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Race To Mars

Race To Mars Steam news

INTERMARUM, ONE MORE LEVEL | Mar 7, 2014 | game

Released

0players observed · 23 September 2026 - 22:55:42 UTC

IndieSimulationStrategyEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score7% positive

Race To Mars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score7% positive
  • Total reviews262
  • Release dateMar 7, 2014
  • DeveloperINTERMARUM, ONE MORE LEVEL
  • PublisherONE MORE LEVEL

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: INTERMARUM, ONE MORE LEVELPublisher: ONE MORE LEVEL

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Race To Mars Steam news

Race To Mars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Race to Mars Status Update - 17 July 2018

    Dear Race to Mars fans, Due to many e-mails we’re receiving from you regarding current status of the project, we wanted to address these questions and tell you about decisions we’ve made concerning the future of Race to Mars and the reasons behind them. First of all, please know that your concern and bitterness in face of the absence of new information about the development of Race to Mars about the state of the project are well understood. Position you’ve found yourself in is one that we truly sympathize with--not only as developers, but most importantly, as players. Please, accept our sincerest apologies for this state of affairs. Due to unforeseen circumstances and outside elements we had to put on hold any communication concerning this project. We did not want to make promises that we might’ve not been able to keep until we were absolutely sure that the work would be resumed. Before…

  • Race To Mars is alive! - 9 May 2017

    Dear Race to Mars players! We're sorry that we didn't post any info about the game in recent months. Our team was focused on developing another important project and it took so many resources that we really couldn't improve the game for you. We hope that soon it will change and you will receive tons of new patches and updates for the game! We promise that Race to Mars will come back soon!

  • Race To Mars is alive! - 9 May 2017

    Dear Race to Mars players! We're sorry that we didn't post any info about the game in recent months. Our team was focused on developing another important project and it took so many resources that we really couldn't improve the game for you. We hope that soon it will change and you will receive tons of new patches and updates for the game! We promise that Race to Mars will come back soon!

  • UPDATE #19 - 20 June 2016

    We proudly present update 19: - Updated weather system, improved day cycle effects - Further work on refactoring Mission Control - More coherent and readable layout for the project groups in the staff management - Added shortcut for active research, current missions and finance report from main screen - Added new building models for the Tracking station, Moon program, Tourist agency, Near Earth and Orbit program, Rocket program - Tweaked notification labels displayed on top of the buildings - Added couple of missing strings - Fixed shortcuts panel in buildings - Improved scrolling of achievements and R&D section - Added tooltips for the inactive buttons in assembly room and NSaAO - Other bug fixes and improvements Cheers, RTM Team

  • UPDATE #19 - 20 June 2016

    We proudly present update 19: - Updated weather system, improved day cycle effects - Further work on refactoring Mission Control - More coherent and readable layout for the project groups in the staff management - Added shortcut for active research, current missions and finance report from main screen - Added new building models for the Tracking station, Moon program, Tourist agency, Near Earth and Orbit program, Rocket program - Tweaked notification labels displayed on top of the buildings - Added couple of missing strings - Fixed shortcuts panel in buildings - Improved scrolling of achievements and R&D section - Added tooltips for the inactive buttons in assembly room and NSaAO - Other bug fixes and improvements Cheers, RTM Team

  • Update #18 - 23 May 2016

    We proudly present Update 18 New building models for the "National Space and Air Office", "Mission Control", "Staff Management" and "Research and Development" - Tweaks and improvements in the Research and Development screen - Generating contracts in the "National Space and Air Office" - New placeholder researches, socket components and vehicles. - Lots of improvements in the back-end of the assembly room, socket components and mission control. - Work on the backend implementation of the mission control - still WIP. Should be available in the next update. Cheers, RTM Team

  • Update #18 - 23 May 2016

    We proudly present Update 18 New building models for the "National Space and Air Office", "Mission Control", "Staff Management" and "Research and Development" - Tweaks and improvements in the Research and Development screen - Generating contracts in the "National Space and Air Office" - New placeholder researches, socket components and vehicles. - Lots of improvements in the back-end of the assembly room, socket components and mission control. - Work on the backend implementation of the mission control - still WIP. Should be available in the next update. Cheers, RTM Team

  • Update #17 - 4 May 2016

    We proudly present Update 17 - Improvements in the Assembly room. Better filtering, collapsing panels, started work on improved rocket assembly. - New model of the administration building and mission control (mission control without textures yet). New models will be more readable, will reflect real world buildings and are PBR ready. - Finished changes in the personel system, engineers were changed into the project groups. - Started work on improving the researches panel and tree - still heavy WIP - Finished refactor of the backend that will be easier to operate for the designers. A lot of regression fixes - still WIP - Removed old translation file, started work on creating new language and translation system - still WIP Cheers, RTM Team

