SPSTEAMPULSELIVE ANALYTICS
High Fructose

High Fructose Steam metadata

Chazak Games | Dec 8, 2025 | game

Released

0players observed · 23 September 2026 - 22:20:50 UTC

ActionEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)377
  • Revenue (VGI)$2,416
  • Review score93% positive

High Fructose metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)377
  • Revenue (VGI)$2,416
  • Review score93% positive
  • Total reviews41
  • Release dateDec 8, 2025
  • DeveloperChazak Games
  • PublisherChazak Games

Genres: Action, Early Access

Company pages: Developer: Chazak GamesPublisher: Chazak Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

High Fructose Steam metadata

High Fructose metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2506550/metadata
Steam Storehttps://store.steampowered.com/app/2506550/
Steam Communityhttps://steamcommunity.com/app/2506550
PCGamingWiki search
IGDB searchSearch IGDB for High Fructose

Reviews, pricing, and metadata

Review summary

Positive

93% positive, 38 positive, 3 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, DualShock Controller Support, Partial Controller Support, Family Sharing

Achievements

28

Platform releases
  • Steam 8 December 2025

Latest Steam announcements

  • UI fixes - 10 August 2026

    Various UI fixes

  • Hotfix - 26 July 2026

    - wave 1 crash issue - ultrawide monitor issues

  • Hotfixes - 24 July 2026

    ### Hotfix Update - Fixed movement, health, regeneration, and attack-speed upgrades. - Fixed wagers not applying when entering Wave 1; improved descriptions and added favorite loadouts. - Added Seed and wager payout details to the results screen. - Fixed pause/slow-motion movement exploits and HUD currency display. - Improved friendly Bear AI and Steam leaderboard reliability. - Reduced duplicate/Legendary shop offers and temporarily removed Bananammerang.

  • The Overjuiced Update - 24 July 2026

    THE OVERJUICED UPDATE Hey everyone! The Overjuiced Update is here, and it adds three major new gameplay systems to High Fructose: The Juice System Frog Challenges and Wagers Achievements Improved END-OF-RUN screen LOTS of UI Improvements And probably others I'm forgetting...haha I have also rebuilt the shops, updated the HUD, improved the settings menu, added new progression screens, and packed in a lot of combat and UI polish. Let’s get into it. THE NEW JUICE SYSTEM Juice is a brand-new combat resource that powers your auto-firing weapons. (orange bar in the center of the screen) Automatic weapons consume Juice while they are shooting. When you run dry, they stop firing. To get them back online, you need to get into melee range and cut some fruit. CUT FRUIT > BUILD JUICE > POWER YOUR WEAPONS > GET BACK IN THERE I added Juice because I wanted automatic weapon builds to stay active. As y…

  • More optimization, improved game feel - 15 June 2026

    **Optimization & Combat Feel Update** Hey everyone, I’ve been working on another update focused on performance and game feel. This update includes more optimization work to help the game run smoother, along with improvements to sword combat. Sword swings now have added camera movement to make attacks feel more impactful and responsive. If the camera swing effect feels too strong, you can tone it down in the settings. You can also turn it off completely if you prefer a more stable camera. Thanks for playing and for all the feedback. More updates are on the way!

  • High Fructose is 50% Off During Bullet Fest! - 10 June 2026

    High Fructose is 50% Off During Steam Bullet Fest! 🍓 High Fructose is currently participating in Steam Bullet Heaven Fest and is available at 50% OFF for a limited time. I've continued working on performance improvements, bug fixes, balance updates, and new content as development moves toward the full 1.0 release. Thank you to everyone who has played the game, shared feedback, streamed it, or told a friend about it. Your support means a lot and helps keep development moving forward. Enjoying High Fructose? If you've been having fun with the game, please consider leaving an honest Steam review. Reviews help more players discover High Fructose and make a huge difference for a solo developer. Thanks for playing!

  • Bitsummit fixes - 3 June 2026

    I watched tons of people play at Bitsummit in Japan, so I made some fixes. - made the UI way clearer to complete recipes - performance optimizations - tutorial fixes

  • High Fructose Heads to BitSummit Japan! - 3 June 2026

    High Fructose Goes to BitSummit Japan! Hey everyone, I wanted to share some exciting news: High Fructose was nominated for an award at BitSummit in Kyoto, Japan! The game did not win but it was a huge honor. Getting to showcase the game in Japan was an incredible experience. I met players from around the world, connected with other indie developers, and even got to meet Ari Gibson, the artist behind one of my favorite games, Hollow Knight. Outside of the event, I explored Kyoto and got to see the area around Nintendo's headquarters, which was a pretty surreal moment for a lifelong gamer. I also visited some incredible temples. One of them made me feel like I had stepped straight into the Fire Nation from Avatar: The Last Airbender. You'll see what I mean in the photos below. I also learned that wagyu beef might be my new favorite food. YUMMMMMMM Thanks to everyone who has supported High…

  • Small update - spawn fix and progression ui - 11 April 2026

    Fixed an issue with enemies not spawning during the shrine charge objective. I also added a new progression UI to the loading screen. It now shows how far you’ve come, how many waves are left, and which waves have boss fights.

