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Realms of Madness

Realms of Madness Steam news

Robin van der Horst | Nov 3, 2025 | game

Released

0players observed · 24 September 2026 - 12:21:27 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak26
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Realms of Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak26
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews43
  • Release dateNov 3, 2025
  • DeveloperRobin van der Horst
  • PublisherRobin van der Horst

Genres: Strategy

Company pages: Developer: Robin van der HorstPublisher: Robin van der Horst

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Realms of Madness Steam news

Realms of Madness news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Statue Update 5 - 6 June 2026

    More fixes, changes and improvements! * Fixed the "Love for Home" upgrade in the Troll Cave always being unlocked if unlocked once in a session. * Fixed the enemy granary in level 2 of Cocytus not being hitable by projectiles. * Made level 4 of Cocytus more difficult and more interesting. * Fixed Isarr's post-transformation sprite not persisting. * Fixed a minor visual issue with the blacksmith * Made ballista's more likely to hit their targets. * Added stuck arrow visuals to dragons. * Made it so you cannot recouperate units near a support structure that is still under construction. * Improved the ballista impact visuals. * Enemy dragons now use their special abilities. Making them much more fearsome opponents. * Nerfed ballistas. * Buffed catapult towers and tweaked their damage profile against unit types. * Increased the amount of units in sieges in Skotoris, making those levels more…

  • Statue Update 4 - 3 June 2026

    * Fixed questions in Cocytus showing "n/a". * Fine-tuned tutorial messages based on more conditions. Tutorial messages should feel more relevant. * Made the final level of Apeiria more interesting. * Made Isarr's introduction in Cocytus a bit quicker.

  • Statue Update 3 - 2 June 2026

    Another patch! Enjoy :) * Fixed a few questions in the message box being incorrect (flowing out of their box). * Fixed the scale of the structure name in the bottom right box from shrinking when the button panel is opened. * Fixed an issue where rocks thrown by trolls could launch other trolls into the sky - causing rock throwing trolls be overpowered against other trolls. * Fixed a whole bunch of very small mistakes reducing the odds of a crash and slightly increasing performance.

  • Statue Update 2 - 31 May 2026

    * Fixed many potential crashing risks, increasing the stability of the game. * Fixed sieges frequently not being able to clear all player structures, resulting in a locked endgame state. * Fixed the spearman description being slightly too long. * Fixed wizards being unable to be hit by projectiles. * Fixed enemy ship crane occasionally having incorrect visuals in Skotoris. * Added a few more sound effects. * Fixed an issue where a few sound effects did not respect volume sliders.

  • New Structure! + Improvements - 30 May 2026

    Dear Knights and Dames,Our expert stone carver has created a magnificent statue of our glorious King Leodric! Naturally, we have added it to your arsenal. It's grand stature is sure to inspire nearby units, allowing them to gain veterancy quicker!New Structure! The Statue.The statue is a new structure in the military tab that inspires nearby units, resulting in them gaining veterancy twice as quickly. Fixes & improvements* Fixed a rare crash condition when siegetowers with towers were present.* Significantly reduced the building cost of blacksmiths.* Increased the amount of stone in each rock from 5000 to 6000.* Fixed some Blub-children not having parents, causing them to sit unmoving in the water.* Fixed an issue where wizards that are on walls would also ghost-render in the top left of the map.* Increased the amount of lightning strikes from 4 to 5 to increase its effectiveness.* Fixe…

  • Patch - 18 April 2026

    Here's another set of minor tweaks, improvements and fixes! * Fixed arrow shields being placeable on Summoned Towers but not actually appearing. * Increased the visual size of arrow shields on castles. * Fixed a few language cases spilling out of boxes. * Fixed missing characters in French language. * Fixed animal descriptions being scaled down when they should not be.