  • Update #17 - 4 May 2016

    We proudly present Update 17 - Improvements in the Assembly room. Better filtering, collapsing panels, started work on improved rocket assembly. - New model of the administration building and mission control (mission control without textures yet). New models will be more readable, will reflect real world buildings and are PBR ready. - Finished changes in the personel system, engineers were changed into the project groups. - Started work on improving the researches panel and tree - still heavy WIP - Finished refactor of the backend that will be easier to operate for the designers. A lot of regression fixes - still WIP - Removed old translation file, started work on creating new language and translation system - still WIP Cheers, RTM Team

  • Update #16! - 18 April 2016

    We proudly present Update 16! Features: - Goals system and extended company image panel. Spend "Hype" points to attempt goal and succeed before the deadline to improve your company image. Climb up the goals tree to reach the ultimate one - "The Mars" that will grant you the victory. Right now all of the goals are placeholders and the final one is missing - expect much more of them in the future updates. - Realistic weather simulation. The weather has impact on the rocket launch - keeping track of it in the "Mission Control" building is necessary for succesfull rocket launches. - Redesigned end turn summary window that combines both income changes as well as your current component production into one panel. - Fixed various small issues with the end turn button. - Redesigned events window that allow to for process the events faster. - WIP: Changes to the engineers system - instead of sepa…

  • Update #16! - 18 April 2016

    We proudly present Update 16! Features: - Goals system and extended company image panel. Spend "Hype" points to attempt goal and succeed before the deadline to improve your company image. Climb up the goals tree to reach the ultimate one - "The Mars" that will grant you the victory. Right now all of the goals are placeholders and the final one is missing - expect much more of them in the future updates. - Realistic weather simulation. The weather has impact on the rocket launch - keeping track of it in the "Mission Control" building is necessary for succesfull rocket launches. - Redesigned end turn summary window that combines both income changes as well as your current component production into one panel. - Fixed various small issues with the end turn button. - Redesigned events window that allow to for process the events faster. - WIP: Changes to the engineers system - instead of sepa…

  • Update #15! - 11 March 2016

    We proudly present Update 15! - You can now save and load your games. - AutoSave feature after each passing round. This feature can be toggled on and off from the settings screen. - Rocket launch GUI in the Mission Control. You can oversee the launch procedure and intervene if anything goes wrong. - Placeholder launch malfunction events. - Redesigned end turn button - you can easilly pass as much turn as you want, but will never miss anything important. - Simple company image visualisation - hover over the company name to see it. Will be improved in the future updates. - Label with the number of unassigned engineers. - Improvements and tweaks in the assembly room. - Various tweaks and improvements. Cheers, RTM Team

  • Update #15! - 11 March 2016

    We proudly present Update 15! - You can now save and load your games. - AutoSave feature after each passing round. This feature can be toggled on and off from the settings screen. - Rocket launch GUI in the Mission Control. You can oversee the launch procedure and intervene if anything goes wrong. - Placeholder launch malfunction events. - Redesigned end turn button - you can easilly pass as much turn as you want, but will never miss anything important. - Simple company image visualisation - hover over the company name to see it. Will be improved in the future updates. - Label with the number of unassigned engineers. - Improvements and tweaks in the assembly room. - Various tweaks and improvements. Cheers, RTM Team

  • Update #14 - 18 February 2016

    It may be small step for humanity, but it sure is big for Race To Mars! Today we're happy to announce that version 0.6.0 is available for download on Steam. Now you can schedule a flight mission to orbit the planet or moon and undertake various activities there. New Mission Control allows you to select the rocket, cargo load and the crew that will take part in the mission. Reliability of each component will influence the success of the launch. You will be able to plan the flight and the objectives for the crew to be done after reaching its destination. Finally, on a chosen start date you can observe the launch, keeping fingers crossed for the happy ending - the result will depend on many variables, including the weather conditions which may hinder the course of the mission. Rocket launch / failure animation are to be changed in future releases. Features include: - Finished Mission Contr…

