SPSTEAMPULSELIVE ANALYTICS
Space Pirates And Zombies 2

Space Pirates And Zombies 2 Steam news

MinMax Games Ltd. | Nov 7, 2017 | game

Released

8players observed · 10 October 2026 - 21:45:02 UTC

ActionAdventureIndieRPGSimulationSteam Store

  • Latest observed players8 · 10 October 2026 - 21:45:02 UTC
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

Space Pirates And Zombies 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players8 · 10 October 2026 - 21:45:02 UTC
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews2,841
  • Release dateNov 7, 2017
  • DeveloperMinMax Games Ltd.
  • PublisherMinMax Games Ltd.

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: MinMax Games Ltd.Publisher: MinMax Games Ltd.

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Space Pirates And Zombies 2 Steam news

Space Pirates And Zombies 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • No Creeps Were Harmed TD Announced! - 14 March 2023

    https://store.steampowered.com/app/1932260/No_Creeps_Were_Harmed_TD/ Employ lethal turrets, traps, and gadgets to defend against an onslaught of evolving creeps! Step into a twisted, hyper 3D, mind bending realm. Upgrade and adapt your defenses. Become a master maze crafter. Collect bizarre artifacts. Rush creeps for lucrative rewards, and succumb to greed! TURRETS FOR EVERY OCCASION Unlock, construct, modify and upgrade a variety of specialized turrets and structures. Rain down destruction from afar with Mortars and Sniper Turrets. Wall-up the battlefield into a meat grinding maze. Splatter creeps into paste with Pounders and Shotgun Turrets. Go on the defensive with Boosters and Hexers to slow creeps to a crawl. Fry your enemies with Lasers, Flame Turbines, and more! CREEPS TO RUIN EVERY OCCASION Forget everything you know about tower defense. Here, creeps are forged to mess with your…

  • Massive update released for the Clanfolk Demo! - 21 March 2022

    Clanfolk Demo Upgrade Released Hi everyone, I just wanted to let the SPAZ fans know about some developments with MinMax's next game, Clanfolk. I am thrilled to finally update the Clanfolk Demo with all the new content that I have been working on. I want to give special thanks to the Discord community for tirelessly testing the beta versions over the last few months and providing great suggestions. Please consider stopping by. We have a very friendly community, and I am on there daily taking notes :) https://discord.com/invite/U6yztRSTxX New World Building Controls When starting a New Map, players can now choose to spend points to change the amount of Mountains, Lakes, Forests, Grassland, and Wildlife on the generated map. Points need to be balanced, so highly increasing one slider, will mean a tough choice on what other ones to decrease. Custom Clan Builder After the map has been genera…

  • A first look at Clanfolk - 11 August 2021

    Hello Everyone!, I am very happy to announce Clanfolk! Clanfolk has been a four year passion project, and now it is about time to show it. A little history, Clanfolk was developed alongside Golftopia, its sibling project. After SPAZ and SPAZ2, we needed a break from space combat for a little while and Narlak and I decided to each try a solo side project. Initially, these projects were supposed to only take 14 months, but here we are 4 years later, oops. When Clanfolk started development, I had been making games for 16 years and had never once touched art or sound or shaders in a game, ever. So I decided that was something I wanted to try. Over time, I think my art has improved, yeah it is coder art, but I like it :) I also wanted to make a game where I could just escape for a while and really care about the inhabitants. Rimworld is an incredibly well made game that came closest to the f…

  • The best pirate games on PC - 20 November 2019

    Ahoy there, you salty sea dog! We ‘ear that ye want to be a filthy cutthroat pirate. All right, but you don’t become a pirate just by asking. You’ll ‘ave to play, the best pirate games ! In each one, you’ll have to master the sword, the art of thievery, and the quest. What? That be treasure hunting, ye sea urchin! So if ye want to prove yerself that yer pirate material, ‘ere be the ten best pirate games that we think are good trials. Aye, even being a pirate in space counts, because swashbucklin’ ain’t reserved for just the seven seas. (more…)

