SPSTEAMPULSELIVE ANALYTICS
Space Pirates And Zombies 2

Space Pirates And Zombies 2 Steam metadata

MinMax Games Ltd. | Nov 7, 2017 | game

Released

4players observed · 10 October 2026 - 18:00:22 UTC

ActionAdventureIndieRPGSimulationSteam Store

  • Latest observed players4 · 10 October 2026 - 18:00:22 UTC
  • SteamPulse tracked peak19
  • Units sold (VGI)134,797
  • Revenue (VGI)$1,940,911
  • Review score79% positive

Space Pirates And Zombies 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players4 · 10 October 2026 - 18:00:22 UTC
  • SteamPulse tracked peak19
  • Units sold (VGI)134,797
  • Revenue (VGI)$1,940,911
  • Review score79% positive
  • Total reviews2,841
  • Release dateNov 7, 2017
  • DeveloperMinMax Games Ltd.
  • PublisherMinMax Games Ltd.

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: MinMax Games Ltd.Publisher: MinMax Games Ltd.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Space Pirates And Zombies 2 Steam metadata

Space Pirates And Zombies 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/252470/metadata
Steam Storehttps://store.steampowered.com/app/252470/
Steam Communityhttps://steamcommunity.com/app/252470
PCGamingWiki search
IGDB searchSearch IGDB for Space Pirates And Zombies 2

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 2,242 positive, 599 negative

Price and discount

$19.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Tracked Controller Support, VR Supported, Steam Trading Cards

Achievements

42

Platform releases
  • Steam 17 May 2016

Latest Steam announcements

  • No Creeps Were Harmed TD Announced! - 14 March 2023

    https://store.steampowered.com/app/1932260/No_Creeps_Were_Harmed_TD/ Employ lethal turrets, traps, and gadgets to defend against an onslaught of evolving creeps! Step into a twisted, hyper 3D, mind bending realm. Upgrade and adapt your defenses. Become a master maze crafter. Collect bizarre artifacts. Rush creeps for lucrative rewards, and succumb to greed! TURRETS FOR EVERY OCCASION Unlock, construct, modify and upgrade a variety of specialized turrets and structures. Rain down destruction from afar with Mortars and Sniper Turrets. Wall-up the battlefield into a meat grinding maze. Splatter creeps into paste with Pounders and Shotgun Turrets. Go on the defensive with Boosters and Hexers to slow creeps to a crawl. Fry your enemies with Lasers, Flame Turbines, and more! CREEPS TO RUIN EVERY OCCASION Forget everything you know about tower defense. Here, creeps are forged to mess with your…

  • Massive update released for the Clanfolk Demo! - 21 March 2022

    Clanfolk Demo Upgrade Released Hi everyone, I just wanted to let the SPAZ fans know about some developments with MinMax's next game, Clanfolk. I am thrilled to finally update the Clanfolk Demo with all the new content that I have been working on. I want to give special thanks to the Discord community for tirelessly testing the beta versions over the last few months and providing great suggestions. Please consider stopping by. We have a very friendly community, and I am on there daily taking notes :) https://discord.com/invite/U6yztRSTxX New World Building Controls When starting a New Map, players can now choose to spend points to change the amount of Mountains, Lakes, Forests, Grassland, and Wildlife on the generated map. Points need to be balanced, so highly increasing one slider, will mean a tough choice on what other ones to decrease. Custom Clan Builder After the map has been genera…

  • A first look at Clanfolk - 11 August 2021

    Hello Everyone!, I am very happy to announce Clanfolk! Clanfolk has been a four year passion project, and now it is about time to show it. A little history, Clanfolk was developed alongside Golftopia, its sibling project. After SPAZ and SPAZ2, we needed a break from space combat for a little while and Narlak and I decided to each try a solo side project. Initially, these projects were supposed to only take 14 months, but here we are 4 years later, oops. When Clanfolk started development, I had been making games for 16 years and had never once touched art or sound or shaders in a game, ever. So I decided that was something I wanted to try. Over time, I think my art has improved, yeah it is coder art, but I like it :) I also wanted to make a game where I could just escape for a while and really care about the inhabitants. Rimworld is an incredibly well made game that came closest to the f…

