- Talent Allocation Fix - 18 May 2026
Fixed an issue where it was possible to grant more levels to a talent than should be possible using the loadout editor.
- Additional Overflow Fixes - 6 April 2026
Fixed an overflow error with Oq favor Fixed an overflow error with blessing pointns Fixed an overflow error with elixir levels Blessing cost reduction will now show up to 4 significant digits Added a note in the arena how to play about how some elixirs don't work at all if the potency to nullification ratio is very low
- Veil 100 Fight Scaling - 10 March 2026
Singularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. You can no longer advance time in a rest area. Increased the maximum possible health for enemies in the arena. Increased the maximum amount of RP that can be harvested from a Shrimpocampus. The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking for an enemy.
- Companion XP Overflow Fix - 17 February 2026
Fixed an issue where Companion XP could overflow.
- Small Bugfix - 21 January 2026
Fixed an issue in the time spent report for AFK gains where one extra tick would be assigned to traveling. The tooltip for speed now correctly takes into account Gaielle's minimum search time reduction. Fixed an issue where the core stat conversions were not working for large numbers.
- Buildings Fix Patch - 6 January 2026
Fixed an issue where building levels would become negative upon reaching the integer cap. They are now able to go up to level one trillion, and building levels that had become negative as a result of the issue will be set back to level 2 billion. Giving a code from a different week now gives a message that the code is not currently active. Fixed offline gains text for Destruction Idol. Destruction Idol now benefits from Offering Glyph and the Unchanging Reliquary premium upgrade. Fixed an issue with Inspired Concocting where it was displaying 100 times its actual bonus value. Fixed a typo in the description of the transcendent knowledge blessing. Fixed the talent loadout editor: it now has correct headers, is no longer missing the Paladin class, and has the maximum allocation amount set to 10,000. Talents can no longer go above one billion in level.
- Code Fix - 1 December 2025
- Fixed an issue where new players would not have a code available upon unlocking the code hunt. - Upon opening, the game will now attempt to pick a code if one had previously not been available due to game progress.
- Arena Bugfix - 22 November 2025
Fixed an issue that would allow you to win any Arena battle by changing Arena battles right before winning. Fixed an issue where it was possible to start an Arena battle before the enemy was finished loading, causing them to be unable to attack. The Bulwark ability now specifically states it is improved by the Apotheosis Emblem. The Apotheosis Emblem's creation text now changes once Bulwark is unlocked.
- Singularity Battle Messages Patch - 18 November 2025
QoL End of turn effects of Spirits in Singularity will now be presented as one message, rather than separately. Using Strike in Singularity will now have its effect activation and the damage dealt presented as one message. The Veil's damage dealing attacks will now have their activation and the damage dealt presented as one message. Abilities no longer have their description hidden when you are too low level to have unlocked them. Content A new panel to trade omniglyphs for bottled time now opens up in the bottled time tab once all glyphs have been upgraded to max rank. Balance Infinite veil fights will now slowly decline in the amount of cycle speed they give per fight, down to 5% per fight. Aspect of Fwa's base health has been reduced to 100 B. Fixes Added a couple of missing Singularity unlocks in the reward summary. Removed a double space in Mana Conduit's description. The hover tex…
- Postgame Balance - 29 October 2025
Balance Boon cycle speed increase from infinite veils decreased from 25 to 15% per kill Veil strength now grows more rapidly Strike, Guard, and Spirit HP Boons will now grow more slowly after reaching 1000/1000/50,000% Fixes The Arena combat log will now use your inputted name to describe your actions QoL Increased number of purchases possible for arena crest and material purchases Veil 13 now skips its regeneration message when it is at full health
- Updated Code Hunt - 27 October 2025
Content A new version of Code Hunt is now in the game! Rather than being based on Discord announcements, there are 10 codes in the game which will cycle automatically every week for each player. Also, the location of the code hunt has moved from the menu to the Daily Gift panel to give more room to give hints. The old code has been deprecated. Fixes Fixed the blank space in the symbol of mysteries description when sacrificing or ascending it. Fixed a bug where guarding after meditating when Nirvana is active would make you lose your meditated strike Fixed the berry glyph panel Fixed an issue where upgrading a building at high levels could refund materials Oil offering progress calculated with more precision, which should prevent progress from appearing to go down at high oil offering levels Added missing text to the hotkey binding for singularityFixed an issue where core stats could suf…
- Small Bugfix Patch - 17 October 2025
Fixed an issue where the stated value for the amount of ichor gained from a game of ER could overflow. The "Choose Purchase Amount" options for Ichor bonuses can now go up to 10,000. An error popup now occurs when an error causes the start for the search for the next monster to fail.
