bonuses for both combat and your gear. Upgrade gear with Sacrifice Shrines. No need to buy new stuff! Customize your characters with Class Shrines. Why are there so many turtles? Discover limited-use non-combat abilities, such as dashing and jumping. The Turtle God of Death seems to be following you. And she's real mad. An infinite, randomized dungeon after the main campaign. (*) Play through a campaign of about 10-15 hours. (*) (*) These items represent features that may either change or not it into the game as development progresses. Game Engine…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Medo
steam germany12Gewalt Alkohol / Tabak Derbe Sprache
igrs18Horor Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Twin Gods's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Twin Gods's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Twin Gods at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

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