  • Patch 3: Localization - 17 April 2026

    Localization has been added for the following languages! * Dutch * Russian * Spanish * Japanese * Portuguese (Brazil) * German * Traditional Chinese * Simplified Chinese * Polish * Korean * French

  • Patch #2: Bug fixes to pave the way! - 16 April 2026

    This patch includes a number of bug fixes while I am in the process of developing Battle Mode which will come out later this year! Thank you all for sticking with the game. Many more updates to come! :)Patch Notes:* Fixed terrain issues in Moroskel.* Fixed some trees not growing back but villagers still chopping them down.* Fixed a siege case where enemy squads could not properly capture player walls causing incorrect repetitive movement behaviour.* Fixed not being able to navigate to the gridsquares behind compromised walls.* Fixed villagers being offset from their navigation targets such as trees and wells.* Fixed lumbermen having a visual jolt when returning from the top of the terrain.* Fixed pre-placed walls generating their details on an incorrect layer.* Fixed minor memory leak in the lumberman AI.* Minor enemy behaviour fixes.

  • Patch 2 - 16 April 2026

    Hi everyone! These bug fixes pave the way for content updates coming soon :) * Fixed terrain issues in Moroskel. * Fixed some trees not growing back but villagers still chopping them down. * Fixed a siege case where enemy squads could not properly capture player walls causing incorrect repetitive movement behaviour. * Fixed not being able to navigate to the gridsquares behind compromised walls. * Fixed villagers being offset from their navigation targets such as trees and wells. * Fixed lumbermen having a visual jolt when returning from the top of the terrain. * Fixed pre-placed walls generating their details on an incorrect layer. * Fixed minor memory leak in the lumberman AI. * Minor enemy behaviour fixes.

  • What's next? Battle Mode is coming soon! - 17 December 2025

    Dear Knights and Dames,My name is Robin, I am the developer of Realms of Madness. In this quick update I want to show you the progress I've made on the upcoming Battle Mode. What is Battle Mode?In Battle Mode you will be able to play 1v1 against an enemy in a randomly generated map that you can customize beforehand. The progression tree does not apply here, meaning you'll have access to everything to play around with. It should be a really replayable mode that has you battling a smarter opponent than you would in the existing campaign.When is it coming?Battle Mode will be coming as a free update sometime in the next few weeks. To be completely honest, I will release the update once I think Battle Mode is good. Currently, I expect that to take about four to six weeks. The Battle MenuHere you can customize your battle before starting it.Enemy AIThe enemy will be quite smart and will use a…

  • Patch #1: Improvement to unit controls - Bug Fixes - Roadmap - 6 November 2025

    Hi everyone,It is great to see so many people playing the game! If you have any suggestions, criticisms or feedback, obviously feel free to share them in the discussions tab. I do read every message and want to address every critique to the best of my ability. Patch #1A crucial fix / improvement has been implemented for squad movement. The location you clicked was not the most intuitive location. This should hopefully address problems with the unit movement being clunky.To aid with unit controls, a new guide node will appear when moving units so you can easily tell what row and gridsquare you are moving them to.I am monitoring crashes constantly, people have reported some and they have all been addressed with a same-day patch. I intend to keep doing that.Various miscellaneous bugs have been fixed.What does the future hold?Battle mode will be coming in December. This will allow you to fi…

  • Realms of Madness is out now! - 3 November 2025

    "Dear Knights and Dames,Portals have been opened by foul forces, swallowing vast swaths of our beloved kingdom into whatever lies within those wretched things. Therefore, the king has issued a decree to every living soul, able or not, to visit the royal hall and undertake a quest they will not soon forget...It is an honour and a privilege to welcome you. Glory to Gyldor!"- R.W.H. Aldred, Advisor to His Grace King Leodric.