  • Introducing GolfTopia! - 15 October 2019

    https://cdn.steampulse.org/steam/apps/1144020/extras/golf_gif_laps.gif?v=1571152659 Hi everyone. A lot of you have been pretty anxious to hear what we’re working on these days. It's finally time for MinMax to announce our new game! GolfTopia is a retro-futuristic golf management sim, tower defense, pinball hybrid from the makers of Space Pirates And Zombies 1 and 2. Check out our Steam page here … https://store.steampowered.com/app/1144020/GolfTopia/ If you’re interested in hearing the story about how we got from space pirates to a futuristic golf course, keep reading … After SPAZ 2 we both felt pretty burnt out on space operas, having worked on SPAZ 1 and 2 for over 8 years combined. We both knew we didn’t want to jump into another SPAZ right away. We wanted to do something different, and not just become a single game studio. For a few months we rolled around several weird ideas,…

  • V1.1 The Proving Grounds! - 30 January 2018

    http://steamusercontent-a.akamaihd.net/ugc/939433343872884129/7C558E1F169C1B794593CC9DE44A53F9B0B112A1/ Hi Everyone, Here's some new stuff we hope you will like! :) Proving Grounds: If you have ever wanted to see how your ship would do against the local Arena ship, wish no longer because you can now have a simulated battle vs arena ships to test out your designs with no risk to life and limb. New Map! (Hexor) This new 110 territory map is hex based. It is a much more traditional strategic map but it turns out to be quite fun to play as well! It is only available in Sandbox Mode. Engine Boost Changes: We are experimenting with a new boost system that requires 20% boost fuel to start boosting. This is in response to user input that players were holding the boost button down indefinitely in battle because they were overwhelmed or just forgot. This lead to the boost never recharging. Now wh…

  • V1.1 The Proving Grounds! - 30 January 2018

    http://steamusercontent-a.akamaihd.net/ugc/939433343872884129/7C558E1F169C1B794593CC9DE44A53F9B0B112A1/ Hi Everyone, Here's some new stuff we hope you will like! :) Proving Grounds: If you have ever wanted to see how your ship would do against the local Arena ship, wish no longer because you can now have a simulated battle vs arena ships to test out your designs with no risk to life and limb. New Map! (Hexor) This new 110 territory map is hex based. It is a much more traditional strategic map but it turns out to be quite fun to play as well! It is only available in Sandbox Mode. Engine Boost Changes: We are experimenting with a new boost system that requires 20% boost fuel to start boosting. This is in response to user input that players were holding the boost button down indefinitely in battle because they were overwhelmed or just forgot. This lead to the boost never recharging. Now wh…

  • Simplified/Traditional Chinese Added! - 7 December 2017

    Hi All, Just a quick note, Traditional and Simplified Chinese are now active language options as of v1.001. There are no other changes in this new version aside from the addition of the two new languages. We are not able to read either of these new languages, so there may be a few translation issues at first, but please let us know if you find any, and we will collect them and have them fixed promptly. We are currently taking some personal time until January. We have finished up with the launch PR campaign and now have a bit of time to relax over the holidays and get our heads back on straight. Happy Holidays everyone! Andrew (Blorf) and Richard (Narlak)

  • Simplified/Traditional Chinese Added! - 7 December 2017

    Hi All, Just a quick note, Traditional and Simplified Chinese are now active language options as of v1.001. There are no other changes in this new version aside from the addition of the two new languages. We are not able to read either of these new languages, so there may be a few translation issues at first, but please let us know if you find any, and we will collect them and have them fixed promptly. We are currently taking some personal time until January. We have finished up with the launch PR campaign and now have a bit of time to relax over the holidays and get our heads back on straight. Happy Holidays everyone! Andrew (Blorf) and Richard (Narlak)

  • Now Available on Steam - Space Pirates And Zombies 2 - 9 November 2017

    Space Pirates And Zombies 2 is Now Available on Steam! Design and then improve the ultimate mothership. Explore a persistent living galaxy populated by 200 unique captains that can do everything you can do. Survive the zombie infection and then fight them back. Make allies and start your own faction. Build your empire. Also includes Sandbox Mode.

