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Wizard Warfare 2: Cephalopod Wars

Wizard Warfare 2: Cephalopod Wars Steam news

Psyanotek Limited | Jan 16, 2025 | game

Released

1players observed · 24 September 2026 - 18:57:24 UTC

StrategySteam Store

  • Latest observed players1 · 24 September 2026 - 18:57:24 UTC
  • SteamPulse tracked peak17
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Wizard Warfare 2: Cephalopod Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 24 September 2026 - 18:57:24 UTC
  • SteamPulse tracked peak17
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews35
  • Release dateJan 16, 2025
  • DeveloperPsyanotek Limited
  • PublisherPsyanotek Limited

Genres: Strategy

Company pages: Developer: Psyanotek LimitedPublisher: Psyanotek Limited

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Wizard Warfare 2: Cephalopod Wars Steam news

Wizard Warfare 2: Cephalopod Wars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Release - Version 1.0.61414836 (21) Now Live! - 13 June 2026

    This is a release to improve the following areas:Change List:Balance - Air Elemental health and damaged reduced slightlyBalance - Physical Flight gives Accuracy penaltyBalance - new unitsZombie Wolves, Zombie Bears, Harpies (and lairs), Cherub Archers, various Zombie AnimalsBalance - new spellsSummon Zombie Wolves, Summon Zombie Bears, Summon Harpies, Summon Harpy Storm Witches, Summon Cherub Archers, IncandescenceBalance - new unit effectsFearless (separated from Mindless), Incandescence, DisorientedBalance/Feature - New Game Caster Randomness 'Always' setting addedBalance/Feature - New Game random or fixed bonus minor path options for player wizardsBalance/Bug Fix - Goblin elites should have poison weaponsBalance/Bug Fix - Skeletal/Zombie damaged weapons should lose poisonBalance/Bug Fix - Zombies lose Physical FlightBug Fix - Raze City not always triggering team recalculations correc…

  • Patch Release - 1.0.61404954 (20) Now Live! - 14 May 2026

    This is a small patch release to improve the following areas:Change List:Bug Fix - upgrading squad incorrectly sets experience level to zeroUI - 'Lair Created', 'Lair Destroyed' notificationsUI - various typos and description fixesPlease contact us at [email protected] or on the Steam discussion forum if you have any issues.

  • Patch Release - 1.0.61404535 (19) Now Live! - 10 May 2026

    This is a small patch release to improve the following areas:Change List:Balance - caravan transfer range set to double City Density minimum distanceBalance - raw materials storage increased by buildingsBalance - at maximum research, surplus research is converted to manaBug Fix/Balance - Neutral Monsters replenish/reinforce when spawning a new captured lairBug Fix - lairs not replenishing damaged squadsBug Fix - initial lair defender spawn could incorrectly spawn into wanderersBug Fix - crash on lairs creating wanderers from derived zombie typesBug Fix/UI - scrollbar not working for military panelsBug Fix/UI - fixed some missing and incorrect descriptionsUI - cities summary raw materials progress bar addedPlease contact us at [email protected] or on the Steam discussion forum if you have any issues.

  • Patch Release - Version 1.0.61403639 (18) Now Live! - 1 May 2026

    This is a small patch release to improve the following areas:Change List:Balance/Feature - new game config setting 'City Density'Balance/Feature - new game config setting 'AI Settlements'Balance - initial city density reduction (ongoing)Balance/Bug Fix - 'Arcane Jewels' group added to Jeweller pre-reqsBalance - Coral added to 'Precious Jewels' group (Jeweller)Balance - Mana Coral added to 'Arcane Jewels' group (Jeweller/Arcane Jeweller)Balance - Horses, Penguins added to 'Hide' group (Skinner)Balance - Pumpkins added to 'Mystical' group (research building bonuses)Bug Fix - 'Unleash Hell' not working with Neutral Monsters path teamsPlease contact us at [email protected] or on the Steam discussion forum if you have any issues.

  • Release - Version 1.0.61396140 (17) Now Live! - 27 April 2026

    This is a release to improve the following areas:Change List:Balance/Feature - Neutral Cities split into individual city-state teamsBalance/Feature - Neutral Monsters split into magic path teamsBalance/Bug Fix - increased University researchBalance - new units/lairs - Undead PiratesBalance - building research boost for exotic resourcesBalance - Volcano/Crevasse mineable, Crevasse counts as 'hills' group for pre-reqsBalance - 'Endurance' also increases health slightlyBug Fix - militia casualty cap on building removalBug Fix - city raw materials storage overflowing maximumUI - new 'Warning' (orange) notification levelUI - 'Observed Battle' notificationUI - 'Squad Buffed/Debuffed' notificationsUI - 'City Buffed/Debuffed/Damaged' notificationsUI - more detailed notification tooltipsUI - raw materials progress bar shown in city overlayUI - 'Spawns on Death', 'Forced to Flee' unit effect info…

  • Release - Version 1.0.61385552 (16) Now Live! - 20 March 2026

    This is a release to introduce the following new features:Change List:Feature - Hotseat (PBEM) Multi-PlayerUI - various info/tooltip and visual improvementsPlease contact us at [email protected] or on the Steam discussion forum if you have any issues.

