SPSTEAMPULSELIVE ANALYTICS
Heroes Suck

Heroes Suck Steam metadata

Dawning Light | Sep 15, 2026 | game

Released

1players observed · 5 October 2026 - 23:16:34 UTC

IndieRPGStrategySteam Store

  • Latest observed players1 · 5 October 2026 - 23:16:34 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Heroes Suck metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 5 October 2026 - 23:16:34 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateSep 15, 2026
  • DeveloperDawning Light
  • PublisherDawning Light

Genres: Indie, RPG, Strategy

Company pages: Developer: Dawning LightPublisher: Dawning Light

Top Steam chartsTop 100 gamesGame directorySteam Store page

Heroes Suck Steam metadata

Heroes Suck metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2497980/metadata
Steam Storehttps://store.steampowered.com/app/2497980/
Steam Communityhttps://steamcommunity.com/app/2497980
PCGamingWiki search
IGDB searchSearch IGDB for Heroes Suck

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Camera Comfort, Color Alternatives, Custom Volume Controls, Adjustable Difficulty

Achievements

35

Platform releases

No data available

Latest Steam announcements

  • Patch Notes: 1.1 - 22 September 2026

    Beating Chapter 4 now rolls the credits, the Abyss stops pretending it has a floor, and Heroes Suck now runs natively on Linux. Here's what's new. New Clearing Chapter 4 now rolls the credits. Finish its last stage and they play over the main menu art, title theme and all, with a Skip button if you'd rather get straight to your rewards. A short thank-you follows, then it's back to the dungeon. It happens once per save. The Abyss no longer stops at five floors. Clear the deepest one you've reached and the next one opens up, on and on. Heroes get a level stronger for a long stretch before topping out, but there's no bottom to how deep you can go. Added a leaderboard screen for the Abyss. Open it from the Challenge screen to see the top 100, the players ranked around you, or just your friends, with every row showing depth, lives kept, clear time and score, and your own run highlighted. Her…

  • Patch Notes: 1.0.5 - 18 September 2026

    A small hotfix, shipped between dungeon shifts. New Added a one-time Steam review prompt after Chapter 2. Rout Kaelviir's second act and the next time you're back in town, we'll ask, kindly and just the once, whether you'd leave an honest review on Steam. It's just one dev running this whole dungeon, so it genuinely helps. No loot bribes, no pressure, just an honest ask. On the horizon The Abyss will keep going past floor five in 1.1. No more hard stop once you hit the bottom, just deeper, meaner, and increasingly rude, for as long as you can hold the line. A whole slew of UX improvements is coming too. Nothing to announce yet, just a lot of small friction getting quietly trapped and disposed of. Regards, Kalradia

  • 1.1: Endless mode and leaderboards are coming - 17 September 2026

    I wanted to let you all know Heroes Suck is going live-service. The game as it stands today is just the beginning. First up, 1.1: endless challenge stages, a leaderboard where you can battle for the #1 spot, and exclusive Discord roles for whoever climbs it. That's the start. I'm working behind the scenes on more content and on improving what's already here. Most of it will be free. I'm not ruling out paid DLC, but nothing's planned right now. I don't have this all mapped out. I'm treading new ground with this game, so I'm rolling with it and adjusting as I go. You've shown me you enjoy what's here, and I want to keep giving you more of it. If you've been enjoying the game, a review means a lot right now. It's what puts Heroes Suck in front of new players. Thank you for being part of this community. Seeing you all play the game, and hearing what you think of it, is what motivates me mor…

  • Patch Notes: 1.0.4 - 17 September 2026

    A window to read patch notes like this one, plus a couple of fixes worth knowing about. New Added a Patch Notes window to the main menu. Read up on past updates any time, and get a one-time notice the first time you launch after a new version drops, like a herald riding into town with the week's news, minus the horse. Bug fixes Fixed percentage values showing as an empty box for players whose system language is set to French, Arabic, Persian, Norwegian or one of several others. Shop discounts, the Hard Mode tooltip and the settings sliders all read correctly now, whatever language your machine is set to. Fixed the Town Hall's final upgrade being impossible to afford. Only four Cheese Wheels existed in the entire game against its cost of five, so no amount of dungeon-crawling could ever max it out. Market Crash in Chapter 3 now awards the fifth. If you'd already cleared Market Crash, you…

