SPSTEAMPULSELIVE ANALYTICS
Realms of Madness

Realms of Madness Steam metadata

Robin van der Horst | Nov 3, 2025 | game

Released

0players observed · 24 September 2026 - 10:09:39 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak26
  • Units sold (VGI)1,608
  • Revenue (VGI)$15,624
  • Review score91% positive

Realms of Madness metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak26
  • Units sold (VGI)1,608
  • Revenue (VGI)$15,624
  • Review score91% positive
  • Total reviews43
  • Release dateNov 3, 2025
  • DeveloperRobin van der Horst
  • PublisherRobin van der Horst

Genres: Strategy

Company pages: Developer: Robin van der HorstPublisher: Robin van der Horst

Top Steam chartsTop 100 gamesGame directorySteam Store page

Realms of Madness Steam metadata

Realms of Madness metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2501920/metadata
Steam Storehttps://store.steampowered.com/app/2501920/
Steam Communityhttps://steamcommunity.com/app/2501920
PCGamingWiki search
IGDB searchSearch IGDB for Realms of Madness

Reviews, pricing, and metadata

Review summary

Positive

91% positive, 39 positive, 4 negative

Price and discount

$15.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Mouse Only Option, Playable without Timed Input

Achievements

20

Platform releases
  • Steam 3 November 2025

Latest Steam announcements

  • Statue Update 5 - 6 June 2026

    More fixes, changes and improvements! * Fixed the "Love for Home" upgrade in the Troll Cave always being unlocked if unlocked once in a session. * Fixed the enemy granary in level 2 of Cocytus not being hitable by projectiles. * Made level 4 of Cocytus more difficult and more interesting. * Fixed Isarr's post-transformation sprite not persisting. * Fixed a minor visual issue with the blacksmith * Made ballista's more likely to hit their targets. * Added stuck arrow visuals to dragons. * Made it so you cannot recouperate units near a support structure that is still under construction. * Improved the ballista impact visuals. * Enemy dragons now use their special abilities. Making them much more fearsome opponents. * Nerfed ballistas. * Buffed catapult towers and tweaked their damage profile against unit types. * Increased the amount of units in sieges in Skotoris, making those levels more…

  • Statue Update 4 - 3 June 2026

    * Fixed questions in Cocytus showing "n/a". * Fine-tuned tutorial messages based on more conditions. Tutorial messages should feel more relevant. * Made the final level of Apeiria more interesting. * Made Isarr's introduction in Cocytus a bit quicker.

  • Statue Update 3 - 2 June 2026

    Another patch! Enjoy :) * Fixed a few questions in the message box being incorrect (flowing out of their box). * Fixed the scale of the structure name in the bottom right box from shrinking when the button panel is opened. * Fixed an issue where rocks thrown by trolls could launch other trolls into the sky - causing rock throwing trolls be overpowered against other trolls. * Fixed a whole bunch of very small mistakes reducing the odds of a crash and slightly increasing performance.

  • Statue Update 2 - 31 May 2026

    * Fixed many potential crashing risks, increasing the stability of the game. * Fixed sieges frequently not being able to clear all player structures, resulting in a locked endgame state. * Fixed the spearman description being slightly too long. * Fixed wizards being unable to be hit by projectiles. * Fixed enemy ship crane occasionally having incorrect visuals in Skotoris. * Added a few more sound effects. * Fixed an issue where a few sound effects did not respect volume sliders.

