Into the Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak10
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews45
- Release dateMar 22, 2024
- DeveloperJamie Sullivan-Phillips
- PublisherFROG Game Publishing
Genres: Adventure, Indie, RPG, Strategy
Company pages: Developer: Jamie Sullivan-PhillipsPublisher: FROG Game Publishing
Into the Dungeon Steam news
Into the Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Bug Fixes - 9 July 2024
Hey folks, just a small update today responding to some feedback in reviews. Patch Notes Added safeguards to prevent cards from disappearing from your hand Fixed the resolution dropdown to properly display available resolutions for your monitor Jamie Sullivan-Phillips
- Multiplayer Deck View - 8 May 2024
Save System! Hey folks, a smaller update today but it's a highly requested QOL feature! Patch Notes Implemented viewing allies decks in all the areas where you can normally view your own deck Added the ability to view your deck in the map scene Also fixed a couple of other bugs that were popping up I'm planning on working on viewing your allies hands in combat next. Thanks for reading :) Jamie FROG Game Studios
- Multiplayer Save System Out Now! - 16 April 2024
Save System! Hello everyone! Thank you for your patience while I've been working on this key feature. Multiplayer saving is now available! Multiplayer Save-system The game will auto-save every time you enter the map scene or enter the portal room after a boss (you will see a little wizard icon in the top right when the game is saving). To reconnect to a game, the host clicks "Continue Multiplayer Run" in the main menu, and all players that we're previously in the match reconnect to this lobby via a join-code. You will not be able to start the run until all previous players have connected. If you try to join a run that you were not part of, the system will reject your join attempt. Changes Multiplayer Save System! Added the "Dark Wizard" boss variant for the forest! Unique icons for each boss appear on the map in preparation for more boss variants to come... Buffed Abomination boss sligh…
- Save System out now! - 7 April 2024
Save System! Hello everyone! Like I said in my previous announcement I wanted to get a single player save system out as soon as possible, so here it is! A multiplayer save system is on its way as well, but I wanted to push this update right away. Additionally, I've added support for ultra wide monitors. Changes Single-player save system! The game will auto-save every time you enter the map screen and when you enter the portal room Added support for ultrawide monitors At the first shop before the Forest only 150g cost artifacts will appear Player names now start at 1 instead of 0 (Player 1 instead of Player 0) Made a few balance changes to the giant and the fairies Changed the scaling of cards in the shop to hopefully make it more readable Hardcore mode and Classic mode are available from the beginning Removed the option to start from the Desert or the Dungeon since these were band-aid f…
- Save System is Coming! - 4 April 2024
Thank you Hi Dungeon Divers, Thank you to everyone who has been playing over the past launch week and welcome all new players! Into the Dungeon has surpassed my expectations for launch and with that has come some really important feedback. Feedback I've been monitoring feedback on the forums and in reviews and I've taken note of it all. However, two main things have come to my attention: Into the Dungeon needs a save system There needs to be enemy variation from run to run Roadmap I care about the success and lasting enjoyability of Into the Dungeon so I'm planning to do something about these sore points. Save System Moving forward, along with fixing other bugs, I will be working on implementing a save system for single-player so you can stop mid-way through a run and pick it up later where you left off. It will also auto-save in the case you run into a game crashing bug. (On the note g…
- Launch Hotfixes - 24 March 2024
Thank you for the support! Thank you for all the support on this full release weekend! Welcome all the new players and hello old players revisiting! Just small little update following the full release. Update Fixed the formatting of the location text on the Player UI when in hardcore mode. Added an achievement for beating the Forest, Desert and Dungeon on hardcore mode. Added tooltips for the "Resilience" card. Fixed a bug where you could draw cards that don't exist in the current set with Deck of Many Things artifact When you view your deck at the Merchant the cards are now sorted by type (Attack, Defense, Power, Utility). Hope everyone's had a nice weekend! Jamie FROG Studios
- Build 1.0 Patch Notes! - 22 March 2024
Into the Dungeon is out in Full Release Oh my gosh! It's finally happened! Into the Dungeon 1.0 is out and available to play! I am so excited to bring you this update. I've been working hard over the past couple weeks making lots of changes. If you've been playing Into the Dungeon since the beginning or you are just hopping in now, there's lots for everyone to enjoy! Price Increase With all of the new content since the beginning of early access I have raised the price to buy Into the Dungeon to $13.99 USD and $17.99 CAD. I have always planned on increasing the price upon releasing 1.0 and feel these prices more accurately reflect the new value of Into the Dungeon as an experience. New stuff Visual Update The Portal room, the Desert, and the Dungeon all have new background art. I am ecstatic with the new look of Into the Dungeon and am excited for all of you to see it. The Desert and Dun…
