World of Diving news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score49% positive
- Total reviews766
- Release dateAug 26, 2014
- DeveloperVertigo Games
- PublisherVertigo Games
Genres: Adventure, Indie, Simulation, Early Access
Company pages: Developer: Vertigo GamesPublisher: Vertigo Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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World of Diving Steam news
World of Diving news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Community Announcement – World of Diving Update - 14 April 2025
We started this adventure with the ambition to create an exhilarating multiplayer diving experience in VR — a game that captured the wonder of underwater exploration and the thrill of discovery with friends. However, today we’ve had to make the difficult decision to not move forward with bringing World of Diving out of Early Access. As a result, the game will be de-listed from the store on May 1st, 2025, and will no longer be available for purchase after that date. Players who already own World of Diving will continue to have access to the game and can keep diving into the depths at their leisure. We’re incredibly grateful to everyone who joined us on this journey. Thank you for your support, your feedback, and your passion for the underwater world we built together.
- Announcing Skyworld: Kingdom Brawl! - 27 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33738013%2F2c670b1cf8d26641665b7671647fcec7b6017536.jpg We're proud to announce Skyworld: Kingdom Brawl, a highly competitive, cross-platform multiplayer VR card-battler from the creators of Arizona Sunshine. For the first time, PC VR and standalone VR players will join together as the game launches with full cross-platform support on April 2, 2019. Watch the announcement teaser trailer: https://youtu.be/fYjGAHF3qR4 Wishlist on Steam here. From the creators of Arizona Sunshine, set in the Skyworld universe, Skyworld: Kingdom Brawl is an action-packed, real-time multiplayer card-battler that will turn best friends into foes, built exclusively for VR. Unlock, collect and upgrade dozens of cards to build a powerful deck, and watch your cards come to life as you cast spells and summon forces to wipe your enemy off the map. Joi…
- A Fisherman’s Tale Out Now: Step into a world where physics are broken, and your every move is infinity replicated... - 22 January 2019
A Fisherman’s Tale Out Now: Step into a world where physics are broken, and your every move is infinity replicated... A Fisherman’s Tale Out Now: Step into a world where physics are broken, and your every move is infinity replicated... Innerspace VR and Vertigo Games are proud to announce that A Fisherman’s Tale, the mind-bending & multi-dimensional VR adventure is available from today for HTC Vive headsets for $14.99/EUR 14.99! A Fisherman’s Tale traps you inside a replica where you will need to work with infinite, ever smaller and bigger replications of yourself to find your way out of a world where physics are utterly broken. Seeing is believing, so we’ve created a live-action launch trailer for you guys to check out! ==> https://www.youtube.com/watch?v=uj0cxBlKK8c In a nutshell, A Fisherman’s Tale will have you: Break more than a couple laws of physics in mind-bending VR puzzles! Te…
- WoD UPDATE v0.17.6030 - 21 February 2017
Changes: - The grip button is now used for interaction - Added snap rotation - Fixed a bug where the Steam save data was sometimes cleared when starting the game after a crash - Fixed a bug where the under water effect would not be visible in some areas when rolling the Vive HMD - Fixed not being able to teleport onto the pier and houses in Okavango Delta - Fixed not being able to move while holding the inflator - Fixed interactables depending on hand direction instead of hand position - Added support for Oculus Touch controllers - Fixed some items not being collectable in Okavango Delta and Bonaire (reported by community member Phaota) - Fixed a collectable in Okavango Delta flickering - Fixed sharks in Brazil spawning on top of each other - Fixed object missions not having an objective indicator - Fixed buddies not being enabled in VR - Fixed reflection not working on some machines -…
- WoD UPDATE v0.17.6030 - 21 February 2017
Changes: - The grip button is now used for interaction - Added snap rotation - Fixed a bug where the Steam save data was sometimes cleared when starting the game after a crash - Fixed a bug where the under water effect would not be visible in some areas when rolling the Vive HMD - Fixed not being able to teleport onto the pier and houses in Okavango Delta - Fixed not being able to move while holding the inflator - Fixed interactables depending on hand direction instead of hand position - Added support for Oculus Touch controllers - Fixed some items not being collectable in Okavango Delta and Bonaire (reported by community member Phaota) - Fixed a collectable in Okavango Delta flickering - Fixed sharks in Brazil spawning on top of each other - Fixed object missions not having an objective indicator - Fixed buddies not being enabled in VR - Fixed reflection not working on some machines -…