  • New Structure! + Improvements - 30 May 2026

    Dear Knights and Dames,Our expert stone carver has created a magnificent statue of our glorious King Leodric! Naturally, we have added it to your arsenal. It's grand stature is sure to inspire nearby units, allowing them to gain veterancy quicker!New Structure! The Statue.The statue is a new structure in the military tab that inspires nearby units, resulting in them gaining veterancy twice as quickly. Fixes & improvements* Fixed a rare crash condition when siegetowers with towers were present.* Significantly reduced the building cost of blacksmiths.* Increased the amount of stone in each rock from 5000 to 6000.* Fixed some Blub-children not having parents, causing them to sit unmoving in the water.* Fixed an issue where wizards that are on walls would also ghost-render in the top left of the map.* Increased the amount of lightning strikes from 4 to 5 to increase its effectiveness.* Fixe…

  • Patch - 18 April 2026

    Here's another set of minor tweaks, improvements and fixes! * Fixed arrow shields being placeable on Summoned Towers but not actually appearing. * Increased the visual size of arrow shields on castles. * Fixed a few language cases spilling out of boxes. * Fixed missing characters in French language. * Fixed animal descriptions being scaled down when they should not be.

  • Patch 3: Localization - 17 April 2026

    Localization has been added for the following languages! * Dutch * Russian * Spanish * Japanese * Portuguese (Brazil) * German * Traditional Chinese * Simplified Chinese * Polish * Korean * French

  • Patch #2: Bug fixes to pave the way! - 16 April 2026

    This patch includes a number of bug fixes while I am in the process of developing Battle Mode which will come out later this year! Thank you all for sticking with the game. Many more updates to come! :)Patch Notes:* Fixed terrain issues in Moroskel.* Fixed some trees not growing back but villagers still chopping them down.* Fixed a siege case where enemy squads could not properly capture player walls causing incorrect repetitive movement behaviour.* Fixed not being able to navigate to the gridsquares behind compromised walls.* Fixed villagers being offset from their navigation targets such as trees and wells.* Fixed lumbermen having a visual jolt when returning from the top of the terrain.* Fixed pre-placed walls generating their details on an incorrect layer.* Fixed minor memory leak in the lumberman AI.* Minor enemy behaviour fixes.

  • Patch 2 - 16 April 2026

    Hi everyone! These bug fixes pave the way for content updates coming soon :) * Fixed terrain issues in Moroskel. * Fixed some trees not growing back but villagers still chopping them down. * Fixed a siege case where enemy squads could not properly capture player walls causing incorrect repetitive movement behaviour. * Fixed not being able to navigate to the gridsquares behind compromised walls. * Fixed villagers being offset from their navigation targets such as trees and wells. * Fixed lumbermen having a visual jolt when returning from the top of the terrain. * Fixed pre-placed walls generating their details on an incorrect layer. * Fixed minor memory leak in the lumberman AI. * Minor enemy behaviour fixes.

  • What's next? Battle Mode is coming soon! - 17 December 2025

    Dear Knights and Dames,My name is Robin, I am the developer of Realms of Madness. In this quick update I want to show you the progress I've made on the upcoming Battle Mode. What is Battle Mode?In Battle Mode you will be able to play 1v1 against an enemy in a randomly generated map that you can customize beforehand. The progression tree does not apply here, meaning you'll have access to everything to play around with. It should be a really replayable mode that has you battling a smarter opponent than you would in the existing campaign.When is it coming?Battle Mode will be coming as a free update sometime in the next few weeks. To be completely honest, I will release the update once I think Battle Mode is good. Currently, I expect that to take about four to six weeks. The Battle MenuHere you can customize your battle before starting it.Enemy AIThe enemy will be quite smart and will use a…

  • Patch #1: Improvement to unit controls - Bug Fixes - Roadmap - 6 November 2025

    Hi everyone,It is great to see so many people playing the game! If you have any suggestions, criticisms or feedback, obviously feel free to share them in the discussions tab. I do read every message and want to address every critique to the best of my ability. Patch #1A crucial fix / improvement has been implemented for squad movement. The location you clicked was not the most intuitive location. This should hopefully address problems with the unit movement being clunky.To aid with unit controls, a new guide node will appear when moving units so you can easily tell what row and gridsquare you are moving them to.I am monitoring crashes constantly, people have reported some and they have all been addressed with a same-day patch. I intend to keep doing that.Various miscellaneous bugs have been fixed.What does the future hold?Battle mode will be coming in December. This will allow you to fi…

  • Realms of Madness is out now! - 3 November 2025

    "Dear Knights and Dames,Portals have been opened by foul forces, swallowing vast swaths of our beloved kingdom into whatever lies within those wretched things. Therefore, the king has issued a decree to every living soul, able or not, to visit the royal hall and undertake a quest they will not soon forget...It is an honour and a privilege to welcome you. Glory to Gyldor!"- R.W.H. Aldred, Advisor to His Grace King Leodric.