- Full Release - 27 February 2024
Into the Dungeon will be entering 1.0 on March 22nd I am so excited to announce that Into the Dungeon will be leaving Early Access on March 22nd, 2024. Thank you for all of your support and feedback during the Early Access phase of Into the Dungeon, it has been instrumental to the continued development of this game. In preparation for full release I have been working hard on addressing some long running bugs and making improvements across the board. Some things to look out for in the 1.0 update are: QOL upgrade for solo players Fixes for long running bugs QOL improvements for cards & artifacts Hardcore mode Tuning of enemies Massive visual upgrades and more! After Release I look forward to seeing all of you playing the full released version of the game. Development will not stop after full release. I will continue to monitor the discord and forums for bugs, and make changes and updates…
- Visual Update 1/2! Update #8 - 10 February 2024
New Forest Art The incredible Artist Karen Xu has completed the first of 3 backgrounds for Into the Dungeon. You will surely notice a change in scenery when you enter the Forest now. The Desert and Dungeon Visual Updates are coming soon... Tutorial In the Main Menu there is now a "How to Play" button that will take you to a board game like instruction manual on how to play the game. Here you will be coached by the wizard frog Sir Wizzington the Third himself. It's always helpful to know how to play a game before you try and beat it! Changes No major changes this week, but a few worth mentioning. The giant in the forest deals less damage in singleplayer so you won't get walloped for a third of your hp if you unluckily draw no block cards on his attack. The character select screen now offers more information into the play style of each of the classes. Gone are the role tags Tank, Damage,…
- Update 7.5: Hotfixes - 5 February 2024
Update 7.5 Hotfixes Hello! I got some quick feedback from players about some bugs that popped up from the last update and I wanted to get them squished ASAP. Find a list of the changes and fixes below! Changes Dungeon boss is once again even easier in single player. Hopefully experienced players will be able to consistently beat the game playing solo now. Added a tooltip to Shooting Stars explaining what the comet card does Players revive after being downed to a flat 20hp in multiplayer Added SFX for firebolt and firebolt+ The Heal button at campfires now show exactly how much HP they restore. This will allow you to make an informed decision whether to heal or remove a card Bug Fixes Fixed the fallen sand obelisk that was popping out of the portal in between stage 1 and stage 2 Fixed the number of stars at the end of a battle to show the appropriate 8 star holders instead of 10 That's a…
- Update 7: January Bug Fixes & Achievements - 4 February 2024
Update 7 Patch Notes I've added achievements and after some play testing I've decided to change the map length to 8 nodes instead of 10. This should help with the pace and difficulty of the game, leading to games finishing closer to the 1 hour mark instead of 1 1/2 hours. Changes Maps now only have 8 nodes instead of 10. Made some of the mobs in the desert and dungeon easier in single player. There are Achievements in the game now! They should be unlockable but I haven't had a way to test them prior to launching them to Steam. Let me know in the Discord if they aren't getting unlocked. Bug Fixes Fixed the waterfall so it appears behind players Fixed some typos on cards and tooltips Thanks for reading! Jamie FROG Game Studios
- Update 6: Balance Changes! - 13 December 2023
Update 6 Patch Notes We've tuned the dungeon level to be easier in single player. New Stuff New art in the scene before entering a map. Changes Nerfed elite battles in the dungeon for solo players. Nerfed desert boss in singleplayer. Mobs now take their turn faster. Added attack animations for fire Wizard and some Viking and Bard cards. Bug Fixes The game no longer runs while minimized which may prevent crashes that some were experiencing while alt-tabbing when entering a level. When viewing your deck, the order of cards is now randomized, before you were able to scry for free! Sacred Oathsworn now adds cards to exhaust pile as intended. Thanks for reading! Jamie Lead Developer FROG Game Studios
- Dev log 2: Autumn Break - 24 November 2023
Hi Everyone! Just wanted to let you know that although there is no update this week doesn't mean we've stopped working on the game! I've had to work some extra hours at my day job to cover the upcoming holiday expenses and therefore haven't had much time to work on Into the Dungeon. Despite this we are still looking good for full release in February of 2024. Thank you for your support and happy holidays! Jamie Lead Developer FROG Game Studios
- Update 5: View Draw, Discard and Exhaust Pile - 17 November 2023
Update 5 Patch Notes We added a commonly requested QOL feature. You can now view your draw, discard and exhaust pile in combat. Then we also fixed some typos and bugs and tuned the last boss. New Stuff You can now view your deck, discard and exhaust pile! Changes Balanced the last boss in single-player. Bug Fixes Fixed some typos on cards. Thanks for reading! Jamie Lead Developer FROG Game Studios