  • Adding hand crafted levels and personal update - 10 April 2026

    First Update With Some Handcrafted Levels! Movement is a huge part of this game, so I’ve been paying close attention to how the levels affect that. Procedural levels are great because they add variety, but they can also hurt the kind of flow I want movement to have. Handcrafted levels let me shape that experience more intentionally, which means better flow, stronger encounters, and spaces that are just more fun to move through. So with this update, I’m starting to mix handcrafted levels into the waves. I've only added 2 new ones so far but I currently have 5 prototyped and will be adding them soon. That doesn’t mean procedural levels are going away. In fact, after a lot of playtesting, I found they actually make certain objectives more interesting.... especially charging the shrine, since its location can change from run to run. That randomness keeps the objective fresh and makes each r…

  • Gamepad updates and life event - 19 February 2026

    Gamepad progress: I’ve been ironing out some gamepad issues, and this update includes a chunk of those improvements. It’s not perfect yet, but it’s moving the right way. Personal note: I’ve been a bit slowed down because I had eye surgery after a rare retinal detachment (doctor said it’s super uncommon for someone my age). I temporarily lost vision in my left eye. If healing goes as expected, I should have vision backin my left eye in a couple of months. Hope you’re all doing well!

  • Small bug fixes - 2 February 2026

    Fixed some minor bugs

  • New Wave Objectives System - 31 January 2026

    What Changed Before: Every wave had the same goal.... survive and kill enemies until the timer runs out. Now: Waves have different objectives that mix up the gameplay! Available Objectives 🔫 Kill Waves: Eliminate enemies to complete the wave - the classic experience you know. ⚡ Shrine Bubble Charge: Find and charge ancient shrines scattered around the arena while fighting off enemies. Stand near shrines to fill their energy and defend them as they charge. 💀 Survival Mode: Hold out against endless waves 💀 Boss Mode: Kill boss to go faster 🍳 Recipe Rush: Complete recipes to make the wave complete faster.

  • New Hub Environment & Tutorial Improvements. Engine upgrade to Unity 2022 - 11 January 2026

    Hi, Chris here! This update is a big one... mostly behind-the-scenes improvements that set the game up for much better things moving forward. What’s new: • A brand-new hub environment you’ll notice right away • Tutorial improvements to make onboarding clearer and smoother • A full engine upgrade from Unity 2021 → Unity 2022 Upgrading the engine was a huge undertaking, but it unlocks better performance, stability, and flexibility for future updates. This patch is all about building a stronger foundation so I can keep improving the game in meaningful ways. More visible features are coming soon! Thanks for playing and sticking with the project ❤️ Chris

  • Recipe Improvements & Bug Fixes - 2 January 2026

    Hey Chris here! Some quick updates here: Recipe Progress Improvements - Recipe progress now persists when switching between recipes. You can now swap recipes mid-wave without losing kill progress. Bug Fixes - Fixed an issue where players could get stuck in certain geometry. - Fixed a bug where completing a recipe kill could incorrectly trigger Overdrive instead of finishing the recipe.

  • 🔫 Weapon Handling Overhaul + Huge Performance Boost - 31 December 2025

    Hey, Chris here! I just rolled out a gameplay + performance update focused on control, feel, and smoothness: 🔫 Manual Aim for Precision Weapons Some weapons like the AK47.... now use manual aiming instead of auto-aim. It still auto fires but you have to aim. Not everything requires aim, though weapons like the Bear Cannon and Lightning Staff are still fire-and-go, so you can mix high-skill gunplay with more chaotic power weapons. ⚙️ Massive Optimization Pass Big performance improvements across the board... smoother gameplay, faster response, and fewer frame drops. 🛠️ Dozens of Bug Fixes A ton of small fixes and polish that make everything feel tighter and more reliable overall. Jump in, try it out, and let me know how it feels!

  • Lots of tweaks - 23 December 2025

    - polished tutorial - adjusted default values in settings for new players - added new audio for owl - switch deck continue button on death screen - fixed issues with music speeding up for skulls - made the greed skull scaling more fair - added a ui indicator to show when skull effects are active - fixed negative cash issue in the shop -

  • The Juice Update - 22 December 2025

    🔥 TLDR – Big Update Highlights Major Glory Kill overhaul – now player-controlled and skill-based Key rebinding is now supported More settings options Separate volume sliders for Music and SFX HUD can now be hidden Movement update Momentum is preserved when jumping Full air control Bunny hopping added (Quake-style, optional but very fun) ----------------------------------- ⚙️ Settings & Quality of Life Updates This update adds a bunch of long-requested flexibility: Full key rebinding support Expanded Settings menu Separate sliders for Music and Sound Effects Option to hide the HUD for a cleaner, more immersive experience Small things, but they go a long way toward making the game feel better to play. ----------------------------------- 🔪 Glory Kill Targeting Update I just finished a major overhaul to how glory kills work, and I’m really excited about this one. The Problem Previously, g…