  • Development Update - 12 August 2025

    Realms of Madness development is continuing smoothly. Originally, the game was scheduled to launch on September 15th. However, because of the desire to add more polish and do more quality assurance the game is now targeting November 4th 2025. Please keep in mind this may shift a few days as I look for the right day to launch. I apologize for disappointment caused by this delay. I'll make sure to deliver a great game in the end! :)Thank you,Robin van der Horst- Developer

  • New Demo! - 25 May 2025

    Dear Knights and Dames, The newly updated demo is now live! Venture into the Deathly Realm of Cocytus, where the Scribe of Life & Death awaits your challenge. This enhanced version builds upon the original demo with refined gameplay, an entirely new Realm, a haunting new soundtrack, and a few hidden surprises for the bold to discover. Thank you for your continued valor. Kind regards, Aldred, Advisor to King Leodric ps. watch out for exploding bats...

  • Development Update - 19 March 2025

    Hi everyone! My name is Robin, I've been working on this game since the start of 2023 and for this development update we'll take a look at some of the most interesting developments over the last few months. The game is still very much on track for a 2025 release! Update 3: Units, Abilities, Tech Trees, Music, and so much more Units In the game, you'll come across all kinds of mythical creatures, think trolls, dragons, and even squids that live underwater. Each one is designed to be unique in combat. For example, squids counter ships and the dragon is an endgame unit capable of destroying pretty much everything. There’s a lot more units to come that were not in the demo so stay tuned! Exploding Bats Yes, the actual explosions are for later! It's quite fun to blow up stuff by flying a bat into it :) Wizards Abilities One of the key features in the game is the ability tree, where you can u…

  • Demo now available! - 20 January 2025

    Dear Realm Hunters! The time has come to enter the realm of Eden Cosmica and defeat Etoillefleur! The demo contains many elements from the full game and allows you to play a completely unique level. Thank you so much for trying it out and I look forward to hearing any and all feedback. Kind regards, Robin van der Horst -Developer

  • Demo Launching January 20th - 9 January 2025

    Dear Knights and Dames, Your journey into the Realms of Madness will start on January 20th! Prepare to set foot into the Realm of Eden Cosmica where the wretched Etoilefleur, Scribe of nature, is held captive. Free the realm and bring an end to the chaos. See you soon... Kind regards, Advisor R.W.H. Aldred.

  • Realms of Madness Official Trailer - 23 December 2024

    Hi everyone, Here's the first trailer for this game! Official Trailer

  • Development Update 2 - 21 June 2024

    Hi everyone, My name's Robin, I've been working on this game since the start of 2023 and it's really starting to come together. For this second development update we'll be looking at the progress being made on the units for the game. Update 2: Units Squads In Realms of Madness, units are organized into squads, a feature that distinguishes it from the previous game, Open The Gates!. Each squad can develop veterancy, gaining experience and becoming more effective in battle over time. When soldiers within a squad die during combat, they can be replenished at the barracks. This system emphasizes strategic management and long-term unit development. You do not want to lose all units in a squad as that would cause a loss in veterancy. Veteran units are much more powerful! Five Layers of Combat The game world is divided into five distinct layers. The sky layer is home to flying beasts. Here you…