  • Patch Notes: 1.0.3 - 16 September 2026

    A small balance and quality-of-life patch. Balance Reduced the Wall Crusher's cooldown from 8 seconds to 7 seconds, with its final upgrade tier rebalanced to match. Gameplay Hard Mode now unlocks after completing the Prologue. New players get a smoother introduction before taking it on, since finishing the Prologue opens up a lot more of Heroes Suck at once, Hard Mode included. The toggle stays visible with a tooltip explaining why until then. Bug fixes Fixed area powers like Aero Blast hitting a smaller radius than their cast circle showed. Heroes standing near the edge of the displayed radius could dodge the effect even though they looked like they were inside it. The hit area now matches the circle you see on the ground. Regards, Kalradia

  • Patch Notes: 1.0.2 - 15 September 2026

    A small hotfix for a couple of Wall Crusher issues found right after launch. Bug fixes Fixed a Wall Crusher on the edge of the dungeon preventing stages from starting. A Wall Crusher pushing toward an outer row or column made the Battle button do nothing for both story and challenge stages. Stages now start normally, and those Wall Crushers work as usual. Fixed the Wall Crusher's wall passing straight through heroes. Heroes caught by a Wall Crusher now take damage and get knocked back as intended. Regards, Kalradia

  • Heroes Suck: Out now! - 15 September 2026

    It's finally here! It has been an arduous 3 years and 5 months of development. I am very happy to announce that Heroes Suck is available for purchase. I want to say: Thank you To everyone that has been with me throughout this process: whether you are someone that offered me advice, a friend, family, a demo/beta player that gave feedback (or even just told me how much you were looking forward to the game) - each and every one of you know what you've done to help me and I'm very grateful. There's a lot more to come from Dawning Light in the future, so be sure to follow my company page(s) if you like what I'm building. Newsletter: https://dawninglight.gg/newsletter/ For now, I hope you enjoy Heroes Suck. I poured a lot into it, and even endured a very long burnout period. It's finally out, and I'm looking forward to hearing your reviews of the game. I'm listening and ready to improve! Warm…

  • Patch Notes: 1.0.1 - 11 September 2026

    A quick update ahead of the September 15th launch. No new content this time, just some fixes and an audio pass. Bug fixes Fixed several town NPCs slowly drifting from their spot during long play sessions. Kaelviir, Remi, Hilda, Logan, and Mayor Perceval could inch away from where they belong the longer you stayed in the world. They now stay put. Fixed the town interface sometimes disappearing after leaving a building. Exiting somewhere like the Storehouse right after entering could rarely leave the town UI gone. Raised the character limit on the in-game feedback form from 1,000 to 2,000. Room for longer bug reports and suggestions. Content Renamed the Chapter 4 stages. Audio Added hover sounds to: traps, ability selection, and town building buttons. Added dedicated sounds for entering the Shop, Scriptorium, Town Hall, and Storehouse. Each building now has its own sound instead of a gene…

  • Patch Notes: 1.0 - 1 September 2026

    Heroes Suck 1.0 is coming September 15th Thanks for playing the demo and the beta! The full game launches on Steam on September 15th at 11:00 AM ET. Chapters 3 and 4, the ending, and the rest of the campaign are all on the way. Your existing demo and beta saves carry over, so nothing you've built gets left behind. In the meantime, here's everything that's changed since the last demo build. New in the full release Steam Achievements. 35 of them, covering traps, town buildings, mastery trees, combat and more. Most unlock right away based on your existing save. Lifetime kill-count achievements are the exception, since that wasn't tracked before now, so those start counting from today. Steam Cloud saves. Your saves now sync automatically, so you can pick up on another PC where you left off. New splash screen. Traps Flame Jet's burn now scales with the trap. It used to stay flat no matter ho…

  • Demo Update 0.21 - 11 August 2026

    Two months of work since the last demo build. Most of it went into the save system, plus a round of performance work aimed at the later-game waves, preparing for release, and a handful of real balance changes. Your existing demo saves carry over. The beta is open The closed beta is live as of today, August 11, and runs through August 25. It covers the Prologue through Chapter 2 and is distributed through Steam Playtest. Chapters 3 and 4 are being built separately and aren't part of it. The first wave of invites has gone out to creators, press, and newsletter subscribers, and there's still room. I'll be sending more batches before the window closes. If you want in, join the newsletter at dawninglight.gg/newsletter and you'll be in the pool for the next one. Balance Aero Blast hits dramatically harder. Its damage was well below where it needed to be, so rank I now deals 60 damage, up from…

