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Jank Cube VR

Jank Cube VR Steam news

🧊 No-Face $hiba 🧊 | Aug 16, 2023 | game

Released

0players observed · 5 October 2026 - 22:18:46 UTC

CasualIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive

Jank Cube VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive
  • Total reviews26
  • Release dateAug 16, 2023
  • Developer🧊 No-Face $hiba 🧊
  • PublisherShibaGames LTD

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: 🧊 No-Face $hiba 🧊Publisher: ShibaGames LTD

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Jank Cube VR Steam news

Jank Cube VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • UI/Lighting Update (Incl. New NPCs) - 16 April 2025

    Video overview: https://youtu.be/e8GLxp6RYM4 Well its been a long old time but I swore Jank Cube 3000 we will never die so here I am again. This is sort of mostly a groundwork/in between update so not too much big in here but still a few noteworthy additions. New lighting in Maps 1, 2, 3, and 11 https://i.imgur.com/LpqcK50.png Just a taster ^ New UI which is actually UI. On top of the new UI new player/global settings. Physics based elevators in Maps 1 and 3. Fixed gravity staying adjusted when switching scenes. New custom skyboxes in some levels (just the beginning). Totally overhauled how the campaign will be introduced (setup for the campaign). Dummies with health now have toggleable health and make damage sounds when injured. And of course as always stuff i just straight up forgot. But all new to this update is something I've worked on for a little while: Attacking Dummies 4 All-new…

  • General Adjustments - 3 January 2024

    Lotta small changes here while I work on the new Map 5 -Defector Pistols now make sounds when dropped -Guns can now damage appropriate NPCs https://media.discordapp.net/attachments/1107787592918904984/1192180498835976232/20240103171604_1.jpg?ex=65a8239c&is=6595ae9c&hm=cb56a860ae1e7a740b9c8d03c158a6f5bb71f6b6da4a9daeca1575d24c1d6d06&=&format=webp&width=702&height=701 -Shiba sigil and flag adjusted (Credit to UrikaTractor) -Minotaur sigil adjusted -Boombox now supports .WAV and .OGG (the folder has been renamed to Music) -Boombox power button now actually works as a power button, instead of a shuffler button -Boombox now displays the filename https://media.discordapp.net/attachments/1107787592918904984/1192180625231335504/20240102190057_1.jpg?ex=65a823ba&is=6595aeba&hm=965288083181fa52a1480d57a4734f31ccec0346c1bfaac87bc1b8fc5676b704&=&format=webp&width=702&height=701 -Basketball hoops now…

  • General Bugfixes 3 - 25 November 2023

    This updates just a small patch while I work on the new Map 5 that I've been showing off in my discord https://discord.gg/2sWcwxfV9Y PlayBlok update introduced a few bugs that I missed after having to backport the project to an older project version, some of these are: -Invisible shotgun shells -Invisible physics buttons -Broken gun magazines Those issues should now be fixed, I apologize for not finding them while testing they sorta slipped through the cracks. I also did some adjustments to the players textures to make them have a little more razzle dazzle: -Black legs -Jank Cube logo -Color adjustments These adjustments make the players textures look alot cleaner, and I hope everybody likes them. https://media.discordapp.net/attachments/965928749294051368/1177978521528836247/20231125135208_1.jpg?ex=657478fd&is=656203fd&hm=fe9c1dfa57564014f7c578bd4c882857b16e4005a09b5cb8f009d5138062fab2…

  • PlayBlok Update - 12 November 2023

    The PlayBlok Update Has Arrived! After a protracted strenuous struggle with the Unity engine I prevailed, conquerering the beast that challenged me. Whats new? PlayBloks (Varying building-block interactbles) and accompanying structures have been scattered around Jank Cube. Where can you find them I hear you ask, well dear reader let me tell you. Map 1: A new area is available for access in the top floor of Map 1, where previously years ago was a race car track now is a sprawling open arena of PlayBloks and PlayBlok structures for you to play with. Walls encase a fortress of towers made all with physics interactables, completely destructible. https://media.discordapp.net/attachments/1107787592918904984/1173392031821873251/image.png?ex=6563c97c&is=6551547c&hm=6ad273c495430db99549eca3943b183170612d9571a61ac504bb854ce0a2cfaa&=&width=704&height=700 https://media.discordapp.net/attachments/11…

  • Early Story Polish - 26 October 2023

    This update brings a number of improvements to the early story of the game (dont worry, more to come) I'll start by talking about what I changed that isnt spoilery so if you haven't played up until map 8 and want to go in without spoilers theres only one major thing you should know about: -Added replay tutorial feature, now you can replay the tutorial when new things are added and learn about them the way a new player would! -Added more context of what JC is within its universe to the tutorial to kickstart the idea maybe something is off in there. -Adjusted colors in the tutorial, I think its much better on the eyes now. -Added a button to skip the tutorial, for anyone who's already seen it before and is deleting their save. -Adjusted colors in the Map 1 spawnable area. -Adjusted Map 3 doghouse so it is now enterable (not really sure why you'd do that but feel free). -Adjusted hint that…

