SPSTEAMPULSELIVE ANALYTICS
SCRUMLORDS

SCRUMLORDS Steam news

Ginger Bean Interactive | Aug 29, 2023 | game

Released

0players observed · 5 October 2026 - 23:27:22 UTC

ActionAdventureIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

SCRUMLORDS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews2
  • Release dateAug 29, 2023
  • DeveloperGinger Bean Interactive
  • PublisherGinger Bean Interactive

Genres: Action, Adventure, Indie, Strategy

Company pages: Developer: Ginger Bean InteractivePublisher: Ginger Bean Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

SCRUMLORDS Steam news

SCRUMLORDS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Progress Report: Items, Modding, and More - 14 January 2024

    Hello, Scrumlords! We've been making lots of progress on the new update, and are excited to share our work! ITEMS The last week or so has been almost entirely devoted to finishing the game's new item system. The work has certainly paid off, and SCRUMLORDS' campaign update will launch with a whopping 100 items, each with their own unique artwork. These items should help make each run feel more unique and encourage players to try new strategies and max different skills. MODDING? One of the biggest issues in the original Unity build of SCRUMLORDS was the fact that the items (such as player headgear and projectiles) were written in the game's source code. For those who don't know (like me at the time), writing items and their stats into a game's source code makes it difficult to add new ones in subsequent updates without breaking the game for some people. As such, I went searching for answe…

  • Happy Holidays, Ya Filthy Animals - 23 December 2023

    Happy Holidays, Scrumlords! We at Ginger Bean Interactive you're all doing well. This year has been a doozy for the games industry. Thousands of layoffs, dozens of cancelled projects, and the official death of E3 (PBUI). Luckily, GBI is a pioneer of workplace efficiency and budgetary min-maxing, and has only had one paid employee over the last 12 months. That's me! Meet Your Dev My name is Joe and I'm the only person working for GBI. Worry not though, for even though there is only one of me, we've made a lot of progress on the upcoming rework and are excited to share some details about the upcoming content. But before we get into it, thank you all so much for giving this dumb lil game a chance. Merry Christmas, happy holidays, and a happy new year to each and every one of you. The Campaign Rework As stated in previous updates, Scrumlords is in the process of having it's "campaigns" rewo…

  • v1.1.1 realeased for real this time - 16 September 2023

    Sorry for the delay, scrumlords!

  • v1.1 - Quality of Life and Balance Fixes - 15 September 2023

    v1.1 Patch Notes Increased Player/Buddy attack speed Increased Buddy Health and Armor and will no longer pop like balloons Added new menus for Graphics and Audio options Player can now use either of the Shift keys to sprint Player can now change screen resolution Player can now toggle between fullscreen and windowed mode Player can now mute all audio

  • SCRUMLORDS Dev Blog #2: We're Still Working We Swear! - 13 September 2023

    Hello Scrumlords! The dev team has collectively arisen from their Starfield-induced comas and are eagerly diving headfirst back into work on SCRUMLORDS. We've gotten lots done and have lots more planned! We've received some great feedback from the community and have been working to address some of the biggest issues in the upcoming 1.1 Quality of Life update. 1.1 PATCH NOTES : Buddy health and armor has been increased to make them feel less WIMPY Players can now use either of the shift keys to sprint Divided options menu into audio settings and graphics settings Added an option for fullscreen or windowed mode Added option to change screen resolution Added option to mute all sounds Issues/Features Still Being Worked On Options for changing keybinds Steam lists install size at 4ishGB. (This one has us befuddled. The final install size of SCRUMLORDS is 1.2ishGB) H3 mines in Tau Ceti system…

  • V1.0 Now Live For All Pre-Release owners! - 24 August 2023

    Howdy, Scrumlords! The day of reckoning release is nearly upon us, and our team has been working pounding out the final details and quashing a fine few bugs along the way. Version 1.0 Patch Notes : Numerous VFX Optimizations Enemy spawn optimizations Damage number spawn optimizations Improved transitions between levels Improved transitions from main menu to campaign and vice versa Archers no longer get swept up by the enemy mob and pushed endlessly towards the player Added new graphics for the "Door" to next level with cute lil' flag waving guys Adjusted stat balancing during tutorial Fixed: UI issues in tutorial Fixed: Special enemies spawning at incorrect times Fixed: Error where game over screen would display sum of enemies defeated across multiple campaigns Devs responsible for the above errors have been identified, chided, and thrown into the oubliette See you at launch next Tuesda…

  • Update V. 0.9 : New Enemies - 15 August 2023

    Hello, Scrumlords! V 0.9 is out with a host of new features and improvements. Some highlights include: Added three new enemy types Added one new weapon New Character VFX for player and enemies Optimized enemy spawn behavior Improved random level generation Added a Low Graphics setting to main menu Improved Main Menu visuals Hotfixed all a great number of bugs created by adding aforementioned features We hope you like it!

  • SCRUMLORDS Dev Diary #1: Meet Your People! - 11 August 2023

    Hello Everyone! We're almost through the second week of August and are creeping ever-closer to SCRUMLORDS' August 29 release date. We hardly contain our excitement at the studio, and we can't wait celebrate launch day! In the mean time, the dev team has been hard at working crafting new systems and adding new gameplay elements that we are finally allowed to share with you! In the Middle Ages, a lord was the master of all that resided in his (or her) realm. Everything within that realm, from the trees in the forests to the grain in the fields, all the way down to the peasants who worked those fields, was the property of that lord. In SCRUMLORDS, we have added new varieties of peasants (i.e. Enemies) to the game which add challenge, variety, and force you to develop new tactics! ARCHERS Archers will approach you until you come in range, then unleash a devastating volley which can decimate…

Patch notes and updates

S.noRelease datePatch nameGID number
116 September 2023v1.1.1 realeased for real this time5480373588790368693
215 September 2023v1.1 - Quality of Life and Balance Fixes5480373588787712766
313 September 2023SCRUMLORDS Dev Blog #2: We're Still Working We Swear!5211283418278085066

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