  • Demo Update - v0.19 - 7 June 2026

    SummaryQoL patch: improvements, optimizations, and bug fixes.ImprovementsNew and improved camera system. The pillars in the dungeon will no longer get in your view and will be occluded when they get in your way.Introduced a new font for text-heavy areas of the game to improve readability.Redesigned the pause menu to improve functionality and allow movement around the map.Story replay - view story cutscenes again from the 'Defend' menu.New 'potential loot' UI element - this shows all the possible loot that can be dropped from each stage.Made the dungeon entrance more spacious and freed up 2 more tiles for dungeon building.The physics system has undergone heavy optimizations, more than doubling FPS in some situations.Updated various icon visuals.Lighting tweaks and improvements.Some music tracks have been improved.Bug fixesVarious save data issues resolved. Particularly saving and loading…

  • Demo Update (Graphical Overhaul) - v0.18 - 6 March 2026

    After a bout with burnout - I'm back and at it. In this patch you can expect a whole visual overhaul (including optimizations), as well as an overhauled loot chest experience! I updated the game engine to utilize the latest that Unity has to offer, and also enabled DX12 by default.In my tests, I was able to achieve around a 35-40% increase in frame rate, while also improving the fidelity of the visuals. There's still more to be done, but this is a great starting point.Here's a preview of the new loot chest opening experience:In addition to these changes, there are numerous bug fixes and QoL adjustments. The coming patches will address the current features of the game, as well as potentially overhauling more aspects of the experience to further refine the gameplay and make it as fun as possible. Please submit your feedback if you've had time to play the demo - your opinions are valued!Ad…

  • Demo Update - v0.16.3 - 3 October 2025

    Today there was an announcement relating to a security flaw found in all games that use the Unity game engine. The issue has been patched, and developers have all had to update their games to patch the security flaw as well. This update doesn't include anything beyond the engine update, which includes the fix for the security exploit. If you are curious about what this exploit is capable of (it's good to know because a lot of games use Unity), please read further here: https://flatt.tech/research/posts/arbitrary-code-execution-in-unity-runtime/ Thank you for your support, and rest assured that Heroes Suck has been updated and does not include this security flaw. Regards, Kalradia

  • Demo Update - v0.16.2 - 30 June 2025

    SummaryBig QoL patch, improvements, and bug fixes. All in preparation of the upcoming beta. Save file structure has been modified, and previous saves have been invalidated. I apologize for this inconvenience.FeaturesControl remapping.Voice-over subtitles! These are a work in progress and still have a bit of tweaks required to get them 1:1.Replay button has been re-added.Inventory UI - this shows all the lovely loot you've collected in one single interface.ChangesClamped cutscene UI to a 1080p resolution width so those of you with ultra wide monitors can have a better experience.When you're progressing through story and challenge stages, it will now automatically select the next stage for you.Ability damage will now display separately from trap damage.Save files have been completely revamped with a new structure that will crunch the file size even more, and provide a solid framework for…

  • Demo Update - v0.15 - 30 April 2025

    Summary I thought the last update would be the last before beta, but plans may be changing slightly. I'll keep you informed about what's going on when I have plans finalized. There's still spots left for the beta, and if you sign up soon, you'll be guaranteed a spot! You can sign up here: https://heroessuck.com/newsletter/ These patch notes may be short, but there's so much more behind the scenes that I'm not adding to these notes, and I can't wait for you to be able to experience all that the game has to offer. Features Pause menu during battle. Finally. Improved UI during battle. Improved feedback form. Now you can choose to send your save file and/or screenshot with your report. Cutscene text reveal speed setting. Changes Challenge mode has been crunched down from 10 total stages to 5. This reduces a bit of tedium, and gives it a more challenging difficulty curve. Balancing Loot ches…

  • Demo Update - v0.14 - 17 March 2025

    Summary A lot of work has been put into this update. So much that I don't have patch notes, but I do have bullet points of new content. This is the last update before beta, so if you would like to get a spot in the beta test, please do sign up. There's still spots left, and if you sign up soon, you'll be guaranteed a spot! You can sign up here: https://heroessuck.com/newsletter/ Features Voice acting! Kaelviir now has voice lines that play as you interact with the game. Heroes now have a gearing system. As they level up, their gear will improve. All new music. Experience the new and improved soundtrack. All new building upgrade system. You can experience this by upgrading the forge. The demo is limited to level 2, but in the full game each building will have 5 levels. Changes Skipping cutscenes now shows a summary. NUMEROUS optimizations. Seriously, a lot of things were done in this reg…