  • Space Pirates and Zombies 2 leaves Early Access - 8 November 2017

    Released in 2011, Space Pirates and Zombies was more of a good idea than a good game: "Not quite ready for prime time, but with plenty of potential if the right choices are made," as we said in our review . A few years later the opportunity to grow that potential came along in the form of Space Pirates and Zombies 2, which went into Steam Early Access in May 2016 , and yesterday made it into full release.  The launch trailer, I'll admit, is a little baffling, and so too is the description on Steam : The entire galaxy sounds like a George Miller post-apocalypse—infrastructure has collapsed, fuel is scarce, and scavenging means survival—and there are hundreds of fleets in the galaxy all trying to survive, led by captains with all the same abilities as the player.  "As resource scarcity becomes critical, ships come into conflict just to survive. Factions may fo…

  • Space Pirates and Zombies 2 blasts off properly - 7 November 2017

    Spaceship-building shoot-o-strategy sandbox Space Pirates and Zombies 2 today officially launched, following eighteen months in early access. No, don’t mind the name: this is an interesting game. You build your own spaceship, right, by snapping together bits and pieces. So far, so spaceship. Then you set out to stay alive in a post-spacezombie apocalypse, however you can. Find resources, claim territory, build bases, salvage, trade, befriend factions, break alliances, and shoot spaceships… all while 200 other AI-controlled captains do the same. A bit like Mount & Blade with spaceships. (more…)

  • V1.0 It's Ready! - 7 November 2017

    http://cloud-3.steamusercontent.com/ugc/871871121570292531/77A7A2C5277DB20986DF49ECD10154E64A464CF3/ Hi All, Release day has finally arrived! Early Access has been a great learning experience for us and we are so thankful for all of you who came along with us for the ride, sharing your ideas and support. SPAZ 2 has been a long haul. 18 months in Early Access, and 18 months as Coming Soon prior to that. So 3 years now we have been on the Steam forums daily taking input on the game, sharing progress, and leaning on you all for support. We feel like we received a massive education in that time. All together SPAZ 2 was in development for 62 months. 62 crazy months. Going forward, we plan to continue to support SPAZ 2. In the short term, we have a Chinese translation almost ready as well as tools to allow players to localize SPAZ 2 themselves into their language of choice. We also want to cr…

  • V1.0 It's Ready! - 7 November 2017

    http://cloud-3.steamusercontent.com/ugc/871871121570292531/77A7A2C5277DB20986DF49ECD10154E64A464CF3/ Hi All, Release day has finally arrived! Early Access has been a great learning experience for us and we are so thankful for all of you who came along with us for the ride, sharing your ideas and support. SPAZ 2 has been a long haul. 18 months in Early Access, and 18 months as Coming Soon prior to that. So 3 years now we have been on the Steam forums daily taking input on the game, sharing progress, and leaning on you all for support. We feel like we received a massive education in that time. All together SPAZ 2 was in development for 62 months. 62 crazy months. Going forward, we plan to continue to support SPAZ 2. In the short term, we have a Chinese translation almost ready as well as tools to allow players to localize SPAZ 2 themselves into their language of choice. We also want to cr…

  • Coming November 7th! - 24 October 2017

    http://cloud-3.steamusercontent.com/ugc/875247637256973064/33CF64B4A898C40AEBC74C43D3827681570C0A8C/ Hi Everyone, We just wanted to give you all a heads up that we will be leaving Early Access on November 7, 2017. Code lockdown has gone really well and the buglists for 1.0 are clear, so it is time to give SPAZ 2 its final 2 weeks in the oven before release. The release should simply be us changing the version number to 1.0 on Novermber 7th, assuming no more critical issues arise. Thanks for your patience with the lockdown. We feel it is the best practice for a clean release. We want to thank everyone who has been there with us over the last 17 months of Early Access. It has been great sharing ideas each day and SPAZ 2 is so much better for it. We really appreciate you all! Andrew (Blorf) and Richard (Narlak)

  • Coming November 7th! - 24 October 2017

    http://cloud-3.steamusercontent.com/ugc/875247637256973064/33CF64B4A898C40AEBC74C43D3827681570C0A8C/ Hi Everyone, We just wanted to give you all a heads up that we will be leaving Early Access on November 7, 2017. Code lockdown has gone really well and the buglists for 1.0 are clear, so it is time to give SPAZ 2 its final 2 weeks in the oven before release. The release should simply be us changing the version number to 1.0 on Novermber 7th, assuming no more critical issues arise. Thanks for your patience with the lockdown. We feel it is the best practice for a clean release. We want to thank everyone who has been there with us over the last 17 months of Early Access. It has been great sharing ideas each day and SPAZ 2 is so much better for it. We really appreciate you all! Andrew (Blorf) and Richard (Narlak)