- Plan for Leaving Early Access - 30 September 2016
We hope you have enjoyed the improvements to the game in the updates over the summer. It’s been fun for the team to move the game closer to release and to receive the positive feedback from the community. We are planning to make another major leap forward. In fact, we are planning to leave early access in Q1 of 2017. In our review of the outstanding tasks on Trello and additional features that we want to add to the game, we have decided the best approach would be to put our heads down and work on a single large update. This will allow us to build out new features and take more time to polish the game. This update will include these new features or key improvements (in addition to the other Trello tasks): - Two new levels (Flying Dutchman & Community levels) - Re-launch of the mission editor - New capture & tag missions and storyline - New map area missions and storyline - New collection…
- Plan for Leaving Early Access - 30 September 2016
We hope you have enjoyed the improvements to the game in the updates over the summer. It’s been fun for the team to move the game closer to release and to receive the positive feedback from the community. We are planning to make another major leap forward. In fact, we are planning to leave early access in Q1 of 2017. In our review of the outstanding tasks on Trello and additional features that we want to add to the game, we have decided the best approach would be to put our heads down and work on a single large update. This will allow us to build out new features and take more time to polish the game. This update will include these new features or key improvements (in addition to the other Trello tasks): - Two new levels (Flying Dutchman & Community levels) - Re-launch of the mission editor - New capture & tag missions and storyline - New map area missions and storyline - New collection…
- WoD UPDATE v0.17.10 - 16 August 2016
A new update is out for World of Diving. In this update, we've added some new fish, improved the 'big fish' animations, added an update notification to the tablet and did some more bug fixing. We've also added sounds when surfacing and submerging. These were long overdue and add some extra immersion. Please note the divegame.net profile settings have been moved to the settings menu. We've replaced the divegame.net profile button in the main menu with a button which directs you to the EUCL3D 3D printing service to print out your avatar. The complete list of changes: - The following sea life was added to the game: Lionfish, Orca, Red Rockfish, Rockfish, Sperm whale, Great white shark, Tiger shark - Big fish trailing animation is now smoother - An icon is now displayed in the tablet when it is updated (ex. when a story mission is completed or an Oceanopedia entry is updated) - A sound effe…
- WoD UPDATE v0.17.10 - 16 August 2016
A new update is out for World of Diving. In this update, we've added some new fish, improved the 'big fish' animations, added an update notification to the tablet and did some more bug fixing. We've also added sounds when surfacing and submerging. These were long overdue and add some extra immersion. Please note the divegame.net profile settings have been moved to the settings menu. We've replaced the divegame.net profile button in the main menu with a button which directs you to the EUCL3D 3D printing service to print out your avatar. The complete list of changes: - The following sea life was added to the game: Lionfish, Orca, Red Rockfish, Rockfish, Sperm whale, Great white shark, Tiger shark - Big fish trailing animation is now smoother - An icon is now displayed in the tablet when it is updated (ex. when a story mission is completed or an Oceanopedia entry is updated) - A sound effe…
- WoD UPDATE v0.17.9 - 19 July 2016
We hope you are enjoying the recent updates to World of Diving. There were a lot of changes in the last update, and while we do our best to test all of these changes, some problems might still arise after a new build is live. This update is primarily focused on improving stability and fixing bugs. We really appreciate all of the feedback we get from you guys. This feedback helped us a lot in identifying some of the problematic parts of the game (ex. not being able to interact with objects with your right hand while you have the tablet equipped in your left while using a Vive). New Feature: You can now print a 3D model of your in-game character and have it shipped to your front door through our partnership with Eucl3D. These models are available in three sizes and can be ordered directly from the customization screens in the game. The complete list of changes: - Ray now looks at you when…