  • Tutorial Improvements & New Hub | 20% Sale Ending Today - 14 December 2025

    Tutorial Improvements & Hub Update I just pushed a big tutorial update focused on clarity, pacing, and helping new players get into the flow faster. If you’ve bounced off early before, I’d love for you to give it another try and let me know how it feels. What’s New • Improved tutorial clarity and pacing • Better onboarding for first-time players • Overall smoother early-game flow In Progress I’m currently building a brand-new hub environment. It’s still a work in progress, but it’s shaping up nicely. Sale Ending Soon The 20% sale is ending soon if you or a friend were on the fence. Feedback is always appreciated! It genuinely helps guide development.

  • Overpowered level 4 Weapon Update! - 11 December 2025

    Level 4 Uber Weapons Update Hey everyone! Quick update on the weapon combining system. The Level 4 Arsenal I've added 7 max-level weapons that you can't buy — you have to earn them by combining: Piercer (AK47 Level 4) – Bullets penetrate infinitely and explode on kills Grizzly Mayhem (Bear Cannon Level 4) – Every 5th shot spawns a MEGA bear Reaper (Shotgun/Blunderbuster Level 4) – Executes the highest HP enemy below 30% health Zeus's Wrath (Lightning Staff Level 4) – Chains to 5–8 enemies and stuns them Phoenix Shuriken (Ninja Star Level 4) – Bounces up to 5 times and sets enemies on fire Nova Cannon (Plasma Staff Level 4) – Fires 10–12 homing pellets at unique enemies Reaper (Shotgun Level 4) – Executes highest HP enemy below 30% health How it works Buy the same weapon twice in the shop and they'll combine into the next level. Keep doing this until you hit Level 4. It's pretty satisfyi…

Patch notes and updates

S.noRelease datePatch nameGID number
110 August 2026UI fixes1840310314352764
226 July 2026Hotfix1839041357034241
324 July 2026Hotfixes1839041357030757
415 June 2026More optimization, improved game feel1835236783570833
53 June 2026Bitsummit fixes1834602721186106
611 April 2026Small update - spawn fix and progression ui1829528821311657
710 April 2026Adding hand crafted levels and personal update1829528821308641
819 February 2026Gamepad updates and life event1825093633186313
92 February 2026Small bug fixes1823191198612483
1031 January 2026New Wave Objectives System1823191198606705
1111 January 2026New Hub Environment & Tutorial Improvements. Engine upgrade to Unity 20221821288646583680
122 January 2026Recipe Improvements & Bug Fixes1819386365117804
1331 December 2025🔫 Weapon Handling Overhaul + Huge Performance Boost1819386365115268
1423 December 2025Lots of tweaks1819386365105330
1514 December 2025Tutorial Improvements & New Hub | 20% Sale Ending Today1818752592131764
1611 December 2025Overpowered level 4 Weapon Update!1818752592124484
1710 December 2025Bear update!1818752592119946
1811 June 2025Overdrive Recipe Added – Wave 2 Just Got Juicier 🍊⚡1802261838725468

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2506550
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateDec 8, 2025
DeveloperChazak Games
PublisherChazak Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent93%
Positive reviews38
Negative reviews3
Total reviews41
Steam recommendationsNot available
Achievements28
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2506550/

Short description

High Fructose is a first-person survivor-like roguelite where weapons fire automatically while you dash, wall-run, and manually slash through demon fruit with fast-paced melee combat. Build powerful loadouts between waves with weapons, items, and recipes.

About this game

High Fructose A high-speed roguelite FPS where movement rules the battlefield. Wall-running, dashing, double-jumping fluid movement meets handcrafted and procedurally generated combat arenas. You are the Fox. In a world of fruit corrupted by demonic forces, slice, smash, and blast your way through. Key Features ⚡ High-Speed Movement Combat Stay in motion and dominate enemies with momentum and positioning. 🍉 Demonic Fruit Enemies Each run brings newly mutated, twisted fruit enemies. 🔪 Manual + Auto Combat Control your melee weapon and everything else fires automatically. Become a storm of destruction. 🌳 Handcrafted + Procedural Battlefields Designed spaces combined with dynamic layouts, paths, and elevation for every run. 🥣 Recipe System Completing recipes gives you powerful game-changing effects. 💰 Shop & Build Crafting Upgrade weapons and perks between waves. 🌱 Persistent Progression (Seeds) Grow stronger, unlock new power, and push deeper each run. Early Access This game is currently in development. Some systems and controls are still being refined. We’re actively improving the experience based on player feedback.

Supported languages

English * , Japanese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
55DualShock Controller Support
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

High Fructose's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

High Fructose's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records High Fructose at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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