- Update 4: New Rest Scene & Bug Fixes - 10 November 2023
Update 3 Patch Notes! We did not have much time to work on Into the Dungeon this week due to other obligations. Despite this we managed to get some bug fixes and a new Campfire scene in this patch! New Stuff Rest Scene now offers the options Heal or Remove a card. Updated the art in the Rest and Loot scenes. Artifact] Deck of Many Things: Add a random card from your class to your draw pile whenever you exhaust a card. Artifact] Starlight Compass: Draw 1 whenever you scry. Artifact] Shopkeepers Lost Ring: Gain 100g upon pickup. Artifact] Shopkeepers Lost Amulet: Gain 250g upon pickup. Changes Fencing now gains 2 block when playing a piercing card instead of per sharpen. Tuned the boss in the desert. War Cry is now bludgeoning Bug Fixes Vitality Amplifier now increases healing received for all clients who have it as intended. Shooting Stars will now add comets to your deck no matter how f…
- Update 3: The Desert Update - 3 November 2023
Update 3 Patch Notes! Thanks to everyone who has been playing and sharing the game! We hope you enjoy our second weekly update. Balance Changes We've adjusted the difficulty for some of the forest encounters, making them easier in most cases. In the desert you will see a host of new encounters that we are excited for you to experience! Card Changes Fencing now gains block whenever you play a piercing card. Sweep now returns on bludgeoning instead of piercing There are a couple of other changes to cards, but they are all relatively minor. General Changes We have changed the battle end animations. Take a look at the gifs on this page! There are 5 new enemies in the Desert and we have updated all of the encounters! Scarabs: three scarabs that each apply a different buff to each other. Scorpion: the scorpion has a venomous hide. Watch out if you use a lot of multi-attacks in your deck! Mumm…
- Update 2: Updated Mobs and Balance Changes! - 27 October 2023
Update 2 Patch Notes! Thanks to everyone who has been playing and sharing the game! We hope you have enjoyed playing so far as we roll out our first weekly update. Balance Changes We had noticed that players weren't making it very far on their first play through, or contrastingly, they were wiping the entire game with a simple build. We shadow-pushed a hotfix to the forest enemies earlier this week. In this update we go further to address both of these issues. Enemy AI and Changes We have changed the enemy AI from choosing random abilities from a list to being given a set of abilities they do on rotation. This change gives us greater control over each encounter and therefore results in a more tailored and fun experience. The Forest encounters have been completely reworked, with some enemies getting an entirely new move set. The only encounters that have gone largely unchanged in the for…
- New Update Developer Broadcast! - 26 October 2023
Hi everyone, Jamie here! We, the developers, are going to be broadcasting on Steam for about an hour or two this Friday, Oct 27th. The broadcast will be following the release of our first weekly update. Come hangout, ask questions, and find out the best builds right now! Cheers Jamie Lead Developer FROG Game Studios
- Day 1 Hotfixes! - 21 October 2023
Day 1 Patch Notes! Thanks to everyone who has been playing on day 1, your support is incredible and we are so grateful! Hotfixes We have been made aware of a couple bugs and balance issue that we want to address straight away. In this little hotfix update we have... Balance Changes Reducing the amount of poison applied by Bane Brew for the bard from 25(30) down to 18(22). Nerfing Sanctuary for the paladin to target a single ally instead of all allies. Additionally, it now reduces the cost of defense cards in hand instead of all defense cards that turn. Nerfing Returning Shield for the paladin from 5(7) block down to 4(6) and making it only return when playing an attack card as opposed to attack or utility as before. Bug fixes Fixing a bug for Hungering Flames+ for the wizard where it was falling off and not giving any block. Adding some missing upgrades for cards Divine Shieldwall now a…
- Into the Dungeon is out now! - 20 October 2023
Into the Dungeon is out now! You are now able to purchase Into the Dungeon early access for $12.59 CAD (normally $13.99) on steam! We have a 10% discount running until October 27th so make sure to grab it soon. Come hangout in the discord or checkout the developer stream! Thank you for your support :)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 July 2024 | Bug Fixes | 5842939267354863829 |
| 2 | 24 March 2024 | Launch Hotfixes | 5686430301730030030 |
| 3 | 22 March 2024 | Build 1.0 Patch Notes! | 5686430301722081974 |
| 4 | 5 February 2024 | Update 7.5: Hotfixes | 5582843074956124013 |
| 5 | 4 February 2024 | Update 7: January Bug Fixes & Achievements | 5582843074950035209 |
| 6 | 13 December 2023 | Update 6: Balance Changes! | 7585814657458429867 |
| 7 | 17 November 2023 | Update 5: View Draw, Discard and Exhaust Pile | 6560117310269015626 |
| 8 | 10 November 2023 | Update 4: New Rest Scene & Bug Fixes | 5302486388002555692 |
| 9 | 3 November 2023 | Update 3: The Desert Update | 5288974951210701456 |
| 10 | 27 October 2023 | Update 2: Updated Mobs and Balance Changes! | 5229301621580285549 |
| 11 | 21 October 2023 | Day 1 Hotfixes! | 5218041989049136932 |
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