  • The best pirate games on PC - 20 November 2019

    Ahoy there, you salty sea dog! We ‘ear that ye want to be a filthy cutthroat pirate. All right, but you don’t become a pirate just by asking. You’ll ‘ave to play, the best pirate games ! In each one, you’ll have to master the sword, the art of thievery, and the quest. What? That be treasure hunting, ye sea urchin! So if ye want to prove yerself that yer pirate material, ‘ere be the ten best pirate games that we think are good trials. Aye, even being a pirate in space counts, because swashbucklin’ ain’t reserved for just the seven seas. (more…)

  • Introducing GolfTopia! - 15 October 2019

    https://cdn.steampulse.org/steam/apps/1144020/extras/golf_gif_laps.gif?v=1571152659 Hi everyone. A lot of you have been pretty anxious to hear what we’re working on these days. It's finally time for MinMax to announce our new game! GolfTopia is a retro-futuristic golf management sim, tower defense, pinball hybrid from the makers of Space Pirates And Zombies 1 and 2. Check out our Steam page here … https://store.steampowered.com/app/1144020/GolfTopia/ If you’re interested in hearing the story about how we got from space pirates to a futuristic golf course, keep reading … After SPAZ 2 we both felt pretty burnt out on space operas, having worked on SPAZ 1 and 2 for over 8 years combined. We both knew we didn’t want to jump into another SPAZ right away. We wanted to do something different, and not just become a single game studio. For a few months we rolled around several weird ideas,…

  • V1.1 The Proving Grounds! - 30 January 2018

    http://steamusercontent-a.akamaihd.net/ugc/939433343872884129/7C558E1F169C1B794593CC9DE44A53F9B0B112A1/ Hi Everyone, Here's some new stuff we hope you will like! :) Proving Grounds: If you have ever wanted to see how your ship would do against the local Arena ship, wish no longer because you can now have a simulated battle vs arena ships to test out your designs with no risk to life and limb. New Map! (Hexor) This new 110 territory map is hex based. It is a much more traditional strategic map but it turns out to be quite fun to play as well! It is only available in Sandbox Mode. Engine Boost Changes: We are experimenting with a new boost system that requires 20% boost fuel to start boosting. This is in response to user input that players were holding the boost button down indefinitely in battle because they were overwhelmed or just forgot. This lead to the boost never recharging. Now wh…

  • V1.1 The Proving Grounds! - 30 January 2018

    http://steamusercontent-a.akamaihd.net/ugc/939433343872884129/7C558E1F169C1B794593CC9DE44A53F9B0B112A1/ Hi Everyone, Here's some new stuff we hope you will like! :) Proving Grounds: If you have ever wanted to see how your ship would do against the local Arena ship, wish no longer because you can now have a simulated battle vs arena ships to test out your designs with no risk to life and limb. New Map! (Hexor) This new 110 territory map is hex based. It is a much more traditional strategic map but it turns out to be quite fun to play as well! It is only available in Sandbox Mode. Engine Boost Changes: We are experimenting with a new boost system that requires 20% boost fuel to start boosting. This is in response to user input that players were holding the boost button down indefinitely in battle because they were overwhelmed or just forgot. This lead to the boost never recharging. Now wh…

  • Simplified/Traditional Chinese Added! - 7 December 2017

    Hi All, Just a quick note, Traditional and Simplified Chinese are now active language options as of v1.001. There are no other changes in this new version aside from the addition of the two new languages. We are not able to read either of these new languages, so there may be a few translation issues at first, but please let us know if you find any, and we will collect them and have them fixed promptly. We are currently taking some personal time until January. We have finished up with the launch PR campaign and now have a bit of time to relax over the holidays and get our heads back on straight. Happy Holidays everyone! Andrew (Blorf) and Richard (Narlak)

  • Simplified/Traditional Chinese Added! - 7 December 2017

    Hi All, Just a quick note, Traditional and Simplified Chinese are now active language options as of v1.001. There are no other changes in this new version aside from the addition of the two new languages. We are not able to read either of these new languages, so there may be a few translation issues at first, but please let us know if you find any, and we will collect them and have them fixed promptly. We are currently taking some personal time until January. We have finished up with the launch PR campaign and now have a bit of time to relax over the holidays and get our heads back on straight. Happy Holidays everyone! Andrew (Blorf) and Richard (Narlak)