- WoD UPDATE v0.17.9 - 19 July 2016
We hope you are enjoying the recent updates to World of Diving. There were a lot of changes in the last update, and while we do our best to test all of these changes, some problems might still arise after a new build is live. This update is primarily focused on improving stability and fixing bugs. We really appreciate all of the feedback we get from you guys. This feedback helped us a lot in identifying some of the problematic parts of the game (ex. not being able to interact with objects with your right hand while you have the tablet equipped in your left while using a Vive). New Feature: You can now print a 3D model of your in-game character and have it shipped to your front door through our partnership with Eucl3D. These models are available in three sizes and can be ordered directly from the customization screens in the game. The complete list of changes: - Ray now looks at you when…
- WoD UPDATE v0.17.5 - 17 June 2016
The new WoD version is live. There have been a lot of changes (and a lot of time..) since the previous version. We have made some really big improvements performance wise. All levels are now running at a solid 90fps on an Oculus mininum spec PC in VR mode. For this, almost all art has seen a complete overhaul which you will be able to see once we put the new build live today. Additionally, the following major changes can be found in this update: - A complete re-do of fish rendering - Fish AI improvements - Tablet for most interface interaction - Story-mode which guides you through the game - HTC Vive & Oculus CV1 support - New fish density setting You can find more information about the changes in the devblog below. Let us know what you think!
- WoD UPDATE v0.17.5 - 17 June 2016
The new WoD version is live. There have been a lot of changes (and a lot of time..) since the previous version. We have made some really big improvements performance wise. All levels are now running at a solid 90fps on an Oculus mininum spec PC in VR mode. For this, almost all art has seen a complete overhaul which you will be able to see once we put the new build live today. Additionally, the following major changes can be found in this update: - A complete re-do of fish rendering - Fish AI improvements - Tablet for most interface interaction - Story-mode which guides you through the game - HTC Vive & Oculus CV1 support - New fish density setting You can find more information about the changes in the devblog below. Let us know what you think!
- Development blog 67 - 17 June 2016
Johann Overhaul of the entire game, and stuff... It's been about 3 months since our last Development Blog. There's been a lot of developer activity on World of Diving in that time. First of all; we've made some really big improvements on the performance side. All levels are now running at a solid 90fps on an Oculus minimum spec PC in VR mode. For this, almost all art has seen a complete overhaul which you will be able to see once we put the new build live today. We have also added HTC Vive support. Personally, I've been doing lots of work on getting everything working again since so many systems have been changed to provide a smoother experience in VR. Next to the systems that have been changed, a lot of systems have also been added: - A complete re-do of fish rendering. Small fish now all have trailing so their turing is smooth instead of jerky, as it was. Also, a lot of changes have b…
- Development blog 67 - 17 June 2016
Johann Overhaul of the entire game, and stuff... It's been about 3 months since our last Development Blog. There's been a lot of developer activity on World of Diving in that time. First of all; we've made some really big improvements on the performance side. All levels are now running at a solid 90fps on an Oculus minimum spec PC in VR mode. For this, almost all art has seen a complete overhaul which you will be able to see once we put the new build live today. We have also added HTC Vive support. Personally, I've been doing lots of work on getting everything working again since so many systems have been changed to provide a smoother experience in VR. Next to the systems that have been changed, a lot of systems have also been added: - A complete re-do of fish rendering. Small fish now all have trailing so their turing is smooth instead of jerky, as it was. Also, a lot of changes have b…
- Devblog 66 - 29 March 2016