- End the Cycle - 15 October 2025
Content: Veil fights 16+ are now available! Beat Veil 16 for the normal ending, and Veil 19 for the true ending! Balance: The rewards for Veil fights 8 and 11 (accessories and the crest faith unlock) have been swapped. If you already did fight 8, the crest faith unlock will keep being unlocked for you. Veil fight 12 now additional unlocks the 10th ability slot. The talent refresh amulet has been reworked to actually do something! It works on a charge-based system, with a charge returning every 48 hours. Charges refresh on performing a glyphless rebirth. Adjusted achievement requirements for the equipment level, knowledge level, plant level, boon level, and companion level achievements. Fixes: Increased the size of the tooltip so text is not so close to the edge any more. Fixed an issue where the stated reward was one-off when fighting old Veil fights. (This caused the veil fight to bug…
- Small Fix Patch - 24 September 2025
Fixed an issue where reattuning an accessory's main stat without reattuning the empowerment target would charge twice the stated value Xp givem from abilities and RP given from the garden are now formatted. Adjusted the size of UI elements to keep text from overflowing: XP bars, divine shield bar, companion XP bars. Fixed issues where integer overflow was happening for the Higher Plane rebirth requirement and Quintessence purchases.
- Veil Fights 13, 14, and 15 - 11 September 2025
Content - Veil Fights 13, 14, and 15, with associated unlocks, are now available! - The Lunar Essence upgrade that unlocks the Boffobop plant now also unlocks a Berry Shop item that allows you to automatically level plants. QoL - Two more loadouts are now available by default. The maximum number of loadouts you can purchase with Eternal Essence has increased by two. - Hovering over Speed and Faith in the stats tab on the main screen while fighting a monster for whom that stat is relevant will now show additional information. - The max number of purchases with Arena crests has increased. Fixes - Fixed an issue where plants would require infinite growth at high levels. - The Bestiary now correctly displays the number of drops per monster over one billion after unlocking uncapped reagent gain.
- Veil Encounters 11 & 12 Update - 31 August 2025
Content Veil fights 11 and 12, and associated unlocks, are now available! A new purchase has been added to the lunar essence shop. Balance The Primordian now no longer has a damage bonus when returning to full health from its passive ability. QoL The Veil now shows what action it will perform the next turn. Added 7 more accessory inventory slots Lunar Essence and Solar Essence are now visible on both Accessories tabs, rather than having to switch back and forth to see one or the other. Fixes Fixed an issue where card pack purchasing could break if you have enough glowing runes to buy more than 2.2 billion card packs. Fixed an issue where bonuses from Idols were available before unlocking them in Singularity. Recipe Ingredients now have smaller text to prevent text from overlapping. Increased size of text box for boon essence upgrades to prevent text from going out of the UI element.
- Veil Encounters 9 & 10 Update - 15 August 2025
Content Two new Veil fights have been added, with unlocks for each! Fixes Materials should no longer overflow. The victory message for Arena fight 10 has been corrected. The text for Higher Plane now formats the amount of RP required from a rebirth. Fixed an issue where quest completions could overflow, resulting in no glowing runes being rewarded after a certain point and quest progress being shown as NaN / NaN. As part of the fix, you'll now see 0 quest progress when above 100,000 quest completions, but you'll still see the amount of quest progress required for a quest completion to gauge how many glowing runes you'll receive for a certain amount of progress.
- Veil Encounters 7 & 8 Update - 31 July 2025
Content: New battles are now available in the Veil! A new premium item is available in the shop upon unlocking Boons. Defeating Veil fight 6 now unlocks a new item in the Cosmic Ichor shop. Balance: Mana Extract now gives 5 mana per upgrade, up from 1. Mychorrizae now gives 20% plant growth per level, up from 10%. The Lassetarian's berry yield now doubles every 30 levels. Buildings now have reduced scaling above level 100,000. (I don't think this should affect many people who were playing the game normally, but this is likely to be more relevant with this update!) QoL: There is now a visual indication when an Accentuated Accesories bonus is active. Elixirs now show their ingredients in the tooltip on the Arena pre-fight screen. There is now an option to toggle breakdowns of calculations for singularity abilities You can now fight in the Arena up to 5 ascension levels above your previous…
- Apotheosis Emblem Update - 21 July 2025
QoL: Apotheosis Emblem is now used by double clicking it in your inventory, rather than dragging it to the Sacrifice Panel. This means Apotheosis Emblems can now be sacrificed to upgrade other accessories. Traveling to a location will now unlock the entry for the monster at that location in the Bestiary without having to defeat the monster. Added a panel to the Fertilizer upgrade screen in the Garden allowing multiple upgrades to be completed at once. The Supplicant's Band now shows the base cost reduction in crafting. Fixes: The Rock Troll's Reform ability now has its heal value properly formatted.
- Singularity and Island 4 - 17 July 2025
Content:Island 4 and a new feature, Singularity, are now available! Unlock them using the new Accessory available in the Lunar Essence store.Balance:Purification and Sabotage have had their cooldowns reduced to one second.Upon unlocking a new island, that island's equipment will automatically be checked in equipment filters.Fixes:Fixed text in the Settings menu.Berries in the Berry Trade store are now properly formatted.