  • Development Update 1 - 12 December 2023

    Hi everyone, Excited to share the first Realms of Madness update with you! In this update, we'll dig into how we're making the different worlds in the game. You'll get a peek at some concept art and see how it all came together. Update 1: Worlds! Let's take a look at the first three of the five Realms (worlds) that will be in the game. Laying out the World So, in the sketches, you can see we've got two layers of ground. As a player, you can build castles on either one, giving you more space and adding a bit of strategy. Archers, for example, can get the high ground advantage. Sketches Take a look at this image of the first Realm, 'Eden Cosmica.' It is a peaceful forest under a starry sky, but there is a dark secret. Next up is 'Cocytus,' the second Realm. Imagine a chilly mountain place, as if the Himalayas were haunted by ghosts from the afterlife. And here is the third Realm, 'Apeiria…

Patch notes and updates

S.noRelease datePatch nameGID number
16 June 2026Statue Update 51834602721193894
23 June 2026Statue Update 41834602721185832
32 June 2026Statue Update 31833968530901475
431 May 2026Statue Update 21833968530895439
518 April 2026Patch1830163047263138
617 April 2026Patch 3: Localization1830163047260448
716 April 2026Patch 21830163047258580

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2501920
Live current players0
SteamPulse tracked peak26
Live count (today's peak floor)0
Price$15.99
Free to playNo
Discount0%
Original price USD$15.99
Current price USD$15.99
Release dateNov 3, 2025
DeveloperRobin van der Horst
PublisherRobin van der Horst
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent91%
Positive reviews39
Negative reviews4
Total reviews43
Steam recommendationsNot available
Achievements20
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2501920/

Short description

Build a medieval fantasy castle, expand it to recruit mythical creatures, and lead them into battle to demolish the enemy stronghold.

About this game

A Fantasy Castlebuilder About the Game Realms of Madness is a fantasy castlebuilder real-time strategy game . My lord, your castle awaits you. Embark on the grand endeavor of building a medieval fortress in this fantasy real-time strategy game. Manage your economy, acquire upgrades and strengthen your deadly weapons arsenal, all in preparation to lay siege on the opposing castle. Realms of Madness is a castlebuilder RTS experienced from a unique sideways perspective. The game consists of three distinct layers. Delve into the depths of the ocean, constructing underwater habitats to summon mysterious nautical creatures capable of sinking ships from below. On solid ground, witness your soldiers, trolls, and formidable siege weapons unite to demolish enemy fortifications. In the sky, your fearsome birds and mythical beasts descend with destructive force. Juggle strategies across these layers concurrently to create a flawless army. As time progresses, accumulate ability points to unlock chaotic powerups on the ability-tree. Deploy these powers carefully in times of need, as they possess the potential to decisively shift the tides of war in your favour. Dominate the skies with the aid of birds and winged beasts. Engage in ground battles deploying soldiers, wizards, trolls, and siege equipment. Command the seas utilizing ships and subaquatic creatures. Raise powerful walls enhanced with modular upgrades like fire braziers, traps, and towers. Attain chaotic abilities by investing ability points earned during combat. Deploy squad-based soldier formations that can accumulate experience. Preserve their lives, and they will progressively increase in skill. Conjure extremely powerful dragons in the late game. Interact through dialogue with characters voiced by real voice actors. Realms of Madness has been fully handcrafted over the course of three years by a small group of people. It contains many fully voice acted characters and an original soundtrack by Geraint Downing. Thank you for your support! Criticism, questions and compliments are most welcome in the discussions channel here on Steam. I read and respond to all of them.

Supported languages

English * , French, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
76Mouse Only Option
74Playable without Timed Input
79Save Anytime
69Stereo Sound
65Subtitle Options
70Surround Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $15.99
  • Highest observed: $15.99

Realms of Madness's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $15.99, the highest is $15.99, and the first visible tracked price is $15.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Realms of Madness's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $15.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $15.99. The latest run records $15.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $15.99
  • Current list price: $15.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Realms of Madness at $15.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$15.99$15.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $15.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$15.99$15.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $15.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$15.99$15.99No discountSteam Store

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Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.