  • Demo Update - v0.8 - 13 September 2024

    Summary It's been a while! I've been making new content, and QoL changes. I figured it's time to update the demo. Here's the deal, though. I recently moved, things have been chaotic. I've also transitioned to a new source control, so I lost some history. As such, these patch notes are probably incomplete. I put in as much as I could remember, but I vaguely recall rebalancing quite a few things, especially challenge mode. Anyway, I hope you enjoy the update! Here's what I remember... Features New trap: Arrow Rain. This replaces Time Warper. This may only be a temporary change, we'll see. I wanted to give you a new trap to try out! Defeat rewards! Sounds crazy, I know. Now you'll keep 20% of the gold and experience, and all of the loot dropped upon a defeat. New Forge UI. Changes Mastery expansion and cleanup! I've added a lot of QoL to the mastery trees, and added a whole new one in this…

  • Demo Update - v0.7.3 - 7 June 2024

    Summary Optimizations and improvements! Physics should feel more smooth now, and the game should run faster. Features Fortitude: Heroes now have a fortitude value that must be depleted to knock them down. This value and fortitude damage each trap does will be displayed on the UI in a future update. Ability tooltips! Hover over an ability to see more information. Graphics options! A few options have been added to customize the visuals and get a bit more performance on lower end machines. More to come! Changes Doubled the physics framerate from 50 to 100. This provides more accurate physics simulations at the cost of a little bit more CPU usage. Changed navmesh to allow enemies to get closer to the walls. This was initially put in place to have heroes avoid corners a bit more, but with more traps coming it will be less of an issue. This was also causing heroes to teleport around after the…

  • Demo Update - v0.7.2 - 15 May 2024

    Important Note If you have any Pendulum Axes placed down in a save, you should sell them and rebuild them. They received a major overhaul in this update. Summary The Pendulum Axe has been reworked. This trap was the least used trap - for a good reason. It wasn't reliable, and rarely felt like it was hitting when it mattered. It has been overhauled to intentionally strike at enemies as they pass by. Overall, it feels a lot better and more in line with the other traps. I would love to hear your feedback on the changes to this trap. Changes Pendulum Axe rework! Oh.. and the Pendulum Axe also received a visual and audible upgrade. Analytics events improvements. Bug fixes Fixed text color display issue when you have an amount of gold equal to the required amount. Fixed display issue for the dungeon level tooltip on resolutions other than 1920x1080. What's next? I'm continuing to refine the c…

  • Demo Update - v0.7.1 - 10 May 2024

    Summary There were some critical issues with the feedback form, so a quick patch was necessary. I've also included some new UI changes. Changes Cutscene interface aesthetic overhaul. Experience bar UI element overhaul. Bug fixes Feedback form issues addressed. Fixed UI typos and minor flow issues. Quit modal improvement - now you can return back to the game by clicking the 'x' or the background instead of being forced out. What's next? Preparation for the beta continues! Spots will be limited, so be sure to sign up to the newsletter for your opportunity to join the test. Enjoy! - Kalradia

Patch notes and updates

S.noRelease datePatch nameGID number
11 September 2026Patch Notes: 1.01842212951313810
210 April 2024Demo Update - v0.6.25762993398269522749

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2497980
Live current players1
SteamPulse tracked peak1
Live count (today's peak floor)1
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateSep 15, 2026
DeveloperDawning Light
PublisherDawning Light
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements35
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2497980/

Short description

Defend your dungeon against an onslaught of heroes in this physics-enabled tower defense. Build your dungeon tile by tile, placing deadly traps to protect your loot. Upgrade your defenses and powers as you amass wealth and unleash havoc on these cheese wheel-stealing 'heroes'.