  • Patch Release - Version 1.0.61384252 (15) Now Live! - 7 March 2026

    This is a small patch release to fix a few bugs:Change List:Bug Fix - removing last squad/company from auto-exploring group causes invalid stateBug Fix - details missing from Heroism unit effectBug Fix - blocked auto-road path causes infinite loopBug Fix - auto-road path avoids lairsUI - various info/tooltip and visual improvementsPlease contact us at [email protected] or on the Steam discussion forum if you have any issues.

  • Patch Release - Version 1.0.60474852 (14) Now Live! - 13 December 2025

    This is a small patch release to improve the following areas: Change List:Balance - new game capital cities start with stored materialsBug Fix - workers moving after road/highway build when blockedFeature - city 'Claim Tile'Feature/Automation - city Rally Points, Auto-Rally orderFeature/Automation - Auto-Build Road, Auto-Build Highway ordersUI - 'Worker Order Completed' notificationUI - 'Raw Materials Shortage' city effectUI - 'Fog Of War Darkness' optionUI - added orders/auto-orders to map tooltipUI - various info/tooltip and visual improvementsPlease contact us at [email protected] or on the Steam discussion forum if you have any issues.

  • Patch Release - Version 1.0.60466054 (13) Now Live! - 26 November 2025

    This is a small patch release to improve the following areas: Change List:Feature - enabled Cylindrical map wrappingSecurity - upgraded engine versionBug Fix/UI - various minor bugs and visual artifacts fixed Please contact us at [email protected] or on the Steam discussion forum if you have any issues.

  • Patch Release - Version 1.0.60394737 (12) Now Live! - 12 April 2025

    This is a small patch release to improve the following areas: Change List: Bug Fix/UI - magic path spacing broken on some non-English regions Feature - new game config setting 'Caster Randomness' Feature/Automation - auto-explore UI - various typos and visual artifacts fixed Please contact us at [email protected] or on the Steam discussion forum if you have any issues.

  • Patch Release - Version 1.0.60386452 (11) Now Live! - 29 March 2025

    This is a critical patch release to fix the following issue: Change List: Bug Fix - Fixed crash on startup for some fresh installs Please contact us at [email protected] or on the Steam discussion forum if you have any issues.

  • Patch Release - Version 1.0.60386347 (10) Now Live! - 29 March 2025

    This is a small patch release to improve the following areas: Change List: Bug Fix - Dwarves missing Dwarven equipment Bug Fix - Elven/Mithril item combination not working Bug Fix - 'Esc' from generate world not keeping correct player configuration Bug Fix - Zombie Uprising and Zombie Plague causing duplicate Zombies to be created Bug Fix/Balance - magical weapons should do magical physical damage Balance - magic spells can have multiple path combinations Balance - new units - Angel of Vengeance, Fallen Angel Balance - new spells - Lesser/Greater Mend Undead - Summon Angel of Vengeance, Summon Fallen Angel - Beast Mastery, Siphon Mana Balance - new unit effects - Unholy Darkness Aura, Scorching Heat Aura, Resist Holy, Resist Holy Aura - Unholy UI - right-click on map to exit city UI - Holy/Nature/Death healer unit classes UI - more damage type, healing type help details UI - more unit t…

  • Patch Release - Version 1.0.60384957 (9) Now Live! - 15 March 2025

    This is a small patch release to improve the following areas: Change List: Bug Fix - derived weapons missing sounds/particles Bug Fix/UI - 'Q' hotkey not working on empty build queue notification button Balance - Veterinarian/Beast Master/Mortician/Undertaker units added Feature - whole battle effects Feature - whole battle spells Feature - global rituals/effects Feature - unit aura effects (Angel/Archangel/Mana Beast) Balance - spells added: Summon Veterinarians, Summon Beast Masters, Summon Morticians, Summon Undertakers Holy Light, Mass Bless, Mass Holy Regeneration, Mass Resist Poison, Mass Empower Animal, Mass Resist Frost, Mass Resist Shock, Mass Resist Magic, Scorching Heat, Mass Resist Fire, Unholy Darkness, Zombie Uprising Zombie Apocalypse, Heavenly Light, Smothering Darkness, Infernal Heat, Unleash Hell UI - unit info armor table tooltips UI - materials shown on unit info abi…

  • Patch Release - Version 1.0.60374946 (8) Now Live! - 14 February 2025

    This is a small patch release to improve the following areas: Change List: Bug Fix - removed ability to cast 'flight' on ships Bug Fix - flying squads using 'flight' spells were still using transport ships on ocean Bug Fix - neutral cities not generating attackers Bug Fix - reanimation spells not targeting correctly Bug Fix/UI - camera starting in map centre on new/load game if turn start auto-select turned off Bug Fix/Feature - various engine fixes to allow advanced rituals Feature/Automation - multi-turn movement Feature/Automation - worker auto-improve city order UI - camera control options (following/jumping to auto player movement) UI - player info panel research turns remaining, detailed tooltips Please contact us at [email protected] or on the Steam discussion forum if you have any issues.