  • V0.9.903 The Almost There Update! - 6 September 2017

    http://cloud-3.steamusercontent.com/ugc/868488349350468877/065799416467EEADAA4C3FCBDA1CFC088B8227D2/ Hi All, We have spent the last month continuing our preparations for the 1.0 release. The month was all about removing those last few hard to find bugs and doing a bit of deeper optimization that was not possible while the codebase was in flux. We have also begun to work on the Mac and Linux builds in the hopes that they will be ready before for the Windows 1.0 release. So lets delve into what's been going on.... Bug Fixes/Changes: Some of these last bugs have been on our list for over a year, but we finally got the time to fix them. It feels great to clear them off the list. Fixed hang when retreating from battle after destroying a starbase. Fixed case where is was possible for loading an autosave to force you into a battle instead of being on the starmap. Fixed rare case where bandit's…

  • V0.9.903 The Almost There Update! - 6 September 2017

    http://cloud-3.steamusercontent.com/ugc/868488349350468877/065799416467EEADAA4C3FCBDA1CFC088B8227D2/ Hi All, We have spent the last month continuing our preparations for the 1.0 release. The month was all about removing those last few hard to find bugs and doing a bit of deeper optimization that was not possible while the codebase was in flux. We have also begun to work on the Mac and Linux builds in the hopes that they will be ready before for the Windows 1.0 release. So lets delve into what's been going on.... Bug Fixes/Changes: Some of these last bugs have been on our list for over a year, but we finally got the time to fix them. It feels great to clear them off the list. Fixed hang when retreating from battle after destroying a starbase. Fixed case where is was possible for loading an autosave to force you into a battle instead of being on the starmap. Fixed rare case where bandit's…

  • V0.9.9 Voice Acting - 3 August 2017

    http://cloud-3.steamusercontent.com/ugc/867359279613642768/E8A598D68A50FA0B68DAA1FC8A74F1DD6FFEF728/ Hi All, This version was all about completing the final deliverables for the 1.0 release. We are so close now. We have had a ton of great input over the last 14 months in Early Access, and we really appreciate you taking this journey with us! Major additions: Professional Voice Acting. Localization to French, German, and Russian. VR motion controller support for VIVE and OCULUS Here we go. Professional Voice Acting: Hiring professional voice talent was new to us, but in the end we think that we found the perfect voices for each character. In fact, originally we were not going to professionally voice Mac, Skid or the Computer but in the end the quality of the main cast's voice acting was so high that we decided to voice everything because the difference between the professional voice acti…

  • V0.9.9 Voice Acting - 3 August 2017

    http://cloud-3.steamusercontent.com/ugc/867359279613642768/E8A598D68A50FA0B68DAA1FC8A74F1DD6FFEF728/ Hi All, This version was all about completing the final deliverables for the 1.0 release. We are so close now. We have had a ton of great input over the last 14 months in Early Access, and we really appreciate you taking this journey with us! Major additions: Professional Voice Acting. Localization to French, German, and Russian. VR motion controller support for VIVE and OCULUS Here we go. Professional Voice Acting: Hiring professional voice talent was new to us, but in the end we think that we found the perfect voices for each character. In fact, originally we were not going to professionally voice Mac, Skid or the Computer but in the end the quality of the main cast's voice acting was so high that we decided to voice everything because the difference between the professional voice acti…

Patch notes and updates

S.noRelease datePatch nameGID number
121 March 2022Massive update released for the Clanfolk Demo!4259848535842825001
223 May 2016Hotfix v0.1.163819571572130739587
323 May 2016Hotfix v0.1.16255955672071655716
421 May 2016Hotfix v0.1.14/153819571572130739697
521 May 2016Hotfix v0.1.14/15255955672064689595
621 May 2016Hotfix v0.1.133819571572130739815
721 May 2016Hotfix v0.1.13255955672061646546
820 May 2016Hotfix v0.1.123819571572130739921
920 May 2016Hotfix v0.1.12255955672061003149
1020 May 2016Hotfix v0.1.113819571572130740030
1120 May 2016Hotfix v0.1.11255955672058062570
1219 May 2016HotFix Roundup3819571572130740139
1319 May 2016HotFix Roundup255955672057560112

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