  • Now Available on Steam - Space Pirates And Zombies 2 - 9 November 2017

    Space Pirates And Zombies 2 is Now Available on Steam! Design and then improve the ultimate mothership. Explore a persistent living galaxy populated by 200 unique captains that can do everything you can do. Survive the zombie infection and then fight them back. Make allies and start your own faction. Build your empire. Also includes Sandbox Mode.

  • Space Pirates and Zombies 2 leaves Early Access - 8 November 2017

    Released in 2011, Space Pirates and Zombies was more of a good idea than a good game: "Not quite ready for prime time, but with plenty of potential if the right choices are made," as we said in our review . A few years later the opportunity to grow that potential came along in the form of Space Pirates and Zombies 2, which went into Steam Early Access in May 2016 , and yesterday made it into full release.  The launch trailer, I'll admit, is a little baffling, and so too is the description on Steam : The entire galaxy sounds like a George Miller post-apocalypse—infrastructure has collapsed, fuel is scarce, and scavenging means survival—and there are hundreds of fleets in the galaxy all trying to survive, led by captains with all the same abilities as the player.  "As resource scarcity becomes critical, ships come into conflict just to survive. Factions may fo…

  • Space Pirates and Zombies 2 blasts off properly - 7 November 2017

    Spaceship-building shoot-o-strategy sandbox Space Pirates and Zombies 2 today officially launched, following eighteen months in early access. No, don’t mind the name: this is an interesting game. You build your own spaceship, right, by snapping together bits and pieces. So far, so spaceship. Then you set out to stay alive in a post-spacezombie apocalypse, however you can. Find resources, claim territory, build bases, salvage, trade, befriend factions, break alliances, and shoot spaceships… all while 200 other AI-controlled captains do the same. A bit like Mount & Blade with spaceships. (more…)

  • V1.0 It's Ready! - 7 November 2017

    http://cloud-3.steamusercontent.com/ugc/871871121570292531/77A7A2C5277DB20986DF49ECD10154E64A464CF3/ Hi All, Release day has finally arrived! Early Access has been a great learning experience for us and we are so thankful for all of you who came along with us for the ride, sharing your ideas and support. SPAZ 2 has been a long haul. 18 months in Early Access, and 18 months as Coming Soon prior to that. So 3 years now we have been on the Steam forums daily taking input on the game, sharing progress, and leaning on you all for support. We feel like we received a massive education in that time. All together SPAZ 2 was in development for 62 months. 62 crazy months. Going forward, we plan to continue to support SPAZ 2. In the short term, we have a Chinese translation almost ready as well as tools to allow players to localize SPAZ 2 themselves into their language of choice. We also want to cr…

  • V1.0 It's Ready! - 7 November 2017

    http://cloud-3.steamusercontent.com/ugc/871871121570292531/77A7A2C5277DB20986DF49ECD10154E64A464CF3/ Hi All, Release day has finally arrived! Early Access has been a great learning experience for us and we are so thankful for all of you who came along with us for the ride, sharing your ideas and support. SPAZ 2 has been a long haul. 18 months in Early Access, and 18 months as Coming Soon prior to that. So 3 years now we have been on the Steam forums daily taking input on the game, sharing progress, and leaning on you all for support. We feel like we received a massive education in that time. All together SPAZ 2 was in development for 62 months. 62 crazy months. Going forward, we plan to continue to support SPAZ 2. In the short term, we have a Chinese translation almost ready as well as tools to allow players to localize SPAZ 2 themselves into their language of choice. We also want to cr…

