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We'reWolves

We'reWolves Steam news

SnowBlown Studios | Feb 17, 2024 | game

Released

0players observed · 6 October 2026 - 05:18:18 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

We'reWolves news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews6
  • Release dateFeb 17, 2024
  • DeveloperSnowBlown Studios
  • PublisherSnowBlown Studios

Genres: Action, Indie

Company pages: Developer: SnowBlown StudiosPublisher: SnowBlown Studios

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We'reWolves Steam news

We'reWolves news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Inventory Enhancement & Fixes - 13 March 2024

    Just some quick updates. Inventory should stack properly. I will add a setting for it's opacity soon. Fixed some issues with enemies going under objects. Quickly overhauled the loot system (I have been thinking on how for a while). It came out nice. Magnets have a drop chance, but you will need to stack luck.

  • Weekend Update (Late!) - 12 March 2024

    It's Late, but its Great And no-one is watching the calendar. I worked all weekend instead of being a party animal (wolf). Enjoy :) Patch Notes Enhanced EXP Gems to reduce lag EXP Gem animation can be turned off Bloom, Explosion Opacity settings Floating Text Opacity and On/Off Settings per area New Run Animation! Better Camera System! Spawning back in lobby after death is no longer wonky! And you will spawn back in the stronghold Crouch, Dash, Werewolf indicators on main HUD Fixed Some text around the UIs Fixed the Butchers going under walls A bunch of little things everywhere

  • Quick Fixes and QOL - 9 March 2024

    Note Bomb explosions and comet impact explosions are currently set to 50% opacity while additional opacity settings are added to the settings panel. Fixes - Revives and Respawning after death no longer set the player character slightly off the shadow - New Run animation with more gusto - Play Shadow now built into animations instead of lazily hooked to game object - Players should respawn back in the stronghold rather than in the field while transitioning between levels - Added 3 Indicators: Can Dash, Is Crouched (while Werewolf), and Is Werewolf - Adjusted various UI colors and text elements that were bleeding over - Poison puddle light reduced - Added logic to Chimera to try to ensure he lands and resets if stuck in flight - Comets now stop spawning while paused

  • Critical Issue Patched - 6 March 2024

    A critical issue was brought to light today where players were not able to move after initial install due to a race condition in the stat logic. This has been resolved.

  • Version 1.1 Release - 3 March 2024

    First Quarter Update, We'reWolves v1.1 Dash Dodge Press "Shift" when you have enough stamina to quickly zip across the map. During the Dash Dodge, collision and incoming are removed. This should help get you out of crowds that have you stuck bleeding out. Stamina In order to facilitate a full Dash Dodge experience, I had to add Stamina, a Stamina Bar, Recovery Rates, and all the other little pieces. To upgrade your Dash experience, see the Trainer at Beasthaven Stronghold. Smoother Camera The camera felt jittery at times, blurring some backgrounds and making certain animations jump. I have rebuilt the camera logic to smoothly follow the player. This removes the jarring effects of being knocked back a large distance quickly; or when you dash across the field. Visual Enhancements There were a lot of hard to read text components, floating text was a bit messy, UI needed some rework, Settin…

  • Return of the Patches!!! - 2 March 2024

    Hey everyone! It's been a while. I took December off, got back to it, and then a series of colds hit our house. This update has a lot of bug fixes and the the mechanics for the newest level ender boss. Exp required per level has been scaled way back. Collision on dead enemies is turned off. 100 fixes in all the nooks and crannies. If you haven't checked it out lately, please do! I have put a lot of effort getting this ready and adding content. Thanks and take care, Snowblown Studios

  • Weapon Balancing and Bug Fixes - 15 November 2023

    Spent some time ensuring that weapons were properly balanced, as they were all off after fixing a deeper mechanical issue in damage calculations. Sword and Shield buffs and bonuses are now tied to having a cosmetic shield or two-hander. A bunch of little bug fixes and optimizations.

  • Big Lag Fix - 14 November 2023

    Tracked down and fixed one of the heaviest lag sources mid-to-late game. The exp gems... When they are not on screen, they no longer have physics, colliders or animations.

  • Clone-Jutsu! - 14 November 2023

    New Item - Duplicator Few fixes/optimizations

  • Hotfix #1-4 11/12 - 13 November 2023

    Couple of hotfix patches today to clean up some bugs. Nothing very interesting, just edge case issues and stuff I broke along the way.

  • Main feature Updates - 12 November 2023

    Today's update adds in a few Stage Boss/Arena mechanics and the first Stage Boss and Arena. Build up some armor and a lot of damage and go tackle the fields! Once you are through that, you will find the Forest has been tweaked a bit, and some new bosses await you. A lot of adjustments were made to reduce lag. I won't bore you with the details. There are now two tutorials. You only see them once, but you can reset them appearing in the settings panel. Remember, if you have any problems, let me know either in the forums or on discord! Thanks, Pops

  • Sound and HUD Upgrades - 5 November 2023

    Today has a large bundle of nice-to-have upgrades to how sound effects and visuals work, giving a lot more depth. Some weapon mechanics have been improved, including how poison puddles spread out when you have multiple. The Lamp now has a lot more interactions. Almost every enemy in the game now has some modifiers based on whether the Lamp is on or not. I have increased the Shuffle minigames speed over all. Feels a lot better. I was also able to add some voice-overs in for some special spawn events, shout out to Peru for whipping those up. Lots of QoL - get in there and check it out!

  • Hotfix 11/1/23 - 2 November 2023

    Fixed a major sound issue, added a quick tutorial process. Enjoy!

  • Join our Discord Today! - 31 October 2023

    It's time to get together. Join the We'reWolves Discord Today! We would like to welcome everyone for news and announcements, bragging rights, and feedback.

Patch notes and updates

S.noRelease datePatch nameGID number
113 March 2024Inventory Enhancement & Fixes5686429670866076228
29 March 2024Quick Fixes and QOL5679673637657837442
36 March 2024Critical Issue Patched5679673637646895825
42 March 2024Return of the Patches!!!5688680204375944016
515 November 2023Weapon Balancing and Bug Fixes5322753221336658552
614 November 2023Big Lag Fix5302486388014623782
714 November 2023Clone-Jutsu!5302486388014466954
813 November 2023Hotfix #1-4 11/125302486388011110482
912 November 2023Main feature Updates5302486388009544449
105 November 2023Sound and HUD Upgrades5288974951218667763
112 November 2023Hotfix 11/1/235288974951204788532

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