  • Development Update - 12 August 2025

    Realms of Madness development is continuing smoothly. Originally, the game was scheduled to launch on September 15th. However, because of the desire to add more polish and do more quality assurance the game is now targeting November 4th 2025. Please keep in mind this may shift a few days as I look for the right day to launch. I apologize for disappointment caused by this delay. I'll make sure to deliver a great game in the end! :)Thank you,Robin van der Horst- Developer

  • New Demo! - 25 May 2025

    Dear Knights and Dames, The newly updated demo is now live! Venture into the Deathly Realm of Cocytus, where the Scribe of Life & Death awaits your challenge. This enhanced version builds upon the original demo with refined gameplay, an entirely new Realm, a haunting new soundtrack, and a few hidden surprises for the bold to discover. Thank you for your continued valor. Kind regards, Aldred, Advisor to King Leodric ps. watch out for exploding bats...

  • Development Update - 19 March 2025

    Hi everyone! My name is Robin, I've been working on this game since the start of 2023 and for this development update we'll take a look at some of the most interesting developments over the last few months. The game is still very much on track for a 2025 release! Update 3: Units, Abilities, Tech Trees, Music, and so much more Units In the game, you'll come across all kinds of mythical creatures, think trolls, dragons, and even squids that live underwater. Each one is designed to be unique in combat. For example, squids counter ships and the dragon is an endgame unit capable of destroying pretty much everything. There’s a lot more units to come that were not in the demo so stay tuned! Exploding Bats Yes, the actual explosions are for later! It's quite fun to blow up stuff by flying a bat into it :) Wizards Abilities One of the key features in the game is the ability tree, where you can u…

  • Demo now available! - 20 January 2025

    Dear Realm Hunters! The time has come to enter the realm of Eden Cosmica and defeat Etoillefleur! The demo contains many elements from the full game and allows you to play a completely unique level. Thank you so much for trying it out and I look forward to hearing any and all feedback. Kind regards, Robin van der Horst -Developer

  • Demo Launching January 20th - 9 January 2025

    Dear Knights and Dames, Your journey into the Realms of Madness will start on January 20th! Prepare to set foot into the Realm of Eden Cosmica where the wretched Etoilefleur, Scribe of nature, is held captive. Free the realm and bring an end to the chaos. See you soon... Kind regards, Advisor R.W.H. Aldred.

  • Realms of Madness Official Trailer - 23 December 2024

    Hi everyone, Here's the first trailer for this game! Official Trailer

  • Development Update 2 - 21 June 2024

    Hi everyone, My name's Robin, I've been working on this game since the start of 2023 and it's really starting to come together. For this second development update we'll be looking at the progress being made on the units for the game. Update 2: Units Squads In Realms of Madness, units are organized into squads, a feature that distinguishes it from the previous game, Open The Gates!. Each squad can develop veterancy, gaining experience and becoming more effective in battle over time. When soldiers within a squad die during combat, they can be replenished at the barracks. This system emphasizes strategic management and long-term unit development. You do not want to lose all units in a squad as that would cause a loss in veterancy. Veteran units are much more powerful! Five Layers of Combat The game world is divided into five distinct layers. The sky layer is home to flying beasts. Here you…

  • Development Update 1 - 12 December 2023

    Hi everyone, Excited to share the first Realms of Madness update with you! In this update, we'll dig into how we're making the different worlds in the game. You'll get a peek at some concept art and see how it all came together. Update 1: Worlds! Let's take a look at the first three of the five Realms (worlds) that will be in the game. Laying out the World So, in the sketches, you can see we've got two layers of ground. As a player, you can build castles on either one, giving you more space and adding a bit of strategy. Archers, for example, can get the high ground advantage. Sketches Take a look at this image of the first Realm, 'Eden Cosmica.' It is a peaceful forest under a starry sky, but there is a dark secret. Next up is 'Cocytus,' the second Realm. Imagine a chilly mountain place, as if the Himalayas were haunted by ghosts from the afterlife. And here is the third Realm, 'Apeiria…

Patch notes and updates

S.noRelease datePatch nameGID number
16 June 2026Statue Update 51834602721193894
23 June 2026Statue Update 41834602721185832
32 June 2026Statue Update 31833968530901475
431 May 2026Statue Update 21833968530895439
518 April 2026Patch1830163047263138
617 April 2026Patch 3: Localization1830163047260448
716 April 2026Patch 21830163047258580

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