  • Coming November 7th! - 24 October 2017

    http://cloud-3.steamusercontent.com/ugc/875247637256973064/33CF64B4A898C40AEBC74C43D3827681570C0A8C/ Hi Everyone, We just wanted to give you all a heads up that we will be leaving Early Access on November 7, 2017. Code lockdown has gone really well and the buglists for 1.0 are clear, so it is time to give SPAZ 2 its final 2 weeks in the oven before release. The release should simply be us changing the version number to 1.0 on Novermber 7th, assuming no more critical issues arise. Thanks for your patience with the lockdown. We feel it is the best practice for a clean release. We want to thank everyone who has been there with us over the last 17 months of Early Access. It has been great sharing ideas each day and SPAZ 2 is so much better for it. We really appreciate you all! Andrew (Blorf) and Richard (Narlak)

  • Coming November 7th! - 24 October 2017

    http://cloud-3.steamusercontent.com/ugc/875247637256973064/33CF64B4A898C40AEBC74C43D3827681570C0A8C/ Hi Everyone, We just wanted to give you all a heads up that we will be leaving Early Access on November 7, 2017. Code lockdown has gone really well and the buglists for 1.0 are clear, so it is time to give SPAZ 2 its final 2 weeks in the oven before release. The release should simply be us changing the version number to 1.0 on Novermber 7th, assuming no more critical issues arise. Thanks for your patience with the lockdown. We feel it is the best practice for a clean release. We want to thank everyone who has been there with us over the last 17 months of Early Access. It has been great sharing ideas each day and SPAZ 2 is so much better for it. We really appreciate you all! Andrew (Blorf) and Richard (Narlak)

  • V0.9.903 The Almost There Update! - 6 September 2017

    http://cloud-3.steamusercontent.com/ugc/868488349350468877/065799416467EEADAA4C3FCBDA1CFC088B8227D2/ Hi All, We have spent the last month continuing our preparations for the 1.0 release. The month was all about removing those last few hard to find bugs and doing a bit of deeper optimization that was not possible while the codebase was in flux. We have also begun to work on the Mac and Linux builds in the hopes that they will be ready before for the Windows 1.0 release. So lets delve into what's been going on.... Bug Fixes/Changes: Some of these last bugs have been on our list for over a year, but we finally got the time to fix them. It feels great to clear them off the list. Fixed hang when retreating from battle after destroying a starbase. Fixed case where is was possible for loading an autosave to force you into a battle instead of being on the starmap. Fixed rare case where bandit's…

  • V0.9.903 The Almost There Update! - 6 September 2017

    http://cloud-3.steamusercontent.com/ugc/868488349350468877/065799416467EEADAA4C3FCBDA1CFC088B8227D2/ Hi All, We have spent the last month continuing our preparations for the 1.0 release. The month was all about removing those last few hard to find bugs and doing a bit of deeper optimization that was not possible while the codebase was in flux. We have also begun to work on the Mac and Linux builds in the hopes that they will be ready before for the Windows 1.0 release. So lets delve into what's been going on.... Bug Fixes/Changes: Some of these last bugs have been on our list for over a year, but we finally got the time to fix them. It feels great to clear them off the list. Fixed hang when retreating from battle after destroying a starbase. Fixed case where is was possible for loading an autosave to force you into a battle instead of being on the starmap. Fixed rare case where bandit's…

  • V0.9.9 Voice Acting - 3 August 2017

    http://cloud-3.steamusercontent.com/ugc/867359279613642768/E8A598D68A50FA0B68DAA1FC8A74F1DD6FFEF728/ Hi All, This version was all about completing the final deliverables for the 1.0 release. We are so close now. We have had a ton of great input over the last 14 months in Early Access, and we really appreciate you taking this journey with us! Major additions: Professional Voice Acting. Localization to French, German, and Russian. VR motion controller support for VIVE and OCULUS Here we go. Professional Voice Acting: Hiring professional voice talent was new to us, but in the end we think that we found the perfect voices for each character. In fact, originally we were not going to professionally voice Mac, Skid or the Computer but in the end the quality of the main cast's voice acting was so high that we decided to voice everything because the difference between the professional voice acti…