  • NPC Update - 19 October 2023

    NPCs have finally hit Jank Cube! Right now its just a basic assortment of physics dummies, but theres more to come, was trying to get something out since its been a little while since the last update. Since then I upgraded to Unity 2021, which should generally improve visuals and preformance, win win. What NPCs are available right now? Idle Dummy: This dummy is immune to all damage, and simply stands and waits, what for, we don't know. Follower Dummy: This dummy is also immune to damage, but will follow you around! Killable Dummy: This dummy is NOT immune to damage, and can die easily, but will still do his best to follow you around, wherever you might go. Target Dummy: This last dummy is not immune to damage, but alike the idle dummy will just stand around, menacingly, waiting. The dummies are overall pretty fun to just play around with, they're pretty top heavy and have poor balance s…

  • Clone/Delete Guns - 6 September 2023

    Another small little content update, this time adding 2 pistols to every map which shoot projectiles that clone or delete, alike the hammers. https://i.imgur.com/0nsJ4u5.jpg https://i.imgur.com/yS66dre.jpg On the topic of the hammers I've given them a full aesthetic change. https://i.imgur.com/6nBQoZK.jpg https://i.imgur.com/ixlChkH.jpg The new clone delete guns are pretty simple, requiring no reloading or anything of that nature, just pickup and fire. https://i.imgur.com/oaDaZVu.jpg https://i.imgur.com/XKAbwFu.jpg I also made some adjustments to Map 1's aesthetics further improving it, and making the selection of objects more unique. Looking at switching to a newer Unity version next so the next update might be a little while off, either way I hope you're all still loving Jank Cube as much as I am, and report any bugs/issues/suggestions to my discord!

  • Physics Tools - 5 September 2023

    Smaller update compared to the last one, this update adds the Gravity Manipulation Device and the Spatiotemporal Disruptor (read, gravgun and physics grenade but that didnt sound cool enough) to every map! https://i.imgur.com/Lhe0nXO.jpg The Gravity Manipulation Device allows you to pick up any object regardless of size and weight, and manipulate it however you'd like! You can also stack this, so if you pickup an object with a GMD, and then pick up that GMD with another GMD you can make a cool train of them! https://i.imgur.com/KNqMGaZ.jpg The Spatiotemporal Disruptor is a harmless grenade type object which packs infinite uses, utilising its detonator you can send most objects in a large radius flying away with ease (warning, this includes ones self!) for your amusement. Go crazy with dispatching whatever you don't want, whats it going to do, fight back? https://i.imgur.com/65ntF4S.jpg…

  • Universal Render Pipeline Update - 3 September 2023

    Major changes with this update, gonna be hard to remember all of them but I'll try. Firstly, render pipeline was switched to Universal RP, which was a major adjustment for me because it broke most of my shaders/materials, and changed massively how lighting worked in every single level, requiring me to start from scracth for a number of them. This has led to alot of changes (I think for the better) for most of them, making them look alot nicer and more unique. -Tutorial, tutorial has new stuff in it, explains more and has nicer lighting -Map 1, massive aesthetic changes and new interactables -Map 3, general aesthetic changes and new interactables -Map 4, darker, more calm lighting -Map 6, generally dimmer -Map 7, generally warmer inside -Map 9, brighter lighting and aesthetic changes, also new shader for the ocean -Map 10, not sure how to describe the lighting changes but its definitely…

  • Jank Cube V1 and V2 - 24 August 2023

    I initially started Jank Cube around August 2020 as a 13 year old with absolutely 0 experience in Unity, C# or blender. Naturally, my first project was not very great. It was ugly, didnt work well, was completely unoptomized, the list goes on. Still it holds a place in my heart, because without it I would have significantly less knowledge on all of the above and wouldnt be able to develop at the level I can. I have dubbed this era of development V1. Around (ironically) August 2022 I picked back up on Jank Cube utilising the SteamVR plugin, just to see what it would be like, and it eventually evolved to have 8 maps, 2 menus and was wildly different from V1, this era is known to me as V2. V2 is a strange era, because for everything JC was better in it still wasn't great. Alot of V2 stuck around into the current era, V3. V2 and V1 have in common they are both incredibly buggy, in the case…

  • General Bugfixes 2 - 17 August 2023

    A lot of changes made here but hard to directly remember all of them -Adjustments in map 10 -Adjustments in map 6 -Adjustments in map 5 -Adjustments to how unlocking levels 7/8 works -Made story element considerably more obvious (player feedback) -Fixed IK manspreading Thanks to everyone who bought the game and has been enjoying it, and a special thanks to all those who kindly left a review, I hope you will keep enjoying the game as it progresses more toward being finished!

  • General Bugfixes - 16 August 2023

    Fixed issues with certain triggers, changed materials, added new player stuff, overall streamlined story stuff

Patch notes and updates

S.noRelease datePatch nameGID number
13 January 2024General Adjustments5410576585178223447
225 November 2023General Bugfixes 35382426458984660308
326 October 2023Early Story Polish5229301621576680688
46 September 2023Clone/Delete Guns5141476355680233402
55 September 2023Physics Tools5141476355676678240
617 August 2023General Bugfixes 25127964289172976534
716 August 2023General Bugfixes5127964289169402349

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