Johann Performance and Graphical user interface conversion This week I've been sitting with the artists to do some much needed optimizations. These are mainly important for VR, in which you have to render at a very high FPS to reduce motion sickness. For example; for the Oculus Rift this is 90 FPS. We've began with the first level, Diving Base. We've managed to improve a lot, and after we do some code optimizations we'll reach the target FPS. As for the GUI conversions; Now all of the systems are converted, I'm currently working on getting everything stable and ready for putting live. Jeroen World of Diving Oculus support This week I've been working on fixing bugs for support of World of Diving on the Oculus Platform. Steam provides functionality for handling user lobbies, inviting users to a game and matchmaking. This is something the Oculus platform also supports, but in a different w…
- Devblog 66 - 29 March 2016
Johann Performance and Graphical user interface conversion This week I've been sitting with the artists to do some much needed optimizations. These are mainly important for VR, in which you have to render at a very high FPS to reduce motion sickness. For example; for the Oculus Rift this is 90 FPS. We've began with the first level, Diving Base. We've managed to improve a lot, and after we do some code optimizations we'll reach the target FPS. As for the GUI conversions; Now all of the systems are converted, I'm currently working on getting everything stable and ready for putting live. Jeroen World of Diving Oculus support This week I've been working on fixing bugs for support of World of Diving on the Oculus Platform. Steam provides functionality for handling user lobbies, inviting users to a game and matchmaking. This is something the Oculus platform also supports, but in a different w…
- Devblog 65 - 8 January 2016
JohannGraphical user interface conversion V6 Like the last time; I've been converting several more small systems to the new UI system. This week, the following features were converted: - The tour 'any button to close' message - The 'open community mission terminal' button - The 'loading community mission' message - The community mission voting view - The divegame.net profile window - Fadeout view - The loading screen - The air refill point view The current status of the conversion: There's about one more of these 'small systems' passes to go, after which everything has to be tested and bug fixed, and we'll have to make sure everything has controller support. BjornCollectables Hello guys, my name is Bjorn and i am the new intern at Vertigo Games. Currently i am studying Game Art here in Rotterdam and for the next six months i will work at Vertigo Games for my internship. I'm excited to w…
- Devblog 65 - 8 January 2016
JohannGraphical user interface conversion V6 Like the last time; I've been converting several more small systems to the new UI system. This week, the following features were converted: - The tour 'any button to close' message - The 'open community mission terminal' button - The 'loading community mission' message - The community mission voting view - The divegame.net profile window - Fadeout view - The loading screen - The air refill point view The current status of the conversion: There's about one more of these 'small systems' passes to go, after which everything has to be tested and bug fixed, and we'll have to make sure everything has controller support. BjornCollectables Hello guys, my name is Bjorn and i am the new intern at Vertigo Games. Currently i am studying Game Art here in Rotterdam and for the next six months i will work at Vertigo Games for my internship. I'm excited to w…
- Devblog 64 - 18 December 2015
http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2012/12/11/1355221670860/95431037-bcae-41e1-bb70-625d4031da10-620.jpeg JohannGraphical user interface conversion V5This week I've converted lots of smaller systems to the new UI system: - Radial selection (which you use to select tools and gestures) - In-game menu - Console messages (like 'A player has joined the game') - The player level bar in the main menu - The customization loading circle animation - The fps counter - The mission editor (lots was already converted because it works with the tile system) These systems could be converted fairly quickly because a lot of elements were drawn using the tile system, which was already converted. Also, a lot of utility functions have been added to make a lot of conversions easier to do. Vertigo is closing for christmas and new year, so you'll hear from us again after that. Happy holid…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 February 2017 | WoD UPDATE v0.17.6030 | 3819571572130730836 |
| 2 | 16 August 2016 | WoD UPDATE v0.17.10 | 3819571572130731082 |
| 3 | 19 July 2016 | WoD UPDATE v0.17.9 | 3819571572130731282 |
| 4 | 17 June 2016 | WoD UPDATE v0.17.5 | 3819571572130731402 |
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