About this game

You are the Keeper. A dwarf named Kaelviir bought a mountain, opened a dungeon under it, and hired you to handle the part where the people who walk in do not walk out. The heroes call it a daily. Kaelviir calls it trespassing. You call it a floor plan. Nothing in here simply falls over. Every trap fires into a live physics sim, so heroes get launched, set on fire, and bowled into whoever was standing behind them. They take it about as well as you would expect. "Ow! My knee!" "This is going in my review." "Tell my guild I soloed it." Build the walk Your treasure sits at the far end. Reaching it is their whole plan. Deciding how long that takes is yours, one tile at a time, and the distance between the door and the gold is where you put everything sharp. Seven traps, none of them polite Hidden Spears through the floor. A Pendulum Axe the width of the hall. A Wall Crusher that simply leaves the wall, and takes the front rank with it. Flame Jet, which keeps burning after they run. A Lightning Pylon that arcs into the nearest hero, then jumps from him to the next, and the next, until the charge runs out. Arrow Rain, which is precisely what it sounds like. And the Time Warper, which deals no damage whatsoever. It slows everything inside its radius, which is a polite way of saying it holds them still for the other six. Five grades apiece, upgrade lines on every one of them, and a Forge back in town that triples the damage of everything you own. Seven powers, four slots Throw a crowd across the room. Reset a trap mid-cooldown so it fires twice. Shut off the healer. Strip the buffs they walked in with. Then drop something enormous on whatever is still upright. Seven of them, four slots. Every stage starts by deciding which three you can do without. Take all of it Gold, gear, treasure chests, and all the arcane knowledge they will not be needing any more. It piles up fast and it stays yours. Build the Storehouse and it stays yours even on the nights that go badly. Persistent progression, no resets Three mastery trees, paid for in knowledge taken off the fallen. Every node you buy and every trap grade you unlock is permanent, and carries into every stage after it.…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
69Stereo Sound
65Subtitle Options
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Heroes Suck's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Heroes Suck's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Heroes Suck at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$19.99$19.99No discountSteam Store

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Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat157,4295 October 2026 - 20:40:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,6485 October 2026 - 22:28:11 UTC399,748Not availableBULKHEAD
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Valheim105,6385 October 2026 - 23:45:28 UTC498,478533,888Iron Gate AB
Wallpaper Engine81,8405 October 2026 - 17:18:36 UTC150,2711,008,495Wallpaper Engine Team
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
TBH: Task Bar Hero50,7815 October 2026 - 22:37:52 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid48,1525 October 2026 - 23:55:38 UTC122,811467,999The Indie Stone
Geometry Dash45,7475 October 2026 - 23:59:04 UTC108,707646,789RobTop Games
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Rust108,7485 October 2026 - 20:22:29 UTC259,6461,403,838Facepunch Studios
Valheim105,6385 October 2026 - 23:45:28 UTC498,478533,888Iron Gate AB
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
The Witcher 3: Wild Hunt55,0385 October 2026 - 22:40:53 UTC137,187877,306CD PROJEKT RED
TBH: Task Bar Hero50,7815 October 2026 - 22:37:52 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid48,1525 October 2026 - 23:55:38 UTC122,811467,999The Indie Stone
Warframe45,0045 October 2026 - 22:11:42 UTC181,509676,031Digital Extremes
Palworld41,9445 October 2026 - 20:06:28 UTC2,101,535451,088Pocketpair
Stardew Valley41,8655 October 2026 - 20:27:26 UTC236,6141,016,067ConcernedApe
Baldur's Gate 340,8006 October 2026 - 00:29:21 UTC875,343836,282Larian Studios
Deskrawl: Idle ARPG38,5005 October 2026 - 22:04:28 UTC45,587Not availableFirst Day Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2415,3336 October 2026 - 00:36:02 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III61,5615 October 2026 - 16:14:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
Baldur's Gate 340,8006 October 2026 - 00:29:21 UTC875,343836,282Larian Studios
Arena Breakout: Infinite25,6625 October 2026 - 21:54:50 UTC65,94478,112Morefun Studios
Transport Fever 325,0815 October 2026 - 20:56:47 UTC42,161Not availableUrban Games
Football Manager 2624,7015 October 2026 - 22:03:56 UTC82,75036,155Sports Interactive
Hearts of Iron IV22,9985 October 2026 - 22:37:44 UTC93,196377,014Paradox Development Studio
RimWorld20,1116 October 2026 - 00:28:01 UTC95,851239,107Ludeon Studios
7 Days to Die19,9365 October 2026 - 20:32:46 UTC124,449401,451The Fun Pimps
Sid Meier’s Civilization® VI18,8676 October 2026 - 00:21:55 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Satisfactory18,6585 October 2026 - 21:13:13 UTC185,957278,958Coffee Stain Studios

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