  • V0.9.9 Voice Acting - 3 August 2017

    http://cloud-3.steamusercontent.com/ugc/867359279613642768/E8A598D68A50FA0B68DAA1FC8A74F1DD6FFEF728/ Hi All, This version was all about completing the final deliverables for the 1.0 release. We are so close now. We have had a ton of great input over the last 14 months in Early Access, and we really appreciate you taking this journey with us! Major additions: Professional Voice Acting. Localization to French, German, and Russian. VR motion controller support for VIVE and OCULUS Here we go. Professional Voice Acting: Hiring professional voice talent was new to us, but in the end we think that we found the perfect voices for each character. In fact, originally we were not going to professionally voice Mac, Skid or the Computer but in the end the quality of the main cast's voice acting was so high that we decided to voice everything because the difference between the professional voice acti…

Patch notes and updates

S.noRelease datePatch nameGID number
121 March 2022Massive update released for the Clanfolk Demo!4259848535842825001
223 May 2016Hotfix v0.1.163819571572130739587
323 May 2016Hotfix v0.1.16255955672071655716
421 May 2016Hotfix v0.1.14/153819571572130739697
521 May 2016Hotfix v0.1.14/15255955672064689595
621 May 2016Hotfix v0.1.133819571572130739815
721 May 2016Hotfix v0.1.13255955672061646546
820 May 2016Hotfix v0.1.123819571572130739921
920 May 2016Hotfix v0.1.12255955672061003149
1020 May 2016Hotfix v0.1.113819571572130740030
1120 May 2016Hotfix v0.1.11255955672058062570
1219 May 2016HotFix Roundup3819571572130740139
1319 May 2016HotFix Roundup255955672057560112

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID252470
Live current players4
SteamPulse tracked peak19
Live count (today's peak floor)4
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateNov 7, 2017
DeveloperMinMax Games Ltd.
PublisherMinMax Games Ltd.
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeMostly Positive
Positive review percent79%
Positive reviews2,242
Negative reviews599
Total reviews2,841
Steam recommendations2,735
Achievements42
Average playtime forever3,198 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/252470/

Short description

Design and then improve the ultimate mothership. Explore a persistent living galaxy populated by 200 unique captains that can do everything you can do. Survive the zombie infection and then fight them back. Make allies and start your own faction. Build your empire. Also includes Sandbox Mode.

About this game

Discord About the Game In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival. Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy. As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder. Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy. When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage. Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun. Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge. Key Features: Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War. A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents. Build your own faction from nothing. Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship co…

Supported languages

English * , French, German, Russian, Simplified Chinese, Traditional Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
52Tracked Controller Support
53VR Supported
29Steam Trading Cards
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Violência Atos criminosos
steam germany16Gewalt Alkohol / Tabak Schimpfwörte
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 10, 2026 to Oct 10, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Space Pirates And Zombies 2's USD price history spans from Oct 10, 2026 to Oct 10, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Space Pirates And Zombies 2's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Oct 10, 2026 through Oct 10, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Space Pirates And Zombies 2 at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-10$19.99$19.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,195,28010 October 2026 - 18:00:04 UTC1,818,368
2Wallpaper Engine112,29410 October 2026 - 15:32:01 UTC150,271
3Dota 2968,23410 October 2026 - 18:00:05 UTC1,291,328
4Once Human21,10510 October 2026 - 17:18:11 UTC231,343
5Party Animals8,99410 October 2026 - 16:26:11 UTC57,806
6LoveChoice33810 October 2026 - 10:16:44 UTC1,139
7Gems of War - Puzzle RPG56410 October 2026 - 05:30:38 UTC2,965
8女神异闻录:夜幕魅影4310 October 2026 - 16:02:09 UTC385

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2968,23410 October 2026 - 18:00:05 UTC1,291,3282,758,031Valve
Slay the Spire 288,85210 October 2026 - 16:07:23 UTC574,638199,438Mega Crit
Total War: WARHAMMER III70,17110 October 2026 - 17:25:51 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 358,44210 October 2026 - 17:43:48 UTC875,343860,578Larian Studios
Hearts of Iron IV53,86610 October 2026 - 17:53:59 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI45,40210 October 2026 - 15:47:21 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Arena Breakout: Infinite37,80110 October 2026 - 14:41:12 UTC65,94478,112Morefun Studios
Mount & Blade II: Bannerlord34,25810 October 2026 - 17:02:18 UTC248,034298,531TaleWorlds Entertainment
RimWorld33,65210 October 2026 - 17:20:33 UTC95,851239,107Ludeon Studios
Crusader Kings III33,35110 October 2026 - 16:13:17 UTC98,474138,767Paradox Development Studio
7 Days to Die32,87210 October 2026 - 17:42:12 UTC124,449401,451The Fun Pimps
Football Manager 2631,41810 October 2026 - 17:54:56 UTC82,75036,155Sports Interactive