  • Update #14 - 18 February 2016

    It may be small step for humanity, but it sure is big for Race To Mars! Today we're happy to announce that version 0.6.0 is available for download on Steam. Now you can schedule a flight mission to orbit the planet or moon and undertake various activities there. New Mission Control allows you to select the rocket, cargo load and the crew that will take part in the mission. Reliability of each component will influence the success of the launch. You will be able to plan the flight and the objectives for the crew to be done after reaching its destination. Finally, on a chosen start date you can observe the launch, keeping fingers crossed for the happy ending - the result will depend on many variables, including the weather conditions which may hinder the course of the mission. Rocket launch / failure animation are to be changed in future releases. Features include: - Finished Mission Contr…

  • Update #13 - 29 January 2016

    Lucky 13 brings more stability and little bit of new features to the game. Features include: - Assembling rockets in the assembly room - Placeholder rockets to be constructed in the assembly room - Started implementation of the mission control building - Placeholder inside of the mission control and the weather forecast system - Audio sliders in the settings menu Changes: - Fixed issue with game freezing after fiddling with personnel parameters - Changing personnel parameters generates appropriate events - Bug fixes and improvements Next update will be coming within two weeks. Best, RTM Team

  • Update #13 - 29 January 2016

    Lucky 13 brings more stability and little bit of new features to the game. Features include: - Assembling rockets in the assembly room - Placeholder rockets to be constructed in the assembly room - Started implementation of the mission control building - Placeholder inside of the mission control and the weather forecast system - Audio sliders in the settings menu Changes: - Fixed issue with game freezing after fiddling with personnel parameters - Changing personnel parameters generates appropriate events - Bug fixes and improvements Next update will be coming within two weeks. Best, RTM Team

  • Update #12 - 18 January 2016

    Twelfth update is ready for playing! Major update introduces National Space and Air Office (NSaAO) - The building allows you to negotiate with customers, accept contracts, negotiate milestones and browse history orders. Other companies can beat you in a tender for a contract, so be thorough and fast. You must carefully watch the trades. If you successfully complete missions, you gain the necessary funding, otherwise you lose the trust of customers. We also added placeholder content for researches, components, random events and more. All of this will change in the future, but you can already get the taste of what all of these systems will look like when the game is finished. In addition, we improved: Staff Management: New compact CV layout Added information tooltips for CV Improved person details window Assembly Room: Improved method of valuation of components Improved method of growing…

  • Update #12 - 18 January 2016

    Twelfth update is ready for playing! Major update introduces National Space and Air Office (NSaAO) - The building allows you to negotiate with customers, accept contracts, negotiate milestones and browse history orders. Other companies can beat you in a tender for a contract, so be thorough and fast. You must carefully watch the trades. If you successfully complete missions, you gain the necessary funding, otherwise you lose the trust of customers. We also added placeholder content for researches, components, random events and more. All of this will change in the future, but you can already get the taste of what all of these systems will look like when the game is finished. In addition, we improved: Staff Management: New compact CV layout Added information tooltips for CV Improved person details window Assembly Room: Improved method of valuation of components Improved method of growing…

  • Updates 10 & 11! - 4 January 2016

    After long and exhausting development process, we're happy to announce, that updates 10 and 11 are ready to download! - Assembly room component production UI - Component market - buy components you need, and sell the redundant ones - Component production - you can now produce components from the technologies that you researched - Tooltip with details of the month on the timeline. - A lot of bug fixes and tweaks. Including but not limited to: - Removed flickering of elements in the game panel when opening them for the first time - Fixed issue with disappearing engineers - Collapsing panels in the staff management panel - Fixed strange values in the company finances - Fixed issues with sacking off the engineers that were still working on a component Next update will finally bring new content to the game - stay tuned! Best, RTM Team

Patch notes and updates

S.noRelease datePatch nameGID number
19 May 2017Race To Mars is alive!3819571572130787652
220 June 2016UPDATE #193819571572130787765
323 May 2016Update #183819571572130787862
44 May 2016Update #173819571572130787976
518 April 2016Update #16!3819571572130788088
611 March 2016Update #15!3819571572130788197
718 February 2016Update #143819571572130788314
829 January 2016Update #133819571572130788431
94 January 2016Updates 10 & 11!3819571572130788636
1027 November 2015Bundled updates up to #93819571572130788749
113 November 2015UPdate #53819571572130788868
1221 August 2015Update #43819571572130788971
137 August 2015Update #33819571572130789075
1427 July 2015Update #23819571572130789194
1522 July 2015Small update #1 :)3819571572130789309
1610 July 2015Update #13819571572130789421
172 March 2015New Update - Contracts & Dotations3819571572130789615
1824 January 2015Apollo Update is here!3819571572130789826

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