  • Patch Release - Version 1.0.60373838 (7) Now Live! - 3 February 2025

    This is a small patch release to improve the following areas: Change List: Bug Fix - City worked tiles not using resource transfers for self-feeding calculation. Bug Fix - Siege battle pathfinding for non-wall-capable melee units. Bug Fix - AI intercepting using casters from garrison. Balance/Bug Fix - Remove cancel/reorder option after city build queue purchase. Balance - Ocean lair spawn chance reduced. Balance - Changed default Lair Spawn Locations to 'Non-Visible'. UI - City build queue drag to reorder. UI - Battle notification options (open battle report or jump to location). UI - Camera control options (turn start, following/jumping to enemy movement). UI - Disable tooltips while dragging. UI - Various button icon changes to increase contrast between enabled/disabled. UI - Various extra tooltips, typo fixes, etc. Please contact us at [email protected] or on the Steam discu…

  • Patch Release - Version 1.0.60366250 (6) Now Live! - 27 January 2025

    This is a small patch release to improve the following areas: Change List: Bug Fix/Feature - Ported all 'Advanced' map generator features to use CPU-based calculations Bug Fix - City naval production if enemy is in harbor causes invalid game state Balance - Various tweaks to reduce ocean neutral strength - later minimum turn to spawn/wander, higher culling Please contact us at [email protected] or on the Steam discussion forum if you have any issues.

  • Patch Release - Version 1.0.60365949 (5) Now Live! - 24 January 2025

    This is a small patch release to improve the following areas: Change List: Bug Fix/Feature - Resource transfer validity calculation error preventing creation Bug Fix - Incorrect tooltips/help for some derived stats Bug Fix - City worked tile change was not being fired correctly by building change Bug Fix - Ship repair structure, heal/replenish crew on harbor tiles Bug Fix - Damage targeting was not using expected target health correctly Please contact us at [email protected] or on the Steam discussion forum if you have any issues.

  • Patch Release - Version 1.0.60365646 (4) Now Live! - 21 January 2025

    This is a small patch release to improve the following areas: Change List: Bug Fix - Some worker order validity was incorrect Info - City information panel tooltips added (resource/unrest calculations) UI - "Auto-select next after order" option added Please contact us at [email protected] if you have any issues.

  • Patch Release - Version 1.0.60365442 (3) Now Live! - 19 January 2025

    This is a small patch release to fix the problems below. Change List: Bug Fix - Militia casters not picking up team research Bug Fix - Accumulating manufacturing when producing continuous resources Bug Fix - Error when attacking with squads selected Bug Fix - Battle range calculation error over a certain range Bug Fix - Caster priorities not showing in battle setup Minor - Various typos/missing descriptions fixed Please contact us at [email protected] if you have any issues.

  • Patch Release - Version 1.0.60365337 (2) Now Live! - 18 January 2025

    This is a small patch release to fix the problems below. Change List: Bug Fix - Battle spell targeting data not set correctly. Bug Fix - Neutral tile ownership not correct after enemy wizard killed. Please contact us at [email protected] if you have any issues.

Patch notes and updates

S.noRelease datePatch nameGID number
114 May 2026Patch Release - 1.0.61404954 (20) Now Live!1832700592790513
210 May 2026Patch Release - 1.0.61404535 (19) Now Live!1832065502818548
31 May 2026Patch Release - Version 1.0.61403639 (18) Now Live!1831432155571594
47 March 2026Patch Release - Version 1.0.61384252 (15) Now Live!1826362059927320
513 December 2025Patch Release - Version 1.0.60474852 (14) Now Live!1818752592130456
626 November 2025Patch Release - Version 1.0.60466054 (13) Now Live!1817483467032270
712 April 2025Patch Release - Version 1.0.60394737 (12) Now Live!1796631172319076
829 March 2025Patch Release - Version 1.0.60386452 (11) Now Live!1795283637891678
929 March 2025Patch Release - Version 1.0.60386347 (10) Now Live!1795283637869410
1015 March 2025Patch Release - Version 1.0.60384957 (9) Now Live!1794102528128541
1114 February 2025Patch Release - Version 1.0.60374946 (8) Now Live!1791580425997005
123 February 2025Patch Release - Version 1.0.60373838 (7) Now Live!1790214123216590
1327 January 2025Patch Release - Version 1.0.60366250 (6) Now Live!1789580505441787
1424 January 2025Patch Release - Version 1.0.60365949 (5) Now Live!1789580505345364
1521 January 2025Patch Release - Version 1.0.60365646 (4) Now Live!1789039014498266
1619 January 2025Patch Release - Version 1.0.60365442 (3) Now Live!1789039014425332
1718 January 2025Patch Release - Version 1.0.60365337 (2) Now Live!1789039014388468

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