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,195,28010 October 2026 - 18:00:04 UTC1,818,3689,896,033Valve
Dota 2968,23410 October 2026 - 18:00:05 UTC1,291,3282,758,031Valve
AION 2366,00910 October 2026 - 15:19:57 UTC372,8726,962NC
PUBG: BATTLEGROUNDS334,68110 October 2026 - 18:00:05 UTC3,236,0272,744,193PUBG Corporation
WARDOGS173,58910 October 2026 - 17:45:56 UTC399,748Not availableBULKHEAD
Valheim157,13910 October 2026 - 17:09:20 UTC498,478533,888Iron Gate AB
Apex Legends™150,22510 October 2026 - 16:47:17 UTC624,4731,047,228Respawn
Rust131,96410 October 2026 - 16:26:05 UTC259,6461,403,838Facepunch Studios
ARC Raiders131,55710 October 2026 - 15:59:51 UTC465,097389,259Embark Studios
Team Fortress 288,83310 October 2026 - 16:20:36 UTC253,2251,230,475Valve
Overwatch®84,32110 October 2026 - 17:17:08 UTC164,636420,984Blizzard Entertainment, Inc.
Delta Force77,82810 October 2026 - 17:36:12 UTC246,418197,579Team Jade

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat174,72610 October 2026 - 14:37:53 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS173,58910 October 2026 - 17:45:56 UTC399,748Not availableBULKHEAD
Valheim157,13910 October 2026 - 17:09:20 UTC498,478533,888Iron Gate AB
Rust131,96410 October 2026 - 16:26:05 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine112,29410 October 2026 - 15:32:01 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 288,85210 October 2026 - 16:07:23 UTC574,638199,438Mega Crit
Stardew Valley82,80810 October 2026 - 16:11:13 UTC236,6141,016,067ConcernedApe
Project Zomboid75,08310 October 2026 - 17:41:53 UTC122,811486,203The Indie Stone
Geometry Dash71,12010 October 2026 - 15:08:20 UTC108,707646,789RobTop Games
Palworld64,26610 October 2026 - 16:53:04 UTC2,101,535451,088Pocketpair
TBH: Task Bar Hero63,21610 October 2026 - 17:11:58 UTC546,13043,714Nugem Studio, Tesseract Studio
Euro Truck Simulator 253,63310 October 2026 - 15:01:52 UTC73,289940,058SCS Software

RPG

GameLatest observed playersTracked peakReviewsDeveloper
AION 2366,00910 October 2026 - 15:19:57 UTC372,8726,962NC
Valheim157,13910 October 2026 - 17:09:20 UTC498,478533,888Iron Gate AB
Rust131,96410 October 2026 - 16:26:05 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt108,20610 October 2026 - 15:02:47 UTC137,187877,306CD PROJEKT RED
Stardew Valley82,80810 October 2026 - 16:11:13 UTC236,6141,016,067ConcernedApe
Project Zomboid75,08310 October 2026 - 17:41:53 UTC122,811486,203The Indie Stone
Aniimo72,13310 October 2026 - 14:18:48 UTC140,219Not availablePawprint Studio
Warframe67,39110 October 2026 - 17:32:36 UTC181,509676,031Digital Extremes
Palworld64,26610 October 2026 - 16:53:04 UTC2,101,535451,088Pocketpair
TBH: Task Bar Hero63,21610 October 2026 - 17:11:58 UTC546,13043,714Nugem Studio, Tesseract Studio
Baldur's Gate 358,44210 October 2026 - 17:43:48 UTC875,343860,578Larian Studios
Cyberpunk 207748,59810 October 2026 - 17:50:58 UTC830,387983,630CD PROJEKT RED

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